paizo.com Recent Posts by Kintrikpaizo.com Recent Posts by Kintrik2023-01-13T22:12:05Z2023-01-13T22:12:05ZRe: Forums: Doomsday Dawn Game Master Feedback: AIMM's PF2 playtest feedback (spoilers: minor lost star mentions)Kintrikhttps://paizo.com/threads/rzs428kh?AIMMs-PF2-playtest-feedback#82018-10-03T17:28:11Z2018-08-29T17:40:22Z<div class="messageboard-quotee">AndIMustMask wrote:</div><blockquote><p> Now that the forums aren't on fire anymore (for however long that may be), I thought i'd drop the results of my groups run of Doomsday Dawn Ch1: The Lost Star.</p>
<p>Before we begin here's a previous summary of my own likes/dislikes/etc for the system: •• spoiler omitted ••... </blockquote><p>My group had the same feelings, all but 1 of us has given up with the playtest. We just felt the design direction Paizo is going doesn't line up with how we like to play RPGs.
<p>I'm still looking at the erratas they are putting out, and the newer death system is better.However they would have change the core of the new system for us to try again. </p>
<p>Our group is 4 older players and 1 newer player (2 ex PFS venture lieutenants).</p>AndIMustMask wrote:Now that the forums aren't on fire anymore (for however long that may be), I thought i'd drop the results of my groups run of Doomsday Dawn Ch1: The Lost Star.
Before we begin here's a previous summary of my own likes/dislikes/etc for the system: ** spoiler omitted **...
My group had the same feelings, all but 1 of us has given up with the playtest. We just felt the design direction Paizo is going doesn't line up with how we like to play RPGs. I'm still looking at the...Kintrik2018-08-29T17:40:22ZRe: Forums: Rules Questions: Undead with PounceKintrikhttps://paizo.com/threads/rzs2tjpu?Undead-with-Pounce#112016-03-22T15:23:35Z2016-03-22T15:23:35Z<p>Just look at the zombie template. It tells what it keeps and what it doesn't.</p>
<p><a href="http://paizo.com/pathfinderRPG/prd/bestiary/zombie.html#zombie" target="_blank" rel="nofollow">Paizo PRD zombie template</a></p>
<p>From that no, it doesn't keep pounce since pounce is a special attack, and Fast Zombie template doesn't add it back.</p>
<p><a href="http://paizo.com/pathfinderRPG/prd/bestiary/skeleton.html#skeleton" target="_blank" rel="nofollow">Skeleton</a> is the same, they both do retain extraordinary special qualities that improve offense or defense (like grab)</p>Just look at the zombie template. It tells what it keeps and what it doesn't.
Paizo PRD zombie template
From that no, it doesn't keep pounce since pounce is a special attack, and Fast Zombie template doesn't add it back.
Skeleton is the same, they both do retain extraordinary special qualities that improve offense or defense (like grab)Kintrik2016-03-22T15:23:35ZRe: Forums: Hell's Vengeance: Blog: Being Bad Feels Pretty Good, Huh?Kintrikhttps://paizo.com/store/blog/v5748dyo5lifj?Being-Bad-Feels-Pretty-Good-Huh#22016-02-04T22:23:21Z2016-02-04T22:23:21Z<p>When is the player's guide coming out for the AP?</p>When is the player's guide coming out for the AP?Kintrik2016-02-04T22:23:21ZRe: Forums: Rules Questions: Ghost Rider clarificationsKintrikhttps://paizo.com/threads/rzs2syc8?Ghost-Rider-clarifications#52015-09-21T17:23:38Z2015-09-21T17:23:38Z<p>phantom's can use items, they just can't wear armor or wield weapons. So you can still put a saddle and tack on it.</p>
<p>also remember your phantom mount can't attack anyone protected by a "protection from " spell that matches your alignment. They never gave phantoms the same caveat that eidolons got.</p>phantom's can use items, they just can't wear armor or wield weapons. So you can still put a saddle and tack on it.
also remember your phantom mount can't attack anyone protected by a "protection from " spell that matches your alignment. They never gave phantoms the same caveat that eidolons got.Kintrik2015-09-21T17:23:38ZRe: Forums: Rules Questions: Phantom bared by protection from evil/good/.. spells?Kintrikhttps://paizo.com/threads/rzs2swri?Phantom-bared-by-protection-from-evilgood-spells#82015-09-08T12:21:02Z2015-09-08T12:21:02Z<p>Still hoping for some clarification</p>Still hoping for some clarificationKintrik2015-09-08T12:21:02ZRe: Forums: Rules Questions: Titan mauler two weapon fightingKintrikhttps://paizo.com/threads/rzs2swol?Titan-mauler-two-weapon-fighting#92015-09-03T21:53:53Z2015-09-03T21:53:53Z<p>The new errata does let a titan mauler use large sized two-handed weapons.</p>
<div class="messageboard-quotee">Ultimate Combat errata wrote:</div><blockquote>Page 30—In the Titan Mauler archetype, in the Massive Weapons entry, before the second sentence, add “She can use two-handed weapons meant for creatures one size category larger, but the penalty for doing so is increased by 4.” Change the beginning of the following sentence from “The” to “However, the”.</blockquote><p>The new errata does let a titan mauler use large sized two-handed weapons.
Ultimate Combat errata wrote:Page 30—In the Titan Mauler archetype, in the Massive Weapons entry, before the second sentence, add “She can use two-handed weapons meant for creatures one size category larger, but the penalty for doing so is increased by 4.” Change the beginning of the following sentence from “The” to “However, the”.Kintrik2015-09-03T21:53:53ZRe: Forums: Rules Questions: Phantom bared by protection from evil/good/.. spells?Kintrikhttps://paizo.com/threads/rzs2swri?Phantom-bared-by-protection-from-evilgood-spells#72015-09-03T21:24:56Z2015-09-03T21:24:56Z<div class="messageboard-quotee">My Self wrote:</div><blockquote><br />
<br />
<p>To be fair, you were only 2/3 a summoner to begin with. </blockquote><p>That isn't the point of the thread. I feel the class is mostly ok besides the fact that the main function of the class doesn't work as written because of this limitationMy Self wrote:To be fair, you were only 2/3 a summoner to begin with.
That isn't the point of the thread. I feel the class is mostly ok besides the fact that the main function of the class doesn't work as written because of this limitationKintrik2015-09-03T21:24:56ZRe: Forums: Rules Questions: Phantom bared by protection from evil/good/.. spells?Kintrikhttps://paizo.com/threads/rzs2swri?Phantom-bared-by-protection-from-evilgood-spells#52015-09-03T21:05:55Z2015-09-03T21:05:55Z<p>My GM tends to run things RAW, any chance someone from Paizo can chime in if this was a mistake or intended?</p>My GM tends to run things RAW, any chance someone from Paizo can chime in if this was a mistake or intended?Kintrik2015-09-03T21:05:55ZRe: Forums: Rules Questions: Phantom bared by protection from evil/good/.. spells?Kintrikhttps://paizo.com/threads/rzs2swri?Phantom-bared-by-protection-from-evilgood-spells#42015-09-03T12:32:30Z2015-09-03T12:32:30Z<p>It is pretty clear, I noticed it on my first full read through of the class. So I assumed it was intended and their had to be something else in the class to make it actually work, but nope their isn't.</p>
<p>sucks having a 25gp scroll turn you into 1/2 a class.</p>It is pretty clear, I noticed it on my first full read through of the class. So I assumed it was intended and their had to be something else in the class to make it actually work, but nope their isn't.
sucks having a 25gp scroll turn you into 1/2 a class.Kintrik2015-09-03T12:32:30ZForums: Rules Questions: Phantom bared by protection from evil/good/.. spells?Kintrikhttps://paizo.com/threads/rzs2swri?Phantom-bared-by-protection-from-evilgood-spells#12016-01-31T10:31:13Z2015-09-03T02:22:59Z<p>In the Phantom class feature section it says:</p>
<div class="messageboard-quotee">Quote:</div><blockquote>A fully manifested phantom is treated as a summoned creature from the Ethereal Plane, except it is not sent back to the Ethereal Plane until it is reduced to a negative amount of hit points equal to or greater than its Constitution score.</blockquote><p>The Eidolon class feature it has:
<div class="messageboard-quotee">Quote:</div><blockquote>An eidolon is treated as a summoned creature, except it is not sent back to its home plane until reduced to a number of negative hit points equal to or greater than its Constitution score. In addition, due to its tie to its summoner, <b>an eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures</b></blockquote><p>I can't find that caveat or anything similar for the Phantom. Is it intended for the Phantom to be nullified by a level 1 spell?In the Phantom class feature section it says:
Quote:A fully manifested phantom is treated as a summoned creature from the Ethereal Plane, except it is not sent back to the Ethereal Plane until it is reduced to a negative amount of hit points equal to or greater than its Constitution score.
The Eidolon class feature it has: Quote:An eidolon is treated as a summoned creature, except it is not sent back to its home plane until reduced to a number of negative hit points equal to or greater than...Kintrik2015-09-03T02:22:59ZRe: Forums: Rules Discussion: General Discussion: SpiritualistKintrikhttps://paizo.com/threads/rzs2rn8w&page=7?General-Discussion-Spiritualist#3502015-09-02T00:36:03Z2015-09-02T00:36:03Z<p>I am sure I am missing it, other wise it is a horrible omission. </p>
<p>The phantom has no clause that says it can touch creatures protected by spell/effects that prohibit summons creatures. The Eidolon has that clause but I can't find it under the phantom section. </p>
<p>Without out the class is essentially nullified by a level 1 spell.</p>I am sure I am missing it, other wise it is a horrible omission.
The phantom has no clause that says it can touch creatures protected by spell/effects that prohibit summons creatures. The Eidolon has that clause but I can't find it under the phantom section.
Without out the class is essentially nullified by a level 1 spell.Kintrik2015-09-02T00:36:03ZRe: Forums: Lost Omens Products: Inner Sea Gods ErrataKintrikhttps://paizo.com/threads/rzs2qxs0?Inner-Sea-Gods-Errata#182014-05-08T23:04:09Z2014-05-08T23:04:09Z<p>Alseta is missing from the Elven deities table in the Appendix.</p>Alseta is missing from the Elven deities table in the Appendix.Kintrik2014-05-08T23:04:09ZRe: Forums: GM Discussion: Tweaking old scenarios with community feedback- acceptable?Kintrikhttps://paizo.com/threads/rzs2qgt5?Tweaking-old-scenarios-with-community#92013-12-18T03:25:58Z2013-12-18T03:25:58Z<div class="messageboard-quotee">Avatar-1 wrote:</div><blockquote><p> <a href="http://paizo.com/threads/rzs2pmxp?Run-as-written" target="_blank" rel="nofollow">I posted about this</a> a long time ago.</p>
<p>"Run as written" has since been removed from the PFS guide (possibly even at the time I posted it, though I hadn't realised it at the time - it's a strange thing to omit). </blockquote><p>No it is still in there under the "Table Variation" subsection of the "Game Masters" section:
<div class="messageboard-quotee">Quote:</div><blockquote><p>Scenarios are meant to be run as written, with no addition
</p>
or subtraction to number of monsters (unless indicated
<br />
in the scenario), or changes to armor, feats, items, skills,
<br />
spells, stats, traits, or weapons. However, if the actions
<br />
of the PCs before or during an encounter invalidate the
<br />
provided tactics or starting locations, the GM should
<br />
consider whether changing these would provide a more
<br />
enjoyable play experience. </blockquote><p>dang it got ninja'd by Andrew.Avatar-1 wrote:I posted about this a long time ago.
"Run as written" has since been removed from the PFS guide (possibly even at the time I posted it, though I hadn't realised it at the time - it's a strange thing to omit).
No it is still in there under the "Table Variation" subsection of the "Game Masters" section: Quote:Scenarios are meant to be run as written, with no addition
or subtraction to number of monsters (unless indicated
in the scenario), or changes to armor, feats, items,...Kintrik2013-12-18T03:25:58ZForums: Playtest Feedback: Arcanist, Bloodrager, Warpriest, Swashbuckler level 7Kintrikhttps://paizo.com/threads/rzs2qgpc?Arcanist-Bloodrager-Warpriest-Swashbuckler#12013-12-17T03:17:46Z2013-12-17T03:17:46Z<p>This was my observations as the GM.</p>
<p>Arcanist - I didn't see the sorcerer tie in at all. No bloodline, no spontaneous casting, nothing like that. Some of the exploits were OK but you had to choose them like spells, and no way to spontaneously do a different one. Just felt like a wizard archetype.</p>
<p>Bloodrager - I liked the lack of spells, but I think it kept too much from the barbarian. Full rage, plus bloodline, and spells played out a little too much in my book. </p>
<p>Warpriest - Loved Fervor really made the class feel unique. I liked the Sacred Weapon damage progression, but I think it needs to be toned down and limited to 1 at a time. They can almost become better monks, getting near monk progression with any weapon.</p>
<p>Swashbuckler - Had some nice tricks. I loved the feel of the class except for 1 thing. It felt like the duelist prestige class for free, plus a buckler on top. He did get completely shutdown against a pair of large water elementals, but that is true for any precision based damage class.</p>
<p>I am going to send a link to this thread for the players to reply with what they thought.</p>This was my observations as the GM.
Arcanist - I didn't see the sorcerer tie in at all. No bloodline, no spontaneous casting, nothing like that. Some of the exploits were OK but you had to choose them like spells, and no way to spontaneously do a different one. Just felt like a wizard archetype.
Bloodrager - I liked the lack of spells, but I think it kept too much from the barbarian. Full rage, plus bloodline, and spells played out a little too much in my book.
Warpriest - Loved Fervor...Kintrik2013-12-17T03:17:46ZRe: Forums: GM Discussion: The Confirmation ThreadKintrikhttps://paizo.com/threads/rzs2qelj&page=4?The-Confirmation-Thread#1812013-12-16T14:15:33Z2013-12-16T14:15:33Z<div class="messageboard-quotee">Blackbot wrote:</div><blockquote><p> Is there a typo in the statblock of the minotaur at the end?</p>
<p>He starts off with a greataxe and his combat gear lists a broken greataxe (and 3 javelins, but they don't matter right now). As I understand the blocks, every weapon used by a monster or character is supposed to show up in the combat gear section.
<br />
His weapon is listed as a battle axe and uses the damage dice of a battleaxe (2d6) instead of a greataxe (3d6).
<br />
So...what was the plan here? I have no problem reskinning his battleaxe into a greataxe but using the battleaxe stats as written, but I'm pretty sure that's not what was intended here.</p>
<p>(Otherwise great module - I'm looking forward to using this as my first PFS module to GM!) </blockquote><p>No, if they choose to fight the minotaur before exploring the cave it is a full statblock minotaur. Otherwise it looses some stuff during the chase and fight with Janira. She greases the greataxe so it is gone and shatters the battleaxe so it is broken. The statblock at the end is correct if they fight it after exploring. If they fight it before use the normal minotaur statblock.Blackbot wrote:Is there a typo in the statblock of the minotaur at the end?
He starts off with a greataxe and his combat gear lists a broken greataxe (and 3 javelins, but they don't matter right now). As I understand the blocks, every weapon used by a monster or character is supposed to show up in the combat gear section.
His weapon is listed as a battle axe and uses the damage dice of a battleaxe (2d6) instead of a greataxe (3d6).
So...what was the plan here? I have no problem reskinning...Kintrik2013-12-16T14:15:33ZRe: Forums: Class Discussion: Revised Brawler DiscussionKintrikhttps://paizo.com/threads/rzs2qftk&page=6?Revised-Brawler-Discussion#2942013-12-12T14:50:12Z2013-12-12T14:36:30Z<div class="messageboard-quotee">LadyWurm wrote:</div><blockquote> <div class="messageboard-quotee">Kintrik wrote:</div><blockquote> <div class="messageboard-quotee">Rynjin wrote:</div><blockquote> <div class="messageboard-quotee">LoreKeeper wrote:</div><blockquote><br />
<br />
If I would issue a complaint against the brawler, it is that she's very un-iconic. There's not much that stands out.
<br />
</blockquote>Precisely. I've said it before and it still rings true, I feel like I get less from a Brawler than I do from a Fighter (Brawler) with a Monk dip. It's the same thematically, and has the same or more going on mechanically in the playable levels than the Brawler does. </blockquote>I have the same feeling. </blockquote><p>Me too, unfortunately. I mean, the class looks awesome at first glance, and it sounds cool, but then you really look at it and it's like "eh". It's not that it isn't balanced, I mean it seems to be as far as I can tell, but it's kind of...bland.
<p>What about giving it special moves that recharge after a short break? A sudden burst of speed, a single high-powered attack that bypasses DR...stuff like that. </blockquote><p>It needs something to make it pop. Kockout is great but comes WAY too late. I don't see a reason why this isn't a level 1 ability with a short duration (1 round).
<p>I think Martial Maneuvers is what is holding it back, being able to give yourself a feat when you need it is cool, but the extremely limited uses with a fixed duration doesn't make it as strong as it sounds. I would personally scrap it and come up with something else.</p>LadyWurm wrote:Kintrik wrote: Rynjin wrote: LoreKeeper wrote:
If I would issue a complaint against the brawler, it is that she's very un-iconic. There's not much that stands out.
Precisely. I've said it before and it still rings true, I feel like I get less from a Brawler than I do from a Fighter (Brawler) with a Monk dip. It's the same thematically, and has the same or more going on mechanically in the playable levels than the Brawler does. I have the same feeling. Me too, unfortunately. I...Kintrik2013-12-12T14:36:30ZRe: Forums: Class Discussion: Revised Brawler DiscussionKintrikhttps://paizo.com/threads/rzs2qftk&page=6?Revised-Brawler-Discussion#2902013-12-12T13:43:29Z2013-12-12T13:43:29Z<div class="messageboard-quotee">Rynjin wrote:</div><blockquote> <div class="messageboard-quotee">LoreKeeper wrote:</div><blockquote><br />
<br />
If I would issue a complaint against the brawler, it is that she's very un-iconic. There's not much that stands out.
<br />
</blockquote>Precisely. I've said it before and it still rings true, I feel like I get less from a Brawler than I do from a Fighter (Brawler) with a Monk dip. It's the same thematically, and has the same or more going on mechanically in the playable levels than the Brawler does. </blockquote><p>I have the same feeling.Rynjin wrote:LoreKeeper wrote:
If I would issue a complaint against the brawler, it is that she's very un-iconic. There's not much that stands out.
Precisely. I've said it before and it still rings true, I feel like I get less from a Brawler than I do from a Fighter (Brawler) with a Monk dip. It's the same thematically, and has the same or more going on mechanically in the playable levels than the Brawler does. I have the same feeling.Kintrik2013-12-12T13:43:29ZRe: Forums: Class Discussion: Revised Brawler DiscussionKintrikhttps://paizo.com/threads/rzs2qftk&page=4?Revised-Brawler-Discussion#1582013-12-11T03:43:37Z2013-12-11T03:43:37Z<p>I like the concept of the design, but when I read it I don't feel like playing it.</p>
<p>My first character is a dwarf Fighter(Brawler), so when I saw brawler in the playtest I was happy. Then I read it, and lost interest. </p>
<p>I actually like most of the class, it just doesn't feel right.</p>
<p>This is what I don't like.</p>
<p>Martial Maneuvers needs more work. I like the concept but PFS GMs are going to hate this class as players waste everyones time searching for feats. </p>
<p>It doesn't feel like a "brawler" until they get knockout, awesome blow, and imp. awesome blow are great. Why can't knockout come earlier? Until 13th level just have the duration be 1 round like Stunning Fist. The earlier version of awesome blow could be an enhanced Bull Rush. Something like you get extra movement, or reduced penalty for moving multiple targets. Maybe let them "crit" with maneuvers to different affects. Something like that.</p>I like the concept of the design, but when I read it I don't feel like playing it.
My first character is a dwarf Fighter(Brawler), so when I saw brawler in the playtest I was happy. Then I read it, and lost interest.
I actually like most of the class, it just doesn't feel right.
This is what I don't like.
Martial Maneuvers needs more work. I like the concept but PFS GMs are going to hate this class as players waste everyones time searching for feats.
It doesn't feel like a "brawler"...Kintrik2013-12-11T03:43:37ZRe: Forums/Advanced Class Guide Playtest: General Discussion: second round of playtesting?Kintrikhttps://paizo.com/threads/rzs2qdpm?second-round-of-playtesting#202013-12-06T00:52:01Z2013-12-05T23:11:37Z<div class="messageboard-quotee">Sean K Reynolds wrote:</div><blockquote> <div class="messageboard-quotee">Swashbucklersdc wrote:</div><blockquote>I have no problem with the quality and workmanship of the books, but I, for one, would happily pay the extra $5 a book to have it printed in the U.S.! </blockquote>I would, too. </blockquote><p>If they were printed in the US I would actually buy hardcovers. Right now I only purchase the PDFs.Sean K Reynolds wrote:Swashbucklersdc wrote:I have no problem with the quality and workmanship of the books, but I, for one, would happily pay the extra $5 a book to have it printed in the U.S.!
I would, too. If they were printed in the US I would actually buy hardcovers. Right now I only purchase the PDFs.Kintrik2013-12-05T23:11:37ZRe: Forums: Pathfinder Society: When can I buy a mithril breastplate?Kintrikhttps://paizo.com/threads/rzs2ohbc?When-can-I-buy-a-mithril-breastplate#212013-12-05T13:39:02Z2013-12-05T13:39:02Z<div class="messageboard-quotee">Baronjett wrote:</div><blockquote><p> This came up in a game again tonight.</p>
<p>Looking through the updated PFS guide.</p>
<p>+1 Mithril breast plate can be purchased as soon as you have the gold.</p>
<p>Dragon armor you still need the Fame.</p>
<p>Are there any other special materials that need fame? Any recent update on these rules?</p>
<p>Thanks,</p>
<p>Baronjett </blockquote><p>Rules updates are in the Guide to PFS, there is also the <a href="http://paizo.com/pathfinderSociety/faq" target="_blank" rel="nofollow">FAQ</a> you can check, <a href="http://paizo.com/pathfinderSociety/about/additionalResources" target="_blank" rel="nofollow">Addition Resources</a> will let you know what is legal from the different books, and there is also a clarification thread but I can't find the URL for it right now.Baronjett wrote:This came up in a game again tonight.
Looking through the updated PFS guide.
+1 Mithril breast plate can be purchased as soon as you have the gold.
Dragon armor you still need the Fame.
Are there any other special materials that need fame? Any recent update on these rules?
Thanks,
Baronjett
Rules updates are in the Guide to PFS, there is also the FAQ you can check, Addition Resources will let you know what is legal from the different books, and there is also a...Kintrik2013-12-05T13:39:02ZRe: Forums: Pathfinder Society: Promotion of a Venture-LieutenantKintrikhttps://paizo.com/threads/rzs2qezi?Promotion-of-a-VentureLieutenant#212013-12-05T13:35:50Z2013-12-05T13:35:50Z<p>Congrats and good luck!</p>Congrats and good luck!Kintrik2013-12-05T13:35:50ZRe: Forums: GM Discussion: The Confirmation ThreadKintrikhttps://paizo.com/threads/rzs2qelj&page=3?The-Confirmation-Thread#1252013-12-05T13:33:33Z2013-12-05T13:33:33Z<p>I just noticed something with Uori. </p>
<p>[Spoiler omitted]</p>I just noticed something with Uori.
[Spoiler omitted]Kintrik2013-12-05T13:33:33ZRe: Forums: Rules Questions: 1 Klar Two Handed Sheild BashKintrikhttps://paizo.com/threads/rzs2qf82?1-Klar-Two-Handed-Sheild-Bash#22013-12-04T15:47:01Z2013-12-04T15:47:01Z<p>Going off of poor memory, but I think the klar counts has a light shield bash. So since light shield bash is a light weapon it can't be two-handed. Heavy shield bashes are one handed, so they can be "two" handed.</p>Going off of poor memory, but I think the klar counts has a light shield bash. So since light shield bash is a light weapon it can't be two-handed. Heavy shield bashes are one handed, so they can be "two" handed.Kintrik2013-12-04T15:47:01ZRe: Forums: GM Discussion: The Confirmation ThreadKintrikhttps://paizo.com/threads/rzs2qelj?The-Confirmation-Thread#402013-11-29T04:56:27Z2013-11-29T04:56:27Z<p>OK i ran this after Thanksgiving for a mixed group of 4 players. All fresh level 1s. Some new to role-playing all together and some new to PFS and 1 that plays PFS semi regular. Everyone had a great time, the mix is the great, the tips on running it different are awesome.</p>
<p>This is a great introduction to PFS.</p>OK i ran this after Thanksgiving for a mixed group of 4 players. All fresh level 1s. Some new to role-playing all together and some new to PFS and 1 that plays PFS semi regular. Everyone had a great time, the mix is the great, the tips on running it different are awesome.
This is a great introduction to PFS.Kintrik2013-11-29T04:56:27ZRe: Forums: Class Discussion: Brawler DiscussionKintrikhttps://paizo.com/threads/rzs2qdj7&page=2?Brawler-Discussion#932013-11-20T04:51:54Z2013-11-20T04:51:54Z<p>The more I look at brawler the more I dislike it. Holes all over the place, horrible wording, etc. Compared to all the others in the play test this one seems to just not be complete. Honestly I would scrap it completely and start over with a monk/fighter that makes sense.</p>The more I look at brawler the more I dislike it. Holes all over the place, horrible wording, etc. Compared to all the others in the play test this one seems to just not be complete. Honestly I would scrap it completely and start over with a monk/fighter that makes sense.Kintrik2013-11-20T04:51:54ZRe: Forums: GM Discussion: #5-06 You Have What You HoldKintrikhttps://paizo.com/threads/rzs2qbbr?506-You-Have-What-You-Hold#62013-11-02T02:30:49Z2013-11-02T02:30:49Z<div class="messageboard-quotee">Adam Mogyorodi wrote:</div><blockquote> Questions about the armour: Is it upgradeable? Could a character eventually have it as +3 piecemeal armour? Can someone who has played high-tier buy the low sub-tier version? </blockquote><p>Part A) According the rules for them I would say yes.
</p>
Part B) Yes, the title on that section even says All Tiers.</p>
<div class="messageboard-quotee">Slartibart wrote:</div><blockquote> A quick note on the Stat Block for the T6-7 Silver Slayers; I think their AC should be one higher. They have a +2 shield bonus for their +1 Light Shields, but the bonus for Shield Focus feat is not included.</blockquote><p>Yes it doesn't look like the feat bonus was added.Adam Mogyorodi wrote:Questions about the armour: Is it upgradeable? Could a character eventually have it as +3 piecemeal armour? Can someone who has played high-tier buy the low sub-tier version?
Part A) According the rules for them I would say yes.
Part B) Yes, the title on that section even says All Tiers. Slartibart wrote:A quick note on the Stat Block for the T6-7 Silver Slayers; I think their AC should be one higher. They have a +2 shield bonus for their +1 Light Shields, but the bonus...Kintrik2013-11-02T02:30:49ZRe: Forums: GM Discussion: #5-06 You Have What You HoldKintrikhttps://paizo.com/threads/rzs2qbbr?506-You-Have-What-You-Hold#32013-10-31T23:15:12Z2013-10-31T23:15:12Z<p>The blurb has a note in it that this is a special scenario for Sczarni. I'd leave it at that and not ruin anything for someone that hasn't played Wardstone.</p>
<p>There is something Sczarni can find to point them in the right direction during the scenario.</p>The blurb has a note in it that this is a special scenario for Sczarni. I'd leave it at that and not ruin anything for someone that hasn't played Wardstone.
There is something Sczarni can find to point them in the right direction during the scenario.Kintrik2013-10-31T23:15:12ZRe: Forums: Product Discussion: Pathfinder Society Scenario #5–06: You Have What You Hold (PFRPG) PDFKintrikhttps://paizo.com/products/btpy91td/discuss?Pathfinder-Society-Scenario-5-06-You-Have-What-You-Hold#42013-10-31T01:59:44Z2013-10-31T01:59:44Z<p>Have the October scenarios been delayed?</p>Have the October scenarios been delayed?Kintrik2013-10-31T01:59:44ZRe: Forums: GM Discussion: #5-05 The elven entanglement gm discussion [spoilers]Kintrikhttps://paizo.com/threads/rzs2q7fu&page=3?505-The-elven-entanglement-gm-discussion#1062013-10-23T12:19:16Z2013-10-23T12:19:16Z<div class="messageboard-quotee">BigNorseWolf wrote:</div><blockquote> Were the elves at the end in the cocoon the same ones as at the beginning? Or do you just add the two together to get the victory conditions </blockquote><p>You add them together.BigNorseWolf wrote:Were the elves at the end in the cocoon the same ones as at the beginning? Or do you just add the two together to get the victory conditions
You add them together.Kintrik2013-10-23T12:19:16ZRe: Forums: GM Discussion: #5-05 The elven entanglement gm discussion [spoilers]Kintrikhttps://paizo.com/threads/rzs2q7fu&page=2?505-The-elven-entanglement-gm-discussion#592013-10-11T15:15:59Z2013-10-11T15:15:59Z<p>Couple ways on how I plan to handle flying. </p>
<p>The canopy is just too dense and thick to pass through, and flaying under the canopy doesn't grant any bonus besides increased speed. (I think this is covered in the scenario as such)</p>
<p>When they get to the spot where they can flay over, it is only for that spot. From then on the map/directions of the elves rely on landmarks only visible from within the ground. So flying would hurt them as they would get lost. If that still doesn't deter them, if the elf is with them have them mention that Treerazor patrols the skys on occasion and more since the Wardstones failed. If the elf is not there then have them see the a huge dragon like figure with a black oozing axe flaying above :D. That should keep them on the ground.</p>Couple ways on how I plan to handle flying.
The canopy is just too dense and thick to pass through, and flaying under the canopy doesn't grant any bonus besides increased speed. (I think this is covered in the scenario as such)
When they get to the spot where they can flay over, it is only for that spot. From then on the map/directions of the elves rely on landmarks only visible from within the ground. So flying would hurt them as they would get lost. If that still doesn't deter them, if...Kintrik2013-10-11T15:15:59ZRe: Forums: GM Discussion: #5-05 The elven entanglement gm discussion [spoilers]Kintrikhttps://paizo.com/threads/rzs2q7fu?505-The-elven-entanglement-gm-discussion#372013-10-10T14:17:35Z2013-10-10T14:17:35Z<p>It probably came from trample saying it works like overrun, however there is no CMB roll so i don't know it could beat your CMD by 5 to knock you prone.</p>
<p>Maybe because trample says "does not need to make a check" the GM interpreted that as it can make one.</p>It probably came from trample saying it works like overrun, however there is no CMB roll so i don't know it could beat your CMD by 5 to knock you prone.
Maybe because trample says "does not need to make a check" the GM interpreted that as it can make one.Kintrik2013-10-10T14:17:35ZRe: Forums: Advice: First ever Bard. Look okay?Kintrikhttps://paizo.com/threads/rzs2q8tt?First-ever-Bard-Look-okay#42013-10-09T18:38:00Z2013-10-09T18:38:00Z<div class="messageboard-quotee">Sniggevert wrote:</div><blockquote>Might want to get a cheap whip for trip/disarm attempts at a range. You can use your Weapon Finesse to make it go off DEX instead of STR when you use the whip.</blockquote><p>Weapon Finesse only lets you use your DEX for attacks not CMB. The feat for that is Agile Maneuvers.
<div class="messageboard-quotee">PRD wrote:</div><blockquote><p><b>Weapon Finesse (Combat)</b>
</p>
You are trained in using your agility in melee combat, as opposed to brute strength.
<br />
<b>Benefit:</b> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on <b><i>attack rolls</b></i>. If you carry a shield, its armor check penalty applies to your attack rolls.
<br />
<b>Special:</b> Natural weapons are considered light weapons.</p>
<p><b>Agile Maneuvers (Combat)</b>
<br />
You've learned to use your quickness in place of brute force when performing combat maneuvers.
<br />
<b>Benefit:</b> You add your Dexterity bonus to your base attack bonus and size bonus when determining your <b><i>Combat Maneuver Bonus</b></i> (see Combat) instead of your Strength bonus.
<br />
<b>Normal:</b> You add your Strength bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus.</blockquote><p>Sniggevert wrote:Might want to get a cheap whip for trip/disarm attempts at a range. You can use your Weapon Finesse to make it go off DEX instead of STR when you use the whip.
Weapon Finesse only lets you use your DEX for attacks not CMB. The feat for that is Agile Maneuvers. PRD wrote:Weapon Finesse (Combat)
You are trained in using your agility in melee combat, as opposed to brute strength.
Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size...Kintrik2013-10-09T18:38:00ZRe: Forums: Pathfinder Society: Alchemist Dayjob checkKintrikhttps://paizo.com/threads/rzs2pp9d?Alchemist-Dayjob-check#342013-10-08T14:53:54Z2013-10-08T14:53:54Z<p>If Street Performing bards can use their class ability to double the gold of the Day Job (FAQ allows it) then Alchemists should be able to use the class bonus on Craft(Alchemy).</p>
<p>Also no where in the Guide does it say situational bonuses don't apply, only that permanent bonuses apply. A class bonus is a permanent bonus so I would say it applies.</p>If Street Performing bards can use their class ability to double the gold of the Day Job (FAQ allows it) then Alchemists should be able to use the class bonus on Craft(Alchemy).
Also no where in the Guide does it say situational bonuses don't apply, only that permanent bonuses apply. A class bonus is a permanent bonus so I would say it applies.Kintrik2013-10-08T14:53:54ZRe: Forums: Pathfinder Society: Clarifying the "Playing Up" RuleKintrikhttps://paizo.com/threads/rzs2l8tl&page=3?Clarifying-the-Playing-Up-Rule#1242013-10-07T15:35:56Z2013-10-07T15:35:56Z<div class="messageboard-quotee">Slacker2010 wrote:</div><blockquote><p> Sorry to dig up an old thread but I was trying to find information on "Playing up". The OP shows what you "can do" but is that a decision that the group makes? Does the GM make it? </p>
<p>How do you determine APL with 5 or 6 people at the table? I know with 4 people you just add up the levels and divide by 4. </blockquote><p>This post is 2-3 years old and the rules for determining APL and tier selection have changed. Your answers are in the the <a href="http://paizo.com/products/btpy84k4?Guide-to-Pathfinder-Society-Organized-Play" target="_blank" rel="nofollow">Guide to Pathfinder Society Organized Play</a>. Look for the section "Determining Subtier" in the Gamemaster section.Slacker2010 wrote:Sorry to dig up an old thread but I was trying to find information on "Playing up". The OP shows what you "can do" but is that a decision that the group makes? Does the GM make it?
How do you determine APL with 5 or 6 people at the table? I know with 4 people you just add up the levels and divide by 4.
This post is 2-3 years old and the rules for determining APL and tier selection have changed. Your answers are in the the Guide to Pathfinder Society Organized Play. Look...Kintrik2013-10-07T15:35:56ZRe: Forums: Pathfinder Society: Venture Officers and accountabilityKintrikhttps://paizo.com/threads/rzs2q84z?Venture-Officers-and-accountability#92013-10-04T16:52:21Z2013-10-03T21:55:13Z<p>Venture Officers are not Pathfinder rules savants. We are volunteers to help grow and administer PFS as best we can. That includes organizing events, helping others organize events, fielding questions on PFS works, players committing evil acts or disruptive behavior, etc. We are no higher authority on game rules then any other player.</p>
<p>If you have problem with a VO you email or message Mike Brock (email above).</p>Venture Officers are not Pathfinder rules savants. We are volunteers to help grow and administer PFS as best we can. That includes organizing events, helping others organize events, fielding questions on PFS works, players committing evil acts or disruptive behavior, etc. We are no higher authority on game rules then any other player.
If you have problem with a VO you email or message Mike Brock (email above).Kintrik2013-10-03T21:55:13ZRe: Forums: Pathfinder Society: Two questions about sundering under PFS RulesKintrikhttps://paizo.com/threads/rzs2q4cu?Two-questions-about-sundering-under-PFS-Rules#352013-10-01T18:45:58Z2013-10-01T18:45:58Z<p>The cost of adamantine is in the CRB and the PRD. They don't do any bonus damage they just ignore hardness up to 20.</p>The cost of adamantine is in the CRB and the PRD. They don't do any bonus damage they just ignore hardness up to 20.Kintrik2013-10-01T18:45:58ZRe: Forums: GM Discussion: #5-04 The Stolen Heir GM Discussion [Spoilers]Kintrikhttps://paizo.com/threads/rzs2q7ae?504-The-Stolen-Heir-GM-Discussion-Spoilers#122013-10-01T12:37:46Z2013-10-01T12:37:46Z<p>How I would probably handle it</p>
<p>[Spoiler omitted]</p>How I would probably handle it
[Spoiler omitted]Kintrik2013-10-01T12:37:46ZRe: Forums: Pathfinder Society: New Venture-Lieutenant for Lubbock, TXKintrikhttps://paizo.com/threads/rzs2q7e8?New-VentureLieutenant-for-Lubbock-TX#72013-09-27T15:20:46Z2013-09-27T15:20:46Z<p>good luck in both of your new endeavors</p>good luck in both of your new endeavorsKintrik2013-09-27T15:20:46ZRe: Forums: Pathfinder Society: Shikigami Chronicle?Kintrikhttps://paizo.com/threads/rzs2pbyw?Shikigami-Chronicle#62013-09-19T12:27:39Z2013-09-19T12:27:39Z<p>It is an expanded list of animal familiars. (flying squirrel, fox, goat, otter, pig, racoon)</p>It is an expanded list of animal familiars. (flying squirrel, fox, goat, otter, pig, racoon)Kintrik2013-09-19T12:27:39ZRe: Forums: Pathfinder Society: Ruling request: Exalted of the SocietyKintrikhttps://paizo.com/threads/rzs2q5jw?Ruling-request-Exalted-of-the-Society#462013-09-16T23:11:11Z2013-09-16T23:11:11Z<div class="messageboard-quotee">graywulfe wrote:</div><blockquote> •disclaimer: the following statement is not necessarily an official rule•I have pretty much always felt that Faction Traits are the Campaign Traits of PFS. </blockquote><p>But it is actually. The Guide2PFS under the Traits section of Character Creation it says that the faction traits are the campaign traits for PFSOP.graywulfe wrote:*disclaimer: the following statement is not necessarily an official rule*I have pretty much always felt that Faction Traits are the Campaign Traits of PFS.
But it is actually. The Guide2PFS under the Traits section of Character Creation it says that the faction traits are the campaign traits for PFSOP.Kintrik2013-09-16T23:11:11ZRe: Forums: GM Discussion: Mists of Mwangi + Druid *spoilers*Kintrikhttps://paizo.com/threads/rzs2q5bd?Mists-of-Mwangi-Druid-spoilers#32013-09-10T14:31:25Z2013-09-10T14:31:25Z<p>This is actually covered in the scenario.</p>
<p>[Spoiler omitted]</p>This is actually covered in the scenario.
[Spoiler omitted]Kintrik2013-09-10T14:31:25ZRe: Forums: GM Discussion: PFS#38 No Plunder, No Pay [SPOILERS]Kintrikhttps://paizo.com/threads/rzs2km2j?PFS38-No-Plunder-No-Pay-SPOILERS#72013-09-10T00:47:12Z2013-09-10T00:47:12Z<p>Another necro</p>
<p>[Spoiler omitted]</p>Another necro
[Spoiler omitted]Kintrik2013-09-10T00:47:12ZRe: Forums: GM Discussion: Paladin of Torag - LG limits?Kintrikhttps://paizo.com/threads/rzs2q4o5?Paladin-of-Torag-LG-limits#372013-09-06T12:16:54Z2013-09-06T12:16:54Z<div class="messageboard-quotee">Florent FOURNOL wrote:</div><blockquote><p>5-01 stuff [Spoiler omitted]</p>
<p></blockquote><p>be sure to spoiler your text. [Spoiler omitted]
<p>These are all my personal views on how dwarves would act in bearing witness to the events. They would not sit back and let those responsible go unpunished.</p>Florent FOURNOL wrote:5-01 stuff [Spoiler omitted]
be sure to spoiler your text. [Spoiler omitted] These are all my personal views on how dwarves would act in bearing witness to the events. They would not sit back and let those responsible go unpunished.Kintrik2013-09-06T12:16:54ZRe: Forums: GM Discussion: Paladin of Torag - LG limits?Kintrikhttps://paizo.com/threads/rzs2q4o5?Paladin-of-Torag-LG-limits#302013-09-06T02:52:12Z2013-09-06T02:52:12Z<div class="messageboard-quotee">Sean K Reynolds wrote:</div><blockquote><p> Torag's paladin code does <b>not</b> say "take no prisoners." It says:</p>
<p><span class=messageboard-ooc>Against my people's enemies I will show no mercy. I will not allow their surrender, except to extract information. I will defeat them, and I will scatter their families. Yet even in the struggle against our enemies, I will act in a way that brings honor to Torag.</span></p>
<p>1) What's Torag the god of? Dwarves.
<br />
2) The dwarven hatred racial ability says, <span class=messageboard-ooc>"Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes."</span>
<br />
3) So who are the "enemies" Torag's people? Goblinoids and orcs.
<br />
4) So what "my people's enemies" is that part of the code referring to? Goblinoids and orcs.
<br />
5) Are three old human women running an inn goblinoids or orcs? No.
<br />
6) Are those three old women any sort of threat to a paladin? No.
<br />
7) Should those three old women be considered "my people's enemies"? No.
<br />
8) Should they be considered opponents, or even villains? Certainly.
<br />
9) Is any random evil person on the street automatically an enemy of the paladin or his people? No. Paladins are not above the law and do not have the legal right to just kill anyone they want based on <i>detect evil</i>.</p>
<p>Dealing with threats to your entire race is one thing, dealing with three old ladies who don't even attack you directly (and who, as the scenario specifies, <i>hide in their room because they know they're no match for you in combat</i>) is an entirely different thing.</p>
<p>Don't play a paladin if you can't handle hard questions like "am I justified in killing this person who is no longer a threat to me." </blockquote><p>I agree with everything here (I play dwarves almost exclusively) however [Spoiler omitted]Sean K Reynolds wrote:Torag's paladin code does not say "take no prisoners." It says:
Against my people's enemies I will show no mercy. I will not allow their surrender, except to extract information. I will defeat them, and I will scatter their families. Yet even in the struggle against our enemies, I will act in a way that brings honor to Torag.
1) What's Torag the god of? Dwarves.
2) The dwarven hatred racial ability says, "Dwarves receive a +1 bonus on attack rolls against humanoid...Kintrik2013-09-06T02:52:12ZRe: Forums: Pathfinder Society: [Policy Proposal] Organizer Recognition SystemKintrikhttps://paizo.com/threads/rzs2q4fz?Policy-Proposal-Organizer-Recognition-System#112013-09-04T20:57:32Z2013-09-04T20:57:32Z<p>Conventions can get free scenarios for the GMs if they have a certain threshold of tables. What if event organizers get free scenarios if they report a certain threshold of tables over a given period.</p>
<p>So say if in a 8 week period an event organizer reports 20 tables. They get the next batch of scenario releases for free. (tables and time frame just examples)</p>
<p>The marketing should be for the stores that register with Paizo and host events. It should be easy to track. Store A registers with Paizo, event B lists store A as the location and is public. Event B reports 40 tables. Paizo sends store A some marketing stuff.</p>Conventions can get free scenarios for the GMs if they have a certain threshold of tables. What if event organizers get free scenarios if they report a certain threshold of tables over a given period.
So say if in a 8 week period an event organizer reports 20 tables. They get the next batch of scenario releases for free. (tables and time frame just examples)
The marketing should be for the stores that register with Paizo and host events. It should be easy to track. Store A registers with...Kintrik2013-09-04T20:57:32ZRe: Forums: GM Discussion: Blatant cheating for low-level tablesKintrikhttps://paizo.com/threads/rzs2q4ep?Blatant-cheating-for-lowlevel-tables#342013-09-04T18:59:16Z2013-09-04T18:59:16Z<div class="messageboard-quotee">Daniel Simons wrote:</div><blockquote> There's a difference between new players and new characters. If these low level characters are being played by veteran players as their -6 character then have at it, run it as written. If this is a first time PFS experience for a new player then I have dialed it back to make it exciting but survivable so that hopefully they'll come back for more! The best stories aren't the ones about how we beat the BBEG in half a round, but the ones where we eked out a victory by the skin of our teeth. </blockquote><p>This is how I do it, and it came up 2-3 weeks ago.
<p>Brand new playes, playing their very first game. A normal NPC in the very beginning got a crit on one of them in the surprise round with a battleaxe (1d8+2). The first 2 dice came up 4 and 7. So I didn't roll the 3rd die and called it a 1. The PC learned the dangers and they had a fun time, and came back in the afternoon to try and play again. (they are coming back this weekend as well).</p>
<p>Flip side to that, the night before running a this is how PFS works game to some veteran RPG players at my home. In the BBEG fight a player gets crit by a battleaxe by a raging barbarian. I didn't fudge that at all, that player died and had a fun time doing it. He too is playing again.</p>
<p>Veteran players can normally deal with death. Brand new ones might get ran off by killing them in 1 blow. </p>
<p>I take the training wheels off fairly soon. T1-2 I'll give hints and such on basic tactics, but by T3-4 your on your own.</p>Daniel Simons wrote:There's a difference between new players and new characters. If these low level characters are being played by veteran players as their -6 character then have at it, run it as written. If this is a first time PFS experience for a new player then I have dialed it back to make it exciting but survivable so that hopefully they'll come back for more! The best stories aren't the ones about how we beat the BBEG in half a round, but the ones where we eked out a victory by the...Kintrik2013-09-04T18:59:16ZRe: Forums: Pathfinder Society: Au Revoir, Pathfinder Society!!!Kintrikhttps://paizo.com/threads/rzs2q4ln?Au-Revoir-Pathfinder-Society#32013-09-04T18:40:24Z2013-09-04T18:40:24Z<p>Good luck, but I bet your gonna have a great time in New Zealand.</p>Good luck, but I bet your gonna have a great time in New Zealand.Kintrik2013-09-04T18:40:24ZRe: Forums: Pathfinder Society: Upgrading weapon and armor enchantmentsKintrikhttps://paizo.com/threads/rzs2q2y2?Upgrading-weapon-and-armor-enchantments#412013-08-29T23:10:15Z2013-08-29T23:10:15Z<div class="messageboard-quotee">Nefreet wrote:</div><blockquote> <div class="messageboard-quotee">The "Relevant Link" text from above wrote:</div><blockquote><p><b>Can I Upgrade a Named Magic Item?</b>
</p>
Named magic items—including specific armor and specific weapons—are not upgradeable. Non-magic specific armor and specific weapons may be upgraded normally. Magic armor and weapons may be upgraded to named versions if they are the same basic material and shape as, and meet but do not exceed the enhancement bonuses of the named versions. Wondrous items whose names include a +X value (such as bracers of armor, headband of vast intelligence, amulet of might fists, etc.) may also be upgraded following the rules for upgrading magical items on page 19 of the Guide to Pathfinder Society Organized Play.</p>
<p>Upgraded versions of named magic items may appear on Chronicle sheets.</p>
<p>Intelligent magic items are not available for purchase unless they appear on a Chronicle sheet or are provided as part of a class or archetype (such as the black blade magus archetype).</blockquote><p>That is still not what this discussion is about. A "named magic item" is something like <i>Bracers of Archery</i>, or <i>Rhino Hide</i>, or <i>Nine Lives Stealer</i>.
<p>I'm specifically calling out weapon and armor enchantments. <i>Not</i> named items. I believe there is a distinct difference. </blockquote><p>The link may not be but rest of the paragraph on page 23 of the G2PFS is. Which he quoted.Nefreet wrote:The "Relevant Link" text from above wrote:Can I Upgrade a Named Magic Item?
Named magic items—including specific armor and specific weapons—are not upgradeable. Non-magic specific armor and specific weapons may be upgraded normally. Magic armor and weapons may be upgraded to named versions if they are the same basic material and shape as, and meet but do not exceed the enhancement bonuses of the named versions. Wondrous items whose names include a +X value (such as bracers of...Kintrik2013-08-29T23:10:15ZRe: Forums: Pathfinder Society: Upgrading weapon and armor enchantmentsKintrikhttps://paizo.com/threads/rzs2q2y2?Upgrading-weapon-and-armor-enchantments#372013-08-29T22:37:36Z2013-08-29T22:37:36Z<div class="messageboard-quotee">Nefreet wrote:</div><blockquote><p> The section you quoted specifically regards crafting magic items, which you cannot do in Society.</p>
<p>But if that's true that I never could have put <i>Reliable</i> on my <i>+1 Musket</i> to begin with, I'll happily refund my money. That hurts less than having to sell the whole thing at half price.</p>
<p>I just figured you could always add a magical enchantment to a +1 weapon or armor. Probably most of my characters will have to be rebuilt. </blockquote><p>In PFS you are paying to have someone else do it not yourself. That is why there are fame requirements for max gold cost. Your <i>reliable</i> bonus added to a <i>+1 musket</i> is perfectly legal.Nefreet wrote:The section you quoted specifically regards crafting magic items, which you cannot do in Society.
But if that's true that I never could have put Reliable on my +1 Musket to begin with, I'll happily refund my money. That hurts less than having to sell the whole thing at half price.
I just figured you could always add a magical enchantment to a +1 weapon or armor. Probably most of my characters will have to be rebuilt.
In PFS you are paying to have someone else do it not...Kintrik2013-08-29T22:37:36ZRe: Forums: GM Discussion: 5-01 The Glass River RescueKintrikhttps://paizo.com/threads/rzs2q1h1&page=2?501-The-Glass-River-Rescue#642013-08-29T21:06:36Z2013-08-29T21:06:36Z<p>After I read the scenario I was bummed my Pahmet dwarf stonelord had already out leveled it. :(</p>After I read the scenario I was bummed my Pahmet dwarf stonelord had already out leveled it. :(Kintrik2013-08-29T21:06:36ZRe: Forums: Pathfinder Society: Art of Your PFS Characters!GromilDFW (alias of Kintrik)https://paizo.com/threads/rzs2opi3&page=2?Art-of-Your-PFS-Characters#572013-01-02T15:51:53Z2013-01-02T15:51:53Z<p>I had a friend draw up my dwarf brawler. He went a little Tod McFarlane on it, but still turned out pretty well. <a href="https://www.dropbox.com/s/d1rd2hc9zehhtjb/Gromil_small_PFS.jpg" target="_blank" rel="nofollow">Gromil</a></p>I had a friend draw up my dwarf brawler. He went a little Tod McFarlane on it, but still turned out pretty well. GromilGromilDFW (alias of Kintrik)2013-01-02T15:51:53ZRe: Forums: Pathfinder Society: GM Report CardBaelor (alias of Kintrik)https://paizo.com/threads/rzs2p8xh?GM-Report-Card#42012-12-10T16:24:36Z2012-12-10T13:38:13Z<div class="messageboard-quotee">Doug Miles wrote:</div><blockquote> <ul><li>Has anyone developed an evaluation for PFS GMs? <li>If you are a GM, how would you feel if someone handed you an evaluation after your game was done? Everyone says that they are open-minded until criticism begins. <li>Is this a tool that has a place in PFS? We use it in the workplace all the time, but do you want to be evaluated at your hobby? <li>Would you GM "better" if you knew the players were grading you?</ul></p>
<p>This assumes a convention-type situation where there is no time to go over things between slots. I envision it being handed out at the start of the scenario so players could fill it out as things progressed. Categories may include <b> preparation, storytelling, role-play, rules knowledge, time management and friendliness</b> rated on a scale of 1 - 5 with 5 being the best. Any ideas? </blockquote><p>In an official sense no I don't think there is place for it in PFS. I play/GM to have fun, and it stops there. I don't feel the need to judge others in any official setting. The fact that they are willing to GM is enough for me.
<p>There is nothing to stop you from giving pointers or tips after the game, or even helping out during the game if you see them doing something wrong. That is how I feel it should be, be friendly about it and talk to them. </p>
<p>Finally if you feel the GMs in your area poor, then do it yourself. If you refuse to GM then I don't think you really have any merit to judge those that volunteer to do it.</p>Doug Miles wrote:Has anyone developed an evaluation for PFS GMs? If you are a GM, how would you feel if someone handed you an evaluation after your game was done? Everyone says that they are open-minded until criticism begins. Is this a tool that has a place in PFS? We use it in the workplace all the time, but do you want to be evaluated at your hobby? Would you GM "better" if you knew the players were grading you?This assumes a convention-type situation where there is no time to go over...Baelor (alias of Kintrik)2012-12-10T13:38:13ZRe: Forums: Pathfinder Society: Where Have All the Fun PFS Modules Gone?GromilDFW (alias of Kintrik)https://paizo.com/threads/rzs2p2lp&page=2?Where-Have-All-the-Fun-PFS-Modules-Gone#782012-10-24T19:13:22Z2012-10-24T19:13:22Z<div class="messageboard-quotee">Bob Jonquet wrote:</div><blockquote> <div class="messageboard-quotee">Elvis Aron Manypockets wrote:</div><blockquote>"because that's what a 7 Int character would do"</blockquote><p><i>WARNING:</i> I am not pulling punches...
<p>[rant]
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I absolutely detest this player comment (not directed at Mr. Manypockets) and any player that uses it to justify poor gameplay is, IMO, an absolute douche. Period. Over 30+ years of gaming, I have seen, time and time again, players create characters that are at odds with their companions and/or the majority of NPC's. Personality conflicts, opposing alignments, low-Int PC's routinely screwing the party with bad tactical decisions or jumping to combat and ruining role-playing, low-Cha characters that seem to go out of their way to sabotage any attempts at role-playing, the list goes on. I love balance in my RPG, and the <b>VAST</b> majority of players I have encountered are the same. If you only enjoy combat and don't like role-playing, then play something else. MMORPG and console games may be more your style. If you hate combat and only enjoy the role-playing, then read a book or play Diplomacy. PFS is a game of balance with player cooperation to overcome challenges at its heart. If you are not embracing that premise, then GO AWAY! Both you and the PFS community will be better for it.</p>
<p>It has been said before, but demands repeating, characters are not the problem, <b>players</b> are. •We• are in charge of the character, from creation to the grave. I am not saying you cannot create unique and memorable characters with flaws that can define their personality, but if it looks like a duck, walks like a duck, and quacks like a duck, well you know the rest. If you create a character who's actions routinely seem to be in conflict with your companions, NPC's, the environment, etc. and said "conflict" is distracting or straight out reducing the fun of the players at the table, STOP FRIGGIN' BUILDING THOSE CHARACTERS!!!!
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<p>Sorry for the derail</p>
<p>Explore! Report! Cooperate! </blockquote><p>I would just make the low INT score character roll INT checks each and every time he wanted to do something stupid and derail the party. If a player wants to be a douche to the party then I feel everyone else has the option to be a douche to them.
<p>Now in PFS if that was going on at a table I was GMing, after the first time I would tell the player that goes against the Cooperate rule, and not to continue doing it. If they keep doing it I would just ask them to leave the table. Luckily in my area I haven't run across any players like that in PFS.</p>Bob Jonquet wrote:Elvis Aron Manypockets wrote:"because that's what a 7 Int character would do"
WARNING: I am not pulling punches... [rant]
I absolutely detest this player comment (not directed at Mr. Manypockets) and any player that uses it to justify poor gameplay is, IMO, an absolute douche. Period. Over 30+ years of gaming, I have seen, time and time again, players create characters that are at odds with their companions and/or the majority of NPC's. Personality conflicts, opposing...GromilDFW (alias of Kintrik)2012-10-24T19:13:22Z