Arcanist, Bloodrager, Warpriest, Swashbuckler level 7


Playtest Feedback

Grand Lodge

This was my observations as the GM.

Arcanist - I didn't see the sorcerer tie in at all. No bloodline, no spontaneous casting, nothing like that. Some of the exploits were OK but you had to choose them like spells, and no way to spontaneously do a different one. Just felt like a wizard archetype.

Bloodrager - I liked the lack of spells, but I think it kept too much from the barbarian. Full rage, plus bloodline, and spells played out a little too much in my book.

Warpriest - Loved Fervor really made the class feel unique. I liked the Sacred Weapon damage progression, but I think it needs to be toned down and limited to 1 at a time. They can almost become better monks, getting near monk progression with any weapon.

Swashbuckler - Had some nice tricks. I loved the feel of the class except for 1 thing. It felt like the duelist prestige class for free, plus a buckler on top. He did get completely shutdown against a pair of large water elementals, but that is true for any precision based damage class.

I am going to send a link to this thread for the players to reply with what they thought.


My observations as a player in this campaign are as follows.

Arcanist - Really I felt that for the most part this class was basically a wizard without a familiar. The exploits and arcane pool are nifty but I don't think they are as useful as perhaps they should be.

Bloodrager - (this is the class I played) I found that the bloodrager was more or less a rage prophet. I found that at the beginning of combat I had to decide to move in, or cast a spell and I found myself essentially behaving like a standard barbarian. Some of the automatic bloodline buffs were nice and changed the dynamic slightly from that of a regular barbarian, but for the most part I think the spell casting aspect of this class is more of an afterthought.

Warpriest - I thought this class was really interesting and was a nice mix of classes and skills to create something really unique. Fervor was amazing and really gave the class some extra tricks up its sleeve. I however do agree with our GM here in saying that the damage progression is a little heavier than should be. With near monk style damage output, full plate, and a bag of spells up the sleeve they can fill nearly any gap in a group depending on how you build you character.

Swashbuckler - Really liked this class tricks, but again very much just a duelist with gunslinger grit. Awesome yes, unique, no.

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