Is this feat feasable / balanced?


Homebrew and House Rules


Adaptive Eidolon
Your eidolon has a limited ability to adapt to any circumstance.
Prerequisites: Eidolon class feature, Extra evolution.
Benifit:As a full round action, you can re-assigne some of your eidolons evolution points granting them a different evolution.
Only points gained from the "Extra evolution" feat can be re-assigned with this ability.

Opinions ???


I'd recommend full-round action, to combat grapple-constrict-bite-fly shenanigans in normal combat.

Otherwise seems interesting. Would definitely have to limit the number of evolution points to only 1 or 2; if this was unlimited it would be as must-have as Natural Spell, except far more powerful.


Kilbourne wrote:
I'd recommend full-round action, to combat grapple-constrict-bite-fly shenanigans in normal combat.

Good point......changed.

Kilbourne wrote:
Otherwise seems interesting. Would definitely have to limit the number of evolution points to only 1 or 2; if this was unlimited it would be as must-have as Natural Spell, except far more powerful.

The way I see it, since you can only make evolution points gained from the Extra evolution feat "adaptive".... and you can only gain one of them every 5 Summoner levels....it has a self regulating mechanic that makes sure things don't become over powered.

At 20th level, you would have had to spend a total of five feats to gain 4 adaptive evolution points.


I think what it should do is grant a 'floating' point, that may be assigned to any 1-point evolution as a full-round action. That way this feat has an inherent bonus as well, without reducing the evolution points already spent by the Extra Evolution feat.


That route would work as well, as long as I stipulated that the feat can be taken multiple times, but only once for every five levels of summoner......


Think It would be better as a spell

Level 1 for 1 point evolution
Level 2 for 2 point evolution or 2 1 point evolution
ect to level 6

casting time 1 Round spell
Duration change last 1 minute per caster level.

V S M


There is allready the Transmorgify spell, that allows you to completly re-assign your evolutions.....however it's a 4th level spell, and takes an hour to cast.

This is ment to be a bit more limited, but usable in a pinch during combat.


Here is the re-worded version....

Adaptive Eidolon
Your eidolon has a limited ability to adapt to any circumstance.
Prerequisites: Eidolon class feature, Extra evolution.
Benifit: Your eidolon gains an adaptive evolution pool of 1 point. As a full round action, you can assign this adaptive point to any evolution you qualify for, granting them the use of that evolution.
Special: You can gain Adaptive Eidolon multiple times, but only once for every five summoner levels you possess.


nighttree wrote:

There is allready the Transmorgify spell, that allows you to completly re-assign your evolutions.....however it's a 4th level spell, and takes an hour to cast.

Sory if did not know that that spell was out there

This is ment to be a bit more limited, but usable in a pinch during combat.

Well if that is the case. Then it is way to strong cause you can do your every round all day long if rouund is 6 secound then can do your feat in 600 time 1 houror 14400 time in one day.

Also if it 4th level summonr spell wich mean level 10.

Your feat could make the same thing go off at level 3. Seven level sooner. To Strong.

Spell is 1 hour that ties up you(Maybe the pet as well). Your feat ties up the pet only for 1 Full round. To Strong. 600 time better in time alone.

I will not touch who action are more important the PC or the PET

I like the idea or what your are doing and thinking about. But think need more work on being more fair.


Tom S 820 wrote:
nighttree wrote:

There is allready the Transmorgify spell, that allows you to completly re-assign your evolutions.....however it's a 4th level spell, and takes an hour to cast.

Sory if did not know that that spell was out there

This is ment to be a bit more limited, but usable in a pinch during combat.

Well if that is the case. Then it is way to strong cause you can do your every round all day long if rouund is 6 secound then can do your feat in 600 time 1 houror 14400 time in one day.

Also if it 4th level summonr spell wich mean level 10.

Your feat could make the same thing go off at level 3. Seven level sooner. To Strong.

Spell is 1 hour that ties up you(Maybe the pet as well). Your feat ties up the pet only for 1 Full round. To Strong. 600 time better in time alone.

I will not touch who action are more important the PC or the PET

I like the idea or what your are doing and thinking about. But think need more work on being more fair.

Man that's some bad english right here. But I think I got the gist of it. The spell allows you to change ALL of the eidolons evolution points. The feat allows you to change ONE point, the one that it gives to you. It is completely different.

The feat is not broken but I think the first version is better. In that version you benefitted from buying Extra evolution. In this version it is better than extra evolution so you would only buy extra evolution once, for the prerequisites. Why buy 5 evolution points when you can buy five adaptive evolution points?


VM mercenario wrote:
The feat is not broken but I think the first version is better. In that version you benefitted from buying Extra evolution. In this version it is better than extra evolution so you would only buy extra evolution once, for the prerequisites. Why buy 5 evolution points when you can buy five adaptive evolution points?

There are pro's and con's to each version.......but as I have been thinking about it, I think I may agree with you.

Although the first version requires a re-shuffle of any evolution you may have purchased with the "extra evolution" feat, I don't think that's actually a bad thing. The temporary loss of one ability so that you can handle an immidiate crisis feels a little more balanced to me, and as you point out, it doesn't render the extra evolution feat moot.


The spell you want to look at is Evolution Surge, which comes in 2nd(2 ep), 3rd(4ep) and 4th(6ep) level versions.

Evolution Surge, Lesser wrote:

This spell causes your eidolon to take on new characteristics.

You can grant the eidolon any evolution whose total cost does not exceed 2 evolution points. You may only grant one evolution with this spell, even if that evolution can be taken multiple times.

You can grant an evolution that allows you to spend additional evolution points to upgrade that evolution. This spell cannot be used to grant an upgrade to an evolution that the eidolon already possesses. The eidolon must meet any prerequisites of the selected evolution. This spell does not allow an eidolon to exceed its maximum number of natural attacks.

nighttree wrote:

Here is the re-worded version....

Adaptive Eidolon
Your eidolon has a limited ability to adapt to any circumstance.
Prerequisites: Eidolon class feature, Extra evolution.
Benifit: Your eidolon gains an adaptive evolution pool of 1 point. As a full round action, you can assign this adaptive point to any evolution you qualify for, granting them the use of that evolution.
Special: You can gain Adaptive Eidolon multiple times, but only once for every five summoner levels you possess.

The progression of the spells indicates your feats pool is approximately the power of a 1st level spell (1/2 the power of a 2nd level spell). So the question is, is a feat that can be used an unlimited times per day balanced aganist a spell, useable a limited number of times per day? IMO, the feat is a little overpowered. It should have limited uses/day at least.


Valandil Ancalime wrote:

The spell you want to look at is Evolution Surge, which comes in 2nd(2 ep), 3rd(4ep) and 4th(6ep) level versions.

Evolution Surge, Lesser wrote:
This spell causes your eidolon to take on new characteristics.

DOPE.....I missed that one.

Carry on....nothing to see here......

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