Too Many Deeds?


Pathfinder First Edition General Discussion

Dark Archive

I haven't done much playtesting of the Gunslinger, but it seems strange that at 1, 3, 7, 11, 15 & 19 they essential receiver 3 class abilities. It doesn't seem like they are underpowered abilities that need to be bundled in order to be worthwhile.

My thinking was to let you pick a deed at each of those levels, like Rogue Talents or similar class features. I'm curious what others think and if someone can explain why the class is better off the way it is.

At the moment I don't see it, but I'm open to being convinced otherwise.


I was thinking the same thing. Then I looked at how they have to use those things. It is all based off Grit. A rogue can use his stuff all the time with no limits. A Barbarian or Bard is limited to Performance or Rage and they get WAY more "points" then you get with grit.

So you have a lot of choices... but unless you spend a ton of feats you can really only get a handful off a day. While a Rogue, Bard, or Barbarian can almost do their stuff all day long in most games... and if they spend feats on it they pretty much can do it all day long. It has been a long time since our party bard or barbarian ran out of rounds of use. A Gunslinger could burn through his grit in one fight that goes over 3 or 4 rounds of fighting.

Dark Archive

So they have a ton of options and few resources? That just seems messed up. Wouldn't it make more sense to give them fewer Deeds and more Grit?


CrackedOzy wrote:
So they have a ton of options and few resources? That just seems messed up. Wouldn't it make more sense to give them fewer Deeds and more Grit?

It's essentially a 1/day mechanic, but you have to choose between three things, unless you spend tons of feats and money, and then maybe you have some 2/day stuff. Gunslingers are weird, man.

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