
Kilbourne |
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I would just like to point out that if the game were perfectly balanced, no one would be able to defeat anyone else. This game requires in-balance for there to be 'winners' and 'losers' -- generally of combat, but in other ways too.
The classic character archetypes are built around the idea that they can do one or two things much better than anyone else, and one thing that no-one else can do. Fighters can hit hard and big wear armor, rogues can sneak up on gods, disable traps and pickpocket kings in plain sight, clerics can heal and speak to the gods and forces of nature, wizards can cast spells and learn arcane secrets. With effort, resources, and time, it is possible for those characters to branch into the other archetypes, and be able to do those others things a little bit, but not overshadow the original.
Unfortunately, this is not true practically, because, well, magic is magical, and can do anything -- the game now is that it is stronger and more 'effective' than anything else. And games aren't just a series of hallways, traps and monsters; there are things in between that can be just as challenging and dangerous to the characters. So versatility is extremely important as well. (For a complete explication of what I'm talking about here, please visit the Class Tiers post here
What I'm trying to get around to is that this game is inherently unbalanced, and -- here's the point -- has to be unbalanced. Perfect balance is static, and has no room for growth. Chess, for example. Right now the problem that many people see, complain about, and a few try to alleviate (ToZ and Kirth, and Evil Lincoln, for example) is that magic isn't just specialized any more, but grandiose and all-powerful. This game (and most like it) are unbalanced. That is good. It also has the problem of having some characters specialized strengths be better than others. That's something we can work on as a community, rather than just, y'know, complaining about it.
EDIT: Hey, uh, yeah. I know that this actually has nothing to do with the TWF feat chain, etc. but I really wanted to have this said. We need to stop talking about balance as if it were some sort of golden nirvana of playability in the sky, and instead focus on making the characters specialized, versatile, and effective.