Kiff Kiffington's page

48 posts. Organized Play character for Jason Schimmel (RPG Superstar 2010 Top 16).


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Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Looks good. Thanks again for running.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

"Do you think they will be ok if we just bring them to their home planet. Ulyapses is one of their people and a friend of the society. Perhaps he could help them reaclimate with the societies resources. Perhaps we should ask Prima which destination she would prefer."

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff takes a swing at the ooze VS KAC: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
damage(S+E NL): 1d6 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff takes a swing at the ooze VS KAC: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
damage(S+E NL): 1d6 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Fully attuned Solar.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff circles around to attmpt to flank the ooze.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff double moves

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff stands ready, solar weapon in on hand, a firearm in the other.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff would like a 10 minute rest before getting ferried down to the junkyard floor. If that is not possible he will take out a ranged weapon and position himself to where he can hit creatures that might leap out to attack his ally.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff wishes he has taken those medicial extension courses at Starfinder Academy, but begins dragging red to the stairs.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff double moves around to flank red.
Solar Attuned 3

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.
Shokil wrote:


But in this case it really doesn't matter, as the one I fired was one of the three we found in the case with the needler here

Actually I can't spot anyone else taking any of them, so I likely have two more, so maybe I should try to remove the dying condition from the frog. Though at the moment I'm keener on none of us getting that condition...

OOH ok, I forgot we found those. A little on site produrement never hurt anyone. I think I was a little gun shy about medicinals in a high radiation area. Or maybe I've played too much fallout.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

I hadn't considered it, but am starting to think i need to take it ASAP
Kiff tries once again to hit the creature that downed him.
vs green KAC: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
damage(S/E NL): 1d6 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Double checked my info. Looks good.

I forget, did they change the rules about reimbursing party memebrs for the cost of healing items? Am I allowed to pay Shokil back? MK IIIs are not cheap. I know you can not outright just give other PCs credits/items to keep beyond the scenario, but I thought there was an exception to pay back for healing items. my search-fu is failing me so I wanted to check if anyone else remembered/know where that is in the guide/faq.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff Swings at Green once again,
vs KAC: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14, damage(S/E NL): 1d6 + 7 + 1 ⇒ (6) + 7 + 1 = 14

Attune Solar 2

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff stands up, then redraws his solar weapon as a swift action and slashes at green.
vs KAC: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18 S/E NL: 1d6 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Attune solar 1

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff slashes at the creature holding onto him with is solar weapon. Hoping the creatures are as hardy as they look, he attacks twice, relying on his tauon crystal to stun the creature rather than kill it.

vs KAC: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8 damage(s,1E NL): 1d6 + 7 + 1 ⇒ (6) + 7 + 1 = 14

vs KAC: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23 damage(s,1E NL): 1d6 + 7 + 1 ⇒ (6) + 7 + 1 = 14

Using reroll on roll 1
vs KAC: 1d20 + 8 - 4 + 3 ⇒ (3) + 8 - 4 + 3 = 10 damage(s,1E NL): 1d6 + 7 + 1 ⇒ (2) + 7 + 1 = 10

that is technially better but not so much

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Meh. Pretty sure I'm screwed especially since we want to help them even if they don't want to be helped. Kiff would agree to trying to save/neutralize them with the vaccine. I've been pretty useless this scenario anyway. If kiff lives he'll do a better job of going shopping before the mission next time.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

"I, gah, don't think there is any danger of that, I just thought I'd try to get-herk to the walkway. Maybe this one needs some medicine."

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Solar weapon at the ready, Kiff attunes solar and double moves up to green(assuming I can not stellar rush to that location which I do not think I can)

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff will down MK I Serum of Healing HP: 1d8 ⇒ 5 or two HP: 1d8 ⇒ 4 and advance with his solar weapon at the ready.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.
Azara Thenason wrote:
Kiff Kiffington wrote:
Yeah I really havn't gotten to diversify his skills like I do with most of my character.

Solarians don't get a lot and Starfinder is a game that doesn't particularly reward people for diversifying.

At least not as much as it does for specializing.

Yeah but I find a little diversifying can make the difference between no one being able to make the check and someone having the chance to try. Or like if everyone is only set up to do captain in starship combats. Or no one can pilot.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

fort: 1d20 + 5 + 4 + 2 ⇒ (19) + 5 + 4 + 2 = 30

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.
GM Bret wrote:
Kiff Kiffington wrote:
Kiff only flies ships, he does not know how to fix them.
Next level you will know something about fixing ships, just not other stuff.

Yeah I really havn't gotten to diversify his skills like I do with most of my character.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff only flies ships, he does not know how to fix them.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

"I suppose there could be micro fractures in the hull."

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

The carrry down solution sounds safest. Kiff will volenteer to carry people, though there may be stonger characters in the party.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

If anyone else needs to rest kiff will take a stamina break, but i dont mind living dangerously if no one else feels the need.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff will take an attack of opportunity rather than save versus the damage,
vs KAC: 1d20 + 8 ⇒ (11) + 8 = 19, damage(B): 1d6 + 7 + 1 ⇒ (5) + 7 + 1 = 13
He becomes fully attuned this round. "Oh my um you may all wish to back away."
Kiff will full attack this round
vs KAC1: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15, damage(B): 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12
vs KAC2: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14, damage(B): 1d6 + 7 + 1 ⇒ (3) + 7 + 1 = 11

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiffs aura brightens(Solar attune 2). Kiff moves around to get closer to Orange and then launches forward with a flash of light before he takes his swing (solar rush), vs Orange KAC: 1d20 + 8 ⇒ (11) + 8 = 19, B damage: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff beings to glow as he charges forward solar weapon in hand. attune solar, double move. I am assuming our door clearing wasn't enough to remove the difficult terrain.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

fort: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
"Um can the computer turn those things off?"

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff looks over the room from the doorway. perception: 1d20 + 5 ⇒ (19) + 5 = 24
"Looks safe to me, Oddman what um do you think?"
He steps just inside the room with his weapons ready.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff attempts to open the door and move inside.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Despite being the low level on the tier, Kiff will likely gladly enter first once an ally gives the all clear on the doors.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Sorry I have been quiet the past several days. work has been nuts. I have been checking the posts, I just don't know that I have had anything to add. I'll try to come up with something constructive to add to the action in the next day or so, and verify that all my gear is correct.

I spend so much time organizing it seems like I never get to sit down and spend my credits. I won't be buying anything new since we are so far into the scenario, but I will double check that what is listed in the profile hasn't changed since the last time I played Kiff.

Thank you for clearing up what is going on with the weird radiation at least as clear as we would know IC.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

fortitude save: 1d20 + 5 ⇒ (6) + 5 = 11
Kiff doesn't mind waiting little longer.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff will also take a rest to recover from his injuries.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff gets back up with a grunt. "I think, Ill we OK. Just a little banged up. I might need some help getting up there though.
"

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Wow I'm awful at typing on my tablet.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.
GM Bret wrote:
Kiff Kiffington wrote:


So I noticed a typo in my KAC. I'm fixing it. If the rail of the walkway grants cover it would still be a miss otherwise I will mark down the 17 damage

So if your KAC is 16 as it currently shows in the header, a 24 hits regardless of cover.

The turrets were a little bit up on the walls, so the railing probably wouldn’t provide cover.

well they would proobly take the penalty for shooting at a prone target but with o cove hats of a hit.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff stands up then runs south as he draws his static arc pistol. He drops prone at the edge of the walkway he is on.
So I noticed a typo in my KAC. I'm fixing it. If the rail of the walkway grants cover it would still be a miss otherwise I will mark down the 17 damage

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff begins to glow(attune solar) and runs inside drawing his solar weapon. Then with a burst of light he launches towards the nearest turret and slashes at it (stellar rush)

vs KAC: 1d20 + 8 ⇒ (10) + 8 = 18
Damage(S) penetrating(2): 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13

He then drops prone.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Faction: exoguardians champion
ally: Spirits of a doomed people
social: Society Solidarity
promotional: reroll
starship: none
personal: none
Slotless: True Savior of Tasch, Starfinder insignia,Marked field agent

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

"Um.. excuse me. Oh, um... is there anything dangerous in this... er... repository?"

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

I'm fine with staying where we are.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff is a Slim Lanshunta. He is wearing basic lashuntsa tempweave with a patch marking him as a member of the exoguardian. He is carrying a number of weapons and has a softly glowing yellow mote of light floating near his shoulder.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Token Added

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Character name: Kiff
OPF # 13332
Character #: 704
Faction: Exo Guardians
Day Job roll (or a note that you have no day job):None

I will work on updating his character info for level 5 asap.