GM Bret’s PbP Gameday X SFS #1-17 Reclaiming the Time-Lost Tear (Inactive)

Game Master BretI

Maps and Handouts


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Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff circles around to attmpt to flank the ooze.

Second Seekers (Luwazi Elsebo)

Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||

Dytabail pulls back and punches the blob. Let's see if we can connect with some acid.

Entropic Strike: 1d20 + 7 ⇒ (20) + 7 = 27
Acid Damage: 1d6 + 10 ⇒ (6) + 10 = 16

Second Seekers (Luwazi Elsebo)

Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||

Ooh, a critical! I had one EP in the pool, gain one for turn, one for hitting a crit.


The Festering Blot | Tarnbreaker’s Trail

Kiff gets into a better tactical position.

Dytabail hits it hard right where the burn mark is. Seems this creature isn’t resistant to acid, it takes full damage!

Having been hurt so badly by that strike, the creature strikes back at Dytabail. Unfortunately for it, neither strike hits.
Pseudopod, Full attack: 1d20 + 14 - 4 ⇒ (1) + 14 - 4 = 11
Bludgeoning damage: 2d6 + 11 ⇒ (5, 6) + 11 = 22

Pseudopod, Full attack: 1d20 + 14 - 4 ⇒ (9) + 14 - 4 = 19
Bludgeoning damage: 2d6 + 11 ⇒ (1, 6) + 11 = 18

Round 3:
The ground in the junkyard is difficult terrain

Ooze 98 damage
Shokil 15 hp damage
Kiff 7 hp damage
Dytabail 57 damage 15 hp damage
Azara 7 hp damage
Oddman 9 hp damage

Round 3:

Sprocket
Claptrap II 5 damage

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff takes a swing at the ooze VS KAC: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
damage(S+E NL): 1d6 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Fully attuned Solar.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

Kiff takes a swing at the ooze VS KAC: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
damage(S+E NL): 1d6 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Exo-Guardians

Male Ysoki Outlaw Combat Drone Mechanic 8|Init +6|Peception +13|Sp 64/64, HP 50/50, RP 7/8|EAC 25 KAC 26|Fort +8 Ref +12 Will +2|30ft Speed|Drone:Claptrap II|HP 80/80|EAC 21 KAC 24|DR 2\-|Fort +5 Ref +2 Will +2|40ft Speed|Uses Life Bubble Everyday.

Sprocket and Claptrap continue to do their best and attack.

Sprocket Attack vs EAC: 1d20 + 12 ⇒ (11) + 12 = 23
Fire Damage: 2d6 + 8 ⇒ (3, 4) + 8 = 15

Claptrap Attack vs KAC: 1d20 + 10 ⇒ (20) + 10 = 30
Slashing Damage: 2d8 + 11 ⇒ (5, 4) + 11 = 20

OMG Claptrap did a thing and got a big crit.

Second Seekers (Luwazi Elsebo)

Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||

Gain 1 EP at the start of my turn

Seeing that last strike work, Dytabail strikes again.

Entropic Strike: 1d20 + 7 ⇒ (9) + 7 = 16
Acid damage: 1d6 + 10 ⇒ (3) + 10 = 13

Second Seekers (Luwazi Elsebo)

Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||

If it comes up, I should also mention that while I have at least 1 EP, my AC is increased by 1.

Exo-Guardians

Halfling Solider(sniper)-8; full sheet SP 104/104; HP 58/58; RP 9/9; reroll(@+2) 1/1; ; KAC 27 (DR 2/-; DR 9/Bl); EAC 23; ; F +12; R+910 W+10; Per +11; Active conditions:

Shokil, heartened by his companions attacks, swallows and tries again.
attack: 1d20 + 9 ⇒ (6) + 9 = 15

But the mist and flowing bodies around the ooze cause him to miss. Again.

Back to the target range for me.

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

"For being a bag of ooze, this thing is surprisingly tough," Azara comments.

With Kiff distracting the beast, he goes all out, his blade flashing with the speed with which he strikes.

Solar Weapon (Flashing Blades, Flanking): 1d20 + 10 - 3 + 2 ⇒ (16) + 10 - 3 + 2 = 25
Slashing: 2d6 + 1d6 + 14 ⇒ (1, 2) + (2) + 14 = 19

Solar Weapon (Flashing Blades, Flanking): 1d20 + 10 - 3 + 2 ⇒ (5) + 10 - 3 + 2 = 14
Slashing: 2d6 + 1d6 + 14 ⇒ (4, 6) + (6) + 14 = 30


The Festering Blot | Tarnbreaker’s Trail

Kiff tries striking the ooze but can’t hit a vital spot. Too much armor in the way.
Double post, I just used the first.

Sprocket hits and manages to do some damage in spite of the fire resistance. Claptrap gets a solid it in, although a tiny amount of damage is lost. That is enough to finish off the creature.

Combat over

Now that you have time, you gather up the UPBs.

You collect up several weapons the ooze had collected; corona artillery laser, red star plasma rifle and a static arc rifle.

Looking at the remains, you think you could harvest some of its sticky resin to make five stickybomb grenades II.
Life Science or Engineering check, once chance only, limit one Aid.

Exo-Guardians

Male Ysoki Outlaw Combat Drone Mechanic 8|Init +6|Peception +13|Sp 64/64, HP 50/50, RP 7/8|EAC 25 KAC 26|Fort +8 Ref +12 Will +2|30ft Speed|Drone:Claptrap II|HP 80/80|EAC 21 KAC 24|DR 2\-|Fort +5 Ref +2 Will +2|40ft Speed|Uses Life Bubble Everyday.

Engineering: 1d20 + 20 ⇒ (16) + 20 = 36


The Festering Blot | Tarnbreaker’s Trail

Sprocket has no problem harvesting the materials for the grenades.

You don’t find anything else of interest in the junkyard.

Looking at the chamber a little more, you think that is probably the chutes from the level above and somehow anything dumped gets moved into the junkyard.


The Festering Blot | Tarnbreaker’s Trail

You leave the Repository with the three izalguun, the Tear, and the other things you have found.

You can decide if you wish to make a short detour to drop the izalguun off at their home world or bring them back to Absalom Station and turn them over to Ulyapses.

As you return to Absalom Station, Oddman finds he has developed some simian traits. He might not need that spider climb spell as often anymore!

Oddman:
Simian: You gain a climb speed equal to your land speed. If you already have a climb speed, your climb speed increases by 10 feet.

Upon return to Absalom Station, First Seeker Luwazi Elsebo is ecstatic. With the Tear in the Starfinder Society's possession, she knows that the rescue of the Starfinders behind the Godshield is near at hand. Thanks to your performance of this critical task, she puts your group at the top of her short list of agents who are capable of assisting her in this endeavor.

Second Seekers (Luwazi Elsebo)

Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||

Thanks for the game, all! I was hoping for the boon, but it's a good adventure regardless! It was a lot of fun.

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

Azara votes for returning the izalguun to their home world.

"A family torn apart"
"By corrupt treasure"
"With loss life begins anew."

Thanks for the game! I suspect this sheet will be my excuse to create an Izalguun, which I've wanted to do since I found out about them.

Second Seekers (Luwazi Elsebo)

Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||

Dytabail does not have a strong opinion either way. It can be up to the rest of the crew to vote.

Exo-Guardians

Male Ysoki Outlaw Combat Drone Mechanic 8|Init +6|Peception +13|Sp 64/64, HP 50/50, RP 7/8|EAC 25 KAC 26|Fort +8 Ref +12 Will +2|30ft Speed|Drone:Claptrap II|HP 80/80|EAC 21 KAC 24|DR 2\-|Fort +5 Ref +2 Will +2|40ft Speed|Uses Life Bubble Everyday.

Dropping them off seems to be the right thing to do.

Exo-Guardians

Male LG damaya lashunta Ace pilot Solarian 5 | SP 0/40 HP 10/39 | RP 5/6 | EAC 16; KAC 16 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +5, SM: +4 | Speed 30ft | Detect Thoughts 1/1 | Reroll 0/1| Active conditions: None.

"Do you think they will be ok if we just bring them to their home planet. Ulyapses is one of their people and a friend of the society. Perhaps he could help them reaclimate with the societies resources. Perhaps we should ask Prima which destination she would prefer."

Second Seekers (Luwazi Elsebo)

Male CG Kasatha colonist mystic 7 | SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 | Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level |

"Ulyapses asked the seeker for our presence here. We should consult with him."

Turn them in!

Exo-Guardians

Halfling Solider(sniper)-8; full sheet SP 104/104; HP 58/58; RP 9/9; reroll(@+2) 1/1; ; KAC 27 (DR 2/-; DR 9/Bl); EAC 23; ; F +12; R+910 W+10; Per +11; Active conditions:

"I think returning them to their own people.. if they want to go... is the right choice" agrees Shokil.


The Festering Blot | Tarnbreaker’s Trail

After some discussion, the majority are in favor of dropping the izalguun off at their homeworld. Prima is happy with that.

Prima’s children are excited to see others of their kind. A mystic is able to help them with the language issue and they start excitedly chatting with the other izalguun.

Prima confesses her murder to the elders. They will have a hearing to decide what penance she will be asked to pay, but are glad that she has returned to the community.

The izalguun praise you for your resourcefulness and thank you for returning their people to them.

When you get back to Absalom, the First Seeker supports your detour and Ulyapses expresses his confidence that the community can help them.

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