Male Gnome Bard (Archaeologist) 1
I have a feeling my friend Chumtooth is quite fed up with stories about whales. And if you see any children here you should have your eyesight checked. Maybe Mr. Sawbones over there may be able to help you. It also brings to mind the tale of two sailors meeting at a dockside tavern after long time on the sea.
Kiddobuckle stares at the human with innocent look.
Male Gnome Bard (Archaeologist) 1
Oh, whaling must be a smelly and meaty enterprise, my dear Chumtooth. But it sure requires bravery and skill, says the gnome. I better stay on the good side of this guy, would not want to have a disagreement with someone this fearsome looking. Drinking last of the ale Kiddobunckle turns to the barkeep and places another coin in front of him. Another pint of ale, please. His eye fall on the incomplete dwarf, he grins as he suddenly remembers something.
As the story goes, Captain Dishcave was taking on extra crew for a voyage to Sargava. He liked to recruit personally and was sat at a small desk on the quayside at Cassomir in Taldor. He was questioning a fifty-year old sea cook who had a wooden leg, an eye patch and a hook at the end of his left arm.
Kiddobunckle sips his ale, watching how the tale is received. There sure should be a moral in that story somewhere. Beware the seagull droppings is probably not it.
Male Gnome Bard (Archaeologist) 1
Oh yes, my savage friend, I travelled far and wide and know many a tale of distant lands, strange creatures, brave warriors and high adventure. I would be more than happy to share them with you. Just let me drink a pint or two of the good ale here, my throat is quite dry after the journey. In the meantime, how shall I call you, my friend?
Male Gnome Bard (Archaeologist) 1
A gnome enters the tavern and surveys the establishment. Hmm, hmm, “If you want the map, come to the Formidably Maid tavern, I will find you there”, the note said. Great, how shall he find me? Not that there is overabundance of gnomes here, hi, hi. Maybe I should get the attention of the crowd, just to make sure… He makes his way to the bar Excuse me, sir, excuse me, sir and puts a coin in front of the barkeep A pint of ale please, I am gonna be quite thirsty after this. Than he hops on the bar, grins cheerfully and waves his hands above his head to get the attention. Dear gentlemen, and gentle savage he winks at the pointy toothed man I would just like to let you all know I am here. The name is Kiddobunckle, an explorer of some renowned, and I am sure one of you has something for me here. So here I am, ready to make a deal. I will be at the bar here, enjoying what passes for good ale in this nice tavern. Thank you for your attention! Kiddobunckle looks around the room one last time if anybody seems to want to talk to him and jumps down to drink his ale.
I would like to try my (or his) luck with a cheerful gnome explorer Kiddobunckle...
Stats:
Male Gnome Bard (Archaeologist) 1 CN Small Humanoid (gnome) Init +2; Senses low-light vision; Perception +6 -------------------- Defense -------------------- AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size) hp 10 (1d8+2) Fort +2, Ref +4, Will +2; +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells Defensive Abilities defensive training -------------------- Offense -------------------- Speed 20 ft. Melee Dagger +0 (1d3-1/19-20/x2) and . . Morningstar +0 (1d6-1/x2) Ranged Heavy crossbow +3 (1d8/19-20/x2) Spell-Like Abilities . . 1/day—arcane mark, comprehend languages, message, read magic Bard (Archaeologist) Spells Known (CL 1): 1 (2/day) Silent Image (DC 14), Expeditious Retreat 0 (at will) Detect Magic, Mage Hand, Ghost Sound (DC 13), Prestidigitation (DC 13) -------------------- Statistics -------------------- Str 8, Dex 14, Con 15, Int 14, Wis 10, Cha 17 Base Atk +0; CMB -2; CMD 10 Feats Athletic Traits Ancient Explorer (Knowledge [history]), Shackles Seafarer Skills Acrobatics +6 (+2 jump), Bluff +7, Climb +7, Fly +4, Knowledge (history) +8, Knowledge (local) +10, Perception +6, Profession (sailor) +4, Stealth +10, Swim +6; Racial Modifiers +2 Perception Languages Common, Draconic, Giant, Gnome, Polyglot, Sylvan SQ archaeologist's luck +1 (7 rounds/day), bardic knowledge, magical linguist Other Gear Leather armor, Dagger, Heavy crossbow, Morningstar, Backpack (empty), 70 GP -------------------- Special Abilities -------------------- Archaeologist's Luck +1 (7 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills. Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks. Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Magical Linguist +1 effective level for [language-dependent], glyph, symbol, or writing-related spells. +2 save vs. these spells. Shackles Seafarer +1 trait bonus on Knowledge (nature) and Knowledge (geography) checks while on the ocean. You also gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you. Appearance:
-------------------- Appearance -------------------- Blue hair, green eyes, looks cheerful and naive, fidgets almost all the time Personal History: -------------------- Personal History -------------------- He was born to seafaring parents abroad a merchant vessel but cast to sea near a small island during a slaver attack while still a child. After what seemed like eternity he was rescued by a passing Absolom ship and brought to the center of the world. He lived in a harbor for some time, ever wondering what happened to his parents and siblings. As an ever inquisitive gnome he was drawn to the Pathfinders with the aim to become a famous explorer. The manners he picked while living on the street - and occasionally on a ship with sailors - did not really made him ready to follow orders and after an ill-fated attempt to explore a part of the Great Lodge not accessible to initiates, he had to flee the organization. Not ready to give up his dream and still looking for his relatives he hired himself on a ship bound to Sargava. Once there his interest was picked by the ancient cyclops ruins scattered around the islands of Shackles and ended up in Port Peril looking for a contact selling an old map in one of the taverns… |