Bard

Kiddobunckle's page

8 posts. Alias of Jetty.


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I submit Kiddobunckle for consideration.

He was originally made for different S&S PbP game but did not make it.

There is some stuff form ARG (alternative racial traits) and has archetype Archeologist (basicaly a cross between bard and rogue). Although the archetype is not nautical, it should well suit to a game centered in Shackles.

Please let me know if anything needs changing.


Bon voyage to all selected!


Male Gnome Bard (Archaeologist) 1

Kiddobunckle rises his mug
A toast to the valiant and smart Captain Bravo!
That was a good one, Master Dwarf.


Male Gnome Bard (Archaeologist) 1

I have a feeling my friend Chumtooth is quite fed up with stories about whales. And if you see any children here you should have your eyesight checked. Maybe Mr. Sawbones over there may be able to help you.

It also brings to mind the tale of two sailors meeting at a dockside tavern after long time on the sea.
“I have something with my eyesight, I see spots” says the first.
“And have you seen a healer?” asks the second.
“No, just spots…”

Kiddobuckle stares at the human with innocent look.


Male Gnome Bard (Archaeologist) 1

Oh, whaling must be a smelly and meaty enterprise, my dear Chumtooth. But it sure requires bravery and skill, says the gnome. I better stay on the good side of this guy, would not want to have a disagreement with someone this fearsome looking.

Drinking last of the ale Kiddobunckle turns to the barkeep and places another coin in front of him. Another pint of ale, please.

His eye fall on the incomplete dwarf, he grins as he suddenly remembers something.
Well, Chumtooth, seeing our dwarven friend here, I just remembered a story of a most unfortunate ship cook. I hope the dwarf will not mind me telling as it concerns peg leg, hook hand and an eye patch, Kiddobunckle smiles apologetically at the dwarf.

As the story goes, Captain Dishcave was taking on extra crew for a voyage to Sargava. He liked to recruit personally and was sat at a small desk on the quayside at Cassomir in Taldor. He was questioning a fifty-year old sea cook who had a wooden leg, an eye patch and a hook at the end of his left arm.
“So how did you lose your leg?” he asked the old salt. “We was sailin’ round the Eye of Abendego in a great swell and I fell overboard. A shark ‘ad me leg before me mates hauled me out of the water!”
“I see”, said Dishcave, “and what about your hand?” he pointed to the hook. “We was attackin’ a slaver –swords a-swingin’ and blow me if one of me own didn’t cut me ‘and off by accident!”
“Well that was unfortunate. Tell me how did you manage to lose an eye?” asked an amused Dishcave. “It was a seagull droppin’ that caused that sir”, said the sailor, almost apologetically. “A seagull dropping caused you to lose an eye? That’s amazing!” said the captain.
“Aye, well it was me first day with the hook!” answered the unfortunate man.

Kiddobunckle sips his ale, watching how the tale is received. There sure should be a moral in that story somewhere. Beware the seagull droppings is probably not it.


Male Gnome Bard (Archaeologist) 1

Oh yes, my savage friend, I travelled far and wide and know many a tale of distant lands, strange creatures, brave warriors and high adventure. I would be more than happy to share them with you. Just let me drink a pint or two of the good ale here, my throat is quite dry after the journey. In the meantime, how shall I call you, my friend?


Male Gnome Bard (Archaeologist) 1

A gnome enters the tavern and surveys the establishment.

Hmm, hmm, “If you want the map, come to the Formidably Maid tavern, I will find you there”, the note said. Great, how shall he find me? Not that there is overabundance of gnomes here, hi, hi. Maybe I should get the attention of the crowd, just to make sure…

He makes his way to the bar Excuse me, sir, excuse me, sir and puts a coin in front of the barkeep A pint of ale please, I am gonna be quite thirsty after this.

Than he hops on the bar, grins cheerfully and waves his hands above his head to get the attention.

Dear gentlemen, and gentle savage he winks at the pointy toothed man I would just like to let you all know I am here. The name is Kiddobunckle, an explorer of some renowned, and I am sure one of you has something for me here. So here I am, ready to make a deal. I will be at the bar here, enjoying what passes for good ale in this nice tavern. Thank you for your attention!

Kiddobunckle looks around the room one last time if anybody seems to want to talk to him and jumps down to drink his ale.


I would like to try my (or his) luck with a cheerful gnome explorer Kiddobunckle...

Stats:

Male Gnome Bard (Archaeologist) 1
CN Small Humanoid (gnome)
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 10 (1d8+2)
Fort +2, Ref +4, Will +2; +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee Dagger +0 (1d3-1/19-20/x2) and
. . Morningstar +0 (1d6-1/x2)
Ranged Heavy crossbow +3 (1d8/19-20/x2)
Spell-Like Abilities
. . 1/day—arcane mark, comprehend languages, message, read magic
Bard (Archaeologist) Spells Known (CL 1):
1 (2/day) Silent Image (DC 14), Expeditious Retreat
0 (at will) Detect Magic, Mage Hand, Ghost Sound (DC 13), Prestidigitation (DC 13)
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Statistics
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Str 8, Dex 14, Con 15, Int 14, Wis 10, Cha 17
Base Atk +0; CMB -2; CMD 10
Feats Athletic
Traits Ancient Explorer (Knowledge [history]), Shackles Seafarer
Skills Acrobatics +6 (+2 jump), Bluff +7, Climb +7, Fly +4, Knowledge (history) +8, Knowledge (local) +10, Perception +6, Profession (sailor) +4, Stealth +10, Swim +6; Racial Modifiers +2 Perception
Languages Common, Draconic, Giant, Gnome, Polyglot, Sylvan
SQ archaeologist's luck +1 (7 rounds/day), bardic knowledge, magical linguist
Other Gear Leather armor, Dagger, Heavy crossbow, Morningstar, Backpack (empty), 70 GP
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Special Abilities
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Archaeologist's Luck +1 (7 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Linguist +1 effective level for [language-dependent], glyph, symbol, or writing-related spells. +2 save vs. these spells.
Shackles Seafarer +1 trait bonus on Knowledge (nature) and Knowledge (geography) checks while on the ocean. You also gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you.

Appearance:

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Appearance
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Blue hair, green eyes, looks cheerful and naive, fidgets almost all the time

Personal History:

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Personal History
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He was born to seafaring parents abroad a merchant vessel but cast to sea near a small island during a slaver attack while still a child.
After what seemed like eternity he was rescued by a passing Absolom ship and brought to the center of the world. He lived in a harbor for some time, ever wondering what happened to his parents and siblings.
As an ever inquisitive gnome he was drawn to the Pathfinders with the aim to become a famous explorer. The manners he picked while living on the street - and occasionally on a ship with sailors - did not really made him ready to follow orders and after an ill-fated attempt to explore a part of the Great Lodge not accessible to initiates, he had to flee the organization.
Not ready to give up his dream and still looking for his relatives he hired himself on a ship bound to Sargava. Once there his interest was picked by the ancient cyclops ruins scattered around the islands of Shackles and ended up in Port Peril looking for a contact selling an old map in one of the taverns…