Bard

Kiddobunckle's page

8 posts. Alias of Jetty.


Full Name

Kiddobunckle

Race

Gnome

Classes/Levels

Bard (Archaeologist) 1

Gender

Male

About Kiddobunckle

Kiddobunckle

Male Gnome Bard (Archaeologist) 1
CN Small Humanoid (gnome)
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 10 (1d8+2)
Fort +2, Ref +4, Will +2; +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee Dagger +0 (1d3-1/19-20/x2) and
. . Morningstar +0 (1d6-1/x2)
Ranged Heavy crossbow +3 (1d8/19-20/x2)
Spell-Like Abilities
. . 1/day—arcane mark, comprehend languages, message, read magic
Bard (Archaeologist) Spells Known (CL 1):
1 (2/day) Silent Image (DC 14), Expeditious Retreat
0 (at will) Detect Magic, Mage Hand, Ghost Sound (DC 13), Prestidigitation (DC 13)
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Statistics
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Str 8, Dex 14, Con 15, Int 14, Wis 10, Cha 17
Base Atk +0; CMB -2; CMD 10
Feats Athletic
Traits Ancient Explorer (Knowledge [history]), Shackles Seafarer
Skills Acrobatics +6 (+2 jump), Bluff +7, Climb +7, Fly +4, Knowledge (history) +8, Knowledge (local) +10, Perception +6, Profession (sailor) +4, Stealth +10, Swim +6; Racial Modifiers +2 Perception
Languages Common, Draconic, Giant, Gnome, Polyglot, Sylvan
SQ archaeologist's luck +1 (7 rounds/day), bardic knowledge, magical linguist
Other Gear Leather armor, Dagger, Heavy crossbow, Morningstar, Backpack (empty), 70 GP
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Special Abilities
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Archaeologist's Luck +1 (7 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Linguist +1 effective level for [language-dependent], glyph, symbol, or writing-related spells. +2 save vs. these spells.
Shackles Seafarer +1 trait bonus on Knowledge (nature) and Knowledge (geography) checks while on the ocean. You also gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you.

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Appearance
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Blue hair, green eyes, looks cheerful and naive, fidgets almost all the time

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Personal History
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He was born to seafaring parents abroad a merchant vessel but cast to sea near a small island during a slaver attack while still a child.
After what seemed like eternity he was rescued by a passing Absalom ship and brought to the center of the world. He lived in a harbor for some time, ever wondering what happened to his parents and siblings.
As an ever inquisitive gnome he was drawn to the Pathfinders with the aim to become a famous explorer. The manners he picked while living on the street - and occasionally on a ship with sailors - did not really made him ready to follow orders and after an ill-fated attempt to explore a part of the Great Lodge not accessible to initiates, he had to flee the organization.
Not ready to give up his dream and still looking for his relatives he hired himself on a ship bound to Sargava. Once there his interest was picked by the ancient cyclops ruins scattered around the islands of Shackles and ended up in Port Peril looking for a contact selling an old map in one of the taverns…
Intentionally leaving last name and locations vague as to be flexible with incorporating the history into the game...