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Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() There are now many people near Dorobu. So the duskwalker gives up with trying to find a weak point. He simply shots an arrow instead and casts a spell towards the creature. +1 striking shortbow: 1d20 + 9 ⇒ (19) + 9 = 28 Damage: 2d6 ⇒ (3, 1) = 4 Crit? Deadly:1d10 ⇒ 3 Electric arc: 2d4 + 4 ⇒ (2, 3) + 4 = 9 Reflex DC 20 ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() The duskwalker takes another arrow and tries to find a weak point on the large Dorobu. Devise stratagem:1d20 ⇒ 1 As he doesn't find an opportunity, he casts Guidance upon Lendaru and steps forward. ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() Crafting, Field commissioned, 8 days:1d20 + 13 ⇒ (20) + 13 = 33 Crafting, Field commissioned, 4 days:1d20 + 13 ⇒ (7) + 13 = 20 1 crit and 1 success. So 4 gp + 1,2 gp = 5,2 gp ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() The duskwalker draws his bow and looks for an opportunity to shot Dorobu. Devise a stratagem: 1d20 ⇒ 11 Devise a stratagem, hero point reroll: 1d20 ⇒ 16 As he seems have found a good spot he unleashes an arrow. 27 to hit Damage, precision: 2d6 + 1d6 ⇒ (3, 6) + (3) = 12 And he fires once again. +1 striking shortbow: 1d20 + 9 - 5 ⇒ (11) + 9 - 5 = 15 Damage: 2d6 ⇒ (6, 4) = 10 ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() Nature. natural medicine: 1d20 + 9 ⇒ (19) + 9 = 28 Damage healed: 4d8 ⇒ (5, 7, 3, 7) = 22 The duskwalker moves to Necco: Show me this paw. And he treats the wound with natural resources. ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() The duskwalker speaks calmly: Well it seems you don't understand the situation right. You have taken something to someone who didn't possess it. It makes you a partner of the theft. Of course you know what it means, don't you? It means that you'll get the authority running after you to condemn you for you forfeiture. So better to hand it to us now and we can avoid to talk about it later. Legal lore: 1d20 + 10 ⇒ (15) + 10 = 25 ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() The duskwalker draws his bow before to begin the chase and remembers all the details given about the thief and the relic. Investigation: thief with relic ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() The duskwalker raises an eyebrow: And what happened to you exactly while you were lost in this forest? Don't omit any detail, please. That could be important for the investigation. ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() The duskwalker draws his shortbow and casts a new spell upon the red and the blue ones. Electric arc:2d4 + 4 ⇒ (2, 4) + 4 = 10 Reflex DC 20 ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() Yes but let’s see if the bandits count for it.I’ve have always had the impression it’s a weird feature. Some GM want to declare the term exactly and others are ok if you declared something even if it’s sometimes totally different. So I always counted it as action and let the GM tell me if I can still get one action. It has never been the case. ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() The duskwalker moves forward quickly to better see the living crime scene. Looking at the danger he casts a spell towards both gray and black Tengu. Electric arc:2d4 + 4 ⇒ (2, 2) + 4 = 8 Reflex DC 20 ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() Listening to the explanation the investigator concludes: The caravan is under attack! We have to go faster. Pursue a lead: Porachas and Kitsune. ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() Kerlok Sholmes lets Zhamie to host the spirit simply looking how it will works. ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() The duskwalker waits until the wounds are treated looking in the direction the caravan disappeared. ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() The duskwalker fires one arrow towards the last fox before to cast an electric spell upon it. +1striking shortbow: 1d20 + 8 ⇒ (20) + 8 = 28 Damage: 2d6 ⇒ (5, 3) = 8 Electric arc: 2d4 + 4 ⇒ (2, 1) + 4 = 7 Reflex DC20 ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() As he can't continue to fire arrows from where he stands the duskwalker moves forward to reach a better position. Than he tries to find a weak point on the vulpine. Devise stratagem:1d20 ⇒ 10 Seeing an opportunity he fires an arrow. 21 to hit Damage, Precise strike: 2d6 + 1d6 ⇒ (2, 3) + (3) = 8 ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() We can't let Garrace go alone! The duskwalker draws his shortbow and tries to see an opportunity to fire an arrow towards the brown one. Divise a stratagem: 1d20 ⇒ 15 As it seems to be the case he fires an arrow. So 26 to hit Damage, Precise strike: 2d6 + 1d6 ⇒ (6, 1) + (5) = 12 ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() The rogue as Surprise attack. So they are flat footed to you this round already. ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() Medicine: 1d20 + 7 ⇒ (15) + 7 = 22 Survival: 1d20 + 7 ⇒ (4) + 7 = 11 The duskwalker tries to gain information showing his knowledge to the poor inhabitants of the village. ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() The duskwalker begins to ask people around if they have seen the caravan with the provided description pass by Basaru. Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20 ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() Pursue a lead: the caravan The duskwalker strikes his thin. And what kind of relics are you waiting for? I mean that can help to recognize them if we find them somewhere else than in the caravan. ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() A human but with an ash gray skin wearing an hooded cape under which there is a leather armor bearing a pendant on the chest enters the room. He has a quiver with a shortbow at the belt. I beg your pardon, my name's Kerlok Sholmes. Is it right here the meeting point with the venture-captain Amara Li? ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() You are welcome. And in the middle of the battle the great detective Kerlok Sholmes resolved a mystery indeed. I mean of course the sabotage of the ward. Well well. We are talking but some new mysteries are waiting for sure. So please allow me to take my leave. I wish you a goodbye. ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() Nevermind. I know that Pre Fix still has his 4 1st level slot unused. He can cast 4 times Heal 1d8+8. Sun Fire can heal as well and I can make Elixirs of life (Quick tincture) to go quicker. ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() And the Medic for 3d8
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Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() Well I think that between Sun Fire, Pre Fix, Toanthel and the Medics, Aldonza will be at full hp next round. ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() The investigator tries to look for an opportunity to fire an arrow on the bunyip. Devise stratagem: 1d20 ⇒ 13 As he sees a possibility the investigator fires an arrow. 13+10+1=24 to hit Damage, precise strike, Inspire courage: 1d6 + 1d6 + 1 ⇒ (4) + (6) + 1 = 11 Then he urges the monks to help in the battle against the shark. Damage: 3d8 ⇒ (1, 4, 5) = 10 DC 22 reflex Then he fires an arrow towards the shark. +1 Shortbow, Inspire courage: 1d20 + 8 + 1 - 5 ⇒ (5) + 8 + 1 - 5 = 9 Damage: 1d6 + 1 ⇒ (2) + 1 = 3 ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() The investigator tries to look for an opportunity to fire an arrow on the baron. Devise stratagem: 1d20 ⇒ 4 As he doesn't see a possibility the investigator urges the monks to help in the battle against the baron. Damage: 3d8 ⇒ (7, 4, 8) = 19 DC 22 reflex Then he fires an arrow towards the shark. +1 Shortbow, Inspire courage: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18 Damage: 1d6 + 1 ⇒ (1) + 1 = 2 ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() Will: 1d20 + 8 ⇒ (5) + 8 = 13 The investigator urges the monks to help in the battle. Damage: 3d8 ⇒ (1, 1, 1) = 3 DC 22 reflex Then he tries to look for an opportunity. Devise stratagem: 1d20 ⇒ 16 And he fires an arrow towards the baron himself even if frightened. 16+10-2=24 Damage, Precise strike: 1d6 + 1d6 ⇒ (1) + (6) = 7 ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() The investigator looks to see if here is an opening on the golden shark. Devise stratagem: 1d20 ⇒ 15 Then he fires an arrow in the opening. 15+10+1=26 Damage, precise strike, Inspire courage: 1d6 + 1d6 + 1 ⇒ (6) + (6) + 1 = 13 Then he fires again. +1 shortbow: 1d20 + 10 - 5 + 1 ⇒ (15) + 10 - 5 + 1 = 21 Damage: 1d6 + 1 ⇒ (5) + 1 = 6 ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() The investigator create quickly a potion to drink and he draws his bow. Quick tincture. Drakheart mutagen. +4 AC ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() Legal lore: 1d20 + 9 ⇒ (1) + 9 = 10 The investigator tries to explain why legally the people should work with them against the baron. But they are helpless. ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() This is not a minor one but a lesser elixir of life. The elixir restores 3d6+6 Hit Points. ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() So Toanthel can only refocus as he has used the focus point during the fight. ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() The investigator treats the goblin's wounds hoping the others do the same on the others wounded during this time. Natural medicine:1d20 + 6 ⇒ (9) + 6 = 15 Damage healed:2d8 ⇒ (1, 4) = 5 ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() The investigator fires a new arrow towards Sythi and summons a lightening upon her. +1 shortbow: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 Damage: 1d6 + 1 ⇒ (6) + 1 = 7 Electric arc: 2d4 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12 Reflex DC 19 ![]()
Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min
![]() The investigator moves to et a better position and looks for an opportunity. Devise stratagem: 1d20 ⇒ 12 Then he fires an arrow. 12+10+1=23 Damage, inspire courage: 1d6 + 1d6 + 1 ⇒ (4) + (6) + 1 = 11
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