Full Name |
Kerlok Sholmes |
Race |
Human (Duskwalker) |
Classes/Levels |
Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min |
Gender |
Male |
Strength |
10 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
18 |
Wisdom |
12 |
Charisma |
12 |
About Kerlok Sholmes
PFS #212081-2008
Experience 40
Faction Horizon Hunter
Wealth 63.37 GP, 40 Reputation Horizon Hunter
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Kerlok Sholmes
Investigator 4
M Medium humanoid (Human, Duskwalker)
Senses Perc +8, Low-light vision
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Defense
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AC 20
HP 48
Fort +7, Ref +11, Will +8
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Offense
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Speed 25 ft.
Melee +1 striking returning Light hammer +8 (2d6+1)
Ranged +1 striking returning Light hammer +10 (2d6+1)
Space 5 ft.; Reach 5 ft.
Special Attacks Devise a Stratagem
Spell Attack Roll +10
Spell DC 20
Arcane Spell
. . Cantrips—Electric arc*, Shield*, Produce flame*, Ray of frost*
Innate Spell
. . Cantrips—Guidance
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Statistics
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Str 1, Dex 3, Con 1, Int 4, Wis 0, Cha 0
Class DC 20
Background Tinker
Ancestry Feats Low-light vision, Ghost hunter
Skill Feats Specialty crafting (Alchemy), Natural medicine, Improvised tools, Assurance (Nature)
Class Feats known weaknesses, Wizard Dedication, Basic arcana (Cantrip expansion)
General Feats Toughness
Languages Common, Draconic, Jotun, Orcish, Sylvan, Undercommon
Skills Acrobatics +9, Arcana +10, Athletics +7, Crafting +13, Deception +0, Diplomacy +6, Intimidation +0, Engineering Lore +10, Pathfinder Lore +10, Medicine +6, Nature +6, Occultism +13, Performance +0, Religion +6, Society +12, Stealth +9, Survival +0, Thievery +9
Worn items Leather armor, Backpack, Wayfinder (Aeon stone Pearly white spindle)
Readied items +1 striking returning Light hammer, Repair kit
Other items Flint & Steel, Waterskin, Trail rations (1 week), Bedroll, formula book, Alchemist's toolkit, Thieve's toolkit, Pendant of the Occult
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Boons
BOONS:
Faction Boon: Horizon Hunter
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