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Garrace prepares and advances to the villain. Dorobu meets him and slashes Garrace with his claws one after another!
@Garrace, tell me if you would like to Shield Block any of the damage.
Garrace would have used Shield Block after the first strike.
Steel Shield, Hardness 5; HP (BT) 20 (10)
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The duskwalker takes another arrow and tries to find a weak point on the large Dorobu.
Devise stratagem:1d20 ⇒ 1
As he doesn't find an opportunity, he casts Guidance upon Lendaru and steps forward.

GM Frost |

Garrace blocks the first attack of Dorobu with his Steel Shield. Garrace and Steel Shield takes 4 damage and another 13 damage to Garrace. Zhamie hits Dorobu again to further impale him. Corelion misses hitting his prey. Kerlok seems distracted and chooses to Guide Lendaru before Stepping closer to Dorobu. Lendaru successfully pokes Dorobu before he casts his Shield again. Dorobu is barely keeping it now.
❖❖❖❖❖❖❖❖❖❖
CONFRONTING THE VILLAIN Round 2
Terrain Features: Squares with trees are Difficult Terrain
Link: ENCOUNTER MAP
──────────
CHARACTER IN ➤ BOLD CAN ACT!
──────────
Dorobu (Red) (-76 HP) │ Clumsy 1, Reach is 10 ft, +2 status bonus to melee damage (from Enlarge spell in effect) | Prey of Corelion
➤ Necco (AC 19) (29/30 HP)
Zhamie (AC 17) (32/32 HP) │ Has +2 bonus to Lore checks and checks to Recall Knowledge
Kerlok (AC 19) (48/48 HP)
Lendaru (AC 20) (38/38 HP) │ Weapon in Crit Overdrive
Corelion (AC 20) (39/39 HP) │ Has 5-ft bonus to Speed, –2 circumstance penalty to Perception checks | Gravity Weapon
➤ Garrace (AC 19) (12/30 HP) │ Steel Shield 15/20(BT 10)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Seeing an opening, Garrace carefully advances and tries to down the massive, furry foe before him.
Step; Strike x2
Melee longsword (versatile P): 1d20 + 8 ⇒ (10) + 8 = 18
Damage (S): 1d8 + 4 ⇒ (7) + 4 = 11
Melee longsword (versatile P): 1d20 + 8 - 5 ⇒ (7) + 8 - 5 = 10
Damage (S): 1d8 + 4 ⇒ (7) + 4 = 11

GM Frost |

Garrace misses to hit Dorobu at both instances.
Botting Necco...
Necco moves around the trees to flank and scratch Dorobu!
to hit, FF: 1d20 + 8 ⇒ (17) + 8 = 25
damage S: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8
She is able to claw Dorobu's arm.
Dorobu calls forth a powerful blast of pressurized water that bludgeons 1 Necco, 2 Garrace, 3 Lendaru: 1d3 ⇒ 1 Necco.
Hydraulic Push Spell Attack vs Necco AC 19: 1d20 + 17 ⇒ (2) + 17 = 19
Spell Damage: 3d6 + 2d6 + 2d6 ⇒ (6, 1, 6) + (1, 1) + (4, 6) = 25 bludgeoning damage and is knocked back 5 ft.
Necco takes the blast with massive damage on her and is knocked back.
❖❖❖❖❖❖❖❖❖❖
CONFRONTING THE VILLAIN Round 3
Terrain Features: Squares with trees are Difficult Terrain
Link: ENCOUNTER MAP
──────────
CHARACTER IN ➤ BOLD CAN ACT!
──────────
Dorobu (Red) (-84 HP) │ Clumsy 1, Reach is 10 ft, +2 status bonus to melee damage (from Enlarge spell in effect) | Prey of Corelion
➤ Necco (AC 19) (4/30 HP)
➤ Zhamie (AC 17) (32/32 HP) │ Has +2 bonus to Lore checks and checks to Recall Knowledge
➤ Kerlok (AC 19) (48/48 HP)
➤ Lendaru (AC 20) (38/38 HP) │ Weapon in Crit Overdrive
➤ Corelion (AC 20) (39/39 HP) │ Has 5-ft bonus to Speed, –2 circumstance penalty to Perception checks | Gravity Weapon
➤ Garrace (AC 19) (12/30 HP) │ Steel Shield 15/20(BT 10)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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There are now many people near Dorobu. So the duskwalker gives up with trying to find a weak point. He simply shots an arrow instead and casts a spell towards the creature.
+1 striking shortbow: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 2d6 ⇒ (3, 1) = 4
Crit? Deadly:1d10 ⇒ 3
Electric arc: 2d4 + 4 ⇒ (2, 3) + 4 = 9
Reflex DC 20

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The inventor strikes the Dorobu.
Greatpick:1d20 + 9 ⇒ (13) + 9 = 22
Damage, overdrive:1d10 + 3 + 4 ⇒ (6) + 3 + 4 = 13
Greatpick:1d20 + 9 - 5 ⇒ (11) + 9 - 5 = 15
Damage, overdrive:1d10 + 3 + 4 ⇒ (1) + 3 + 4 = 8
Then he casts shield.

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Zhamie reloads again and tries to get the angle on Dorobu.
Devise: 1d20 ⇒ 1
Discarding the idea, Zhamie runs north, heading for Necco to help patch up her companion.
◆ Interact to Reload
◇ Devise
◆◆ Stride

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Corelion continues his assault.
halberd: 1d20 + 10 ⇒ (15) + 10 = 25
piercing: 1d10 + 6 + 1d7 ⇒ (9) + 6 + (1) = 16
Corelion follows up with an electric arc.
electric damage: 2d4 + 3 ⇒ (2, 2) + 3 = 7
basic ref DC 18

GM Frost |

DC 20 basic Reflex save: 1d20 + 11 ⇒ (7) + 11 = 18
Kerlok shoots and does not miss. He follows it up with an electric arc which Dorobu misses to evade. (Dorobu takes 13 total damage) Lendaru does not connect with both of his strikes and raises shield. Necco keeps herself from battle and lets the others defeat Dorobu. Zhamie reloads and cant find the kitsune's weakness. Finally, Corelion brings a fatal piercing with his halberd straight to the heart of Dorobu. The enlarged kitsune returns to his normal size and falls with a thud.
COMBAT OVER! WELL DONE!
➤ Zhamie (AC 17) (32/32 HP)
➤ Kerlok (AC 19) (48/48 HP)
➤ Lendaru (AC 20) (38/38 HP)
➤ Corelion (AC 20) (39/39 HP)
➤ Garrace (AC 19) (12/30 HP)
When the villain falls, so does the last spiritual barrier keeping the kami caged inside the relic. With a warm green light, the relic smoothly ejects a small humanoid figure with moss-like skin and a conical hat. The kodama bows to them and thanks them for both returning it to its home and dispatching the usurpers that had profaned its grove while it was imprisoned. It gifts the now non-magical relic to them and affirms that they will forever be welcome in its stretch of the Forest of Spirits.
The poracha thief briefly approaches the agents following their triumph over the villain to thank them. After doing so, the thief quietly disappears into the woods. With the villain defeated, they lead the caravan safely along the remainder of the Spirit Road into Minkai. There they reunite with Amara Li and present her with the relic. She is relieved to see everyone returning safely, including Lin Po and Ti Lan. She listens keenly to the tale of their exploits in the Forest of Spirits, fascinated that the relic housed a trapped kami all this time and that neither she nor her benefactor had any idea. Finally, she suggests that all of the agents take a well-earned rest before embarking on new adventures.
-END OF SCENARIO-
Thank you for playing. I will prepare the chronicles shortly and get this game reported to the Outpost team.