Game Master Tea's Crashing Wave (Inactive)

Game Master Mr Tea

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Hello! Welcome to my table.

Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). I need to remind everyone that damaging a PC who doesn't give consent will generate infamy.

(Words borrowed from other GMs)

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Yarr, should be all set. Goblin think all splash make good boom boom.

Horizon Hunters

Female Elf (Changeling) | HP 90/90 | AC 25/26 | F +13 R +17 W +11 | Perc +10 | Stealth +17 | speed 35 | Hero 1/3 | Active Conditions: ---

Hello!
Friendly fire is fine, but don’t push it, buster!

Horizon Hunters

Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min

I prefer no friendly fire, even if I shouldn't be in the middle of it anyway.


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We are still waiting to be complete but I will get us moving on the gameplay page.

Envoy's Alliance

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M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision

Is there still room, looks like you only have 5? If so, brining in this Barbarian.


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There is - could you sign up on rpg chronicles please, so I can rejig for different scale/tier?

Grand Archive

NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.

Half the party is going to need a level bump. Are all the level 3s OK with playing high tier? If someone is really dead set against it, I am willing to step aside.

Horizon Hunters

Female Elf (Changeling) | HP 90/90 | AC 25/26 | F +13 R +17 W +11 | Perc +10 | Stealth +17 | speed 35 | Hero 1/3 | Active Conditions: ---

*shrug* No need to leave, just make sure we don’t die :-)

Horizon Hunters

Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min

I won’t apply any level bump and my son (Pre Fix) neither. All in all Kerlok is useless in fights as Pre Fix will be in this one as oracle flames. But with two barbarians and a bard as frontliners as well as a swashbuckler for finisher it could make it. But as usual the leadership is on the shoulders of the higher levels characters.


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All of the level 3 characters do get a level bump. You just creep into the higher tier, so no extra scaling.

Now the site is back up and it's daytime here, I will begin!

Horizon Hunters

Female Elf (Changeling) | HP 90/90 | AC 25/26 | F +13 R +17 W +11 | Perc +10 | Stealth +17 | speed 35 | Hero 1/3 | Active Conditions: ---

How exactly does a level bump work?

Grand Archive

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NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.

Level Bumps

Toanthel can provide a mentor boon useful to casters:

Magical Mentor:
Magical Mentor (Grand Archive)

While working with less experienced Pathfinder allies, you provide key spellcasting insights that augment your colleagues’ magic. Any PCs benefiting from a Level Bump and whose levels are lower than yours can prepare one additional spell of their highest-level spell slot or cast one additional spell of their highest-level spell slot. When casting spells of a magical tradition that is the same as the tradition you use for spellcasting (divine), the affected PC also increases the Level Bump’s modifier to spell DCs to 2.

Normal: A Level Bump increases a PC’s spell DCs by 1, and it does not grant any additional spells prepared or spell slots.

Special: A PC can only benefit from two mentor boons.

Pre Fix gets the full benefit of Toanthel's boon so he might want to make that one of his two choices.

Horizon Hunters

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M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Level Bump:

Increase every DC the PC has by 1.

Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.

Increase the Hit Point totals of the PC by 10 or by 10%, whichever is higher.

Horizon Hunters

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M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

I made a whole post with all the mentors listed, but Paizo seems to have eaten it.

Sun Fire Boom Boom is horizon hunters so has Rugged Mentor.

Rugged Mentor:

Mentor, Rugged
Prerequisites: Liked by Horizon Hunters

While working with less experienced Pathfinder allies, you provide important insights that keep your less experienced colleagues safe from harm. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to saving throws to 2.

Normal A Level Bump increases a PC’s saving throw modifiers by 1.

Special A PC can only benefit from two mentor boons.

Horizon Hunters

Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min

We're missing somebody on the map. And also on the slides.

Grand Archive

NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.

Toanthel has a 26 AC, so it looks like that attack missed.


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It did! What were my eyes doing?!

Grand Archive

NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.

Aldonza, you can't take another action with the attack trait after using an action with the finisher trait on your turn.

Horizon Hunters

Female Elf (Changeling) | HP 90/90 | AC 25/26 | F +13 R +17 W +11 | Perc +10 | Stealth +17 | speed 35 | Hero 1/3 | Active Conditions: ---
Toanthel wrote:
Aldonza, you can't take another action with the attack trait after using an action with the finisher trait on your turn.

Crap, sorry about that!


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My apologies to everyone - I have been unable to update for the last 48 hours but I'm back now!

Grand Archive

NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.

Did Aldonza ever update her stats due to the level bump?

Horizon Hunters

Female Elf (Changeling) | HP 90/90 | AC 25/26 | F +13 R +17 W +11 | Perc +10 | Stealth +17 | speed 35 | Hero 1/3 | Active Conditions: ---
Toanthel wrote:
Did Aldonza ever update her stats due to the level bump?

Thanks for checking, but I was at -30 when those two strikes hit, so it wouldn’t have made a difference.


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Work super busy. Will update later.


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I will update later today, after I have finished work.


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Apologies folks, I'll try to update tonight but I'm in A&E with a possible snapped tendon in my hand done whilst playing cricket this afternoon.

Grand Archive

NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.

I am visiting family for the next 2 days. I might not have time to post until Wednesday.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

GM, I'm happy to help wrangle us a GM to finish things out. A snapped tendon is no joke.

Will find us help in another day or two if we don't hear back.

Either way take care of yourself.


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Thanks for the offer and the concern. I am back in action but slower at typing. Two broken fingers and the tendon snapped in one of them in the end. I'm in a splint for 6-8 weeks but it shouldn't require surgery.

Envoy's Alliance

M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision

Okay, this is odd, I definitely posted after the GM called for will saves, but it is now showing I posted before he calls for will saves. I wonder if editing messes with posting order if the posts are within a minute or two of each other.


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It does mess with it. I saw the original order.

Horizon Hunters

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Female Elf (Changeling) | HP 90/90 | AC 25/26 | F +13 R +17 W +11 | Perc +10 | Stealth +17 | speed 35 | Hero 1/3 | Active Conditions: ---

Sorry, I just realized my attack didn’t take Frightened into account. I was at 2 from the effect.

Horizon Hunters

Female Elf (Changeling) | HP 90/90 | AC 25/26 | F +13 R +17 W +11 | Perc +10 | Stealth +17 | speed 35 | Hero 1/3 | Active Conditions: ---

Is Aldonza still bleeding after being healed, or is that from the bunyip?

Grand Archive

NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.
Aldonza Delamorte wrote:
Is Aldonza still bleeding after being healed, or is that from the bunyip?

Bleeding only stops automatically if you are healed to full.


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The monks stopped the first bleeding but the new bleeding is from the bunyip.


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The scenario is basically over except for the bleeding and wrap up, so please make sure your details are correct on here.

Horizon Hunters

Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min

Well I think that between Sun Fire, Pre Fix, Toanthel and the Medics, Aldonza will be at full hp next round.

Grand Archive

NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.

Yes, Toanthel will heal Aldonza for 18 next round.

Horizon Hunters

Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min

And the Medic for 3d8
And Pre Fix can do it for 1d8+8
And Sun Fire for 3d10+12 I think
And I can make an Elixir of life for 1d6 if needed


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The medic cannot do Aldonza again.

Horizon Hunters

Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min

Nevermind. I know that Pre Fix still has his 4 1st level slot unused. He can cast 4 times Heal 1d8+8. Sun Fire can heal as well and I can make Elixirs of life (Quick tincture) to go quicker.


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Just waiting for James, then Aldonza can bleed, then you can all go...

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom is out of spell slots.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom will sing a song to encourage whoever wants to try and stop the bleeding though.

"Bind, bind bind the wounds..."

inspire competence: 1d20 + 16 ⇒ (18) + 16 = 34

Crit for +2 to aid.

Medicine can be used untrained to Administer First Aid which if successful gives a bonus flat check to end bleed damage.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

I swear I posted this second bit in game play. Feels like 50/50 Paizo being weird or me making a mistake at the moment.

Horizon Hunters

Female Elf (Changeling) | HP 90/90 | AC 25/26 | F +13 R +17 W +11 | Perc +10 | Stealth +17 | speed 35 | Hero 1/3 | Active Conditions: ---

Good game, everyone!

And thanks for running :-)


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This was my first 3-6 scenario as a GM in pbp. A flame oracle was a brave choice underwater!

Horizon Hunters

Male Human (Duskwalker) Investigator (Wizard Dedication) 4 / HP 48/48, Perc +8, AC 20, Fort +7 Ref +11 Will +8 / Quick Tincture 4/4 / Active conditions: Low-light vision, Known weaknesses, resist negative damage 1, healing 1 hp/min

I think he did well however as you did yourself as GM. Thank you


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The game has been reported and chronicles sent. Any problems, please let me know. I'll archive the thread in a couple of days.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

1d20 + 16 ⇒ (11) + 16 = 27
1d20 + 16 ⇒ (10) + 16 = 26

All set. Looks great, thanks.

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