The Fifth Archdaemon

Kelvorn's page

43 posts. No reviews. No lists. 1 wishlist.


RSS


So it looks like I may be RPing a solo hero and was wondering if anyone can give me your opinion on how building Solo Encounters have gone? I am not concerned about healing and all of that, more interested in how the encounters felt. It seems like it could get very repetitive with just one or two enemies each room but I would like to hear how your experience went. It would be more of a dungeon crawl and combat because that is what this player enjoys the most.
If anyone else has done this with only 2 characters I would also love to hear your thoughts.


I haven't read the whole AP yet but I was wondering if its possible to run the MegaDungeon without any of the Towns people alive. I know there is a Few times when Items are linked to Town members but other than that would anyone for see issues with Otari being deserted?

Thank You


Does the Starfinder society play any long term role in this AP? If my players don’t join how difficult does that make things?


Does the Starfinder society play any long term role in this AP? If my players don’t join how difficult does that make things?


2 people marked this as a favorite.
James Jacobs wrote:

Huh. Looks like the milestone information got lost somewhere along the way—normally we put that information in the form of an "Advancement Track" as part of the table of contents for the adventure itself. The format of this one is a bit different, in that there's only one table of contents for the whole book, so I guess the Advancement Track got left in limbo.

But as folks mentioned, the value of the Trivial/Low/Moderate/Severe/Extreme line for each encounter title shows what the expectations are. Here's the quick breakdown though:

Level 1: Chapter 1, parts 1–3
Level 2: Chapter 2, part 1
Level 3: Chapter 2, part 2
Level 4: Chapter 3, parts 1–2
Level 5: Chapter 3, part 3
Level 6: Chapter 4

Thank You very much for the reply. I am really enjoying the PF2e version of this iconic adventure. Tomorrow (10-16-22) I will be using this to introduce a total of 4 first time players to TTRPG. We have hopped into Roll20 over the last week and practiced combat skirmishes so they have the basics down. I am really excited because I know they will love it.

For anyone who is interested:
Shoony Fighter
Human Rogue
Human Ranger
Android Monk
Gnome Druid


1 person marked this as a favorite.

I am just checking to see if anyone has already done the math (or I just missed where it stated it) to see where the milestones would be?

If not, I will go ahead and update what I come up with when I get to that part of preparing the adventure. Just hoping to save me some legwork if someone beat me to it. Thank You :D


1 person marked this as a favorite.
Blave wrote:
Download token tool and open the PDF with it. Allows you to pull out all pictures from the file.

Thank You very Much. This is exactly what I have needed for a very long time.


I have gone ahead and reposted this in the General forum


Hello everyone,

I am excited to get the Crown of the Kobold King PDFs and run a new set of young gamers through it for their first real 2e adventure.

In the past when preparing for VTT I have always been able to just copy the map and paste it in a paint document then just upload that as a Map image in Roll20. But with this PDF I just keep getting the page background for every copied image. I can share the cool art or the maps unless I Screen capture the PDF and then crop out the extra stuff. This is fine for Images but doing that with the maps would mean I would need to edit out the room numbers and other things I don't want my players to see while adventuring on the map.

I do have the digital Flip map to go with it but it just gave me two maps, leaving a lot of the content out. So that doesn't help me.

Are there any suggestion or advice to get the Maps like I do when i get An Adventure path? Was this done on purpose to prevent what I am trying to do or something? I do have Foundry but I am unfamiliar with it and have a very busy life just like all of you great people so I just stick with Roll20 because that is what I am most familiar with and can whip up a map and tokens very fast.

Thank you for taking the time to read this and commenting if you choose to.


Hello everyone,

I am excited to get the Crown of the Kobold King PDFs and run a new set of young gamers through it for their first real 2e adventure.

in the past when preparing for VTT I have always been able to just copy the map and paste it in a paint document then just upload that as a Map image in Roll20. But with this PDF I just keep getting the page background for every copied image. I can share the cool art or the maps unless I Screen capture the PDF and then crop out the extra stuff. This is fine for Images but doing that with the maps would mean I would need to edit out the room numbers and other things I don't want my players to see while adventuring on the map.

I do have the digital Flip map to go with it but it just gave me two maps, leaving a lot of the content out. So that doesn't help me.

Are there any suggestion or advice to get the Maps like I do when i get An Adventure path? Was this done on purpose to prevent what I am trying to do or something? I do have Foundry but I am unfamiliar with it and have a very busy life just like all of you great people so I just stick with Roll20 because that is what I am most familiar with and can whip up a map and tokens very fast.

Thank you for taking the time to read this and commenting if you choose to.


Mr_Shed wrote:
Kelvorn wrote:

It shouldn’t be though in my opinion and this is why:

Having a standing army cost Consumption. And Consumption can cost 5RP. So I am hoping to attribute a Cost for a size so if my players want to have several standing small armies vs one gigantic army I would know how to calculate that.

Because from what I can tell you just have an army that cost generally 1 consumption every month

But if my heroes need multiple armies to fight on two fronts then the Abstract number suddenly becomes an issue. What if there is an approaching Orc army 400 strong coming from the East but there is also a neighboring Kingdom with hostel intentions creeping ever so closer from the West with an army 1000 strong. How long can they hold out with such a large army before consumption becomes an issue? Maybe while this is happening my players are interested in going undercover in said City and sabotage food supplies or create unrest to force recalling the Army back.

I also couldn’t find a cost for RP (I know it’s abstract supplies) but we had a GP cost in P1. So would it be along the lines of 100gp= 1RP?
If that was the case then to build a Castle would cost 54,000gp worth of supplies. Anyone want to help me out here?

My group and I love the Crunch of PF and always have. I think if I can find a GP value for a RP then RPx5 would be the cost for “an army” monthly. From that you can guest the reasonable size based on food/payment

Ideas anyone? Thank you

Per the Settlement Types table, 1 Consumption feeds between 200.5 and 4166.7+ people, depending on Settlement size. Since maximum Settlement size more or less corresponds to the Kingdom's level, a possible tie to Army size would be that any single army's size is related to it's level using Settlement populations divided by their Consumption - level 15+ is functionally unlimited, 9-14 is 500-4165 people, 3-8 is 200-500 people, 1-2 is a max of 200 people.

Alternately, you could take the Infantry sample Army's description of being "a platoon...

I really appreciate the time you have taken to help me in this. I think with those numbers I will be settling on 100 size=1 consumption

And if it cost 5 RP for one consumption and 1RP is roughly 100gp then that would provide your soldier with a “Comfortable” living. Which I think would be in line with the old idea of Low income people joining the army to financially better their lives.

Any thought to help enhance this thought exercise?


James Jacobs wrote:

The assumption is that every army is about the same size; if you want overwhelmingly huge forces, the way to do that in these rules is to have multiple armies, not one army that's "bigger." These rules aren't meant to be super detailed warfare simulators, but really, just an enhanced victory point rubric that can create a narrative simulation of a mass conflict.

If folks DO want us to do a more detailed take on mass combat, let us know. Who knows what we might do some day if there's enough demand for it?

Thank you very much for the response. I know that I would personally love to see an optional Crunch on mass combat. I would love to support it either through another Paizo Ultimate Campaign book, Kickstarter, or a third party project.

I currently have two campaigns (had to convert to 2E) that will be using these rules (WoTR and S&S) so the timing couldn’t have been better.


1 person marked this as a favorite.

It shouldn’t be though in my opinion and this is why:
Having a standing army cost Consumption. And Consumption can cost 5RP. So I am hoping to attribute a Cost for a size so if my players want to have several standing small armies vs one gigantic army I would know how to calculate that.

Because from what I can tell you just have an army that cost generally 1 consumption every month

But if my heroes need multiple armies to fight on two fronts then the Abstract number suddenly becomes an issue. What if there is an approaching Orc army 400 strong coming from the East but there is also a neighboring Kingdom with hostel intentions creeping ever so closer from the West with an army 1000 strong. How long can they hold out with such a large army before consumption becomes an issue? Maybe while this is happening my players are interested in going undercover in said City and sabotage food supplies or create unrest to force recalling the Army back.

I also couldn’t find a cost for RP (I know it’s abstract supplies) but we had a GP cost in P1. So would it be along the lines of 100gp= 1RP?
If that was the case then to build a Castle would cost 54,000gp worth of supplies. Anyone want to help me out here?

My group and I love the Crunch of PF and always have. I think if I can find a GP value for a RP then RPx5 would be the cost for “an army” monthly. From that you can guest the reasonable size based on food/payment

Ideas anyone? Thank you


So your saying that a 1000 Army is equal to a 100 army? Or is it like 10 units of someone's army vs 1 unit of an army?


I just got done skimming through the Free download rules for the players and couldn’t find anything about an army size for the Warfare part. I am sure I am just missing it but could someone point me in the right direction? Are those stats for 25 units, 50 units, 100 units?


I just got done skimming through the Free download rules for the players and couldn’t find anything about an army size for the Warfare part. I am sure I am just missing it but could someone point me in the right direction? Are those stats for 25 units, 50 units, 100 units?


Do we know if this will be something that gets shipped with a Subscription or will I have to choose between physical and PDF? (don't want to have to buy both separately unfortunately)


I am hoping someone knows the answer because I don’t want to have to purchase it just to find out


So I have the Pathfinder Beginner Box and it is wonderful and plan on playing it online with some new players. My question is if I purchased the PDF would that come with Maps that are blank like the way the Adventure Paths maps are? It just make loading it on Roll20 so much easier.

Thank you


So I have the Pathfinder Beginner Box and it is wonderful and plan on playing it online with some new players. My question is if I purchased the PDF would that come with Maps that are blank like the way the Adventure Paths maps are? It just make loading it on Roll20 so much easier.

Thank you


But there has been no shipping of the Core book. I was expecting this on the first because I got all the other 2E books. It hasn’t been shipped and I don’t want to buy one (miss out on the PDF) and then get one from the sub later. I have been patient but now it’s the 4th and still nothing being shipped. Hard to DM when you don’t even have a book or pdf.

Anyone know what’s going on?


So my wife hates the idea of bards because they sing or play instruments. I would like to make one that can do all the things like inspire but without singing or using a flute. I like how in 2E they use occult magic so maybe that can be used in a creative manner? So no feats or class dips, just pure imagination and creativity please. Any help is welcomed.


CrystalSeas wrote:

You can't do that.

Even with changes. Even with giving it away for free.

Neither of those matter. It's still a derivative work, and the rights to make and distribute that adventure still belong to the copyright holder.

And Paizo will not let you post an email address or post a link, or otherwise use their site to distribute that unauthorized copy.

Wizards of the Coast probably owns the copyright at this point. You might try contacting them to see if there's a way you can get permission to rewrite and distribute their adventure.

This is what I was looking for, thank you. It’s not a problem to not post my notes. Plus it’s a play test conversion so it’s really only useful for the next couple months anyways.

Now there is no issue for complete homebrew adventures correct? And what if the homebrew is completely original but uses an already published map? I assume if it’s someone else’s map it would fall under copyright issues?


I have been updating an old TSR adventure for 2E pathfinder (playtest rules) to DM for my close friends and family. It was in fact my first published adventure that i played and DMed.

This community has been so great to me over all these years and I would like to eventually share my very amateur rewrite of this 1995 classic.

But I don't want to get "in Trouble" because of copy right laws or anything of that nature. It would be free, bare bones, and have many changes/edits.

So is there anyone here with the knowledge of how to approach this. I will be using the original map, same names for most of the villains/locations/NPCs.

Would love some advice and maybe even a link to a guide on how best to upload the file when I am ready for easy download...or maybe just email it personally to anyone interested.

Thank all of you


1 person marked this as a favorite.

Can anyone say Dragon Egg?


2 people marked this as a favorite.

We are a family of Pathfinder Players. I DM three different groups (friends, coworkers, and family).

Well about three weeks ago they discovered 2e and now almost want to just completely retire the current games due to anticipation and excitement.

I had pondered an idea to use the playtest rules and have them roll up some characters and maybe play some dungeon crawls and what not for the next three months but given that much has/will be changing from the playtest I am not sure that is a good idea. Learning new rules just to relearn new rules can be hard.

Anyone else suffering from this "Stalemate" situation that I have found myself and my groups in?


BENSLAYER wrote:

Kind of an awkward question to ask but taking it in good faith, here are some that you could crop/easily edit to fit your setting/Character :

1, 2, 3, 4, 5, 6, 7, 8, 9, 10.

I know that some countries can get a little convoluted over copyright, even if distribution is for personal projects rather than commercial, but these are all CC0 so it ought to be fine.

Thank you but I am looking for the kind of Art you find in the Adventure path Books. I am trying to keep all tokens consistent but I do appropriate your help. I am starting to think that I may just use a Teddy Bear or something to represent her instead of an actual portrait.


Sara Marie wrote:

There are pretty negative connotations to asking for pictures of young girls on the internet, so I've tweaked the thread title from "picture" to "illustration" to help avoid that.

Well I guess I should have worded it better and maybe provided an example.

Basically I was simply looking for an illustration of a D&D art picture of a child that I could use to give my players an image of a child they need to protect. I would like a drawn/painted portrait (don't need a body, just a face) but not a cartoony photo. This is a horror based campaign so I want to keep the mood sober. For the character and plot to work the child needs to be a female and young.

I honestly doubt if someone was looking for freaking inappropriate pictures they would go to Paizo Message Board and post in the General section. >.>


Hey everyone. So I will be DMing a group soon and I need a picture/portrait of a human little girl from 7 to 9 years old. I don't really want a cartoony look because this is set in a Horror type of Adventure but I also don't want her looking evil or anything other then a young child.

I am having a Heck of a time finding anything good so I was hoping someone here might have something they can post to help me out.

Thank You in advanced. Cheers


Hello Paizo Community

Long time Lurker here and although I had Bought WOTR back when it was released I never actually DMed or played it. Well after our (My wife and I) wonderful STarfinder adventures we are taking a bit of a break and going to start this AP finally.

So this is what I need your help with. She is the only player and the other party members are NPCs that are controlled by me. I have a feeling many of you have had to resort to this either due to friends not available or just not enough people in the community where you live.
Now I have read how this AP can go off the rails with OPness on the account of the players getting mythic levels. The Mythic levels is also a bit appeal to this campaign so I don't want ignore it completely. Will this AP work with one Mythic Player and 3-6 NPCs?

Any examples or advice would be wonderful.

Also side question: I tend to like to incorporate the AP NPCs into the party as my Player interacts with them and it makes sense. Do any of you have suggestions on some good AP NPCs that could be used as Party members?

Thank you for your time.


2 people marked this as a favorite.

I would think more issues would arise from a reward that just because your a specific Sex or a different Race (Minority?) then just creating more nonspecific Gender/racial rewards. If there is an Award I would suggest that EVERYONE has an equal chance to contribute or work for that said reward. Wouldn't be fair for White Males if they are specifically singled out do to factors they never had a choice in.


Do we know if this will be getting made into a StarFinder conversion like the first book did? and if so, When?


The Mad Comrade wrote:

The group can have an entire fleet if the GM is willing to roll with it. There doesn't have to be a fixed numerical structure to make it work. As in S&S if they are able to capture and crew additional vessels, they organically grow their fleet.

Unlike in S&S, however, by RAW they cannot easily coordinate their fleet via Drift travel.

Otherwise, S&S isn't a bad way to ad-hoc a fleet campaign with more reliable numbers to drive this element of a campaign. Ships they capture/defeat (that don't explode) can be cannibalized for parts for 1/10th the captured hull's value. If a ship is effectively a wreck instead of a shattered sphere of super-heated incandescent plasma, 1/100th hull value, making small wrecks not worth the effort to scrap, although looting the frozen corpses of the crew may be a source of pocket change.

So I hastily built a bare bones Transport Ship that came out to 48 BP.

So if: (just randomly picking a number here)
BP= 1,000cr Cost:48,000. Resale Value (10%) 4,800cr
That seems very low around character level 6+ especially once you divide it by 4 players.

And you could even make the resale value lower (cost of repairs, it may be illegal has "Heat" on it, ext)
and bigger ships/more valuable are going to be even more dangerous to disable and not to mention every single ship has that nifty "Self Destruct" feature to prevent the Capital Fleet from falling into the wrong hands.

Thoughts?


gustavo iglesias wrote:

Problem with ships being credit sinks, is that they'll become actually credit fountains.

If the game assumes WBL high enough for a character to have gear plus a ship, then the PC might downgrade the ship just a little bit, and earn a hugh amount of credits to become personally unstopable in normal tactical combat, which is the big part of the game anyways.

This would be the same as rewarding PCs with a castle at lvl 9 in PF. It's cool, but only if the castle can't be sold. A million gold pieces spent in magic items at lvl 9 will make your character pretty much invincible against equivalent CR encounters, and not having a castle is not the end of the world.

Also, many AP and stories could have the PC being part of an organiced group (like the army, the rebels, the Federation, or whatever), which would mean a free ship. All that extra money used in the WBL would become personal power instead.

I think the current solution is good. I suppose others can have a different view, tho.

Everything you point out makes 100% sense and is 100% accurate. But it does feel like Players are getting freedoms taken from them with this. I would want my Crew to feel like they don't have to wait around for the story to grant them a ship if they wanted to work hard and buy one, and in time another, and another for a Fleet.

How did Shackles handle the issue with Ships that could be captured? Did anyone feel like it completely changed the game with all those Ship battles?


Yah I do see the problem that is presented here. But on the flip side it would be nice to have actual prices for Ships that can be earned and bought. I was thinking sell prices would be lower due to the fact that these are stolen/refurbished vehicles.

I am not crazy about a Ship growing in power as the party does. I think Ships should be a place to sink Credits into. Give those space pirates a reason to risk it all for that big Heist or why the Mercenary band takes on that dangerous escort mission.


I didn't see how much 1 BP for Starships are worth Credit wise. Is it 4k like in Kingmaker? Also how much is a standard StarShip? I haven't had the time to "build one" and add up all the BP so if someone has I would love to see that Number.


This may be in the book and I just missed it but what stops the PCs from trying to take the refugees out of the forest and into a city or town up north? Knowing my players they will not be blocked by a few patrols. Is there a good reason why that large city up north isn't where these people would want to go?


So I was wondering if there would be an issue or require a huge rewrite if I had the Ironfang Legion be Orcs? Same history just Orcs instead.

Also is any of the NPCs from the first book lplay any huge roles later on? I would like to make a few changes but don't want an issue in a later book.

Are there any encounters that allow my players to rescue capture town people and children?

Thank You for the input


I am wondering if there is anywhere that talks about what the "loot" is for your army marching into a town, defeating their defenses, and then just pillaging then moving on.

If there is not a set rule on this have any of you come up with a system? How would you handle it? And how would different size Cities effect the time it would take to ransack and the amount the PCs army could find?

Thank you


Tangent101 wrote:
I think what he's thinking of doing is having NPC "players" as well as the three NPCs that appeared in the AP.

Yep its the only way to get around not having enough players now days for us


Tangent101 wrote:

It is possible. However, consider this: The "non-Mythic" suggestion for the campaign includes a significant boost for statistics for the non-Mythic characters thanks to the Wardstone, leveling up by fiat, free Leadership feats, and henchmen.

So I'd suggest 25-point builds for the PC and the NPC characters. You might start with three NPCs, and then have them take the Leadership Feat at 7th level to recruit some support staff - probably classes such as Bard, Cleric, or a ranged Fighter or Ranger (or Gunslinger). (Obviously don't boost their stats because of the Wardstone, and don't level up by fiat.) And be prepared for a high mortality rate among NPCs.

This helps a lot. Maybe what I will do is find a way to make some of the more "important" or "Favored" npcs be mythics in their own special way. Like maybe one is a chosen of a God and maybe one could be a "prodigy" caster. That way the PC can still feel special but not have to amp the difficulty up too much.

Do any of you have any ideas on interesting twists for the NPCs to keep them from falling too far behind?


So my question is would this campaign be possible having only one of the PCs be a mythic hero and the rest be regular adventures? The reason why I ask this is because I only DM one player and the rest of the party is made up of NPCs and it would just seem so much cooler if that player was the only one that is a mythic and that's why the story evolves around them.

So is it possible to pull this off without a lot of trouble? Maybe have a party of 5 to make up for it? Love to hear your thoughts.