Dashki

Kelsin Illstar's page

96 posts. Alias of downrightamazed.


RSS

1 to 50 of 96 << first < prev | 1 | 2 | next > last >>

Male Wood Elf 1

Kirth:
Sure thing! Feel free to DMPC/dispose of Kelsin however you want, whatever makes most sense in your current story arc.


Male Wood Elf 1

Kirth:
Hey man, you can go ahead and nuke Kelsin. RL has got me to the point where keeping my main couple games going is already a huge stretch, and I feel I'm doing you a disservice by being such a zombie here; you wanted playtesters and I just don't think I'm coming through in that regard. Thanks so much for letting me play for a while, though; 'preciate it. I love your GMing style!


Male Wood Elf 1

Yay more spells! Working on it...


Male Wood Elf 1

"Well, uh, this is a bit awkward see his tribe and mine...we don't typically get along the best. Ah, is putting it mildly. He's just saying he don't know us, and is a bit upset -- understandably! -- that we've brought so many here. Um. Lemme speak with him. I can defuse this."

Kelsin snarls at the other wood elf and shouts at him in his own tongue.:
"LISTEN, HALFBLOOD! I've been swung at, choped at, magicked, been stuck in cruddy hoo-min towns and jails and other places. I got no patience left for your crap! You shoot me, these men here will slaughter you, you understand? And I can't say my crabby razor-tusked friend will take kindly, neither. So put down your bow and treat with us, or you go down. Got it?!"

Spending a hero point on Intimidate, if'n I can do that: 1d20 + 8 - 1 ⇒ (9) + 8 - 1 = 16 Y'know, is it just me, or is this one of the lowest-rolling threads in existence? Sheesh.

"There, I think that went quite well!"


Male Wood Elf 1

Pardon my absence. RL was kickin' my a$$ for a bit, there.

Kelsin calls out. "Look Charlie. One wood-elf to another. Sort of. These guys are okay, all of them. We need a guide, someone who knows the local territory better than I do, and I can help keep 'em in line and hold 'em from damaging the woods or gettin' out of hand." Kelsin looks about with obvious distaste, still smarting from the 'half-tame drunk' comments back in town, but with the forces afoot, both boxed and un- he was willing to go along with things for now if everyone felt it was for the best.


Male Wood Elf 1

Kelsin, having apparently neither seen nor heard anything of interest outside, makes his way back to the sheriff's. Opening the door, he calls out. "Hey, it's quiet out there yet, everybody, nothing big going on. You want me to go farther? Maybe leave the city limits and - WHOA! What is that?!" Rounding the corner, the wood elf spots the horrid flesh thing and preps his sling to help fight.

Assuming I'm coming too late to take advantage of the thing's half-formed state.
Initiative: 1d20 + 2 ⇒ (16) + 2 = 18


Male Wood Elf 1

"Hunh. Damned city-dwellers and their secrets and tunnels and magics and things. Give me good woods and an honest cavern any day. Know where you are with those things. C'mon Snort." Kelsin and Snort go outside, being careful to leave the door unlocked so they can back in. After taking a deep breath of the slightly-fresher air, Kelsin walks a little bit away, looking and listening as best he can.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Male Wood Elf 1

"Sure, if you want. I'm not partic'lar too much about these guys, or telling others about them, but if it means we can get on the road and out in the wild again, so much is the better. " Kelsin gulps. Though I do wish we were going in another direction. Don't want my head to...to explode or something. "I'll wait for you guys outside, get a head-start a bit, maybe."


Male Wood Elf 1

Kelsin eyes the iron balefully from a safe distance. "Plugh this plugghin' chest. Did we take his keys? Can we see if they open this?"


Male Wood Elf 1

"Nice finds! Wonder what Plugh means, tho." Kelsin scratches his head. "Suppose we should continue and check the basement, too."


Male Wood Elf 1

"While 'Master Kelsin' has a good ring to it, I still don't trust him. We should put him in one of the cells, too, after we question him."


Male Wood Elf 1

"Ugh. How nice of us to make it easy for him. Great. Wyvurn, since you can understand him, can you translate? Maybe now that he's at the end of Jaegr's weapon we can get some answers out of him."


Male Wood Elf 1

"Ugh. Thanks. What...happened?!"


Male Wood Elf 1

"mmrglbfmfmflrr"


Male Wood Elf 1

Man I hope that gives me another save. :-/


Male Wood Elf 1

Just double-checking, I got hit with Color Spray, yes?


Male Wood Elf 1

Ahahahaaa, this is awesome. C'mon, Caspian!


Male Wood Elf 1

You know, it just occurred to me; I need to roll for Snort, too. Maybe he can go on fighting while Kelsin roils uselessly on the ground...
Snort's Will save: 1d20 ⇒ 2
*facepalm* ...or maybe not.


Male Wood Elf 1
Jaegr "Knock Knock" wrote:
Kelsin Illstar wrote:
Will save: 1d20 Awww, crud.
Yup pretty much my reaction!

Hahaa, yeah. What a time to find out I have no bonus to Will saves. Not that it would have helped with a roll that crappy. (>_<)


Male Wood Elf 1

Will save: 1d20 ⇒ 8 Awww, crud.


Male Wood Elf 1

Kelsin, all his most powerful magic drained for the day, grimaces and gets a good grip on his quarterstaff. He takes a few seconds to cast two short but helpful spells; one helping to guide Snort's tusks home, the other strengthening his own body, and then looks at teh others. "Well, down we go I suppose." He starts down the stairs with Snort at his side, looking carefully around for traps, or for the mongrelman about to jump out at him.

Casting Guidance on Snort, Virtue on myself. Perception check for as I descend: 1d20 + 6 ⇒ (9) + 6 = 15


Male Wood Elf 1

Kelsin takes out one of his sling bullets and waves his hand over it, chanting mystically as he does so. Eventually the bullet starts to glow with a bright light. (casting Light, obviously) He moves to the door and opens it, and flings the bullet down the stairs, not trying to hit anyone, just trying to illuminate the area. "Let's shed some more light down there and see what's happening. I don't like this. Who's coming with me?" Snort hates stairs, but the disagreeable little animal nonetheless steps forward and prepares to go downstairs with his two-legged companion. Kelsin looks askance at Vanya and Caspian and Wyvurn, looking most hopefully at the militaristic hobgoblin, who thus far seems pretty good at this fighting stuff.


Male Wood Elf 1

It takes Kelsin a little bit to parse what Vanya tells him, and when he finally does he has nothing to add. He just nods at the mysterious human but keeps a dubious look on his face. At Caspian's comment he jokes "Maybe you could play some love music for them. Hah hah!"


Male Wood Elf 1

Kelsin nods at Jaegr and readies his staff, nudging Snort to follow. "Sure Thing. Getting hungry for some answers around this place, even ones that aren't for what we're asking."


Male Wood Elf 1

Kelsin eyes Vanya dubiously. "So...you used to be one of them?" He jerks a thumb towards the rather feckless guards in their cells. "...or you still are, but they took over your mind? Something? Just looking to make sure you're straight with us, here. At least as straight as you can be." The grouchy elf begins a lackluster and not tremendously organized search of their surroundings, seemingly to pass the time as much as anything else.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20


Male Wood Elf 1

Assuming all are cool with this, lemme know if not.

After putting each guard into a separate cell, Kelsin motions at the janitor, pointing at his key ring and then miming locking the cell doors, hoping the Marshal had the guy well-trained enough to perform that action without a lot of to-do.


Male Wood Elf 1

I don't have any ranks in Escape Artist, someone else wanna do this? I can Aid Another... Well, unless taking 20 on these is good enough for folks. And yes, Kelsin would definitely tie up the woman, too. At least her hands and hobble her legs a bit so she can shuffle along but not run.


Male Wood Elf 1

Kelsin takes whatever rope the party has and goes around tying up each of the prisoners as Jaegr checks to make sure they'll all live. "How do we carry the one that's knocked out? Vanya, can you and Jaegr drag him? He's, uh, a little big for me to haul."


Male Wood Elf 1

Kelsin glowers back at the soldier but honestly isn't quite sure what she said even means, so he holds his tongue and just tries to look threatening.


Male Wood Elf 1

...and why hire toughs, anyway? Isn't that what you people are for?"


Male Wood Elf 1

"Ah, stinkbugs. Your superior? You're sure it was just one group of 'toughs'?"


Male Wood Elf 1

"Who's the guy been sending people out looking for it? We heard there was someone doing that. Sending bandits. Maybe he knows about the box."


Male Wood Elf 1

"Okay now just hold it right there, lady, I have a question." Kelsin favors her with an extremely cross look. "Just what the hell does 'day-fakk-toe' mean, anyway? Speak Common! So we can all understand!"


Male Wood Elf 1

Kelsin nods, looking between the black-clad woman and Vanya. "Yeah. What he said. One a you better start talking."


Male Wood Elf 1

Kelsin nods in agreement at Wyvurn's statement. "He's right, lady, Snort'll tear you up as you stand there!" He looks at Caspian. "Nice panpipe playing, by the way. Where'd you learn that?"


Male Wood Elf 1

Snort stays right up in the woman's personal space, a little crud falling out of his nose onto her foot as he angrily chuffs out his breath at her. Kelsin lowers his quarterstaff and walks over to Jaegr, looking around in confusion as he goes. "Wh...what just happened here? C'mon, Jaegr, we gotta get you back up." The wood elf bends down and speaks in Sylvan, causing blue and white healing energy to coruscate around the mountain dwarf.

Kelsin will cast Cure Light Wounds on Jaegr, healing 1d8 + 1 ⇒ (6) + 1 = 7 and using his last 1st-level spell for today.


Male Wood Elf 1

"Argh! Don't let her slice at you like that, Snort; nail 'er!"
Round 4(?), Initiative Last
AC16, HP 9/9
Snort: AC18, HP18/18
SA: Attack the woman again

Kelsin:
SA: Attack the woman along with Snort

Snort attack on same woman: 1d20 + 1 + 1 + 1 + 2 ⇒ (4) + 1 + 1 + 1 + 2 = 9
Damage: 1d6 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7
Kelsin attack on the woman: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Three straight fours? Seriously? W!T!F!


Male Wood Elf 1
Kirth Gersen wrote:
v 2.0 Kithfinder Reference Document wrote:
stuff

Brilliant. Thanks, Kirth!


Male Wood Elf 1

Caspian, what are the benefits from your Inspiring Performance, again? I can't find the post where it was mentioned. I don't think it'd help any of my terrible dice rolls so far anyway, but every little bit helps. Is it just a +1 on d20 rolls?


Male Wood Elf 1

Round 3(?), Initiative Last
AC16, HP 9/9
Snort: AC18, HP18/18
MA: get into flanking position
SA: Attack the woman again

Kelsin:
MA: step up into attack position
SA: Attack the woman along with Snort

Snort attack on same woman: 1d20 + 1 + 1 + 2 ⇒ (9) + 1 + 1 + 2 = 13
Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Kelsin attack on the woman: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 ⇒ 2

Kelsin and Snort continue to try to take down the female human, but fighting in bars is not their strong suit.


Male Wood Elf 1
Kirth Gersen wrote:
Nothing from anyone but Jaegr since Friday. Everyone else... are you still out there?

I'm back and will post today. I'm on tour right now and WiFi is spotty, but we're with friends today who have solid access. Many apologies!


Male Wood Elf 1

"Wh...Jaegr what are you doing? It's just hu-man magic, you can fight it off!"
Round 2, Initiative Last
AC16, HP 9/9
Snort: AC18, HP18/18
SA: cast Shillelagh on my quarterstaff
If Snort can charge, he's gonna, though I'm assuming it's too close of quarters.
Snort attack on same woman: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12
Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Male Wood Elf 1

Kelsin speaks in sylvan, clearly outlining one of his favorite spells. Snort, who knows what's coming, is pawing the ground in anticipation. The spell complete, Kelsin smacks the grouchy boar on his back, infusing him with the divine power of nature as he does so. "Go get 'em, Snort! Show these fools how we do in the woods." As Snort's hooves slip and struggle to find purchase on the wood floor of the bar, causing his sharp tusks to miss by a mile, Kelsin mutters blackly under his breath. "Well, usually we have some nice turf so we can get some traction in the woods, for starters. Yeesh."

Round 1, Initiative Last
AC16, HP 9/9
Snort: AC18, HP18/18
SA: cast Magic Fang on Snort
Snort attack on woman who attacked Kelsin: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6 Meh.


Male Wood Elf 1
Kirth Gersen wrote:


For anyone engaging in armed combat: the panpipes settle into a driving chorus that psyches you up and lends energy to your efforts; you get a +1 morale bonus to attacks and damage.

This is extremely awesome and hilarious to me, I want you to know. BRUTAL EXTREME PANPIPES, YO!


Male Wood Elf 1

Initiative: 1d20 + 2 ⇒ (3) + 2 = 5


Male Wood Elf 1

"Brought them the...?" Kelsin looks at Vanya in horror.


Male Wood Elf 1

Kelsin sits up in his seat. "What! What's happening? Fight? Hu-man bashing time? I'm Defender of The Land, don't think I won't do it!"


Male Wood Elf 1
Wyvurn wrote:
I'm following the IC thread. I am assuming I am not there but still back at the bar. Just wanted to check in to let everyone know I have not disappeared.

Yeah, I've pretty much given up on the Sheriff's janitor here, trying to head back your way now. :-)


Male Wood Elf 1

Snort lets out a huge snort, ejecting snot onto the floor. He bats at one of his ears with a front hoof. "I agree with Snort." Kelsin says disgustedly. "This is pointless, this guy isn't talkin'. I suppose if we want to find anything out about this guy the bandits talked about, the one who wants to find the box, we should probably go back to the...*sigh*...the bar. With the coin-chewing Chimera on the sign. Maybe Caspian's playing can win us some friends and information there."


Male Wood Elf 1

Kelsin shrugs. Motioning for whoever has the sword to follow him, he goes in and unceremoniously dumps the Marshal's belongings on the desk. "HEL-LOOOO? ANYONE ELSE HERE?" He yells up the stairs. "I HAVE BIG HU-MAN'S THINGS FOR YOU!"