Dashki

Kelsin Illstar's page

96 posts. Alias of downrightamazed.


Full Name

Kelsin Illstar Woe-of-Birth

Race

Wood Elf

Classes/Levels

1

Gender

Male

Size

Medium

Strength 9
Dexterity 14
Constitution 12
Intelligence 8
Wisdom 16
Charisma 6

About Kelsin Illstar

Male Wood Elf Druid 1
Chaotic Neutral Medium Humanoid (Elf)
Init +2; Perception +6

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DEFENSE
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AC 16, touch 13, flat-footed 13 (+2 armor, +1 Shield, +2 Dex, +2 other)
total hp 9
Fort +3, Ref +2, Will +5
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OFFENSE
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Spd 30 ft.
Melee -1 Quarterstaff (1d6-1)
Melee -1 Dagger (1d4-1)
Ranged +2 Sling (1d4)
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STATISTICS
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Str 9, Dex 14, Con 12, Int 8, Wis 16, Cha 6
Base Atk +0; CMB -1; CMD 11
Feats: Dodge
Trained Skills Perception +6, Survival +4, Stealth +3, Profession(Mining) +4
Languages: Common, Wood Elf, Sylvan
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SPECIAL ABILITIES
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Animal Companion - Boar - "Snort":
AC: 18
HP: 18
Melee: +1 gore (1d6+1)
F/R/W: 3/3/0
Perception: +2
Feats: Improved Natural Armor
Ferocity
Speed 40ft.
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EQUIPMENT
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Light wooden buckler
Leather armor
Quarterstaff
Sling w/bullets
Caltrops
Two Daggers
Hunting Knife
Small leather messenger-style bag

Other features:

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Elven Immunities: Elves are immune to magic sleep effects and gain

Arcane Defense (enchantment) as a bonus feat.

Favored Terrain (Ex): Wood elves automatically have favored terrain (forest), as the ranger class feature (q.v.), with a +2 bonus.

Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.

Weapon Familiarity: Wood Elves have Martial weapon proficiency with bows, heavy clubs, daggers, and hand axes. Those with Martial proficiency in all weapons from a class feature also gain Exotic proficiency in short bows and longbows.

Woodcraft: Wood elves are renowned for their subtlety and skill in woodcraft.

Description:

Kelsin is ugly, short, and unpleasant. At 5', 90lbs., which is already short by a few different races' standards, he's regarded as a runt even by other wood elves. Born under a star configuration of exceedingly ill portent and with a spectacular trio of warty-looking growths on his face, it is no surprise he bonded early with a wild boar, his druidic connection to the creature at least partially informed by a deep sympathy for their shared pugnacious ugliness.

Patrolling the wilds and woods and the dark underground of caves with said boar companion -- imaginatively named Snort -- Kelsin does his best to not just avoid civilization, but actively keep it at bay. In truth, he would beat it back if he could find a way to do so -- there have been multiple times when he caught humans attempting to hunt Snort, claiming his tiny tusks were an aphrodisiac.

Idiots.