| Kirth Gersen |
Mongrelman save: 1d20 + 6 ⇒ (7) + 6 = 13
Caspian interjects some wild, skirling notes into the driving rhythm of his panpipe tunes. This has no effect on Jaegr and Vanya, but the ugly mongrelman shakes his head and reels back half a step before catching himself. Ruthlessly, he shrugs off the effect, although you can tell he very nearly succombs.
Reaching into his cloak, he jerks forth a wand and attempts to activate it, despite the threat to his person: DC 15
1d20 + 11 ⇒ (6) + 11 = 17
Leaning back to avoid being killed as he does so, the mongrelman evokes a burst of force from his wand at Jaegr:
Ranged touch: 1d20 + 2 ⇒ (5) + 2 = 7
Damage if hit: 1d6 ⇒ 6
| Jaegr "Knock Knock" |
Jaegr dodges the blast and swings back at the mongelman
Attack with Crushing Blow 1d20 + 7 ⇒ (2) + 7 = 9
Damage 1d8 + 7 ⇒ (5) + 7 = 12
this mirror image thing is really throwing Jaegr
| Kirth Gersen |
Save: 1d20 + 6 ⇒ (8) + 6 = 14
Again, the mongrelman almost succombs... and once again, he manages to pull himself together at the last second and resists the worst of the effects.
Attempting to fire wand again: 1d20 + 11 ⇒ (6) + 11 = 17
If successful, touch attack vs. Jaegr: 1d20 + 2 ⇒ (8) + 2 = 10
If hits, damage: 1d6 ⇒ 5
Although he resists Caspian's spell well enough to get off another shot, his distress is apparent as the shot goes wild and a bolt of force slams into the ceiling, knocking dust and a small amount of debris to the floor. Jaegr, grinning, is quick to counterattack...
| Jaegr "Knock Knock" |
Although he resists Caspian's spell well enough to get off another shot, his distress is apparent as the shot goes wild and a bolt of force slams into the ceiling, knocking dust and a small amount of debris to the floor. Jaegr, grinning, is quick to counterattack...
After missing badly twice and with Vanya knocking out a couple of the images, Jaegr feels more confident on where to aim.....
Attack with Crushing Blow 1d20 + 7 ⇒ (20) + 7 = 27
Damage 1d8 + 7 ⇒ (8) + 7 = 15
Hopefully hits the real mongrelman and not the image....
Confirm critical with Crushing Blow 1d20 + 7 ⇒ (13) + 7 = 20
Additional Damage from critical 3d8 + 21 ⇒ (6, 2, 3) + 21 = 32
| Kirth Gersen |
Gonna roll a d6 in the open here: 1-2 = image #1; 3-4 = image #2; 5-6 = image #3. Ready? Here goes: 1d6 ⇒ 3
Jaegr's blow is one that you only hear about in bards' tales -- the weapon whistles through the air in a blurring arc -- so fast! -- with such force that it would fell an ox, and no creature alive could have dodged its precise path, nor could any armor withstand the impact of its point.
Unfortunately, all of that relies on a swing against the right target. Jaegr's blow blasts though one of the images, which disperses; the force of the blow prevents him from pulling back afterward, and the weapon's arc continues, unimpeded, into another image, which is also disrupted. Vanya, watching, now sees their opponent standing there, cornered and nearly defenseless now.
| Kirth Gersen |
Looking around frantically, the cornered mongrelman can see your companions beginning to stir. They are still blinded and stunned, but your experience at the inn suggests that they'll be operable before too long.
Dropping his wand from nerveless fingers, the mongrelman holds up his hands in an unmistakable gesture of surrender and cringes, growling something in a feeble voice.
For those who speak Goblin:
| Jaegr "Knock Knock" |
"I can't understand a word he's saying, although it is reasonable to assume that he is begging for his life - and I am of mind not to grant it to him."
Seems I didn't pick languages...oops. Kirth what would be the typical or most chosen additional language for a Dverge?
| Kirth Gersen |
Seems I didn't pick languages...oops. Kirth what would be the typical or most chosen additional language for a Dverge?
You automatically speak Dwarven and Common. For your Int bonus language, given your backstory, Goblin would not be at all out of place...
Caspian--I notice you don't speak Aramnic, which seems more than a bit odd considering that you come from there. Would you be willing to trade Sylvan for it? You can always pick up Sylvan later on as you continue to accumulate free ranks in Linguistics.
| Jaegr "Knock Knock" |
Jaegr "Knock Knock" wrote:Seems I didn't pick languages...oops. Kirth what would be the typical or most chosen additional language for a Dverge?You automatically speak Dwarven and Common. For your Int bonus language, given your backstory, Goblin would not be at all out of place...
I had made a paper copy before putting it online and I had undercommon on there, so I am going with that.
| Jaegr "Knock Knock" |
Jaegr will keep an eye on the mongrelman while keeping his pick axe ready
"Vanya get his wand off the floor. Capsian look at Kelsin and see if he is OK."
| Jaegr "Knock Knock" |
"While 'Master Kelsin' has a good ring to it, I still don't trust him. We should put him in one of the cells, too, after we question him."
"I don't trust him, but we need some information. If you put him in the cell, make sure he won't be able to cast anything by binding his hands or putting manacles on them. Also make sure he doesn't have any weapons or items to help him escape."
| Wyvurn |
In goblin to the mongrelman
"Although I think you understand and probably speak common just fine, I will try this again in a tongue we know you can speak and understand. Why don't you tell us who you are and what you know? You are defeated, but if you are cooperative, we may show you more mercy than what you would have shown us if the tables had been turned."
To the group in common
"It appears we have gotten ourselves into something far more complicated than any of us believed. We need answers or the next time we bumble into someone or something involved with this plot, we might not be so lucky. I say we break this mage's fingers and search him for arcane components to insure he is no longer a threat with magic. He put on those manacles too willingly. Then we need to have a sit down with him and the two upstairs. In fact, where did those two caravaners get off to? They are in just as much danger as we are."
Wyvurn isn't attempting to bluff, he's serious about the finger breaking, but he does watch the mongrelman for any sort of reaction.
| Kirth Gersen |
Is everyone recovered from the spray effects?
Yes; standing around, talking, and watching goblin-hybrids manacle themselves can chew up the remaining few rounds.
Mongrelman Bluff for poker face:
1d20 + 3 ⇒ (18) + 3 = 21
The Mongrelman's expression is once again vapidly unreadable, as if his malignant intelligence flickers on and off like the flame of a signalling lamp.
| Jaegr "Knock Knock" |
Caspian Barefoot wrote:Is everyone recovered from the spray effects?Yes; standing around, talking, and watching goblin-hybrids manacle themselves can chew up the remaining few rounds.
Mongrelman Bluff for poker face:
1d20+3The Mongrelman's expression is once again vapidly unreadable, as if his malignant intelligence flickers on and off like the flame of a signalling lamp.
Well Jaegr can beat that, but he still doesn't trust him
| Jaegr "Knock Knock" |
Vanya Volkov wrote:In all this fighting, I think that I was never injured, right? I should be at full HP?If not at present, you hopefully will be in the morning... unless you manage to stir up more trouble during the evening!
So far our track record points to having more trouble! ;)