"Kirthfinder" Aviona PBP

Game Master Kirth Gersen

Playtest for the "Kirthfinder" rules.


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Male Halfling Bard 5 (Minstrel)

Caspian continues his inspiration into round 2


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Jaegr takes the hit from the leader and says "Nice scratch! There was a question in my mind whether that could even draw blood! Now you will feel my answer!"

This is assuming that the sleep won't work, otherwise I will attack the other flunky that attacked me

Attack with Crushing Blow 1d20 + 6 ⇒ (11) + 6 = 17
Damage 1d8 + 6 ⇒ (5) + 6 = 11
Endurance to Ignore Fatigue 1d20 + 8 ⇒ (9) + 8 = 17

Assuming I did this right with the fatigue, the bard's bonus will cancel out the fatigue penalties from damage I took last round (which the roll to ignore fatigue failed). Also note that my AC will be 1 lower than normal (17).

If I make it into next round, can I try to ignore fatigue again?


M Goblin Beer Snob 1/Freethinker 3
Vanya Volkov wrote:
"I'll have your blood, damn your eyes!" Sleep on the leader.

Vanya, in his rage, is about to invoke his spell of sleep when he remembers that elfs -- even part-elves -- are immune -- he knows this from his time in Aviona. It also occurs to him that casting a spell in an enclosed space while being theatened with blades is a good way to fail to cast a spell.


M Goblin Beer Snob 1/Freethinker 3

The hobgoblin presses his advantage, but fails to strike the killing blow against his weaked adversary.

Jaegr, despite the trickle of blood dripping from him, swings powerfully, his pickaxe crashing into one of the guards and dropping him to the floor, unconscious.

Good thinking on rolling the Endurance check, BTW -- looks like you're a natural for the new rules! And yes, as written you can try each round.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Quote:


Good thinking on rolling the Endurance check, BTW -- looks like you're a natural for the new rules! And yes, as written you can try each round.

I really like what you have done with these rules and have been following the thread in the homebrew forum. Now I have to figure out how to shift my home game to them....

Also I wasn't clear but I was going to attack the leader, but it can wait til until next turn!


Male Human Battle Sorcerer 1

Right. I completely forgot they are of elven blood. Attacking instead. 1d20 + 2 ⇒ (7) + 2 = 91d8 + 2 ⇒ (6) + 2 = 8


M Goblin Beer Snob 1/Freethinker 3
Caspian Barefoot wrote:
Caspian continues his inspiration into round 2

Caspian, as a minstrel, can cast spells while maintaining his inspiration, provided he keeps playing and doesn't move around.


M Goblin Beer Snob 1/Freethinker 3

The leader continues to attack Jaegr, recognizing him as the most imminent threat:

1d20 + 4 ⇒ (18) + 4 = 22; 1d6 + 4 ⇒ (1) + 4 = 5

The wounded man, realizing their leader is still up and will kill them if they flee, attempt to sell their lives dearly:

vs. Wyvurn: 1d20 - 1 ⇒ (14) - 1 = 13; 1d6 - 1 ⇒ (3) - 1 = 2.

Meanwhile, the woman, faced with a grunting boar and a mean-looking wood elf, still attempts to aid the leader. Pointing at Jaegr, she yells, "Drop it!" [ooc]Attempting to cast defensively: 1d20 + 3 ⇒ (16) + 3 = 19 vs. DC 13.


M Goblin Beer Snob 1/Freethinker 3

Leader, to confirm crit:
1d20 + 4 ⇒ (3) + 4 = 7; 1d6 + 4 ⇒ (6) + 4 = 10

Assuming it misses:

Inexplicably, the staggered dwarf has the sudden urge to throw down his weapon.
Jaegr: DC 13 Will save to resist. You get your racial bonus, but don't forget -3 in fatigue penalties. Also, you drop if you take an action now.


Male Halfling Bard 5 (Minstrel)
Kirth Gersen wrote:
Caspian Barefoot wrote:
Caspian continues his inspiration into round 2
Caspian, as a minstrel, can cast spells while maintaining his inspiration, provided he keeps playing and doesn't move around.

You are correct I think daze should be used each round till they are all defeated....

I target the leader....


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Kirth Gersen wrote:

Leader, to confirm crit:

1d20+4; 1d6+4

Assuming it misses:

Inexplicably, the staggered dwarf has the sudden urge to throw down his weapon.
Jaegr: DC 13 Will save to resist. You get your racial bonus, but don't forget -3 in fatigue penalties. Also, you drop if you take an action now.

Will Save 1d20 + 1 ⇒ (9) + 1 = 10

Fort Save or Dazed for 1 Round 1d20 + 3 ⇒ (1) + 3 = 4

Jaegr has a stunned look and his face and throws down his weapon, seemingly defeated.


Male Wood Elf 1

"Wh...Jaegr what are you doing? It's just hu-man magic, you can fight it off!"
Round 2, Initiative Last
AC16, HP 9/9
Snort: AC18, HP18/18
SA: cast Shillelagh on my quarterstaff
If Snort can charge, he's gonna, though I'm assuming it's too close of quarters.
Snort attack on same woman: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12
Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Wyvurn curses himself and gets his feat back under him. He wouldn't have taken that cut if he hadn't overextended himself.

Should have gotten out of Lunge last round when the guard stepped up on me. Dropiing Lunge now. Attacking the same guard 1d20 + 4 ⇒ (4) + 4 = 81d6 + 2 ⇒ (5) + 2 = 7 Wow forum dice, wow.


M Goblin Beer Snob 1/Freethinker 3

Leader, vs. daze spell: 1d20 + 3 ⇒ (13) + 3 = 16


M Goblin Beer Snob 1/Freethinker 3

Vanya Assuming he'll attack the leader again; hope you don't mind too much:1d20 + 2 ⇒ (10) + 2 = 12; 1d8 + 2 ⇒ (4) + 2 = 6

Like sharks smelling blood in the water, the Chancellor's Guards rally as they see Jaegr -- seemingly their most formidable foe -- drop his pick, and the attacks of the others fall short.

Heavily wounded man against Wyvurn: 1d20 - 1 ⇒ (8) - 1 = 7; 1d6 - 1 ⇒ (5) - 1 = 4
Woman against Snort: 1d20 + 2 ⇒ (9) + 2 = 11; 1d6 + 1 ⇒ (4) + 1 = 5
Leader against Vanya: 1d20 + 3 ⇒ (14) + 3 = 17; 1d6 + 3 ⇒ (2) + 3 = 5


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

We cannot falter...

Wyvurn keeps his blade moving and attacks the wounded man again.

1d20 + 4 ⇒ (5) + 4 = 91d6 + 2 ⇒ (1) + 2 = 3


Male Human Battle Sorcerer 1

Oprichnik parries the opponent's strike and ripostes...

1d20 + 2 ⇒ (14) + 2 = 161d8 + 2 ⇒ (1) + 2 = 3


Male Halfling Bard 5 (Minstrel)

Caspian continues to inspire with his pan pipes and targets the woman with daze.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

I'm dazed this round


M Goblin Beer Snob 1/Freethinker 3

Save vs. daze:1d20 + 3 ⇒ (9) + 3 = 12


M Goblin Beer Snob 1/Freethinker 3

The woman's eyes seem to roll in her head, and her outstretched sword sags in her grip.


M Goblin Beer Snob 1/Freethinker 3

Heavily wounded man against Wyvurn: 1d20 - 1 ⇒ (1) - 1 = 0; 1d6 - 1 ⇒ (3) - 1 = 2
Leader against Vanya: 1d20 + 2 ⇒ (6) + 2 = 8; 1d6 + 2 ⇒ (2) + 2 = 4


M Goblin Beer Snob 1/Freethinker 3

Wow. I've never seen a 0 on an attack roll! That's so bad I can't let it go! Rolling to confirm critical fumble:1d20 - 1 ⇒ (16) - 1 = 15


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Kirth Gersen wrote:
Wow. I've never seen a 0 on an attack roll! That's so bad I can't let it go! Rolling to confirm critical fumble:1d20-1

You know the battle is not going your way when you roll a 0. Now for a negative roll!


M Goblin Beer Snob 1/Freethinker 3

Bump!


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Kirth, did I remember that you can draw a weapon as a free action at +1 BAB in yours anytime, or is it still only during a move?


M Goblin Beer Snob 1/Freethinker 3
Jaegr "Knock Knock" wrote:
Kirth, did I remember that you can draw a weapon as a free action at +1 BAB in yours anytime, or is it still only during a move?

Characters trained in Sleight of Hand can pull weapons as a free action. Otherwise it's either part of, or in place of, a move action. In your case, I can see the problem -- you're staggered, so you get only a move action or an attack action, not both. Tell you what -- make a DC 20 Endurance check (like ignoring fatigue or using the diehard function) to ignore the staggered condition for one round. Then you can pull a weapon and still attack before you fall over.

The dwarf, somehow keeping his feet through sheer endurance, mindlessly scrabbles to pull a weapon and keep fighting, despite the fact that he should by all rights be unconscious.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Kirth Gersen wrote:
Characters trained in Sleight of Hand can pull weapons as a free action. Otherwise it's either part of, or in place of, a move action.

I knew I read it somewhere!

Kirth Gersen wrote:
In your case, I can see the problem -- you're staggered, so you get only a move action or an attack action, not both. Tell you what -- make a DC 20 Endurance check (like ignoring fatigue or using the diehard function) to ignore the staggered condition for one round. Then you can pull a weapon and still attack before you fall over.

Endurance (with a -3) 1d20 + 5 ⇒ (16) + 5 = 21

Jaegr pulls out his silver warhammer and lunges toward the leader yelling "KNOCK!"

Attack with Crushing Blow 1d20 + 1 ⇒ (5) + 1 = 6
Damage 1d8 + 1 ⇒ (1) + 1 = 2

Do I get another endurance check for ignoring the 1 point of damage or did I use that up by ignoring being staggered?


M Goblin Beer Snob 1/Freethinker 3
Jaegr "Knock Knock" wrote:
Do I get another endurance check for ignoring the 1 point of damage or did I use that up by ignoring being staggered?

The valiant dwarf somehow produces a hammer out of nowhere and feebly swings at the leader with it, still unwilling to cede the fight.

You're into Diehard territory now, and will be staggered (or unconscious) from now on until healed or you recover by resting. Each round, you can make another Endurance check to avoid taking that extra point of damage that will drop you. Unfortunately, the DC increases by 1 each time, so next round the check is at DC 21.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Kirth Gersen wrote:
Jaegr "Knock Knock" wrote:
Do I get another endurance check for ignoring the 1 point of damage or did I use that up by ignoring being staggered?

The valiant dwarf somehow produces a hammer out of nowhere and feebly swings at the leader with it, still unwilling to cede the fight.

You're into Diehard territory now, and will be staggered (or unconscious) from now on until healed or you recover by resting. Each round, you can make another Endurance check to avoid taking that extra point of damage that will drop you. Unfortunately, the DC increases by 1 each time, so next round the check is at DC 21.

Endurance with a -3 1d20 + 5 ⇒ (18) + 5 = 23

Jaegr looks at the leader still trying to appear as a threat "You have to do better than that to put a Dverge to the ground"


M Goblin Beer Snob 1/Freethinker 3
Jaegr "Knock Knock" wrote:
"You have to do better than that to put a Dverge to the ground"

Now, if you could just get some help from your friends... Vanya? Wyvurn?

Woman: save vs. Caspian's daze spell this round: 1d20 + 3 ⇒ (18) + 3 = 21


Male Halfling Bard 5 (Minstrel)

Will continue to try to inspire everyone Into posting...


Male Wood Elf 1

Round 3(?), Initiative Last
AC16, HP 9/9
Snort: AC18, HP18/18
MA: get into flanking position
SA: Attack the woman again

Kelsin:
MA: step up into attack position
SA: Attack the woman along with Snort

Snort attack on same woman: 1d20 + 1 + 1 + 2 ⇒ (9) + 1 + 1 + 2 = 13
Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Kelsin attack on the woman: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 ⇒ 2

Kelsin and Snort continue to try to take down the female human, but fighting in bars is not their strong suit.


Male Human Battle Sorcerer 1

"I'm gonna have your eyes for my familiar's lunch, you swine!"

1d20 + 2 ⇒ (10) + 2 = 121d8 + 2 ⇒ (4) + 2 = 6


M Goblin Beer Snob 1/Freethinker 3

Blades flash and clatter against the defenders' swords and mail, but none strike home. Most of the patrons have hastily departed, and a few braver souls stand by, watching in gape-mouthed astonishment. It is clear that no one present is any great friend of the black-cloaked Guardsmen, but it is equally obvious that stepping into a fight on behalf of a motley group of savages, misfits, and racial outcasts isn't high on anyone's agenda.

Hopefully Wyvurn can help turn the tide here.


Male Wood Elf 1

Caspian, what are the benefits from your Inspiring Performance, again? I can't find the post where it was mentioned. I don't think it'd help any of my terrible dice rolls so far anyway, but every little bit helps. Is it just a +1 on d20 rolls?


M Goblin Beer Snob 1/Freethinker 3

v 2.0 Kithfinder Reference Document wrote:

Inspire Courage: A bard of either type can learn to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm, despair, and fear effects, and a +1 competence bonus on attack and weapon damage rolls. At 4th level, and every four bard levels thereafter, this bonus increases by +1, to a maximum of +6 at 20th level.

Each round, allies within 30 ft. who are already under a fear or despair effect can attempt a new save each round using your Perform (music) or Linguistics skill check results for that round in place of the saving throw. This does not work on effects that don’t allow saves. Inspire courage is a mind-affecting ability. This inspiration supersedes the Arcane Duelist’s rallying cry variant class feature from the Pathfinder Advanced Player’s Guide, and also the Marshal’s motivate ardor, motivate attack, and steady hand auras, from the Miniatures Handbook.


Male Wood Elf 1
Kirth Gersen wrote:
v 2.0 Kithfinder Reference Document wrote:
stuff

Brilliant. Thanks, Kirth!


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Hopefully I can turn the tide here...

1d20 + 4 ⇒ (19) + 4 = 231d6 + 2 ⇒ (5) + 2 = 7

Confirmation follows. I guess all that needs to happen is for Kirth to ask...

1d20 + 4 ⇒ (4) + 4 = 81d6 + 2 ⇒ (6) + 2 = 8

and just when I thought the forum dice we're being nice...

Wyvurn finally tires the guardsmen enough to cause him to drop his sword just a fraction of an inch, lowering his guard enough to get in a good cut with his kukri.


M Goblin Beer Snob 1/Freethinker 3

The canny hobgoblin waits for his opening. When his exhausted opponent's guard sags, he lunges to the attack, his powerful, scything cut dropping his opponent to the floor in a gout of blood.

The leader of the guardsmen glances quickly back and forth between his two antagonists, trying not to show his incredulity that the dwarf is even still standing. Bobbing a quick feint towards Jaegr, he swiftly reverses and takes a long step outside the dwarf's reach, driving strongly with his blade at Vanya instead:

1d20 + 2 ⇒ (14) + 2 = 16; 1d6 + 2 ⇒ (3) + 2 = 5

Meanwhile, the woman, finding herself flanked between two adversaries, attacks the slavering boar as the most dangerous threat.

1d20 + 2 ⇒ (11) + 2 = 13; 1d6 + 1 ⇒ (2) + 1 = 3.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Kirth Gersen wrote:


The leader of the guardsmen glances quickly back and forth between his two antagonists, trying not to show his incredulity that the dwarf is even still standing. Bobbing a quick feint towards Jaegr, he swiftly reverses and takes a long step outside the dwarf's reach, driving strongly with his blade at Vanya instead:

Does that mean he is farther than a 5ft step?


Male Human Battle Sorcerer 1

I can't believe that in all this fighting I haven't been hit one time. Just like in old swashbuckling movies :) And I haven't managed to land a strike as well.


Male Halfling Bard 5 (Minstrel)

The music stops suddenly as Caspian enters the fray..pulling his neatly folded net from his side .

Attack net hoping to tangle up the leader
1d20 + 4 ⇒ (10) + 4 = 14

Ranged touch attack....

once I catch something I will tie the rope off to the piano....


M Goblin Beer Snob 1/Freethinker 3
Vanya Volkov wrote:
I can't believe that in all this fighting I haven't been hit one time. Just like in old swashbuckling movies :) And I haven't managed to land a strike as well.

Vanya:

Spoiler:
You've just been hit, unless I'm mistaken -- a 16 should hit AC 14 (mage armor doesn't stack with regular armor, because they both provide armor bonuses -- if you didn't know that, I'll let you trade mage armor for a shield spell). No like-named bonuses ever stack -- except, for some reason, dodge bonuses.

M Goblin Beer Snob 1/Freethinker 3
Caspian Barefoot wrote:

Attack net hoping to tangle up the leader

Caspian

Spoiler:
Since you won't be playing an instrument anymore, that will negate your inspire courage. Also, if you succeed in entangling the leader, you'll need to keep yanking on the net to keep him tangled after that -- you can't just tie it to something, or he'll catch up the slack in it and free himself the next round.

Male Human Battle Sorcerer 1
Kirth Gersen wrote:
Vanya Volkov wrote:
I can't believe that in all this fighting I haven't been hit one time. Just like in old swashbuckling movies :) And I haven't managed to land a strike as well.
Vanya:** spoiler omitted **

Kirth:
Right. Shield it is. My mind must have been on vacation.

Male Halfling Bard 5 (Minstrel)

I should be more clear.... run the end of the rope through the "leg" of the piano in almost a half hitch where I can take up slack and use the piano's weight to keep from being in a strength contest with a larger opponent...


Male Wood Elf 1

"Argh! Don't let her slice at you like that, Snort; nail 'er!"
Round 4(?), Initiative Last
AC16, HP 9/9
Snort: AC18, HP18/18
SA: Attack the woman again

Kelsin:
SA: Attack the woman along with Snort

Snort attack on same woman: 1d20 + 1 + 1 + 1 + 2 ⇒ (4) + 1 + 1 + 1 + 2 = 9
Damage: 1d6 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7
Kelsin attack on the woman: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Three straight fours? Seriously? W!T!F!


M Goblin Beer Snob 1/Freethinker 3
Caspian Barefoot wrote:

Caspian's net neatly settles over the leader, who immediately lurches to try and break free.

1d20 + 3 ⇒ (10) + 3 = 13

Let's see... your CMD = 10 +0 (BAB) + 0 (Str) -1 (size) +3 (Dex) = 12 (please note that, and your BAB and CMB, somewhere on your profile where we can find them).


M Goblin Beer Snob 1/Freethinker 3

The hobbit's net very nearly ends this contest, but the leader is too fast to be caught so easily; with a quick slash, he remains free. Still, the delay costs him another attack against the Oprichnik.

Caspian:

Spoiler:
If he'd failed to get loose, I would have let you try tying off as you described... you'd basically be trying to prevent him from escaping a trap, so a contest of Escape Artist checks would seem in order: his vs. yours.

Jaegr:

Spoiler:
Just a 5-ft. step away from you, is all he took.

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