Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 We have two damage focused sorcerers, I dont expect swarms to last more than a few milliseconds.
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 A couple of other things to note about Karsa. He has two immediate action spells he uses, Liberating Command for people who foolishly let themselves get grappled (seriously people, if you have an open neck slot then the Lesser Talisman of Freedom is a life saver) and Emergency Force Sphere for not getting brutally murdered as a squishy caster. He also wears three rings, Freedom of Movement, Evasion and Greater Inner Fortitude.
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 OK, Karsa should now be up to date. I have put his various buffs into the profile rather than trying to fit them into the tagline as there are a lot of them. I will try and keep any conditions noted in the tagline. Your name AndrewW
A few things to be aware of about Karsa: 1. He is an Orc bloodline tattooed sorcerer, he is not crossblooded. He does focus on direct damage but also has quite a lot of utility spells. He has taken the extra spells FCB since level 4 which is why he has so many extras. 2. Karsa has the shadowbound corruption. This means he has light blindess and he cannot benefit from the aid action or use it himself. It does give him various other benefits and drawbacks including 20% fortififcation. He often uses Protective Penumbra to ignore the blindness. 3. Karsa has spell perfection for the dragon's breath spell. He can add a lot of metamagic to it and, if he only adds one, the casting time does not increase. 4. Karsa can provide three spell tattoos per day. These cannot be spells with any sort of material or focus component. As a default he will tend to give three allies an overland flight tattoo who do not have long term flight options available to them. 5. Karsa casts a lot of buff spells. He uses a lot of long duation buffs. If we have travel time he will hand out four Mind Blank spells to party, prioritising people who have the will power of blancmange. He spends most of his time in the form of a Boggle due to Greater Shapechanger's Gift. He can also cast this spell on you if you want it, it will last 16 hours. You might want to check the polymorph rules if you want this. Karsa will also provide everyone with Life Bubble. 6. Karsa has a familiar but it is never out. He does have a second assistant in the form of a Draconic Ally conjued by way of Shadow Conuration. This never really takes part in combat, its only reason for existence is the 60' blindsense it has to warn of hidden enemies. 7. If we have travel time Karsa will use his Mnemonic Vestment with his Contingency scroll to set up a Contingent Greater Invisibility activated when he clicks his fingers. 8. I use a lot of alchemical items as well. Given we are hard mode at the highest tier I suggest everyoen consider them and what else you can provide to us as a group. 10. For our GM I have played this and am therefore replaying using a star. I will take a back seat on any decision making. I am also running this at tier 15-16 champion mode today and at 12-13 champion mode during Outpost. Lastly, just need to roll for my empowered false life
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 This alias needs a lot of work but yes, Karsa is a crusty old half orc blaster.
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Eyes of the Ten can only be played at exactly 33xp and you must finish the series before playing anything else. It gives a total of 5xp. I would be interested in Giantslayer.
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Player Name: Andrew Watson
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Day Job, stars: 1d20 + 10 + 5 ⇒ (7) + 10 + 5 = 22
So, 75gp
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Juhnavi Ahliwylia wrote: I'm having trouble finding my folder with this character's chronicle sheets, so I may not be able to play her again. If they are lost you can reach out to one of your local VO's or any of the online ones. They sould be able to help you recreate your chronicle set. For our GM, will you be doing boon rolls?
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Karsa becomes decidedly more upbeat on the trip back, he even refrains from hitting anyone with his stick. He hapilly regales people about his days before joining the Society, living in Belkzen and raiding into Lastwall. He has heard tell of a mission back near his old stomping grounds and he is keen to return and perhaps "talk" to his former chieftian and explain why trying to kill him was such a bad idea. He happily attends the dinner and demonstrates his truly terrible table manners before heading off the following morning to catch a ship north. It was fun while it lasted lads and lasses but it seems that I am needed elsewhere. Try not to git yourselves killed without me to kee an eye on you.
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 My actions depend on getting player consent to fireball them. Looking at the map if I centre a fireball where I have placed the marker it looks like I can hit all of the Mummies while also hitting the elephant and Kramac. I have posted alternate options If Kramac consents:
Karsa stands stock still and draws on his innermmost powers. Words tumble from his mouth, transforming themselves into fire and smoke which curls around him, coiling into an intensely burning ball of flame. GO he shouts and it hurtles to the far side of the room where it blossoms into an enormous ball of flame' Casting empowered fireball dealing 1.5* 10d6 + 10 ⇒ (5, 3, 6, 2, 3, 3, 4, 1, 6, 1) + 10 = 44 for 66 fire damage with a DC21 reflex save for half
If Kramac does not consent: Karsa stands stock still and draws on his innermmost powers. Words tumble from his mouth, transforming themselves into fire and smoke which curls around him, coiling into a snake of burning flame. GO he shouts and it leaps out to the far side of the room where it lashes out at the Mummies, burning wildly as it goes. ' Casting empowered burning arc dealing fire damage to the Mummies with a DC20 reflex save for half Black: 10d6 + 10 ⇒ (2, 2, 2, 6, 1, 2, 4, 3, 5, 2) + 10 = 39 for 57 damage
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Burst of radiance only hit the bottom two, its a 10'r burst, I couldnt get all 4
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 No-one is wearing a Lesser Talisman of Freedom?. They are life savers for these sorts of situations.
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 I havent fireballed as it felt like it would be dull to end the final encounter in one go. I try to make sure other people also get to play. I think you do need to make some mummy saves, if everyone ends up paralysed I may change my mind of course.
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Karsa scurries into the room so he can see the enemy. Religion, heroism: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Hehe, you old bags of bones wont get me cackles Karsa as he hits the southern two with a burst of radiance. Karsa is immune to fear so doesnt care about Mummy fear aura. Burst of Radiance does 5d4 ⇒ (1, 2, 4, 2, 1) = 10 damage automatically and forces a DC20 reflex save or be blinded for 1d4 ⇒ 1 rounds. Karsa currently has 7 mirror images
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Karsa makes sure he is positioned on the Throne, it being his natural location. He has reactivated his wand of heightened awareness, the other buffs should I think still be running. Just a moment, before you open it up I will stick a ward on the lot of you. He moves between the group, touching hem each in turn. There, you are warded against fire again so none of you will need to whinge if I need to catch you in a fireball yes? Casting communal resist fire on everyone, all get 20 fire resist. No I dont plan on fireballing you as 15d6+15 cuts through 20 resist pretty fast.
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Karsa will look over the sceptres. Appraise, heroism: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Woohoo, then Karsa takes no damage
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Karsa's actions depend on whether or not he is able to take an immediate action when the trap goes off. As we arent in initiative the rules are unclear but if you can't it does make things like feather fall rather pointless. If Karsa can take an immediate action:
As the flames hurtle towards him Karsa waves a hand and casts a spell, smiling enigmatically. The flames leap towads the throne and splash harmlessly against an invisible barrier which is revealed by the fire. Nice try you murderous old git but you need to do better than that to deal with me! Casting emergency force sphere, effectively enclosing himself in a wall of force. It's an immediate action spell.
If Karsa cannot take an immediate action: Ow, ow, ow, that bloody well hurt Resist reduces the damage to 43. He draws a wand of infernal healing and heals himself over several minutes.
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Karsa remains sitting on the Throne while Ingrge works. The sceptre says you have to sit! Just in case Karsa casts resist energy fire on himself Not that I dont have confidence in you Ingrge, I just always expect the worst.
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Seeing the throne Karsa flows into the room and casts a spell (Detect Magic). Examining the throne for any traps Perception, heroism: 1d20 + 19 + 2 ⇒ (14) + 19 + 2 = 35 if it seems clear he plops himself down in it and wriggles about. This is more like it he burbles. Seems like our merchant prince had a bit of style at least, probably a pompous ass though. He picks up the scdeptre and peers at it (comprehend anguages should just about still be up). Apparently if we want an audience youv'e got to sit and judge the worth of things. Hah, I was right!
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Karsa remains in water elemental form. As they head to the wall of blades he mutters away in infernal. If you speak Infernal:
I dont know, Martha and I risk our lives in a dank, dark, filthy and probably disease ridden sewer to get the sceptre we need and do we get a word of thanks, no we bloody do not. I use up one of my few remaining charges on this wand, the one I got mostly to get away from hideous grappling things and is there a single murmur of appreciation, apparently not! Bah, the youth of today, no respect, no understanding, no CLASS.
As he does so he occasionally glowers at Kramac. For Martha: Heroism will last 90 minutes for you,, Bulls Strength and Grease are 9 minutes
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Spoiler: In which case my actions would definately change.
Drawing a wand from his haversack Karsa taps Martha on the shoulder and activates it. With a watery splash the two of them vanish and reappear in the altar room beyond the puzzle locked door. Draw and activate wand of dimension door
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Spoiler: Local: 1d20 + 9 ⇒ (17) + 9 = 26
Normally interested in elemental immunities and resistances and special attacks if I get anthing. Adjusting his position Karsa drops the rope so he can cast a spell and levels the strange metal rod at the creatures. He intones a spell and a ball of bright blue energy leaps forward, engulfing the alcove and crackling out from it but missing him or Martha. 5' step followed by casting empowered fire ball, substitued to electrical damage with the rod. He has both metamagic feats which reduces the spell level to 3 allowing the rod to work. He targets the back of the secret room so, as a burst, it wont hit anyone else. His caster level is 10 due to varisian tattoo. If they are actually immune to electricity he will do something else. Damage: 10d6 + 10 ⇒ (1, 6, 1, 3, 1, 2, 5, 6, 4, 3) + 10 = 42 multiplied by 1.5 for 63 damage. There is a DC21 reflex save for half
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 For the GM and Martha: Karsa winds the rope into a knot and loops it over the rod. He also casts a spell over the rod, rendering it greasy and hopefully easier to shift. Casting grease
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 WIZARD!, WIZARD! The very idea of it.
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 For Martha and GM: Karsa examines the altar (his comprehend languages should still be active). He points to it and gestures for Martha to try and remove the rod after first checking it over to make sure it isnt trapped.
Perception: 1d20 + 21 ⇒ (7) + 21 = 28
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Karsa sighs theatrically, Sure, sure, make the old man go delving into some horrid underwater swamp. Yes, yes, make the fire mage wander through cramped, flooded caverns where his spells wont work. Fine, fine, give me a few minutes to sort myself out. If i get killed down there I swear I am coming back to haunt the lot of you! Karsa shrugs off his handy haversack as well as a few items which he drops onto the floor. A component pouch, a shining necklace in the shape of a hare and a short blue metal rod. He casts a few spells in preparation before picking up the items and re-equipping them. Karsa casts elemental body 1 for water elemental form, shield and mirror image (1d4 + 3 ⇒ (4) + 3 = 7 images}. He activates a wand of heightened awareness and a scroll of see invisibility and re-equips his lesser talisman, handy haversack and component pouch. He is carrying a lesser rod of elemental spell (electricity). His potions, scrolls, wands and other useable items are in the haversack, anything that works continuously is merged into his new watery form. I am surely gojng to regret this Martha, stay close to me, if we need to get out quickly I can dimension door us away. I dont relish the idea of fighting something horrid underwater in the dark. Can you see in the dark? If not I can provide some light for us but it will let whatever is down there know we are coming. Karsa's entire demenaor seems to have changed, his limp has gone and he seems almost concerned about peoples safety. Here, this should help as well he says casting Grease, Heroism and Bulls Strength on her. If you have one you might want to take a piercing weapon with you, swinging stuff underwater doesnt work so well. Before they head down he turns to Juhvani. The offer is appreciated but if you don't have a way to swim like a fish you put yourself at too much risk. We dont know how extensive these tunnels are and if we encounter something dangerous you could end up drowning. Turning to the rest he says, Be on your guard and be ready to deal with whatever comes out of this place after us. We may well need protecting or healing, dont get distracted. Remember Pathfinders, co-operate. If we dont come back make sure our names are inscribed on the Wall. With that he will dive into the water, taking the lead in front of Martha. As they enter the water he turns to her, Remember, focus on the mission, we are looking for one of these rods. If you find one take it and get out. Don't worry about me or think you need to protect me, I can look after myself and I have multiple different ways of getting out of sticky situations. No lurking monster has ever caught me yet and I dont intend to let today be any different. Water elemental form gives him a 60' swim speed and the ability to breathe underwater
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Seems reasonable, that means the fire resistance, mirror image and shield have ended. Karsa stares into the dank, dark water. Well, dont that look inviting. Any of you lot fancy going for a swim? I could go exploring in water elemental form but me hip does terrible in the cold and wet...
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Can I check how long we have been going? I have buffs running with durations of 18, 20 and 180 minutes
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Karsa glaes at Kramac, You trying to be funny lad. He turns to Kiboko, That thing with the coins is almost clever, why didn't you think of it?
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Karsa barks out a short, unpleasant laugh. Never talk about a woman's weight Ingrge, nothing good ever comes of that! Trust me, I know. Ive had three wives myself.
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Karsa cracks out a scroll to read the inscription. Curious he mutters to himself. He looks through the corridor and contemplates the walls. What are the walls and floor made of? Is it worth doing some exploring in earth elemental from or maybe just dimension dooring past this stupid trap... His hand strays towards the wand at his belt. Oh dammit, cant leave the yung'uns on their own for too long, who knows what stupidity they will get up to without me there to tell them what to do. With a slightly resigned shrug he strides back down the corridor, just remembering to turn on his custom limp as he turns the corridor. Hobbling back into the main chamber, tapping his cane as he goes he barks out a cough, heh, you'll not believe whats down that corridor, bunch of blade barriers, this old git was a paranoid old bugger no doubt. Bunch of weird writing on the walls too, some nonsense about last hopes.
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Karsa quietly sits in the background watching the others tend to the injured pathfinder. While they are busy he starts sorting through some wands and scrolls, best be prepared for whatever comes next he says as he activates a wand. Activating a wand of heightened awareness While they are distracted he slips into the southern corridor to check out what is there. Don't want the yung'uns running into something they can't handle. As he slips out of sight he casts a spell, vanishing from sight. Casting vanish And quietly pads along the corridor to see what might be there, alert for traps and monsters. Stealth, heroism, vanish: 1d20 + 1 + 2 + 20 ⇒ (16) + 1 + 2 + 20 = 39
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Wall of Fire is opaque so I dont think you can see him to take an OA?
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Karsa hobbles through the group, muttering and touching them as he goes. Get on with it you lot, you aren't afeared of a bit of fire are you? Spellcraft DC18:
Casting communal resist energy fire on everyone, resist fire 20 for all, 10 minutes on you, 30 on me. I will get Martha which requires me to reach through the wall but I have resist 20 at that point. Karsa has resist electricity, cold, fire and acid 4 from a boon so doesnt take any damage.
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Spoiler:
Perfeclty happy with you checking, I do it all the time when people come up with unusualy high numbers for things. I wish people would do it more often to be honest.
Karsas initiative breakdown is:
Dammit mutters Kara, You shouldn't outa have done that lass. Now things are gonna get messy Focusing his mind he quiclly starts to cast a spell. Flames flicker around his hand and coil into a writhing serpent which he sends racing down the stairs into the lead bandit. As it coils around her it spits fire at the other three bandits. Casting empowered burning arc as a full round action. Varisian tattoo makes it caster level 10. The leader takes the full blast then it arcs to each of the other three, take them left to right. There is a DC20 reflex save for half damage Arc damage leader: 10d6 + 10 ⇒ (2, 2, 3, 6, 3, 3, 4, 4, 6, 1) + 10 = 44 for 66 damage
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 I am fine with letting them go provided the woman is still alive.
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Karsa quietly draws a wand, I would'nae do this lass, it isn't worth it. Drop the woman and get out of here... Drawing a wand of dimension door
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Karsa glowers at the woman, Which is it, you want to join us to explore or be on your way? Make sense woman! Also you seem to be leaving an uncoscious comrade behind he snaps pointing to the body. Not very spoting of you.
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Pathfinders aren't common bandits shouts Karsa, most of the time. If you want help getting out of there you best be totally honest with us.
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 What the lad here said, also, are those your camels outside? Sense Motive, heroism: 1d20 + 19 ⇒ (5) + 19 = 24
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Karsa peers towards the door, Yeah, what the lad said, who are ye and what are ye doing skulking behind that door!
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Karsa glares suspiciously at Kramac, Are you trying to be funny lad? Probably shouldn't give up the day job he snaps.
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Fine, fine, lets tramp around the whole bloody place, my hip is killing me, the dust is making my eyes itch and the less said about the smell from those animals the better he mutters as he heads off in the opposite direction. I mean, I could just walk through the wall as an earth elemental but probably shouldn't leave the younng'uns on their own, who knows what trouble they will get up to without someone to look out for them.
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Karsa glares at the altar, mutters bloody stupid thing and backs off while Ingrge does his work. He prods Kramac with his stick as he goes past, well, you seem just about prepared lad but I doubt you've got the sort of skills yon pointy haired beardless child has, have you! Not with them great thick fingers of yours! He wanders off muttering about how the youth of today know nothing.
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 I'm alive!
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Karsa prods Kramac with his stick, Less of the disrespect young'un. I don't expect you to know all languages but you should be prepared. He pokes his pack, Got any comprehend languages scrolls in there? Something to deal with swarms? Or flying enemies? Or incorporeal ones? Or stroppy unco-operative types? Hah, I bet you dont do you! Karsa peers around the room. Well, north, south or these big doors?. I suppose I can take the lead despite my gammy knee, clicking hip and dodgy eyes. The things an old man has to put up with due to callow youth. Karsa peers myopically down both passagways and then picks one at random. Perception, heroism: 1d20 + 19 + 2 ⇒ (19) + 19 + 2 = 40 North 1, South 2, Door 3: 1d3 ⇒ 1 I enjoy playing Karsa as a curmugingly old man but please say so if he gets a bit much and I will tone things down a bit.
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Karsa doesn't speak ancient osiron or indeed any form of the language. He is just about to remove a scroll of comprehend languages from his pack when Juhnavi starts to read the material. Hmph, well at least one of you thought to speak the local lingo. He glares at Kiboko, Why didnt you think of that! Letting the side down here boy. I don't know why I bother he mutters as he starts poking around in the alcoves looking for anything interesting. Percepion, heroism: 1d20 + 19 + 2 ⇒ (16) + 19 + 2 = 37
Half Orc Sorcerer 16 Init +15 | HP 183|162 | AC21, T15, FF19 | Fort +21, Ref +17, Will +20, Immune to fear, situational bonuses | CMD 19 | Perception +32, Sense Motive +28
Spell slots: 9|9|9|9|8|8|7|5 Resources: Conditions: Freedom of Movement, Mind Blank
Reroll: Unused; Extend 6|6, Intensify 3|3, Toppling 3|3 Karsa rides down into the ravine on his camel. Ugh, more of these stupid, unco-operative animals. Did anyone bother to ask how many pathfinders went missing? No? Hah, typical. So are these their camels alone or do we have other people here to deal with... He heads over to look at the columns. Seems old Alkhet had an obsession about the number seven, and an obsession with hmself, pompius old buffoon Karsa cannot fail a DC20 perception. Before we enter he will make sure mage armour is on himself and Juhnavi, as well as a (rod) extended heroism (180 minutes) and mirror image (18 minutes) (1d4 + 3 ⇒ (4) + 3 = 7 images) on himself. He activates wands of heightened awareness (10 minutes) and shield (1 minute), drinks a blood-boiling pill (8 hours) and dribbles in some clear ear (8 hours).
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