CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
"These dwellers in the darkness could not withstand Our light."
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn unleashes a barrage of spheres at the boss. Ranged Attack: 1d20 + 5 - 3 ⇒ (9) + 5 - 3 = 11 vs. KAC
Ranged Attack: 1d20 + 5 - 3 ⇒ (16) + 5 - 3 = 18 vs. KAC
Ranged Attack: 1d20 + 5 - 3 ⇒ (6) + 5 - 3 = 8 vs. KAC
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn moves to put Villyth back in sight and starts another round of hardlight spheres. Ranged Attack: 1d20 + 5 ⇒ (13) + 5 = 18 vs. KAC
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
I don't see the new enemies on the map. The novian tries to frighten off one of the boss' minions. fear, Will DC 17 vs. whichever of Red or Green is closer.
They then move carefully away from the elevator. Kapteyn also prepares to nudge luck in Their direction. The next time Villyth rolls a natural 20 against Kapteyn or Kapteyn rolls a natural 1, They will cast uncanny luck. The new roll will be 1d20 ⇒ 5.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn nods - which means rotating Their head forwards.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
"That bot is still coming. Should We make the ground a bit less hospitable to it?"
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn steps up and fires on Red, hoping to take this one out before the other gets up. Tactical Semi-Auto Pistol: 1d20 + 5 ⇒ (13) + 5 = 18 vs. KAC
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn switches the floor beneath the enemies for one from a reality where this building was damaged in an earthquake. The unsteady footing causes them to stumble. DC 17 Reflex to avoid falling prone. They also move 5 feet toward the center on a natural 1.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Second verse, same as the first. Force Damage: 2d6 ⇒ (3, 4) = 7
at Red and green.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Thank you. I wouldn't be surprised if they also ask to start closer. Kapteyn dashes out and casts force blast into the midst of the enemies. Force Damage: 2d6 ⇒ (4, 6) = 10
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Does 'stay near the back and follow' put me closer to Burn than I was on the map? My current location is a double move from where I was before, but I would have a different turn if I were closer to the action to start.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn will stay near the back and follow unless needed for light.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
"Sooner started, sooner finished," the novian remarks. Not that They seem particularly interested in helping. That's what robots are for.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn switches the half-orc's hammer for one from a world where it just came out of the forge. hazard
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn releases Their remaining hardlight spheres on the guard in yellow. Ranged Attack: 1d20 + 5 - 3 ⇒ (4) + 5 - 3 = 6 vs. KAC
Ranged Attack: 1d20 + 5 - 3 ⇒ (12) + 5 - 3 = 14 vs. KAC
Ranged Attack: 1d20 + 5 - 3 ⇒ (11) + 5 - 3 = 13 vs. KAC
The ground will never know what hit it.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn runs (or runs-equivalent) forward and slightly up, bathing the enemy in Their light but keeping Themself above the reach of any melee weapons.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn takes a guarded step up and away from purple and casts hardlight spheres, hurling one at the nearby half-orc. Ranged Attack: 1d20 + 5 ⇒ (20) + 5 = 25 vs. KAC
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn moves forward slightly and grabs a sphere of space from an alternate reality where the half-orcs are surrounded by exposed wires. Electrical Damage: 2d4 ⇒ (3, 3) = 6
Next round it will do 1d4 electrical damage to any creature who either starts their turn in the field or enters it.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Perception: 1d20 ⇒ 9
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn mentions that They saw that that the storage area is incredibly disordered, and many of the containers are sitting on the floor between the racks, blocking some of the aisles. The pallet racks closest to the elevator have symbols that seem to label them. The containers on the shelves contain all kinds of stolen goods from canned food to holographic projectors. They intend to stay at approximately the height of the other Starfinders' heads unless otherwise specified, and remain close to Burnham (who has no special senses that I can see) unless requested to do otherwise - 5 feet behind ideally, since Kapteyn is squishy.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn will wait until Ipqik departs to share what he learned.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Straight up to the ceiling, then vaguely hovering around 5 feet below it looking for things. If there's something up there to trigger, They trigger it.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
GM: Kapteyn will check the upper shelves for anything interesting. If they want me to do something with my light that is physically possible, they can ask.
Perception: 1d20 ⇒ 19
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Mysticism: 1d20 + 5 ⇒ (2) + 5 = 7 Kapteyn starts to lose interest, since the others are not talking about Them.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
"Even if We could turn our majestic radiance off, We would not." I though novians could deactivate their light, but can't find a reference for doing so.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
"Novians are living miniature suns who shed light and heat. They constantly emit normal light in a 10-foot radius."
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn has no special senses but is a light source so rarely needs them. Kapteyn will float around the room, revealing the contents to others with Their mighty radiance.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn emits light in a 10 foot radius by default.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Sense Motive: 1d20 ⇒ 4 Unaware of what is going on, Kapteyn glares at Burnham with a fury that would probably cause him to spontaneously combust if the novian had half the power They thought They did.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
"Trust Us, you'd be a lot worse off if We were blue."
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
My apologies. I wasn't getting the New indicator for this table and I have enough games that I didn't notice. Kapteyn nods (which looks mostly like rotating around the wrong axis) to indicate Their readiness to descend.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Survival: 1d20 ⇒ 2
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Not sure there's much left after that, but just in case... Kapteyn casts hazard, shifting a bit of a reality where that door is on fine, into the remaining guard. Fire Damage: 1d3 ⇒ 1
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn positions Themself for a spell. Couldn't safely cast from where I ended my move.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn floats into the building, seeing only one door open, through whihc Burnham is standing over a fallen drow. "We are not charging blindly into danger." Will take a standard once I have a better idea what's going on.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn hurls all the remaining spheres at the orange minion. Ranged Attack: 1d20 + 5 - 3 ⇒ (6) + 5 - 3 = 8 vs. KAC
Ranged Attack: 1d20 + 5 - 3 ⇒ (14) + 5 - 3 = 16 vs. KAC
Ranged Attack: 1d20 + 5 - 3 ⇒ (10) + 5 - 3 = 12 vs. KAC
plus three saves vs. dazzled
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn casts hardlight spheres and throws one at the guard in blue. Ranged Attack: 1d20 + 5 ⇒ (9) + 5 = 14 vs. KAC
The target and anyone within 10 feet must make a DC 17 Reflex save or be dazzled for 1 round.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn will hover over and peek through the windows, if possible. Perception: 1d20 ⇒ 16
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
"Best be going. Don't want to run out of time, and our intel is pretty good. I should be able to slow down the grunts."
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
"Ever heard of Tien water torture? This is like that, but hotter." Intimidate: 1d20 + 11 ⇒ (8) + 11 = 19
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn uses Their small size to weave through the crowd after their target. Acrobatics: 1d20 + 6 ⇒ (20) + 6 = 26 No matter how small the fireball, no one particularly wants to be hit by it.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
No intention to change teams.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn hits the streets again, though "feet on the ground" doesn't quite describe the novian's mode of travel. Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Thoughts for other things to try: Burnham - Acrobatics, Athletics and Piloting to show we can engage in pursuit of different types Oshari - Sense Motive (with theme knowledge) for being able to sort through any information we get for truth (though that may be hard to demonstrate) Vomatian - Engineering to set a trap or avoid one Kapteyn - a random blast spell right prove that we can fight, or fear for additional information or comprehend languages for spying
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn is out of things with good modifiers, unless we can leverage Profession (Video Personality) somehow. Maybe expending a spell to show that we have tricks other than force would help?
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
"If you want legwork done, count on the one of Us who has no legs," Kapteyn comments. "I shall seek out the leads that our new friend is unwilling to provide Us." Diplomacy, Gather Information: 1d20 + 10 ⇒ (2) + 10 = 12 Though perhaps that was not the right neighborhood to try it in. Diplomacy, Gather Information, Promotional Reroll, 3 Novas: 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
"We always expect trouble. You don't last very long here otherwise. "Now, We hear you say 'officially disowned'. That makes me think you still have some kind of relationship with her. Why don't you tell us what that is while my friend still has his gun in its holster?" Intimidate: 1d20 + 11 ⇒ (19) + 11 = 30
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn chats with the locals and then shares what They learn with the Starfinders. Spoiler: Nightarch is a metropolis of over 1,200,000 inhabitants, most of whom are drow elves. Their society is traditionally matriarchal, but contrary to popular belief, the gender divide is not backed by law; rather, it is a holdover from pre-Gap times. A drow man with enough contacts, cunning, and wealth may rise to positions of leadership, rivaling drow women in power.
The city has a sizable orc and half-orc population, but they are treated as second-class citizens at best, and slaves at worst. Most orcs and half-orcs are destined to live and die as mercenaries, or, as some drow houses prefer to put it, cannon fodder. Weapons are Nightarch’s main export, and many drow houses are involved in arms trade. What most people don’t know is that there are thousands of miles of tunnels and numerous vaults of alien technology beneath the surface of Apostae. Many weapons designed in Nightarch are reverse-engineered from this technology. Of the many bizarre technologies that drow are known for, fleshwarping is perhaps the least understood. It involves mutations and magic to transform a humanoid creature into a hate-filled abomination. While originally a punishment, a more refined form of fleshwarping can be used to create augmentations which—while gruesome to behold—greatly enhance the individual’s physical qualities. In the most drastic cases of fleshwarping, the target often suffers from incredibly reduced intelligence, limiting the creature’s tactical acumen.
CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Ally: Allies in Eternity
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