Necropye Wraith

Kapteyn the Pansophist's page

101 posts. Organized Play character for cmlobue.


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Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Chronicle received and looks good.

Thanks for a great game, everyone, especially Sasha for running.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

"These dwellers in the darkness could not withstand Our light."

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn unleashes a barrage of spheres at the boss.

Ranged Attack: 1d20 + 5 - 3 ⇒ (9) + 5 - 3 = 11 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 2
plus Reflex DC 16 for dazzled 1 round

Ranged Attack: 1d20 + 5 - 3 ⇒ (16) + 5 - 3 = 18 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 8
plus Reflex DC 16 for dazzled 1 round

Ranged Attack: 1d20 + 5 - 3 ⇒ (6) + 5 - 3 = 8 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 6
plus Reflex DC 16 for dazzled 1 round

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn moves to put Villyth back in sight and starts another round of hardlight spheres.

Ranged Attack: 1d20 + 5 ⇒ (13) + 5 = 18 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 6
plus Reflex DC 16 for dazzled 1 round

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

I don't see the new enemies on the map.

The novian tries to frighten off one of the boss' minions.

fear, Will DC 17 vs. whichever of Red or Green is closer.
Frightened Rounds: 1d4 ⇒ 4

They then move carefully away from the elevator.

Kapteyn also prepares to nudge luck in Their direction.

The next time Villyth rolls a natural 20 against Kapteyn or Kapteyn rolls a natural 1, They will cast uncanny luck. The new roll will be 1d20 ⇒ 5.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn nods - which means rotating Their head forwards.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

"That bot is still coming. Should We make the ground a bit less hospitable to it?"

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn steps up and fires on Red, hoping to take this one out before the other gets up.

Tactical Semi-Auto Pistol: 1d20 + 5 ⇒ (13) + 5 = 18 vs. KAC
Piercing Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn switches the floor beneath the enemies for one from a reality where this building was damaged in an earthquake. The unsteady footing causes them to stumble.

DC 17 Reflex to avoid falling prone. They also move 5 feet toward the center on a natural 1.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Second verse, same as the first.

Force Damage: 2d6 ⇒ (3, 4) = 7
Bull Rush: 1d20 + 9 ⇒ (17) + 9 = 26

at Red and green.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Thank you. I wouldn't be surprised if they also ask to start closer.

Kapteyn dashes out and casts force blast into the midst of the enemies.

Force Damage: 2d6 ⇒ (4, 6) = 10
Bull Rush: 1d20 + 9 ⇒ (11) + 9 = 20

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Does 'stay near the back and follow' put me closer to Burn than I was on the map? My current location is a double move from where I was before, but I would have a different turn if I were closer to the action to start.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn will stay near the back and follow unless needed for light.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

"Sooner started, sooner finished," the novian remarks. Not that They seem particularly interested in helping. That's what robots are for.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn switches the half-orc's hammer for one from a world where it just came out of the forge.

hazard
Fire Damage: 1d3 ⇒ 2
DC 16 Reflex negates

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn releases Their remaining hardlight spheres on the guard in yellow.

Ranged Attack: 1d20 + 5 - 3 ⇒ (4) + 5 - 3 = 6 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 2
plus Reflex DC 16 for dazzled 1 round

Ranged Attack: 1d20 + 5 - 3 ⇒ (12) + 5 - 3 = 14 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 4
plus Reflex DC 16 for dazzled 1 round

Ranged Attack: 1d20 + 5 - 3 ⇒ (11) + 5 - 3 = 13 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 2
plus Reflex DC 16 for dazzled 1 round

The ground will never know what hit it.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn runs (or runs-equivalent) forward and slightly up, bathing the enemy in Their light but keeping Themself above the reach of any melee weapons.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn takes a guarded step up and away from purple and casts hardlight spheres, hurling one at the nearby half-orc.

Ranged Attack: 1d20 + 5 ⇒ (20) + 5 = 25 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 4
plus Reflex DC 16 for dazzled 1 orund

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn moves forward slightly and grabs a sphere of space from an alternate reality where the half-orcs are surrounded by exposed wires.

Electrical Damage: 2d4 ⇒ (3, 3) = 6
Fort DC 17 half

Next round it will do 1d4 electrical damage to any creature who either starts their turn in the field or enters it.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Perception: 1d20 ⇒ 9
Initiative: 1d20 + 2 ⇒ (7) + 2 = 9

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn mentions that They saw that that the storage area is incredibly disordered, and many of the containers are sitting on the floor between the racks, blocking some of the aisles. The pallet racks closest to the elevator have symbols that seem to label them. The containers on the shelves contain all kinds of stolen goods from canned food to holographic projectors.

They intend to stay at approximately the height of the other Starfinders' heads unless otherwise specified, and remain close to Burnham (who has no special senses that I can see) unless requested to do otherwise - 5 feet behind ideally, since Kapteyn is squishy.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn will wait until Ipqik departs to share what he learned.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Straight up to the ceiling, then vaguely hovering around 5 feet below it looking for things. If there's something up there to trigger, They trigger it.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

GM:
Kapteyn will check the upper shelves for anything interesting. If they want me to do something with my light that is physically possible, they can ask.

Perception: 1d20 ⇒ 19

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Mysticism: 1d20 + 5 ⇒ (2) + 5 = 7

Kapteyn starts to lose interest, since the others are not talking about Them.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

"Even if We could turn our majestic radiance off, We would not."

I though novians could deactivate their light, but can't find a reference for doing so.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

"Novians are living miniature suns who shed light and heat. They constantly emit normal light in a 10-foot radius."

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn has no special senses but is a light source so rarely needs them.

Kapteyn will float around the room, revealing the contents to others with Their mighty radiance.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn emits light in a 10 foot radius by default.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Sense Motive: 1d20 ⇒ 4

Unaware of what is going on, Kapteyn glares at Burnham with a fury that would probably cause him to spontaneously combust if the novian had half the power They thought They did.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

"Trust Us, you'd be a lot worse off if We were blue."

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

My apologies. I wasn't getting the New indicator for this table and I have enough games that I didn't notice.

Kapteyn nods (which looks mostly like rotating around the wrong axis) to indicate Their readiness to descend.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Survival: 1d20 ⇒ 2

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Not sure there's much left after that, but just in case...

Kapteyn casts hazard, shifting a bit of a reality where that door is on fine, into the remaining guard.

Fire Damage: 1d3 ⇒ 1
Reflex DC 16 negates

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn positions Themself for a spell. Couldn't safely cast from where I ended my move.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn floats into the building, seeing only one door open, through whihc Burnham is standing over a fallen drow. "We are not charging blindly into danger."

Will take a standard once I have a better idea what's going on.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn hurls all the remaining spheres at the orange minion.

Ranged Attack: 1d20 + 5 - 3 ⇒ (6) + 5 - 3 = 8 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 1

Ranged Attack: 1d20 + 5 - 3 ⇒ (14) + 5 - 3 = 16 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 5

Ranged Attack: 1d20 + 5 - 3 ⇒ (10) + 5 - 3 = 12 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 8

plus three saves vs. dazzled

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn casts hardlight spheres and throws one at the guard in blue.

Ranged Attack: 1d20 + 5 ⇒ (9) + 5 = 14 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 7

The target and anyone within 10 feet must make a DC 17 Reflex save or be dazzled for 1 round.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn will hover over and peek through the windows, if possible.

Perception: 1d20 ⇒ 16

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

"Best be going. Don't want to run out of time, and our intel is pretty good. I should be able to slow down the grunts."

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

"Ever heard of Tien water torture? This is like that, but hotter."

Intimidate: 1d20 + 11 ⇒ (8) + 11 = 19

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn uses Their small size to weave through the crowd after their target.

Acrobatics: 1d20 + 6 ⇒ (20) + 6 = 26

No matter how small the fireball, no one particularly wants to be hit by it.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

No intention to change teams.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn hits the streets again, though "feet on the ground" doesn't quite describe the novian's mode of travel.

Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Thoughts for other things to try:

Burnham - Acrobatics, Athletics and Piloting to show we can engage in pursuit of different types

Oshari - Sense Motive (with theme knowledge) for being able to sort through any information we get for truth (though that may be hard to demonstrate)

Vomatian - Engineering to set a trap or avoid one

Kapteyn - a random blast spell right prove that we can fight, or fear for additional information or comprehend languages for spying

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn is out of things with good modifiers, unless we can leverage Profession (Video Personality) somehow. Maybe expending a spell to show that we have tricks other than force would help?

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

"If you want legwork done, count on the one of Us who has no legs," Kapteyn comments. "I shall seek out the leads that our new friend is unwilling to provide Us."

Diplomacy, Gather Information: 1d20 + 10 ⇒ (2) + 10 = 12

Though perhaps that was not the right neighborhood to try it in.

Diplomacy, Gather Information, Promotional Reroll, 3 Novas: 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

"We always expect trouble. You don't last very long here otherwise.

"Now, We hear you say 'officially disowned'. That makes me think you still have some kind of relationship with her. Why don't you tell us what that is while my friend still has his gun in its holster?"

Intimidate: 1d20 + 11 ⇒ (19) + 11 = 30

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn chats with the locals and then shares what They learn with the Starfinders.

Spoiler:
Nightarch is a metropolis of over 1,200,000 inhabitants, most of whom are drow elves. Their society is traditionally matriarchal, but contrary to popular belief, the gender divide is not backed by law; rather, it is a holdover from pre-Gap times. A drow man with enough contacts, cunning, and wealth may rise to positions of leadership, rivaling drow women in power.

The city has a sizable orc and half-orc population, but they are treated as second-class citizens at best, and slaves at worst. Most orcs and half-orcs are destined to live and die as mercenaries, or, as some drow houses prefer to put it, cannon fodder.

Weapons are Nightarch’s main export, and many drow houses are involved in arms trade. What most people don’t know is that there are thousands of miles of tunnels and numerous vaults of alien technology beneath the surface of Apostae. Many weapons designed in Nightarch are reverse-engineered from this technology.

Of the many bizarre technologies that drow are known for, fleshwarping is perhaps the least understood. It involves mutations and magic to transform a humanoid creature into a hate-filled abomination. While originally a punishment, a more refined form of fleshwarping can be used to create augmentations which—while gruesome to behold—greatly enhance the individual’s physical qualities. In the most drastic cases of fleshwarping, the target often suffers from incredibly reduced intelligence, limiting the creature’s tactical acumen.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Ally: Allies in Eternity
Faction: Dataphiles Champion
Personal: Novian Admittance
Promotional: Promotional Reroll
Social: Improved Purchasing Power
Starship: -
Slotless: Star Sugar Heartlove!!!, Year of the Scoured Stars, Marked Field Agent

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