Gold Dragon

Kaos Axe Hands's page

1,529 posts. Organized Play character for Kaos42.


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Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Thanks

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

No sorry. I was using as a dice roller. But that would be cool.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Yes thank you for all the time and effort. It was truly enjoyable. Thanks again and let me know if you decide to run another game.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

With a definite roar Kaos gathers his strength for one big two handed swing.
Vital strike: 1d20 + 17 + 2 + 1 ⇒ (16) + 17 + 2 + 1 = 362d8 + 19 + 1 ⇒ (5, 4) + 19 + 1 = 29

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos charges in at the slag monster.
Acrobatics DC CMD: 1d20 + 13 ⇒ (18) + 13 = 31
Chop: 1d20 + 19 + 1 ⇒ (9) + 19 + 1 = 292d8 + 19 + 1 ⇒ (3, 2) + 19 + 1 = 25
Current AC23

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will cast fly on himself and a pair of spectral dragon wing emerg from his back. He then move up closer to the second self monster.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Actually number 3 is in the ice. But the evisceration may still happen.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos seeing the one he was fighting shatter will turn to look up at Ferrin. But his attention is drawn away by the blob coming up behind her. Raising his axe he dive past her and slam into the creature.
acrobatic DC CMD+10: 1d20 + 13 ⇒ (11) + 13 = 24
Vital Strike: 1d20 + 17 ⇒ (12) + 17 = 292d8 + 19 ⇒ (2, 7) + 19 = 28
Res Fire 20 from spell and 5 from blood line not sure if they stack Rage 5/7

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will take a deep breath then focus his rage on number 1.
Controlled rage +4 points to con =additional 20 HP
Acrobatics CMD+2: 1d20 + 13 ⇒ (14) + 13 = 27
Vital Strike w/ Deamon Slayer: 1d20 + 17 ⇒ (12) + 17 = 292d8 + 19 ⇒ (2, 2) + 19 = 23

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

First Ouch Second 5 fire resistance third yes I started the round next to the mind of firery goo.

Is this what you mean by trial by fire? If so I think this will help.
Casting Def Res. Energy fire DC 17: 1d20 + 12 ⇒ (12) + 12 = 24
Now 20 fire resistance on me and all my equipment.

acrobatic DC is your CMD+2: 1d20 + 13 ⇒ (17) + 13 = 30
Kaos attempts to dive and roll away from the hot blobs.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will cast shield defensivel.
Def cast Shield DC17: 1d20 + 12 ⇒ (13) + 12 = 25
It's never easy is it.He says while pulling out his Demon Slayer battle axe.

Casting Defensively:

If you want to cast a spell without provoking any attacks of opportunity, you must make a concentration check (DC 15 + double the level of the spell you’re casting) to succeed. You lose the spell if you fail.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Dragon Breath Ability: 7d6 ⇒ (2, 4, 2, 2, 3, 1, 1) = 15
Kaos breaths on the forge.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I'm not sure it will work but Anga suggested that I may use my Dragon's breath on it.Would that be an helpful?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

When the Dwarves pop back they are greeted with the sight of Etena dead on the floor. With Kaos pulling his sword out of her.
Welcome back. How was your trip?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

AOO I wasent sure but because of the angle Kaos took to get to her.
We will see. But why know she would know that our friends would be back. Did she think you would rally to her?
Kaos casts DM and searches Etena.
perception: 1d20 + 7 ⇒ (18) + 7 = 25

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

GM is supposed to be GT

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Will Save: 1d20 + 5 ⇒ (20) + 5 = 25
Kaos will shake off the hold and move to strike Etena.
Acrobatic Check Vs CMD+10: 1d20 + 13 ⇒ (19) + 13 = 32
Vital Strike GM: 1d20 + 17 ⇒ (18) + 17 = 354d6 + 17 ⇒ (3, 6, 6, 5) + 17 = 37
Vital Strike Crit GM: 1d20 + 17 ⇒ (19) + 17 = 364d6 + 17 ⇒ (3, 3, 3, 6) + 17 = 32
Free trip: 1d20 + 14 ⇒ (5) + 14 = 19

Im not sure she would get an AOO.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Will Save: 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Sorry guys I didn't see the pm.
Will save: 1d20 + 5 ⇒ (17) + 5 = 22
What are you doing?
Kaos will cast defensively and put up a shield.
Concentration check DC17: 1d20 + 12 ⇒ (18) + 12 = 30

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Leira wrote:
"Why don't you go dwarves together? Kaos and me we can stay in the Cathedral waiting for your return. Hidden somewhere" the young girl eyes the half-dragon.

Well umm umm I geuss that works to. Kaos looks back at Leira with a sheepish grin.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I think there's some work we wanted to do with the forge as well. But that sounds good. I would like to get back to town and see if I can find someone give me some pointers on some new magic.
Looking to do some retraining if possible.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Do we need to go to the city? I mean I figured we would but after we relight the forge.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Back where we rested before in the under forge I believe. With watches.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I agree the spontaneous casting for clerics has really opened up the possibilities for them in Pathfinder

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I will go I can carry back a good bit.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Do you have two. One to get there then back?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Haskyll Stonereaver wrote:

To prevent continuing to kill giants. [dice=will]d20+15 DC-15

I be thinking that we all go, and come back. We can leave the poor mule here, as we travel.

I didn't realize your fort save was so high my bad.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I was talking about where we fought the clay statues that had the goo inside of them. But we should rest here so we don't have to rest there.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Ferrin do you have a use for these to?Pointing at there large companion

Ok group. I'm thinking a small group of us teleport to the clay then jumps back. Or do we all need to go? Also on a side note. Are we letting him keep a harp that lets him give magical suggestions? That may not be a great idea.Kaos will try to whisper the last part so the hill giant doesn't hear.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Here here!

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Almost we need to go and collect the clay but we know where that is. Do you by chance know what happened to the remains of the red dragon we splayed?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos takes a look at each item then pass them along to the more experienced people.
ID Club: 1d20 + 7 ⇒ (10) + 7 = 17
ID Cloak: 1d20 + 7 ⇒ (2) + 7 = 9
ID bracers: 1d20 + 7 ⇒ (3) + 7 = 10
ID Amulet: 1d20 + 7 ⇒ (15) + 7 = 22
May I see that for a moment?
ID Harp: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Wow that's high praise coming from her. She must have liked your tune. Kaos will whisper to the giant.

In a louder voice Alright you will serve the cathedral now.
Kaos cast Detect Magic and searches the Giants alive and dead.
perception: 1d20 + 7 ⇒ (16) + 7 = 23
Could someone give me a hand these guys are big.
Kaos will aid someone with the search or they can aid him JIC

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Well you are certainly the smartest Hill Giant I have ever spoken to. Of course that is not a long list anyway. I think we can give you a choice here. First tell us everything you know about the Storm Titain and what other giants maybe between here and the cathedral that's not the choice.
The choices are serve the Giantes at the cathedral.
Leave this place and hope you never see another Dwarf or Human ever again.
Or you become Droja's slave. I don't suggest that one.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Smarter then the average hill giant.
Come back here and tell me everything you know about the area, why you are here, and what else is still around here?.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Haskyll don't forget your will save if you don't attack the giant from the hand.
Kaos will double move to the opening Stop! If we have to chase you we will catch you and you will die.
Diplomacy Check: 1d20 + 12 ⇒ (11) + 12 = 23

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will move towards the female giant. Then summon arcane energy in his hand and release it at her.
Magic Missile: 4d4 + 4 ⇒ (3, 4, 2, 4) + 4 = 17

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos smiles as the giants actually come closer him. He bursts out from behind the boulder and charges the closest giant.
Acrobatics: 1d20 + 13 ⇒ (8) + 13 = 21DC+10 because I moved at full speed.
GT Charge: 1d20 + 17 ⇒ (12) + 17 = 294d6 + 17 ⇒ (1, 6, 5, 1) + 17 = 30

Current AC 23

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Seeing that the chariots are not going to be moving any closer. Kaos jumps off and head to a nearby bolder.
You're not the only one that can throw things.
With that he sends a fireball to engulf as may giants as possible.
Fireball Ref 17: 8d6 + 8 ⇒ (1, 6, 5, 3, 3, 4, 4, 4) + 8 = 38

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
GM Mazra wrote:

Rant: I still believe that the Dwarf bonus against Giants should only be applicable to Melee. I don't see how a Dwarf in a Chariot gets any better bonus than a Halfling in a Chariot when rocks are thrown at it. I like rules that make sense. The Dwarf bonus for Melee makes sense. For Range attacks it does not.

Rant over!

I agree a hill giant firing a bow trying to hit a dwarf should have just as hard or easy time of it as a enlarged elf shooting a bow at a dwarf. Perhaps the intended purpose should be that not just melee weapons but any traditionally giant used weapon. Would get the AC bonus because they were trained to avoid such things.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Did anyone else have problems getting on today?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Yes

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Anga can you get us closer to those over grow brutes.
Kaos casts shield

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Sounds good. What's the plan? Are we heading to the forge then teleporting to grab the other stuff or are we riding?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I believe we either have or know where to find everything we need with the possible exception of the dragon. I could try using my fire if we cannot get a hold of the dead dragon. The idea of possibly attracting an ancient red or any other dragon does not sound appealing to me. So can we get back to the forge by tonight? If not I suggest we rest here and start out early.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will go over to the dug out section. Why is this here it’s to small for the Drakes?
He will cast Detect Magic . Then starts to dig around the area the coins where found in.
perception: 1d20 + 7 ⇒ (14) + 7 = 21

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
GM Mazra wrote:
Kaos Axe Hands wrote:
Cool I don't even need to drop what I normally carry. My heavy load limit is over 2000lbs.

Based on Kaos' strength, I have your maximum load at 700 lbs. I could be missing something.

The Muleback Cord:
Aura faint transmutation; CL 3rd; Slot shoulders; Price 1,000 gp; Weight 1/4 lb.

DESCRIPTION

These thick leather cords wrap around the wearer’s biceps and shoulders. When worn, they make the wearer’s muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity. This bonus does not apply to combat, breaking items, or any other Strength-related rolls, it only contributes to the amount of equipment or material the wearer can carry.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Cool I don't even need to drop what I normally carry. My heavy load limit is over 2000lbs.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos follows Leira. Where do you think this leads? Do you think we should rest here before we try to search further on? I can probably carry the mule up so she doesn't get lonely.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Anga I have this Coldiron pick as well if you want it.

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