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HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Yes thank you for all the time and effort. It was truly enjoyable. Thanks again and let me know if you decide to run another game. ![]()
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() With a definite roar Kaos gathers his strength for one big two handed swing.
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HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Kaos charges in at the slag monster.
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HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Kaos will cast fly on himself and a pair of spectral dragon wing emerg from his back. He then move up closer to the second self monster. ![]()
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Kaos seeing the one he was fighting shatter will turn to look up at Ferrin. But his attention is drawn away by the blob coming up behind her. Raising his axe he dive past her and slam into the creature.
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HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Kaos will take a deep breath then focus his rage on number 1.
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HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() First Ouch Second 5 fire resistance third yes I started the round next to the mind of firery goo. Is this what you mean by trial by fire? If so I think this will help.
acrobatic DC is your CMD+2: 1d20 + 13 ⇒ (17) + 13 = 30
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HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Kaos will cast shield defensivel.
Casting Defensively: If you want to cast a spell without provoking any attacks of opportunity, you must make a concentration check (DC 15 + double the level of the spell you’re casting) to succeed. You lose the spell if you fail. ![]()
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() I'm not sure it will work but Anga suggested that I may use my Dragon's breath on it.Would that be an helpful? ![]()
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() When the Dwarves pop back they are greeted with the sight of Etena dead on the floor. With Kaos pulling his sword out of her.
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HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() AOO I wasent sure but because of the angle Kaos took to get to her.
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HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Will Save: 1d20 + 5 ⇒ (20) + 5 = 25
Im not sure she would get an AOO. ![]()
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Sorry guys I didn't see the pm.
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HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Leira wrote: "Why don't you go dwarves together? Kaos and me we can stay in the Cathedral waiting for your return. Hidden somewhere" the young girl eyes the half-dragon. Well umm umm I geuss that works to. Kaos looks back at Leira with a sheepish grin. ![]()
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() I think there's some work we wanted to do with the forge as well. But that sounds good. I would like to get back to town and see if I can find someone give me some pointers on some new magic.
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HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() I agree the spontaneous casting for clerics has really opened up the possibilities for them in Pathfinder ![]()
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Haskyll Stonereaver wrote:
I didn't realize your fort save was so high my bad. ![]()
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() I was talking about where we fought the clay statues that had the goo inside of them. But we should rest here so we don't have to rest there. ![]()
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Ferrin do you have a use for these to?Pointing at there large companion Ok group. I'm thinking a small group of us teleport to the clay then jumps back. Or do we all need to go? Also on a side note. Are we letting him keep a harp that lets him give magical suggestions? That may not be a great idea.Kaos will try to whisper the last part so the hill giant doesn't hear. ![]()
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Almost we need to go and collect the clay but we know where that is. Do you by chance know what happened to the remains of the red dragon we splayed? ![]()
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Kaos takes a look at each item then pass them along to the more experienced people.
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HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Wow that's high praise coming from her. She must have liked your tune. Kaos will whisper to the giant. In a louder voice Alright you will serve the cathedral now.
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HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Well you are certainly the smartest Hill Giant I have ever spoken to. Of course that is not a long list anyway. I think we can give you a choice here. First tell us everything you know about the Storm Titain and what other giants maybe between here and the cathedral that's not the choice.
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HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Smarter then the average hill giant.
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HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Haskyll don't forget your will save if you don't attack the giant from the hand.
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HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Kaos will move towards the female giant. Then summon arcane energy in his hand and release it at her.
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HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Kaos smiles as the giants actually come closer him. He bursts out from behind the boulder and charges the closest giant.
Current AC 23 ![]()
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Seeing that the chariots are not going to be moving any closer. Kaos jumps off and head to a nearby bolder.
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HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() GM Mazra wrote:
I agree a hill giant firing a bow trying to hit a dwarf should have just as hard or easy time of it as a enlarged elf shooting a bow at a dwarf. Perhaps the intended purpose should be that not just melee weapons but any traditionally giant used weapon. Would get the AC bonus because they were trained to avoid such things. ![]()
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Sounds good. What's the plan? Are we heading to the forge then teleporting to grab the other stuff or are we riding? ![]()
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() I believe we either have or know where to find everything we need with the possible exception of the dragon. I could try using my fire if we cannot get a hold of the dead dragon. The idea of possibly attracting an ancient red or any other dragon does not sound appealing to me. So can we get back to the forge by tonight? If not I suggest we rest here and start out early. ![]()
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Kaos will go over to the dug out section. Why is this here it’s to small for the Drakes?
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HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() GM Mazra wrote:
The Muleback Cord: Aura faint transmutation; CL 3rd; Slot shoulders; Price 1,000 gp; Weight 1/4 lb.
DESCRIPTION These thick leather cords wrap around the wearer’s biceps and shoulders. When worn, they make the wearer’s muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity. This bonus does not apply to combat, breaking items, or any other Strength-related rolls, it only contributes to the amount of equipment or material the wearer can carry. ![]()
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
![]() Kaos follows Leira. Where do you think this leads? Do you think we should rest here before we try to search further on? I can probably carry the mule up so she doesn't get lonely.
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