Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Cyclones, or hurricanes if you like, are bad news. We get a fair few in northern Queensland. A this one sounds like a bruiser, slow moving and intense. I hope the people involved are safe.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

@Haskyll
When you get a chance can you make a ring of strength sapping or up grade the belt of strength?


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

I am back and it was a glorious time.
Ansguard the cursed, a dwarf warrior and jeweler turned mercenary as he was outcasted by his clan due to his gigantism traveled to the island to compete for glory and gold. While the mercenerys were divided, Ansguard was unmatched in the day of battles in team battles.
In the final fight he was paid to battle with the forces of darkness against the forces of order, freedom and war and fought them hard so that while the banner of darkness fell, it fell only after taking down the banner of order and freedom. Fighting outmatched at least 2 to one, 5 to one in warriors, we still managed to make them pay for their deeds.
Ansguard slew about 4 enemy warriors by himself and wounded half a dozen, before falling, holding the banner of freedom.
If I had known that I had to kill the moron holding it and not only need to touch it, I would have taken freedom out of the game. So a comrade of mine did it.
Larping for 4 days, mainly in rain.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Kaos, I will get on that, after I finish Ulfgards request.

I have been trying to get everyone in kind of an order.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I understand and thank you it a real boost to have you doing these things. And no rush just some cool stuff to have maybe. Honestly a ring of invisibility for Leira would probably be more important then what I was asking for.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Ah! Yes, a ring of invisibility would be great! It's not urgent, though, I can manage with my spells for now.


Ulfgard Strongfist wrote:

I am back and it was a glorious time.

Ansguard the cursed, a dwarf warrior and jeweler turned mercenary as he was outcasted by his clan due to his gigantism traveled to the island to compete for glory and gold. While the mercenerys were divided, Ansguard was unmatched in the day of battles in team battles.
In the final fight he was paid to battle with the forces of darkness against the forces of order, freedom and war and fought them hard so that while the banner of darkness fell, it fell only after taking down the banner of order and freedom. Fighting outmatched at least 2 to one, 5 to one in warriors, we still managed to make them pay for their deeds.
Ansguard slew about 4 enemy warriors by himself and wounded half a dozen, before falling, holding the banner of freedom.
If I had known that I had to kill the moron holding it and not only need to touch it, I would have taken freedom out of the game. So a comrade of mine did it.
Larping for 4 days, mainly in rain.

This sounds like an incredible time. Was it like a GenCon tournament?


1 person marked this as a favorite.
Female half-orc Oracle 10 AC18, HP(67), F6,R4,W9; Init.+0; Perc.+15; 30'

Since we are asking. How about a nice flowery dress to accentuate all my curves," Droja says then realizes you are talking about magic items. "Never mind."

Think the most beautiful dress on the ugliest woman.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10
GM Mazra wrote:
Ulfgard Strongfist wrote:

I am back and it was a glorious time.

Ansguard the cursed, a dwarf warrior and jeweler turned mercenary as he was outcasted by his clan due to his gigantism traveled to the island to compete for glory and gold. While the mercenerys were divided, Ansguard was unmatched in the day of battles in team battles.
In the final fight he was paid to battle with the forces of darkness against the forces of order, freedom and war and fought them hard so that while the banner of darkness fell, it fell only after taking down the banner of order and freedom. Fighting outmatched at least 2 to one, 5 to one in warriors, we still managed to make them pay for their deeds.
Ansguard slew about 4 enemy warriors by himself and wounded half a dozen, before falling, holding the banner of freedom.
If I had known that I had to kill the moron holding it and not only need to touch it, I would have taken freedom out of the game. So a comrade of mine did it.
Larping for 4 days, mainly in rain.
This sounds like an incredible time. Was it like a GenCon tournament?

Something like this, but with a little bit less people.

Click


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

I currently cannot do rings. I already used 2 feats on a feat starved class for the 2 that I do have.

Can I suggest someone else does rings, and or wands ?


Wow! Uruk-Hai. That is not quite like GenCon. ;)


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

We have a VERY strong orc faction in germany.
Although they have some very strong problems with hot summer days. But it absolutely AWESOME to play with them. We had an orc yelling at two night goblins in our mercenery camp. The guy was BIG and even bigger thanks to the costume. The goblins stole from me so it came to a three way yelling between orcs goblins and the dwarf, but we were in the middle of a major ritual so we couldn´t attack without endangering it.


At least these German Orcs look more like what I think of when I think of Orc, than the Orcs that look more like Gorillas or Pigs.

I trust you are the Dwarf in the group. Pictures please!


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

When you get 45 degrees with 90% humidity, then it's hot.
:D
But those costumes look great.


This is totally off topic.

A while back I heard of a Kickstarter for Pathfinder PC game. Then I forgot about it. You all maybe all aware of this. I may be behind a bit.

Well, last weekend I downloaded Pathfinder:Kingmaker game off Steam. And this weekend I became the Baron of my lands. Wow! What fun. It has the same engine and game play as Baldur's Gate. It may be the most true PC representation of the table top game that I have ever played. And it is Pathfinder. It is the first game to get resting in the wild or in a dungeon absolutely right.

Have you played it?


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

OH YES.
Till chapter four when suddenly Amiri was gone, although I never used her and I needed her for continuing with the plot.
So back to step one.
But I am a bad boy.
Hagrim was quickly changed to a druid, Amiri was changed to an inquisitor and I added a priest NPC with an animal companion, so at times I went with 4 animal companions. Guess what 4 animal companions do to most enemies!!!


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Sorry I have been lagging. I got moved to days from nights, and I have been going about as many different directions as a one legged man at a butt kicking contest.

Hoping for things to slow down a hair, so I can catch up on everything else. :(


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

So, mules are large? I would have thought medium, perhaps using the pony stats since I haven't found any similar. They are smaller than horses.
Not arguing with GM decision here. That stands. Just interested.


If I am not mistaken, ponies are large. Mules use the same stats as a pony. Now a donkey, I could see them being medium.

Riders on Mules

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Did anyone else have problems getting on today?


Yes. Paizo or their ISP was having server issues.


Rant: I still believe that the Dwarf bonus against Giants should only be applicable to Melee. I don't see how a Dwarf in a Chariot gets any better bonus than a Halfling in a Chariot when rocks are thrown at it. I like rules that make sense. The Dwarf bonus for Melee makes sense. For Range attacks it does not.

Rant over!

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
GM Mazra wrote:

Rant: I still believe that the Dwarf bonus against Giants should only be applicable to Melee. I don't see how a Dwarf in a Chariot gets any better bonus than a Halfling in a Chariot when rocks are thrown at it. I like rules that make sense. The Dwarf bonus for Melee makes sense. For Range attacks it does not.

Rant over!

I agree a hill giant firing a bow trying to hit a dwarf should have just as hard or easy time of it as a enlarged elf shooting a bow at a dwarf. Perhaps the intended purpose should be that not just melee weapons but any traditionally giant used weapon. Would get the AC bonus because they were trained to avoid such things.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Yes, the AC bonus vs rocks is appropriate, as giants do use them a lot


Now rocks I can get my head around. But if a Giant was using a range weapon, I would think the +4 AC bonus would not apply.

I am thinking about making this a house rule. If a Giant is using a range weapon other than rock throwing, the +4 bonus to AC will not be applicable.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Sold!
Now my rant. I have now tried 4 times in the last 24 hours to post.
Three times without luck. Maybe I need another browser or paizo just plain hates me!


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

I have been finding the posting spotty myself. I have been saving my posts and trying several times sometimes before they work


Yes. Paizo has been having issues. I am in a habit of writing the post in another format, then copying and pasting the post. I have had too many post lost after spending up to an hour or more on one.

This Internet thing, like cellphones, are still works in progress.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

I want to profit this random day to give thanks for all the effort you put to run this campaign Mazra. It's always a refreshing moment of the day to sit back at the computer, go into Leira's pants, and explore the many dungeons slaying some evil Giants :)

Also, I want to thank everybody because for the last months I noticed everyone is posting more consistently and the game is running more smoothly at a pace I enjoy much more.

Thanks all for the company and the lovely hours of gaming!

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Here here!


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

AMEN!


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Yes, it's a good group. It can be hard to find those


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Agreed. But I do have to apologize about my attendance.
Things are a little busy for me right now.


Life Happens! As does other things.

Sidebar:

It has been a long time since I have had a Paladin in a party. In fact, I cannot recall ever having a Paladin in a party since I moved to playing Pathfinder. I am thinking that has to be ten years now. The one ability, to me, that makes a Paladin extremely useful, in addition to their many other abilities, is the ability for the Paladin to Detect Evil at will. That can be such a useful ability.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

An inquisitor is even better. They can detect good, evil, chaos and law


I forgot about the Inquisitor. I had an Inquisitor in another campaign. Haskyll, Ulfgard and Kaos had other characters in that campaign as well. That player really didn't play the Inquisitor to its fullest.

Paladins are better fighters, but Inquisitors do bring greater spell power. This is a good thought. The Inquisitor is an interesting class for sure. I admit I would like to play one in a campaign some day. I have had fun with Droja. She is my first Oracle.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

If Ulfgard gets a touch of divinity he would go inquisitor for sure.
Also Paladins are better fighters against evil, against non evil inquisitors are much better.


1 person marked this as a favorite.

You guys have a truly awesome party. The one thing you are missing is either a Paladin or Inquisitor type. But you are all doing well without it, for sure.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

We got a good mix.

I have had people say clerics are bland, but the versitility that a good cleric has, in my opinion makes them a solid class.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Clerics are one of the most complete classes there are. Even with only the Core you can build a great combat cleric, or a great casting cleric, or a great blasting cleric, or a great support cleric. I think people mostly complain because many GMs push the challenge to the point that the cleric cannot stop healing, and healing is not fun if its all you do in all combats, or because they don't have enough expertise to specialize the cleric into something and end into land of no one.

Plus clerics are thematic. You have a deity, and domains, its just so easy to make your character stand out. Have I said I just love clerics? :D


1 person marked this as a favorite.
Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

I've played clerics since AD&D.

I prefer to play them as a combat medic. . .

ah that is only a flesh wound, get back in there, and take on the black knight. :)

honestly though, I try to play as a solid scrapper, with magic support as I don't like being buttonholed into just healing.

Can I do it, yes, shades of AD&D where healing had to be prepared for. :)
I much prefer the spontanious healing that comes out of pathfinder.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I agree the spontaneous casting for clerics has really opened up the possibilities for them in Pathfinder


Clerics have always been my favorite class. Being the Healer never bothered me. I believe the Pathfinder Clerics are one of the more well rounded classes. And I truly had an awesome time playing a Cleric of Cayden Calien. He was in their fighting with the rest as long as he was sober. Well, even when he wasn't. ;)


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

My second character was a cleric, thats over 20 years ago.
The cleric for a god of hunting in all its forms. Yes that also includes women.
Half a year later I checked how many clerics we had slain and how many were from my god.
It were around 80%. So... I had to change my god.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

I like inquisitors. They are very effective in combat, with their teamwork feats and ability to use them by themselves, and the bane ability at 5th level. The judgements definitely give a lot of flexibility, and the skill base is good. Lots of good abilities. Tracks as good as a ranger


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

The only real complaint about the cleric class, is how skill starved they are. :(

But I do like the class, and agree that it is one of the best all around classes.

Before they came out with the warpriest, I usually took a level of fighter, for the proficiencies, then stuck with cleric for the rest.

My method of creating a militant cleric. :)


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Haskyll actually you need only 2 or sometimes even one feat for a melee battle cleric.
Heavy armor prof and power attack. You usually have enough choice of good weaons, either through your god or race.
I mean you get two handed sword, longsword, warhammer, rapier, falchion, or gleve from your good and that are already some of the best weapons.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Ulfgard, I know that all to well. I usually try to go for deities that have a decent martial weapon. but sometimes beggers cannot be choosers.
:)


Ulfgard! Calling Ulfgard. Are you still with us?


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Hate to ask... but any ask for a final chronicle?

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