Cayden Cailean

Justin Case's page

2,679 posts. Alias of Ragadolf.


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Human Wiz 12 (Evocation)
Evil Monkey wrote:
Karrin Kind wrote:


That's 5 cold and 4 vs Evil so likely only 34 damage unless this field has a troubling past.

Oh it's evil all right

OMG! Time Bandits?!? THAT is a blast from the past! ;P


Human Wiz 12 (Evocation)

Oh yeah, wizzie's in pain. LOTS of pain. (Like, half of his remaining HP pain!) Thank you for the visual cover Merle!

HP: 52/105


Human Wiz 12 (Evocation)

NICE illustration!
Init:(Unless you already rolled it for him?) 1d20 + 5 ⇒ (11) + 5 = 16

Um, yeah,... unfortunately even WITH a shield spell up (which he hasnt cast yet) a 29 & a 30 hit. Owie.

Fort Save 1: 1d20 + 7 ⇒ (9) + 7 = 16

Fort Save 2: 1d20 + 7 ⇒ (17) + 7 = 24

Pleaseohpleaseohpleaseohplease,...


Human Wiz 12 (Evocation)

"I'm doomed. Just throw me in The Ditch now. I'm dead either way."


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
I should note that I never posted the loot from the mummy Medusa. I’ll will rectify that failure when I get home. But there was a golden signet ring that would fit the declivity

Cool, thx!


Human Wiz 12 (Evocation)
Merle Barer wrote:
"could try breaking it?" Merle offers as a suggestion

"Yeah, we could. OR,..." Justin drawls slowly, pointing to an apparently ordinary spot on the wall. He carefully feels around the location until he lifts a disguised cover, revealing a small depression in the wall.

The wizard reaches around to the side pocket of his magical Haversack (the side NOT containing a very tired and moderately damaged Mimir) and murmurs 'Signet Ring'. He pulls out the signet ring from the Mummy Medusa's loot.

",...OR, we could try this?"

Justin peers down the hallway, "Um, Alessia? I'm going to try and disarm the, negative, energ,..."

Seeing the stalwart undead warrior continue her rampage against the (possibly undead-ified) hanging corpses, the wizard shrugs.

"Well, if the first blast didn't phase her."
Justin inserts the signet ring into the wall socket.


Human Wiz 12 (Evocation)

Justin comes up behind Hamar.

"Yep. Paranoia is your friend. Just because your paranoid doesn't mean they aren't out to get you!" He agrees with the Barbarian.

"Well, we've still got the Negative Protection Ioun stones,..." The wizard says thoughtfully, indicating the darkest purple one of the group constantly circling his head in recent days.

",... But that was a LOT of Negative Energy. At best the stones would only have absorbed a fraction of that. A small fraction. Hm, Maybe a way to bypass it like the early doors?"

Justin steps back and scans the entrance to the 'hallway of hanging death',...
Looking for another 'Amulet-Key-spot' like before
Per: 1d20 + 15 ⇒ (17) + 15 = 32


Human Wiz 12 (Evocation)

Justin recovers enough to stop looking like an owl. He coughs gently.

It had been a while since he remembered having a 'Karrin-Class' headache.
And most of those had been a result of her training.
He is starting to feel one coming on. And it had nothing to do with training.

The wizard pinches the bridge of his nose, and tries not to sigh. Too loudly.

"I certainly respect Ferissirion enough not to kiss it and get frostbite. Thank you. NO offense Feriss."

"I wasn't calling Ferissirion a 'Bad, Axe'. I was making a pun. I called YOU a 'Badaxe'. As in 'Bad A$$'. I wa,... Oh nevermind. Why, HOW do I,..."

JUstin bows his head and clomps after Alessia and Hamar. Muttering under his breath.

(Something about pearls and swine? No? True Wit is never appreciated?)

If anyone snickers, the wizard either doesn't hear it, or is doing a masterful job of pretending he didn't.


Human Wiz 12 (Evocation)
Karrin Kind wrote:


Karrin gasps, suddenly hugging her axe, "Ferissirion isn't a bad axe, he's a good axe! Why would you hurt his feelings by saying something so mean!"

Justin blinks owlishly.

"I wouldn't,... I wasn't,... I didn't,..."


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
Karrin Kind wrote:

"I'm thinking that a problem for later Hamar, these folks have been trapped a while I'd guess, leaving them for now isn't going to cause them any more harm, we got to finish this mission first."

2 questions: has the magical darkness dispelled any with the death of the medusa, and do we now level up?

Yes and why not? Treat yourself

Holy Smokes Batman! Lucky level 13?!?!? :)

I may wait on the wizzie, most of his level-up bonuses (more spells!) can't be done without a 'long rest' anyway. And I've been mulling over an idea. :) (Don't worry. It's a calm posty-thought idea. Calm for me anyway.) :P


Human Wiz 12 (Evocation)

Justin frowns as he takes a closer look at the far-more-silent-than-usual Mimir.

"Memnon? C'mere a sec."

The wizard slowly removes his magical Haversack, and tugs open a side pocket. He looks at the Mimir, (most of) his usual snarkiness gone.

"Hop in. C'mon, in the bag buddy. You're starting to look like I feel. And I wouldn't wish THAT on anyone I like. I know about a couple of spells that should fix you right back up to your usual, 'charming', self. But until we can get back so I can find those scrolls, You are in danger of becoming an ACTUAL paperweight. You cannot afford to take any more hits. And I cannot afford to lose you."

Suddenly abashed, Justin coughs gently.
"Do you have any idea how hard it is to find anyone I can argue with on my intelligence level?" His asks, his small smirk back in place.

The wizard holds up the bag and the open side pocket again. "Don't worry, I'll be sure to call on you if I need your advice. I don't know if you have any self-repair magics in that crystal noggin' of yours, but even if you do, you need to give it time to kick in. So, in the bag. And while you're in there, see if you can remember a potion recipe for healing crystal will you? We'll make sure to keep some around for the next time you decide to be a 'Battle Bombardier'."

Do I need to make a roll to try and persuade him to get in the bag? Or is he actually hurt enough to do it without an argument? (Which would tell us how hurt he really is!) :)

EDIT- I am guessing I cannot hear what Allessia hears yet? Since she went on a little ahead?


Human Wiz 12 (Evocation)

Justin shakes his head.

"Sorry to disappoint you Merle, and Hamar, But the rest of these are not moving anytime soon. Unless Memnon is capable of whipping up some ancient super-potion I'm not familiar with? These poor souls are stuck like this until someone with some high-powered transmutation magic comes along to return them to their original, fleshy, forms."

"I've heard of magics that can imitate a medusa's or a gorgon's petrification attack. And reverse it. But I don't have anything like that in MY spellbook. Honestly not certain I could even cast that yet."

Justin jabs a thumb at Karrin.
"At the risk of sounding like a parrot, I'm with General Badaxe on this one. We are on the hourglass. And time is running out. We don't have much longer before the Mummy-Lord's phylactery restores his body, and we have to kick his dusty-bum all over again. Doable, but annoyingly frustrating. We should get moving."


Human Wiz 12 (Evocation)

Justin very carefully, and under Memnon's verbose directions, unwraps some intact mummy wrappings from the Medusa's torso, and stores them carefully in his pack. Right next to the wrappings of Memnon's former boss.

YES! I have magic item plans for those! :D (DOn't worry, just flavor for a normal magic item) :P


Human Wiz 12 (Evocation)

Ouch! NICE touch Alessia! :P And nice work Hamar!

"Um, yep. I think you got her. It. It's dead Jim."

As Alessia treads on the mummified head, reducing it to powder, Justin murmurs to Memnon,...

"So much for mummified Medusa snake heads as power components I suppose. Let's see what else she had on her."

Justin examines the remaining remains of the mummified Medusa. Casting his detect magic charm to make sure he does not miss any seemingly innocuous items.

Per: 1d20 + 15 ⇒ (12) + 15 = 27


Human Wiz 12 (Evocation)

Ah yes, Very nice. Even Justin can tell who is who now! :P

The Wizard takes a cautious step back, makes sure he can see the gorgon between his companions, and fires another Force bolt through his blasting rod.

Using 'Force Missile' Evoker power, as Magic Missile,

Force Dmg: MM+Evoker bonus dmg+rod bonus dmg: 5d5 + 6 + 1d6 ⇒ (5, 5, 2, 2, 1) + 6 + (2) = 23


Human Wiz 12 (Evocation)

"Ah. THERE you are! Peek-a-boo snake-bait!"

Justin raises his blasting rod, and the tip glows with blue energy.

"Forzare!"

A single large bolt of force energy launches from the tip of his wand, zips nimbly between intervening statues, and strikes the Mummified Gorgon.

Using 'Force Missile' Evoker power, as Magic Missile, but I've always envisioned it as one, large bolt. :)

Force Dmg: MM+Evoker bonus dmg+rod bonus dmg 5d5 + 6 + 6 ⇒ (4, 5, 4, 3, 2) + 6 + 6 = 30

Caster lvl check for SR? 1d20 + 12 ⇒ (8) + 12 = 20


Human Wiz 12 (Evocation)

OK, looking at the map (again, sorry) Yeah, I was going for a big burn, but with all of the duplicates, Targeting the 5 missiles as : 2 for B8, 2 for A9, and the last 1 for B 11 (Unless she is completely hidden, I can tag her!) :D

So with the same Dmg rolls from above, the Dmg goes:
TArget B 8: 8 dmg + evo bonus plus rod bonus (all 'bonus' dmg goes to first target of spell, not to all bolts or rays from a spell, far as I see from my reading) so total of 17 force dmg
Target A 9: 4 force dmg
Target B 11: 4 force dmg

Justin looks shocked, SHOCKED at Merle's comment.
"What do you mean?!? I made sure to save the fun part for you!"


Human Wiz 12 (Evocation)

Mag Missile spell target nearest one of the remaining 3, I believe that is H9 ?

The wizard fires his spell, then his head spins in panic, then relief, as he realizes that the noise of another approaching behind him is none other than Merle. And Seph, apparently holding onto Merle's shoulder for dear life.

"MERLE! Seph! Perfect timing cats! Can you dispel the Tentacles? Inconveniencing the enemy is MY gig!"


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
That was the one that disappeared from Alessia’s blade

DOH! Then re-target another one instead. I'll come up with a clever quip once I get to that part of the journal. :D


Human Wiz 12 (Evocation)

Justin sees another foe vanish in a swipe of Alessia's blade.

"OHfertheluvuv? It's using illusion magics. Phantasmal Doppelgangers. Mirror Images! Find the real one!"

Justin's eyes narrow.

"Waitaminute. Why aren't YOU on fire?"

The wizard reaches out a hand, the embroidered stars on the knuckles of the blue gloves twinkle with an inner light as he activates it's innate power.

"Hey Memnon, One of these things is not like the other!" Justin says the last part in a sing-song voice.

The wizard traces a sigil of flames in the air, and then points his blasting rod through it.

"FORZARE!"

'standard' Magic missile spell, Targeting the one you said did NOT look like it was on fire. Auto-hit, 5 missiles, Plus Evocation bonus, plus 1d6 from Blasting Rod:

Dmg: 5d4 + 5 + 6 + 1d6 ⇒ (3, 3, 1, 1, 3) + 5 + 6 + (3) = 25


Human Wiz 12 (Evocation)

Justin smirks at what he sees. He can't help himself.
(Not that he's really trying at the moment.)

"Heh. Amateur. Never bring a Burning Hands spell to a Fireball fight!"

"Amirite?" Justin addresses the last comment to Memnon with a grin.


Human Wiz 12 (Evocation)

going in above order, and re-posting roll from previous page:

"Alessia, Wait! Oh nevermind."

Justin points his blasting rod,... (I believe that targeting D15/16 gets would include the Gorgon and all apparent images? AND I think still barely misses Hamar until he moves?)

"FUEGO! ABRACAPOCLYPSE!"

One Intensified 15d6 fireball, plus 1/3 use of Amulets' Empower +50% (almost forgot about that!), plus rod 1d6, plus evoker bonus= screwball, corner pocket!

DC:21 to save for half

RE-posted roll from page prior: 15d6 + 7d6 + 1d6 + 6 ⇒ (5, 5, 5, 1, 2, 4, 1, 4, 6, 3, 1, 6, 5, 3, 1) + (6, 1, 3, 4, 6, 4, 2) + (1) + 6 = 85

The runes on Justin's Self-described 'Blasting Rod' glow redly, and teh heavy rod spits forth a small, bright sphere of fire which speeds across the room and explodes in an, admittedly impressive, Hopefully! fiery explosion. The blast echoes loudly in the chamber, and rattles the statues in the room.

The wizard reflexively raises an arm to shield his eyes from the flash and blast. After a moment, he slowly lowers his arm, trying to see the results of his extravagant casting.


Human Wiz 12 (Evocation)

Despite his own warning only moments earlier, Justin involuntarily blinks as the lights come back on. The wizard's eyes automatically focus on the only things moving in the room he doesn't already know by name.

"Oh. WHOAH! Too close, a little too close! I thought you meant BEHIND the camel!" Justin shouts accusingly at Memnon as chanting reaches his ears,...

Ref save vs DC:20= 1d20 + 8 ⇒ (15) + 8 = 23
Save = 14 dmg: noted

Justin recognizes a VERY familiar cadence in the chanting, and at the last moment spins low, turning to allow his spell-enhanced duster and cloak to take the brunt of the fireball's damage.

The wizard is not unscathed though. His clothes are smoldering, and his face looks sunburned.

"Shards and Shells. I have GOT to remember to start putting up Elemental protections BEFORE walking into an obvious ambush!" The wizard grumbles.

I presume (but do not 'assume') ;P that being able to see the foe(s) will let me re-aim before casting? :)


Human Wiz 12 (Evocation)

Justin points his blasting rod,...

"FUEGO! ABRACAPOCLYPSE!"

One Intensified 15d6 fireball, plus 1/3 use of Amulets' Empower +50% (almost forgot about that!), plus rod 1d6, plus evoker bonus= screwball, corner pocket!

DC:21 to save for half

15d6 + 7d6 + 1d6 + 6 ⇒ (5, 5, 5, 1, 2, 4, 1, 4, 6, 3, 1, 6, 5, 3, 1) + (6, 1, 3, 4, 6, 4, 2) + (1) + 6 = 85

Sheesh, yeah, when the math for a fireball starts to look like Algebra, I think he's fine. Time to 'branch out'. :P

(Especially when you consider that looks a 'below standard/average' roll!) ;P


Human Wiz 12 (Evocation)
DM wrote:
Now before anyone sh!ts themselves, a few caveats:

LOL! Too late! :)

OK< so I can (barely) 'see' the statues on the map, and I've been told the baddie is past the 'stoned' camel? Sweet! :)

Memnon wrote:

The crystal skull suddenly blazes with a strong magical light. Justin can see again! Although not very far

"I think our stealth is pretty much shot" Memnon observes dryly

"Thenk Yew, Captain Obvious." Replies Justin, in a voice so dry it could used be mistaken for a martini.

Memnon wrote:


"That's your huckleberry, over by the horse built by committee"

Justin eyes narrow as he marks his spot.

"Got it. FIRE IN THE HOLE!"

ON his turn, Fireball, centered on C18.

Before I post the math, QUESTION on rules interpretation in the chat thread. ANd/or maybe the discord. :) Thanks


Human Wiz 12 (Evocation)

"OWW! You Mimir'd menace. I meant light THEM up! But I need a direction to cast! I don't wanna see 'Flambe'd Hamar'"

Dex Check: 1d20 + 4 ⇒ (15) + 4 = 19
Stealth: 1d20 + 4 ⇒ (8) + 4 = 12

Justin touches the fallen 'statue' with the toe of his boot.

"You think anyone will notice?"


Human Wiz 12 (Evocation)
Hamar wrote:
"Wrong about what Wizard?"

Justin makes a soft shushing sound, waving for silence with a gesture that can't be seen by most of his companions.

Quote:
The entire party senses this - a heaviness to the room, as if malign eyes watch them. Alessia and Justin hear the ever soft rustling of scales in the gloomy darkness.

"Shards and Shells, I HATE being right all the time,..." Justin mutters.

"It's a Stoner. Probably a Cockatrice, Basilisk, or Gorgon. Watch out for the lights to come back on. Because it'll probably be in your face when that happens! If you can fight blindfolded, THIS is the time to show that skill off!"

Init: 1d20 + 5 ⇒ (3) + 5 = 8

The wizard starts to step forward, then stumbles into Hamar.

"Rassin-Frassin,... Sorry Hamar. Mem! Can you get me a clear shot between Alessia and Hamar? Try not to charge into the room guys. I'm gonna light 'em up!"


Human Wiz 12 (Evocation)

"Badly done statues? Maybe the Mummy Lord or one of his followers has a secret desire to be a artist? Hm, waitaminute,.... Memnon, Describe the statues as best you can. Details. MAN I hope I'm wrong!"

Per: 1d20 + 15 ⇒ (20) + 15 = 35
OOh! Nat 20! :D

As Memnon describes what you just posted above of the statues,...

"PLEASE let me be wrong!"


Human Wiz 12 (Evocation)
Merle Barer wrote:
"Give a scream if you encounter anything nasty down there." Merle yelling into the darkness after Justin

"You know I will. You'll know it's me by my manly, high-pitched squeal."

Justin replies as he vanishes into the absolute darkness.

On the DARK stairwell, the wizard is nervous, but trusts that the Mimir's gentle side to side tugs are deliberate, and not the after-effects of his injuries. With one hand on the wall, the other holding Memnon's cap tassels,
and the reassuring *ting* of Alessia's sword indicating each step, Justin manages to make his way down teh stairs without mishap.

Until Memnon suddenly goes full reverse, just in time to prevent the wizard form colliding with Hamar in front of him.

"What's up? Are we at the bottom? I can't see ANYthing in this soup. It's darker than a Great Hag's soul in the negative plane in here!"

I presume that Memnon can relate what you posted above?


Human Wiz 12 (Evocation)

Justin watches Alessia as she enters the doorway of darkness and vanishes within.

"OK then. Guess someone with goggles is leading me. No time for sillyness like,... preparatory spell-casting." Justin snaps his book shut.

The wizard tucks his traveling spellbook over his shoulder and back into his magic pack. He then reaches out and gently grabs the end of the tassels on Memnon's orange cap. Justin pulls the wobbly Mimir close.

"Easy there Mem, You're sticking with me. You are in NO condition to go wandering off on your own."

Justin waits for one with Goggles of Night to lead him. He holds onto Memnon so the damaged and apparently woozy Mimir doesn't get separated.

Justin blinks, and looks at Memnon.
"I just realized, I never asked. Can YOU see in the dark?!?"


Human Wiz 12 (Evocation)

HAW! :D

"Oof. This guy is proud of his work. Even signs it."Arch Wizard Anish the Litigious". WOnder if that was the Mummy Lord's original name? Or if he borrowed from a friend? Mythic level darkness. Even if I can dispel it, it would be very short lived. It will even affect Darkvision. But it shouldn't be total."

"You all still have those Darkvison goggles we picked up in the Underdark, right? I had to sell mine. So Looks like I'm going in blind. Unless,..."

Justin tugs his traveling spellbook from his magical backpack and flips through it.

"A-HAH! I DID scribe them into my traveling tome!" He says cheerfully.

"If you all use the goggles, I can cast Darkvision on myself. But it'll burn my emergency spell for the day. Or I can just let you all lead me through."

I picked up and scribed Darkvision, and Darkvision (MASS) for just such emergencies after the Dark elf escapade! :D


Human Wiz 12 (Evocation)

ROFL! I HAVE missed Karrin's commentary! :D

"Hmph. Something like that,..."

Justin scratches his goatee thoughtfully as he peers at the "Dark Elf Dark" color hallway,...

K:Arcana: 1d20 + 21 ⇒ (16) + 21 = 37

Spellcraft: 1d20 + 22 ⇒ (13) + 22 = 35


Human Wiz 12 (Evocation)

Justin pouts as his magical lights vanish.

"Yeah. THAT'S not good. But not unexpected."

Curious, he gestures and mentally beckons his magical lights to return.

Trying to see if they are just too weak to counter this magical darkness? (Most likely, Cantrip vs 2nd level spell is NO contest!) :P or if it's worse, like magic cancellation or something. O.o


Human Wiz 12 (Evocation)

Any further conversation from Justin is interrupted when he notices Alessia reaching out towards the door,...

Alessia of Keoland wrote:


Alessia reaches out with her right hand and places her outstretched palm on the black rectangle.

"Alessia, Wait! I'm not sure what that will,..."

Quote:
The round door irises open revealing a winding set of stairs leading downward into darkness. It seems to be a magically enhanced darkness.

",...do. Although I was wondering if it was something like that."

LOL! before the distraction of worrying about Memnon, I was actually wondering if it might be something like that! :)

Justin clears his throat.
"Good job Alessia. Hm. Magical darkness? Let's see if this helps."

With a small effort of Will, Justin activates his magical tattoo, and conjures 4 small, colorful orbs of light. He points to the doorway, and the lights obediently begin bobbing their way through the doorway,...

Snicker. "I attack the darkness!" :P


Human Wiz 12 (Evocation)

Justin nods, taking in the visible cracks, now that he's close enough to see them. He moves the Mimir's orange cap up to better see the damage underneath it.
(The fact that Memnon makes only a token snark at his prized possession being touched proves that the Mimir is indeed 'shaken up'.)

"I'm pretty sure that simple Mending charm isn't going to help. I THINK I have a repair spell that works on constructs and similar. But It's in my main tome, not my traveling spellbook. I'll have to remedy that."

"Stay safe. When we get back I'll patch you up good as new. Feel free to hide under the Coat if you need to. If your under my coat my personal Armor spell should cover you too."

Justin blinks at Memnon and looks thoughtful.
"We'll need to sit down and talk about what you,... remember. Because I didn't think that you could forget anything?"


Human Wiz 12 (Evocation)

"What Memnon? No witty retort about your, self, portrait,...? Memnon?!"

Justin's face turns uncommonly serious. He quickly leaves the door and goes the barely floating skull.

"Memnon? What's up? Did that bladed ballerina hit you? You got a chipped noggin?"

Justin snaps his fingers in front of the crystal skull, then holds up a fist, his middle finger extended.
"How many fingers am I holding up?"

Per: What;s wrong with the Mimir? Anything visually obvious?
1d20 + 15 ⇒ (17) + 15 = 32


Human Wiz 12 (Evocation)

"Oh, Look Memnon. They have a portrait of you here."
"Doesn't do you justice, honestly."

Justin looks over the door, the plate, and the stylized skull motif,...

We'll start with Arcana, Engineering, and Spellcraft. Please let me know what else may help. :)

K:Arcana: 1d20 + 21 ⇒ (6) + 21 = 27
K:Engineering: 1d20 + 10 ⇒ (18) + 10 = 28
Spellcraft: 1d20 + 22 ⇒ (20) + 22 = 42

I (player) have an idea, BUT I'd like to see what a hopefully good INFO rolls nets us! :)

(Lets be honest, we all know how hare-brained my ideas can be!) :P


Human Wiz 12 (Evocation)
D. Kong, Esq. wrote:
Thats a long time in this scenario. Presti-cleaning the head and the arm that Rags oh so slyly inserted into the narrative would take less than a minute

Coming from you, THAT'S a compliment! :) Thenk Yew!

Justin waves his hands over Hamar's trophy of the lead dancers' cleanly severed head, and the intact arm, murmuring a near-silent chant as the 'flesh' covering the golem's parts sloughs away and the parts are magically cleaned. He smiles at his handiwork.

Hamar wrote:
"We should move Wizard, we can find treasure in safer environs"

Justin jumps, startled out of his appreciation of the golems craftmanship. He swiftly stuffs the two clean objects into his haversack.

The wizard looks longingly at the glimpses of the dancers revealed inner workings.

"Dangit. When you're right Hamar, You're right. Let's go."

Justin turns to whisper to Memnon.
"Make a note. In the UNlikely event that we get to leave at a leisurely pace, we are coming back for those parts! The enchanted gemstones and mithril in those workings alone are worth a fortune! Not to mention the Arcane research value, of course."


Human Wiz 12 (Evocation)

Cool, wasnt sure at first if the appearance was due to illusions, or Terminator-like covering. Yeah Wizzie is only interested in the NON-tissue related bits and bobs. He'll for sure use some extreme applications of cleaning spells to remove the remaining tissue, (Which since it is now 'dead' should fall under the ability of Prestidigitation? if not I'll have to try and get clever) :P

He wants to collect the arcane (and $$$ valuable) knick-nacks, but doesnt want to risk running out of time and having to fight the Mummy lord again when he regens. Estimate of time to remove a decent amount of 'intact' parts from the lead dancer? :D You know, JUSTIN IN CASE we have to beat a hasty exit and dont have time to come back for them later. :P


Human Wiz 12 (Evocation)

"Oh yes. I can almost see you fading away as we speak." Justin says. His voice echoing oddly from inside the magical sphere of force.

With a wink at Seph, the wizard reaches out and taps the force sphere. It makes a metallic, magical chime, and then shimmers and pops like a soap bubble. Justin makes an 'after you' gesture to Merle.

After checking to make certain 'The Choreographer' is dead, by nudging it cautiously with a booted toe, The wizard examines the construct. Then he wraps up a few interesting looking mechanisms, including an amazingly intact arm, and stuffs them into his pack.

Per, searching remains. 1d20 + 15 ⇒ (17) + 15 = 32

Hoo-Ray! The wicked dancing witch of death is dead! :P (Congrats DM, another surprise well-implemented!) :)

How many other exits were there to this room again? :D


Human Wiz 12 (Evocation)

Wide-eyed, Justin's head swivels to follow Karrin's flight path as she hurtles by the squishies in their protective shield.

Propelled by Merle's spell, and muffled by the force dome, it is difficult to tell if she is screaming in fury, fun or terror as she flies by.

Justin imagines it could be a combination of all the above?

The wizard glances down to look at Seph, who is also watching wide-eyed, but with a hint of amusement, as if he knew this was a possibility.

Justin shrugs his shoulders, accidentally brushing Merle's shoulder as he does so.


Human Wiz 12 (Evocation)
Merle Barer wrote:
"Okay...I'm about to do something thats either going to go really well or be a complete disaster."

Justin looks down at Merle with his usual smirk.

"SO,... Business as usual then?"

'Merle" wrote:


Merle takes a deep breath "HEY KARRIN IM GONNA THROW YOU AT THAT ONE!!!!!"

"Wait. WHAT?!?"


Human Wiz 12 (Evocation)
Kevin Mack wrote:
Dungeon Monkey wrote:
Kevin Mack wrote:
Before I take my action with Merle just want to check if this spell would count as offensive magic Telekinetic charge
It looks like it can only be cast on a ‘willing ally’ though
So would karrin be willing to be telkenetikly thrown at someone?

YES?!? Oh PLEASE YES! :D


Human Wiz 12 (Evocation)
Kevin Mack wrote:
Before I take my action with Merle just want to check if this spell would count as offensive magic Telekinetic charge

Ooo! Nice one! DM final say of course, :D but it looks like it should work. (?)


Human Wiz 12 (Evocation)

Sigh, Eeny? Or Meeny? Hmmmm,...

Eeny it is!

Justin curses in a guttural language, then chants, (it is a little difficult to tell where the one stops and the other begins due to his injuries.)

As he completes the spell he steps right up next to Merle, pressing against her side and raising one arm as if to shelter her.

There is a familiar shimmer in the air as his Force Sphere materializes around both of them. And Seph.

"Sorry for the close quarters Merle, but I dont think either of us can take too much more of THAT."

Going 'Full Defense', Resilient Sphere. A ball version of Wall of Force. Has 30 Hardness, and 240 HP. Diameter (not radius) of 12', had to get close enough to Merle to get us both inside. ;P we cant cast offensive magic out of it, but it doesnt block line of sight spells. :)

"Mel! Get away from her! Karrin, Alessia, Hamar, can ANYONE lock down the twinkle-toes of terror? I've got a couple of spells that might contain her. IF we can hold her still for ONE bloody second!"

"Merle, what other indirect spells do you have besides Grease? Any summons? Conjurations?"


Human Wiz 12 (Evocation)

These dancers sound familiar, "They take a lickin, but keep on tickin!" Or am I just showing my age with that one? ;P


Human Wiz 12 (Evocation)

ARGH! Yep, I mean NOPE! THAT one was entirely on me! I even JUST repeated, 'Dont use spells with SR!' :( <Sad trombone indeed!> ARGH! Time to use some wizardly smarts! (for a change!) :P

I took off the points for my Armor Crystal (Iron Ward DR 1/-)

"OW! Again! Stupid golem, I can't keep taking those."

The wizard mutters to himself, trying not to look too closely at the two large wounds across his skinny body.

"I'm pretty sure this red stuff belongs on the INside?"


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
I'll need a SR check plz

Ah yes, 'High lvl' play, Almost forgot. :(

SR check: 1d20 + 14 ⇒ (10) + 14 = 24

Bonus is Caster lvl, +Evocation CL bonuses

almost forgot, IF it works add +6 to first round of cold dmg (Evocation extra dmg ability) :)


Human Wiz 12 (Evocation)

ROFLMAO! ('Good surprise' indeed!) ;P "Don't make the Mimir Angry. You wouldn't like him when he's angry!" :)

"Hmph, 'Laser eyes' my scrawny wizard heinie. Where've you been hiding THAT at Mem? Oh, and nice hit! Now to KEEP her down!"

The wizard yanks out his blasting rod, and points it at the 'Choreographer', The runes carved into the rod begin to glow as he channels magic through it. Although they are glowing with a pale, blue light, not their usual fiery orange-red.

NOT a fire spell, so no extra dmg,just using the rod for the extra to DC

"Time for you to CHILL OUT Goldielocks! FRIGIDARIUS!!"

A blast of frigid air instantly surrounds the dancing marionette of death, coalescing into a solid cube of ice.

Icy Prison

Spoiler:

Icy Prison
School evocation [cold]; Level sorcerer/wizard 5; Mystery winter 5
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range medium (100 ft. + 10 ft./level)
Target one creature
Duration 1 minute/level; see text
Saving Throw Reflex partial; Spell Resistance yes
DESCRIPTION
You trap the target in solid ice 1 inch thick per caster level. If the creature fails its save, it is helpless, but can still breathe (the ice blocks line of effect to the target). If the target makes its save, it gains the entangled condition but can otherwise act normally. Whether or not the target saves, it takes 1 point of cold damage per caster level each round it is helpless or entangled in the ice. The ice has hardness 0 and 3 hit points per inch of thickness; if broken, the creature is freed. A creature can break the ice as a full-round action with a successful Strength check (DC 15 + your caster level).

SHORT version: DC to save vs complete encasing in ice is Ref, DC:24, IF it saves, it is still entangled but can act normally. Either way it takes 12 pts cold dmg each round it is Helpless or entangled. IF trapped, Ice is 12 inches think, with a 0 hardness & 36 hp. Can be broken from inside by successful full-rnd str check vs DC: 28 (Dc 15+CL+rod bonus)

"Merle! Grease where she's standing in case she escapes! I have another idea,..."


Human Wiz 12 (Evocation)

Oh yeah. I know we've all been on/off a lot recently. I can't recall the last post Blayze made. Was it back when we first entered this demiplane? Hope they still hangin' around! :)

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