Cayden Cailean

Justin Case's page

2,638 posts. Alias of Ragadolf.


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Human Wiz 12 (Evocation)
Merle Barer wrote:
"Okay...I'm about to do something thats either going to go really well or be a complete disaster."

Justin looks down at Merle with his usual smirk.

"SO,... Business as usual then?"

'Merle" wrote:


Merle takes a deep breath "HEY KARRIN IM GONNA THROW YOU AT THAT ONE!!!!!"

"Wait. WHAT?!?"


Human Wiz 12 (Evocation)
Kevin Mack wrote:
Dungeon Monkey wrote:
Kevin Mack wrote:
Before I take my action with Merle just want to check if this spell would count as offensive magic Telekinetic charge
It looks like it can only be cast on a ‘willing ally’ though
So would karrin be willing to be telkenetikly thrown at someone?

YES?!? Oh PLEASE YES! :D


Human Wiz 12 (Evocation)
Kevin Mack wrote:
Before I take my action with Merle just want to check if this spell would count as offensive magic Telekinetic charge

Ooo! Nice one! DM final say of course, :D but it looks like it should work. (?)


Human Wiz 12 (Evocation)

Sigh, Eeny? Or Meeny? Hmmmm,...

Eeny it is!

Justin curses in a guttural language, then chants, (it is a little difficult to tell where the one stops and the other begins due to his injuries.)

As he completes the spell he steps right up next to Merle, pressing against her side and raising one arm as if to shelter her.

There is a familiar shimmer in the air as his Force Sphere materializes around both of them. And Seph.

"Sorry for the close quarters Merle, but I dont think either of us can take too much more of THAT."

Going 'Full Defense', Resilient Sphere. A ball version of Wall of Force. Has 30 Hardness, and 240 HP. Diameter (not radius) of 12', had to get close enough to Merle to get us both inside. ;P we cant cast offensive magic out of it, but it doesnt block line of sight spells. :)

"Mel! Get away from her! Karrin, Alessia, Hamar, can ANYONE lock down the twinkle-toes of terror? I've got a couple of spells that might contain her. IF we can hold her still for ONE bloody second!"

"Merle, what other indirect spells do you have besides Grease? Any summons? Conjurations?"


Human Wiz 12 (Evocation)

These dancers sound familiar, "They take a lickin, but keep on tickin!" Or am I just showing my age with that one? ;P


Human Wiz 12 (Evocation)

ARGH! Yep, I mean NOPE! THAT one was entirely on me! I even JUST repeated, 'Dont use spells with SR!' :( <Sad trombone indeed!> ARGH! Time to use some wizardly smarts! (for a change!) :P

I took off the points for my Armor Crystal (Iron Ward DR 1/-)

"OW! Again! Stupid golem, I can't keep taking those."

The wizard mutters to himself, trying not to look too closely at the two large wounds across his skinny body.

"I'm pretty sure this red stuff belongs on the INside?"


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
I'll need a SR check plz

Ah yes, 'High lvl' play, Almost forgot. :(

SR check: 1d20 + 14 ⇒ (10) + 14 = 24

Bonus is Caster lvl, +Evocation CL bonuses

almost forgot, IF it works add +6 to first round of cold dmg (Evocation extra dmg ability) :)


Human Wiz 12 (Evocation)

ROFLMAO! ('Good surprise' indeed!) ;P "Don't make the Mimir Angry. You wouldn't like him when he's angry!" :)

"Hmph, 'Laser eyes' my scrawny wizard heinie. Where've you been hiding THAT at Mem? Oh, and nice hit! Now to KEEP her down!"

The wizard yanks out his blasting rod, and points it at the 'Choreographer', The runes carved into the rod begin to glow as he channels magic through it. Although they are glowing with a pale, blue light, not their usual fiery orange-red.

NOT a fire spell, so no extra dmg,just using the rod for the extra to DC

"Time for you to CHILL OUT Goldielocks! FRIGIDARIUS!!"

A blast of frigid air instantly surrounds the dancing marionette of death, coalescing into a solid cube of ice.

Icy Prison

Spoiler:

Icy Prison
School evocation [cold]; Level sorcerer/wizard 5; Mystery winter 5
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range medium (100 ft. + 10 ft./level)
Target one creature
Duration 1 minute/level; see text
Saving Throw Reflex partial; Spell Resistance yes
DESCRIPTION
You trap the target in solid ice 1 inch thick per caster level. If the creature fails its save, it is helpless, but can still breathe (the ice blocks line of effect to the target). If the target makes its save, it gains the entangled condition but can otherwise act normally. Whether or not the target saves, it takes 1 point of cold damage per caster level each round it is helpless or entangled in the ice. The ice has hardness 0 and 3 hit points per inch of thickness; if broken, the creature is freed. A creature can break the ice as a full-round action with a successful Strength check (DC 15 + your caster level).

SHORT version: DC to save vs complete encasing in ice is Ref, DC:24, IF it saves, it is still entangled but can act normally. Either way it takes 12 pts cold dmg each round it is Helpless or entangled. IF trapped, Ice is 12 inches think, with a 0 hardness & 36 hp. Can be broken from inside by successful full-rnd str check vs DC: 28 (Dc 15+CL+rod bonus)

"Merle! Grease where she's standing in case she escapes! I have another idea,..."


Human Wiz 12 (Evocation)

Oh yeah. I know we've all been on/off a lot recently. I can't recall the last post Blayze made. Was it back when we first entered this demiplane? Hope they still hangin' around! :)


Human Wiz 12 (Evocation)
Memnon the Mimir wrote:

Oh and one more thing

As the Choreographer golem whirled through the party like an avatar of the obscure knife god Ginsu, Memnon tried his best to do what he did best - get the heck out of the way. Unfortunately, he was too slow this time. The golem's force blade spears him in one glowing eye socket. He utters an unearthly scream and tumbles end over end to fall to the ground

ROFL!

"Oh THAT'S it! Hey, goldenrod! Instead of pickin' on the paperweight, why dont you try someone your own size!?!"

As the 'Choreographers' head slowly swivels to lock it's gaze on the vocal wizard, Justin hastily adds,

"Oh. Um. I didn't necessarily mean ME. Karrin? Git 'er!"


Human Wiz 12 (Evocation)

Justin hisses in pain, again, as Hamar does his own 'Dance of Death',

"Great, They can have a dance-off!"

"Hey! For spells stick to electric, or sonic! They're immune to fire, and probably anything that can normally be resisted. Don't let them gang up on you! We have to lock them down and keep them stationary. I have a couple of ideas on that,... Goldenrod is the leader! If we can knock out her, it, whatever, we might not even have to fight the rest! Maybe.

"I THINK they might be made by stealing souls to power and control them. The bodies are combination of Living bodies, and construct-bits-magical-metal. If anyone knows of ANY way to disrupt that particular combo, NOW is the time to show off!"


Human Wiz 12 (Evocation)

Ok Thx! (But warning, I stink at 20 questions!) ;P

#1- What are their weaknesses? (Known or likely/probable)

#2- what are their immunities/resistances? (I've cleverly already discovered their FIRE immunity) ;P

#3- Special Abilites? That we need to watch out for? (Like that super-speed Cuisinart of Doom move the Choreographer just pulled!) Do they self-repair? etc. :P

#4- (TRYING to think of questions that will help, that we can find on a stat/info sheet/block. I TOLD you I stink at 20 questions!) OK, keeping it short- any general knowledge that we can use vs them? (Tactics that work on constructs, do these type of defense/guardian constructs usually have a shutoff or bypass switch or key? (for owner or visitors, like the outside ones did?)

DOnt laugh at me if I missed the most obvious one I should have asked. (I TOLD you I'm not REALLY a 24 INT person) ;P


Human Wiz 12 (Evocation)

Yeah. that Choreographers 24 beats my base CMD of 19. No AoO from the wizzie. :P

Still hissing in pain, Justin blinks in surprise as Mel conjures a small horde of force weapons.

"That,... Is ALSO a cool spell. Where do they get these new conjurations from, Spells-R-Us?!?"

THX for the in-game using-player-skills-hint! :)

K:Arcana: 1d20 + 21 ⇒ (20) + 21 = 41
Oooo! Nat 20! SOMEtimes he has a clue! ;)


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
I won’t make you roll Perception- they seem to be immune to fire :O

"Of course the golems are immune to fire. Because of course they are." Justin mutters grumpily as the dolls/golems/dancers of death pass apparently unharmed through the wall of fire.

"Also, OWW!! Shards and Shells! That's gonna leave a mark." The wizard hisses in pain as the impact of the golden dancers' attack finally reaches his brain.


Human Wiz 12 (Evocation)

Wow, OK I am sure that she can get us all (This 'doll' is like Hamar, on crack!) Passing through the flame wall hits them for the bigger damage, (I hope!) :)

Pass through the wall Dmg: 2d6 + 6 ⇒ (6, 6) + 6 = 18


Human Wiz 12 (Evocation)

Sorry, I didnt see the 'dancers' on the init list, Is this a "GO!"?, Cuz I can go! :)

Heck, I'm just gonna go,... ;P

Justin reaches out a hand and points imperiously. He draws a circle in the air before him. No chants or incantations. A wall of flame appears before the 'leader' of the veiled ladies. Then the flame races around the room, encircling all six of the 'hostesses' inside a circle of flame.

Using "elemental Wall' ability. Basically Wall of Fire. At this level, it easily encircles the dancers, centered on the space in the middle of them all. Dmg side is facing the harem.

Wall of Fire

Spoiler:
An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the wall, selected by you, sends forth waves of heat, dealing 2d4 points of fire damage to creatures within 10 feet and 1d4 points of fire damage to those past 10 feet but within 20 feet. The wall deals this damage when it appears, and to all creatures in the area on your turn each round. In addition, the wall deals 2d6 points of fire damage + 1 point of fire damage per caster level (maximum +20) to any creature passing through it. The wall deals double damage to undead creatures.

Dmg:to those inside: 2d4 + 6 ⇒ (2, 1) + 6 = 9

"Ummm,.. any ideas? It'll toast them pretty good if they try to cross through it, but I cant keep this up forever."


Human Wiz 12 (Evocation)
Cartographer Monkey wrote:
HAH! I did a thing!

Yes. Yes you did! :)

Quote:
The women all smile wide, and the one that had spoken says ... "I'm afraid I can't do that"
Quote:
Shining scimitars of force suddenly appear in their hands as they take aggressive fighting stances

Justin points a finger, "That, is SUCH a cool spell!"

Init it is! 1d20 + 5 ⇒ (18) + 5 = 23


Human Wiz 12 (Evocation)

Justin blinks.
In his (admittedly relatively brief) time with Hamar, the barbarian has displayed a keen eye for ,... *ahem* 'the finer things in life' when it comes to 'female company'.

For Hamar to decline being served by, decidedly attractive, servants,...

Either Hamar REALLY doesn't want to be here in this creepy demiplane any longer, or he spotted something The wizard didn't.

Justin was betting on the latter.

"He's right. We still have work to do. And we ARE on a tight schedule. We can continue with or job, and meet up with the High Lord when he is free."

"Come on Merle,..." Justin adds lower voice, raising an eyebrow at the feline sorceress who had JUST sat down.

The wizards' eyes flick around the room, calculating distances, angles, and what spell would put the least amount of his companions at risk,...


Human Wiz 12 (Evocation)

Justin hangs his head at Karrin's (not unexpected) question.

"Or, no tour. It was just a thought." He murmurs.

At the mention of food, the wizard's own stomach rumbles in gentle inquiry.

"Traitor."


Human Wiz 12 (Evocation)

Justin glances at the others, briefly.

SPELLCRAFT: trying to see if they're hiding a spell-casting,
1d20 + 22 ⇒ (4) + 22 = 26
Ugh. ;P

"Ah, The Lord's Hospitality is appreciated. But we ARE on a bit of a tight schedule. Perhaps a tour while we wait for him instead?"

I dont usually plan this well in advance. Trying to play a SMART wizzie, for once. ;P Readying an action, IF he sees they are casting, he will counterspell w/ Dispel magic. (Or another spell, if he can ID it in time and has the appropriate counter memorized)


Human Wiz 12 (Evocation)

Justin and Memnon slowly turn their respective heads to look at each other.
Justin Blinks once, slowly. The Crystal skull does not.

Before Memnon can do more than leer, Justin reaches up and yanks one of the dangling tassels of the Mimir's orange cap, yanking it around sideways, so that one ear-flap is covering the mimir's face.

While the (fortunately now muffled and unintelligible) diatribe of the Mimir begins, Justin whispers a hushed, "Not NOW Memnon!" and take a step forward.

The wizard puts a hand over his heart and nods his head politely, but briefly, as he has witnessed higher-ups do a thousand times on dozens of worlds now.

"Thank you. We are security consultants from out of Sigil. We had a meeting with the High Lord, but it is my understanding that he has been unavoidably detained." ,...


Human Wiz 12 (Evocation)

Without waiting for the inevitable explosion from below, Justin pulls the frog-key from the door.
Presuming/hoping the trap door closes? :)

He 'Hmms' and tries the OTHER jewelry-key piece in it's stead.


Human Wiz 12 (Evocation)

"Oh. Look. A hole."

Justin VERY casually, almost lazily, conjures a small ball of fire in the palm of his hand. He turns his palm upside-down, allowing the ball of flame to leisurely fall into the pit towards the scrabbling sound.

Using 'Fiery Burst' Feat ability. (1d6/lvl of memorized fire spell mini-fireball 5'radius/10'diameter) so 6d6 fireball, plus Evocation ability of +6dmg,...

Mini-fireball: 6d6 + 6 ⇒ (6, 2, 3, 4, 3, 2) + 6 = 26

"Oops. Wrong light. What? I wanted to see what was making the noise."


Human Wiz 12 (Evocation)

Justin pauses again, and peers at the floor.
The wizard once again floats til his toes are a couple of inches from the tiled floor.

"Stand clear everyone. I do NOT want to know what this Mummy-Lord thinks is a good decoration for the bottom of a pit trap."

Justin slowly readies the key-brooch by the doorway, again,...

The wizard visibly winces as he almost shoves the key into the spot, before he can get distracted. Again.

Insert froggie-key-brooch into door. For reals. Final Answer! ;P


Human Wiz 12 (Evocation)

Justin, startled by Karrin's inquiry, jumps slightly and pauses JUST before the jewelry touches the door.

(No. He's not tense. Why do you ask? I mean, you've seen ONE Mummy-Lord's diabolical demi-plane, you've seen them all, right?)

The wizard shrugs.
"Well, He's got issues for sure. I'm open-minded, but IF I decided I wanted to 'exist' forever, I mean, you can't exactly call it LIVING forever, now can you? I can think of SO many other options I would choose before Mummification."

Taking a small breath the wizard pushes the jewelry-key into the golden door, before he thinks better of it.


Human Wiz 12 (Evocation)

"Yeah, 'EW' is a good word choice for,... whatever this is. Looks like another key-spot here. Think he's the kinda guy to use the same key on ALL his doors? It fits his motif. And his painfully obvious Humongo-Frog-Obsession. We Do have another key option to try. But,... hm. This guy is very single-minded."

Justin holds up the Frog-themed key-jewelry piece, and inserts it into the key-spot on the gold door.


Human Wiz 12 (Evocation)

Justin nods his agreement to the guide.

"Yeah. This isn't what you signed on for. We'll deal with This. Just make sure we dont get snuck up on. Please?"

When they get to the golden door, Justin gives a sigh of long-suffering at the sight of the Aklo script.

"THIS guy has SERIOUS trust issues. Mem, can you decipher this scribble?"

Justin also peers at the cursed script, trying not to get a headache as he examines it.

Casting Detect Magic, (for symbols, sigils, etc) and using Arcana, Spellcraft and Linguistics, since he doesn't have Aklo.

K: Arcana: 1d20 + 21 ⇒ (5) + 21 = 26

K: SPellcraft: 1d20 + 22 ⇒ (13) + 22 = 35

Linguistics: 1d20 + 17 ⇒ (7) + 17 = 24

EDIT- ALSO PEr: because maybe it takes another key?
Per: 1d20 + 15 ⇒ (16) + 15 = 31


Human Wiz 12 (Evocation)

Those looking up can see Justin making occasional, spastic-waving motions with his hand. As if shooing away a pesky fly.

As they get up to the balcony, they can see Memnon hovering behind Justin, whispering (presumably) annoying commentary to the wizard.

So, Fly? Nope.
Pesky (if highly informative and useful)-pest? Yes.


Human Wiz 12 (Evocation)

LOL, good clip.

Oh thank goodness. Wizzie is NOT built to take necro dmg! :)

Justin sighs, releasing tension in his body he hadn't even realized he was holding in.

(Oh, he knew he was nervous, he just hadn't realized HOW nervous.)

He ties the rope off to the balcony rail and drops it those below.

"Everyone out of the pool! The carriage is leaving!"

After a moment, he adds in a softer voice.

"Seriously. I'd hurry up. I have no idea how long the deactivation period lasts."


Human Wiz 12 (Evocation)
Merle Barer wrote:

"A." Merle

"B" Seph

BWAhahahahaha!!! :D

Justin sighs. Again. Almost hiding his smirk.

He looks at the two brooches again.

"Hmmm. The scarab motif with mummies is kind of obvious. Almost too obvious. But the portal was in the oven shaped like a frog,..."

Justin flies up to the balcony again. Then he pauses, looking at both pieces of jewelry once more.

With a muffled oath in an obscure dialect, (probably the draconic equivalent of 'Rassin-Frassin'! What the heck! In for a copper, in for a gold!", or something similar), The wizard places the piece of jewelry bearing the frog motif firmly into the recess of the door-sigils, before he can change his mind,...


Human Wiz 12 (Evocation)

"Nothing overtly magical. No wonder I missed it earlier."

Justin holds up the two probable pieces of jewelry to the others.

"Either one of these should fit. But I'm going to presume the wrong one will set off the alarms and sigils, instead of turning them off. Unless our erstwhile Mummy Lord wasn't really the paranoid type? Nah. Just kidding. What do you think guys? A or B?"

Need to go back a few pages, wasn't the doorway to this place inside of a giant metal murder-oven, shaped like a frog? O_o


Human Wiz 12 (Evocation)

Justin almost hides his smirk at Seph's smack to Merle's head.

"She's actually not wrong there Seph. Not this time anyway." The wizard admits dryly, giving Seph a wink.

The wizard returns to poking through the collected jewelry from the Mummies fight with his magic detecting charm.


Human Wiz 12 (Evocation)

Justin's left hand intercepts his right wrist on it's way to his face. Again.

The wizard gives Merle a wan smile.

"Good thinking. The easiest way to hide something IS in plain sight. Whose carrying the jewelry we took from the mummies? Oh, wait, that might be me,..."

I have the loot list on home PC, but not at work. Never thought it mattered who is carrying what (unless item is claimed) Just presumed we are all taking turns carrying portions of gathered loot. :)

Sorting through the mummies jewelry, Justin casts a detect magic charm to see which items are magical, focusing on what the Mummy Lord was carrying.


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
Anyone in the group wanna give it a WIS check and make the wizzy look silly? Or, you know, maybe guess yourself? I mean, it is kinda obvious when you think on it, but it has been a while on this whole scenario

Wizzy entirely approves of making the wizzy look silly. He has earned it SO many times now. ;P ("Too smart for his own good" comes to mind) :D


Human Wiz 12 (Evocation)

ROFL, Yep. Sometimes you can't see the forest because of the trees in the way!

"Rassin-Frassin, Nickle-Frickle, Eons-old Undead-casters. Too much time on their hands. Making EVERYthing more consarned complicated than it has,... to,...."

Justin stops his murmuring. He blinks. Twice.

"Memnon?" Justin drawls slowly, his voice sickeningly sweet all of a sudden.

"Is it, Just maybe, possible that we're OVER-thinking this? Just a teensy bit?"

"I mean, we know this is a mummy-Lord with an abundance of Arcane knowledge, and an over-abundance of time, and apparently wealth, to implement all manner of powerful arcane wards. His defenses are solid."

"I'm not jealous. You're jealous."

"But look at this bit here again. The Alarm triggers a cascade reaction for all of the other symbols. Including dismissal of all guest's permissions on the demiplane. This indicates that there are, or at least were, expected guests and visitors. When they arrived, he wouldn't want to go through the effort of even temporarily dismantling and re-activating ALL of his defenses. He probably just had a key or the ability to turn off the Alarm Symbol. It's logical that if we neutralize the Alarm, we can avoid triggering the rest of the defenses. Um, Or,..."

The wizard sighs, and his left hand suddenly grabs a hold of his right wrist as he attempts to keep from face-palming himself. Again.

"If I'm guessing right, this is going to be even more embarrassing than if I'm wrong."

Justin flies down to base of the tower again. He points to the spot on the tower wall where the path leads up to the tower.

"Um, Alessia? Would you mind knocking on the wall right about there? Not a bash, just a knock. As if announcing that you've arrived for a visit."

"If this doesn't work, maybe I'll knock on the balcony door? I just presume that not ALL of his visitors would be able to fly."


Human Wiz 12 (Evocation)

Just straight D20 + WIS bonus, yes?

Justin Wis check: 1d20 + 2 ⇒ (1) + 2 = 3

Memnon Wis Check: 1d20 + 1 ⇒ (5) + 1 = 6

OMGROFLMAO. Justin's roll is so bad, it's funny! (I have to laugh, or I'll cry.) ;P


Human Wiz 12 (Evocation)

Justin rolls his eyes and groans aloud.

"Oh fer,... theluvuvMerlin! Dispelling all of THAT will be SUCH a pain in the cortex! And of course if I mess up ONE it will probably trigger ALL of them at once. Which is probably why he did it. Nice Runework though. Very elegant. Kudos for craftsmanship."

Justin takes a breath, lets it out, and uses his Message charm to talk to the others on the ground so he doesn't have to yell.

"OK. Going through this balcony door is a BAD idea. Like, 'Destroying-a-water-artifact-that-was-keeping-a spot-on-the-elemental-plane-of-fire-livable' level of bad idea. It's a trap. A very well-made, very expensive, trap. There HAS to be another way in that doesn't include the builder having to de-activate at least FOUR levels of really strong and well-planned defenses just to get in his own house."

"There has to be a hidden door, a servant's entrance, something. Start looking around. I'll fly up and take a look at the higher sides and top."


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
Why don’t you give me another Spellcraft check and I’ll tell you what exactly the wards and alarms will do to you

The Dungeon Monkey asks, the Dungeon Monkey gets! :)

Spellcraft check: 1d20 + 22 ⇒ (9) + 22 = 31

Justin squints as he peers at the sigils on the balcony doorway.

"Um, Mem? Little help here? This dialect is,... obscure."

Justin skill is good, but that roll was 'meh'. :) Asking if Memnon can give him an aid another? (If needed.) ;P


Human Wiz 12 (Evocation)

"Yeah, sorta. But it's not the usual stabby-poison kind of trap. It's the magical turn-you-inside-out kind. With an alarm on top. I could try to Dispel it. Like the Death Field over the door on top of the ziggurat. But it wouldn't stay down long. We'd have to move quickly."

"Hm. Actually, JUST like the field at the top of the ziggurat. Although probably with less smashing. Hopefully."


Human Wiz 12 (Evocation)

Justin uses his 'Message' charm to tell the others what he sees.

"Warding and Alarm Sigils on the balcony doors. I don't REALLY think this will work. But some mages are lazy. Not speaking from experience. Hang on a sec,..."

Justin holds up the paper he wrote the sigils for the 'golem password' on.
The wizard waits to see if he can notice any difference in the spell-warded doors.

Not really expecting that to work. But if he doesn't try, shame on him! ;P


Human Wiz 12 (Evocation)

The wizard holds up the 'magic pass' parchment he drew out.

When no door magically appears 'It was worth a try' he mutters, Justin looks up at the balcony above.

"Hm. No way that's not a trap. Only one thing to do about it."

He smirks as he digs into his magic pack for a rope.

"Walk into it and see what happens."

While others prepare (flying they have the means) Justin will use his long-lasting Overland fly spell to reach the balcony. After doing an initial test (via Detect Magic) for glyphs/wards kind of magic traps, he will tie the rope off to the balcony for the others to climb up.

[ooc]Activate detect magic,
Per roll: 1d20 + 15 ⇒ (15) + 15 = 30
Spellcraft to ID what he sees, if anything: 1d20 + 22 ⇒ (19) + 22 = 41

Once he thinks it's clear & safe, he will tie off the rope to the balcony rail and drop the length down.


Human Wiz 12 (Evocation)
Hamar of the Hyena Tribe wrote:
"They're watching us, is that in hopes for our assistance or to oppose us?" He asks no one in particular.

"Um,... Yes?" Justin finally replies with a shrug.

Karrin" wrote:


"They probably don't get many tourists . . ." Karrin muses.

"That too." The wizard nods in agreement.

After a brief pause to consider, Justin continues to follow Alessia. He hums a spritely tune he overheard folks singing while passing through the false pyramid not too long ago,...

"Follow the yellow brick road, Follow the yellow brick road,..."


Human Wiz 12 (Evocation)

Justin sighs in relief as the golem lumbers off.

"Heh. Who says we always pick fights?"

Alessia of Keoland wrote:

Alessia slows her pace, then very deliberately cranes her neck to stare directly at the jackal golem. She stops entirely as Justin approaches, then turns her gaze toward the wizard.

"What?" she hisses.

"Ah,... Nothing?" Justin squeaks.

He had no problem facing the oversized stone golem with nothing but a piece of parchment as a shield. But a possibly (Probably?) angry Alessia?

He may not be the smartest wizard EV-ar, but he's smarter than that!

"Um,... Here, hold this. If another of those golems approaches you, just show that to them. erm,... excuse me,..."

Justin hands Alessia the parchment, and hastily flies back to his writing supplies. After rescuing his wind-blown parchment, he carefully inks out another copy of the glyphs pass-code for everyone else.

The wizard packs away his remaining parchments and ink-box, and tucks his copy of the passport into an empty tube on his bandolier.

"Hey,... wait for me!"


Human Wiz 12 (Evocation)

Oooo! Cool! Dice-roller, don't hate me (too much) right now! :)

"Mem? Are you seeing this?! If I take this glyph and that one, no!,... THAT one,..."

Roll #1- "Find the Glyphs", K: Arcana: 1d20 + 21 + 2 ⇒ (20) + 21 + 2 = 43
Nat 20! :) (My luck can't possibly hold THAT good for long.) ;P

"Oh. Well on second glance, THAT'S obvious."
Justin glances at the oncoming golem.
"How's your penmanship under pressure Oh skull of knowledge?"

"Better than yours oh wise-cracking wizard! If I only had opposable thumbs!"
The mimir retorts, quickly fading his mage hand out of existence.

Justin hits his knees to the ground with an audible grunt. He reaches over his shoulders into the top of his magic pack.
"Accio parchment! Accio writing box!" and pulls out a roll of paper and a small wooden box.

The wizard slaps open a roll of parchment, and hastily opens the small wooden box containing quills and a couple of small, stoppered dark bottles.

"Normally I'd just use charcoal. But we need to make sure that they can SEE these,..." Justin mutters to no one in particular.
Justin inks glyphs onto the page, with Memnon 'helping' with advice,...

Roll#2- Writing the Glyphs, Spellcraft: 1d20 + 22 + 2 ⇒ (13) + 22 + 2 = 37

After saying what are probably bad words in an ancient language and tossing the first page away, Justin manages to ink out the glyphs he desired. Leaving his writing supplies on the ground, the wizard stands up, carefully holding the page.

Justin walks forward to catch up to Alessia, Hissing at the warrior to stop. He turns and holds up the parchment towards the golem.

After a snickering comment from Memnon, Justin quickly turns the page right-side-up and presents it to the golem again,...

Roll #3, Diplomacy, (Wish me luck!): 1d20 + 2 ⇒ (20) + 2 = 22
Nat 20?!? AND I would like to thank the tiny-little-dice-gods for not hating me. Today. :D

EDIT- I must note that Justin's Diplomacy is untrained. But a Nat 20 is a Nat 20. (I hope!) :)


Human Wiz 12 (Evocation)

Justin takes a look at the Hieroglyphs on the arch, seeing if he can translate them.

Linguistics: 1d20 + 17 ⇒ (20) + 17 = 37

Unless its a language that I already know?

EDIT- Waitaminute! That was a Nat 20! Whoop! :)

At the grinding sound of the stone jackal-headed golem approaching, Justin sighs, dropping his head to his chest.

After a moment the wizard turns to the rest of the group, jabbing a finger at the golem.

"For the record. I would like to point out that I,... I mean WE, DON'T ALWAYS START IT!"

The wizard isn't being just a tad defensive at all. Nope.

Waiting to see if I can read the writing on the Arch before deciding actions. I'm hoping the arch is instructions on how NOT to fight the golems. Say "We come in Peace" in Osiron or something? :D


Human Wiz 12 (Evocation)

"OR, we can just keep walking forward. Into the proverbial metal jaws. It does seem to be our usual SOP." Justin says sotto voice, gesturing at Alessia's slow but steady forward march.

Justin claps Hamar on his brawny shoulder.

"First rule of entering someplace you don't belong. Act like you DO belong. Most folks won't bother you if you look like you should be there. And the ones that do want to question you?,... We'll get to those rules later. For now, follow the Marching Plate Mail."

"First rule of Wizarding,..." Justin adds over his shoulder as he takes his own advice and follows Alessia,

",... Always make sure to stand behind the party member wearing the heaviest armor!"


Human Wiz 12 (Evocation)

Justin blinks.
The wizard looks at the others, then back to the farmers.

"Wise enough to seek council with the Reborn Lord on,... important matters. Your assistance is appreciated. We can mention your helpfulness when we meet with the Reborn Lord. If you wish."

Justin nods to Hamar and Maynhayth. Signaling they should go.

"Go in peace, with our thanks." He adds to the farmers.

Justin suddenly realizes something,...
and hopes that the farmers don't see Memnon floating behind him. Or notice the striking resemblance the Mimir bears to their new 'sun'.


Human Wiz 12 (Evocation)
Merle Barer wrote:
"Any other place that might seem a little strange" Merle mumbles more to herself as the group walks along

"Just another day for the Silver Rose."

Justin murmurs in agreement.


Human Wiz 12 (Evocation)

Still following Hamar & Manhaynth, Justin peers towards the farming figures,...

Per roll: 1d20 + 15 ⇒ (10) + 15 = 25


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
The party notices that the sun has steadied in its output. Looking up, it is no longer a giant eyeball. Now instead a large flaming skull wearing a hat with a Pom Pom twirls lazily in the sky, looking somewhat smug, despite being fashioned of plasma

Justin Looks at Memnon, and opens his mouth,...

Then closes it abruptly.

Seems the wordy-wizard can learn self-control. Slowly. Sometimes.

But he's THINKING very loudly. "Memnon finally has a reflection that matches the size of his Ego!"