![]()
![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() Perception: 1d20 + 7 ⇒ (20) + 7 = 27 I seem them too. Justified 5' steps and readies to receive the enemy preparing to power attack. He will take his AOO and can attack up to 4 enemies if they provoke through movement. Readied Action:
+1 glaive-guisarme: 1d20 + 15 ⇒ (17) + 15 = 321d10 + 15 ⇒ (10) + 15 = 25 Some AOOs: +1 glaive-guisarme: 1d20 + 15 ⇒ (11) + 15 = 261d10 + 15 ⇒ (10) + 15 = 25 +1 glaive-guisarme: 1d20 + 15 ⇒ (8) + 15 = 231d10 + 15 ⇒ (2) + 15 = 17 +1 glaive-guisarme: 1d20 + 15 ⇒ (13) + 15 = 281d10 + 15 ⇒ (5) + 15 = 20 +1 glaive-guisarme: 1d20 + 15 ⇒ (9) + 15 = 241d10 + 15 ⇒ (1) + 15 = 16 ![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() I am going on travel for work tomorrow through Thursday and then directly to Dragon Con for the weekend. I'll have my laptop and will try to keep up through Thursday but after that my time will likely be eaten by the con. Will be home late Monday September 4. Bot me as needed. ![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() Justified only smiles at the disagreeable man, finding this the better way to deal with him. No man becomes rich, or manages to keep such riches without talent or even heroics, I am sure of it. You have it in you I've no doubt. I am sure you would bravely defend your fortune if it were threatened. Yes, I believe you to be a brave man. He shoots Moira a wink. We will be fine on watch Moira. It seems you are needed on another watch. ![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() No longer rattled by anything Avner says Justified grasps the man by the shoulder and says Yes, a good thing we have you to help stand watch. We are lucky indeed. Will you regale me with some of your past deeds of heroics to help pass the time? ![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() Having already mentally had this discussion with himself Justified hides a smile but inwardly wishes the horse, who he has nothing really against, would have slipped off the cliff. Would have served Avner right. ![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() Ah man, after a created a text map and everything. :) Justified considers throwing a Chakram but its a long throw and he would likely loose the weapon so he stands defensively and watches it leave. ![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() Yes, two bad guys left. One adjacent to you on your left. No way to flank it. You are the most south of the group. Graythan is also adjacent to it. Looks Like this. XXX = 1 space. XXX are free. WWW is water Wall:XXX,NPC,XXX,WWWWWWWWWWW
![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() Justified advances to target the gargoyle near the horse. +1 glaive-guisarme: 1d20 + 15 ⇒ (11) + 15 = 261d10 + 15 ⇒ (1) + 15 = 16 Felling Smash trip follow up: 1d20 + 23 ⇒ (12) + 23 = 35 AOO from Trip: 1d20 + 15 ⇒ (15) + 15 = 301d10 + 15 ⇒ (6) + 15 = 21 ![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() Justified tries to full attack the gargoyle near him, using a trip for his first attack. tri[: 1d20 + 23 ⇒ (6) + 23 = 29 +1 glaive-guisarme, Free attack if tripped: 1d20 + 15 + 4 ⇒ (4) + 15 + 4 = 231d10 + 15 ⇒ (9) + 15 = 24 +1 glaive-guisarme, iternative attack: 1d20 + 10 + 4 ⇒ (2) + 10 + 4 = 161d10 + 15 ⇒ (1) + 15 = 16 ![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() The fighter looks for a suitable and defendable place to camp, but finds nothing. Survival: 1d20 + 10 ⇒ (1) + 10 = 11 I will take the middle watch since I do not need a specific period of sleep. I see no place that is ideal to camp. Perhaps someone else can find a better place? He can auto assist a survival roll. ![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() Justified, enjoying the sunshine on his face and the moving air on his body lengthens his stride and encourage everyone to keep up. Perhaps we can make it in 5 He says good naturedly. But as the group begins to march his face darkens a little and he notes quietly to the group. Whatever it was that followed us before we went underground, they are back. I can feel them. Even closer than before. We did not loose them with our short cut. ![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() Justified strikes at the creature as it tries to stand but cannot connect. He cringes as the creature connects with Krilla. AOO: 1d20 + 15 + 1 + 4 ⇒ (1) + 15 + 1 + 4 = 21 On his turn he trips the creature again, allowing all who are close enough to take attacks of opportunities. Trip: 1d20 + 23 + 1 ⇒ (20) + 23 + 1 = 44
He follows up this attack with an iterative attack. Attack: 1d20 + 10 + 1 + 4 ⇒ (17) + 10 + 1 + 4 = 321d10 + 15 ⇒ (10) + 15 = 25 ![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() Justified takes advantage of the mummy trying to stand up and cuts into it. AOO: 1d20 + 15 + 1 + 4 ⇒ (2) + 15 + 1 + 4 = 221d10 + 15 ⇒ (7) + 15 = 22 He then steps back 5' and tries to trip both mummys again. Trip: 1d20 + 23 + 1 ⇒ (11) + 23 + 1 = 35
Trip, iterative : 1d20 + 18 + 1 ⇒ (12) + 18 + 1 = 31
Note that both Krila and Graythan may take an AOO on the mummy they are near if the can. ![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() That sounds reasonable. That means he cannot use felling smash as part of a full round attack, right?Its not always clear what you can do on an AOO. I know you can trip, but don't think you can sunder for example. Focusing on the damaged mummy to the north Justified Trips it and then cuts at it. Trip: 1d20 + 19 + 1 ⇒ (19) + 19 + 1 = 39
Regardless of the success of those attacks he 5' steps northeast and attacks the standing mummy with the same attack routine. Trip: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25
![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() Right. And no problem about that. I hope you don't mind my "fixing" the botting since it just happened though since it means 37 points of damage to Mummy 1. Justified does not have enough AOO's to trip both mummys though so one will get through. You decide if its the one that hit him. AOO2: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 241d10 + 15 ⇒ (5) + 15 = 20
![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() GM Fanguar wrote:
Thanks for botting me. I need to correct you on the tripping mechanics. Justified has Felling Smash. This lets him attack first. If he hits gets a free trip attack for Greater Improved Trip. If he then trips he, and anyone threatening the creature gets an AOO at +4. So for a readied action he should attack, if he hits, free trip, and if he trips another attack. Then another attack if the creature stands. To simplify above lets say he tripped first. The follow up attack is at +4, so does a 21 hit? He then get an AOO when it stands, also at +4. Also if it moves and is tripped it might be able to stand as a second move action but then should not also get an attack. I hope that makes sense. Also the Bless, is +1 vs fear so I think Justified made both will saves. If you agree then he will take AOOs on the other mummys. I have to roll the AOO attack separate to get it to work. I can't make dice rolling work when responding to a quote. ![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() Justified moves back into the hall and readies to attack any enemy that tries to close. Ready:
Readied Attack, +1 glaive-guisarme: 1d20 + 15 ⇒ (12) + 15 = 271d10 + 9 + 6 ⇒ (9) + 9 + 6 = 24 Felling Smash Trip attempt: 1d20 + 23 ⇒ (14) + 23 = 37 Greater Trip AOO: 1d20 + 15 + 4 ⇒ (19) + 15 + 4 = 381d10 + 9 + 6 ⇒ (4) + 9 + 6 = 19
If an enemy steps from 10' to 5' it will provoke an AOO AOO: AOO, +1 glaive-guisarme: 1d20 + 15 ⇒ (17) + 15 = 321d10 + 9 + 6 ⇒ (5) + 9 + 6 = 20 Felling Smash Trip attempt: 1d20 + 23 ⇒ (19) + 23 = 42 Greater Trip AOO: 1d20 + 15 + 4 ⇒ (8) + 15 + 4 = 271d10 + 9 + 6 ⇒ (5) + 9 + 6 = 20
![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() I wanted to give a heads up that I will be on vacation and traveling through central Europe from May 9-May 25. I'll be able to post some while traveling but will have to do so from my phone or iPad. So please bot me if required and know that I'll post when I can. ![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() Knowledge Religion: 1d20 + 5 ⇒ (12) + 5 = 17 This does look like some burial place. The dead are fine, if they stay that way. Lets make our way through this place quickly. Can someone check for magical auras? ![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() Looked to me like you rolled damage twice. When you said rolled moved the ball over that sounded like you were trying to hit both. I guess the second damage is in case the other creature moves into the ball? ![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() Krila, You cannot move the ball through a creature's space and do damage twice with one ball. The spell specifically says "If a globe enters a space with a creature it stops moving for that round..." The spell is great, but not that great. The fire continues to burn the ooze that it hit last round and Justified backs up again, pulling a second alchemist's fire as he does so. He then readies to throw again Fire: 1d6 ⇒ 4 Readied Action: Throw, Touch attack: 1d20 + 10 ⇒ (8) + 10 = 181d6 ⇒ 1
![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() Er, well that is not good. Not good at all. get out of there. Justified pulls an alchemical from his belt pouch and prepares to throw it at the pudding after his friends clear out. After he throws he steps back 5'. Throw alchemist's fire at closest: 1d20 + 10 ⇒ (15) + 10 = 251d6 ⇒ 5 ![]()
M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
![]() Its some type of big black ooze. Lets see how slow it is. Knowledge Dungeoneering: 1d20 + 5 ⇒ (11) + 5 = 16 Let try to kite it back up the way we came in. Everyone hit it with ranged weapons and back up! Justified throws a chakram and backs up a full move. Chakram: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 191d8 + 5 ⇒ (5) + 5 = 10
|