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![]() First, I believe in the specialized party. I do not want fighters to be more like other classes, I just want them to be the best martial class there is. Second, I do not want to make a difficult change that messes with more than one thing. I propose making the fighter a greater than full BaB class. Make him 3/2 or double Bab so he has more BaB than any other class which makes his combat maneuveres and CMD better, makes him hit more, and make him get his iteratives faster. As much as fighters have been gimped, I think they deserve a major boost in BaB. How high? It should be high enough that people complain about the fighter being too good for a while. 3/2 progression (Bab jumping by two at odd levels) would give him his first iterative at level 4) is a good start. So my solution is to up the BaB progression of the fighter until people complain he is broken then stop. Let the fighter be the best fighter. Then when you have fixed the fighter, you can make the rogue be the best at something important. Oh, and higher Bab progression makes the fighter better at all weapons, unarmed combat, combat maneuvres, combat defense. It makes the fighter the better at fighting. To quote a good movie, the fighters Bab should be able to 'go to 11'. When the party needs it the most, the barbarian, ranger, paladin, and yes even the gunslinger are at full Bab, but the fighter can 'go to 11' ![]()
![]() Dwarven fighter with war axe and tower shield planned. Party tank and grumpy drinker with a tendency to insult others. Consider me Tolkien literate. Why did Tom bombadil not make the movies?
Skills= profession soldier and profession miner Also hoping to see 'the pass' restarted now that I see Drake posting. :-) ![]()
Male Human Barbarian 3
![]() I have to assume anyone with a k designator will have an AoO if I move past them. According to the rules you cannot enter a hostile square, so there is no way to force our way through active kobolds. I guess the sleep the noncombatants so we can quickly force our way across a bridge was one of those plans that works well in theory, but not in practice. It shows why counter terrorism operations are hard with no well defined 'bad guys'. I also wasn't planning on mass kobold genocide. ![]()
Male Human Barbarian 3
![]() AoO for Jobo. Then he will move left 2 and cleave the ones in front k20 and k21.
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Male Human Barbarian 3
![]() Well, this plan fell apart quickly. Only one round of precasting prior to engaging instead of two. No crowd control on the kobolds, so no access to the bridges. No enlarge so I can't jump across or dispatch the obvious threat on the left bridge. And the satyr is countered by one kobold beating a drum that we can't seem to get at range. Not as bad as the lighted glaive incident at least.
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Male Human Barbarian 3
![]() No plan survives contact with the enemy. The default plan put forth by Jobo is Lorelei enlarges Drakr while Connor simultaneously summons the Satyr outside of the sight of the kobolds. The satyr casts sleep to clear the way to a bridge while Lorelei enlarges Jobo. When Jobo is big and the sleep spell hits (both taking a full round to happen), we rush in. The satyr can move and play after his sleep. Jobo and Drakr will put wadding in their ears if needed to avoid the song (possibly a torn corner of the winter blanket Grobnar has as a gift from Jobo). Never having seen a satyr or heard pan pipes Jobo is curious to know what they sound like, but does not want a fancy, magic song to distract him from smashing a shaman. ![]()
Male Human Barbarian 3
![]() By the way, if the satyr can immediately summon an air elemental (CR 3 from summon nature's ally 3) to attack the shaman; that would mix things up. Enlarge Drakr and Summon Satyr in back hallway (2 full round actions), then enlarge Jobo have satyr summon air elemental (2 full round actions), the following round we rush out. Standard subtle barbarian plan except the satyr can sleep and pipe our way to the bridge while the air elemental can swoop down from above. ![]()
Male Human Barbarian 3
![]() Enlarged we are double height, the 15 ft jump would be the same as a 7.5 ft jump in normal size. So I know Jobo could make it easy. If we pop the creature 40' in the room in front of the hall at the same time Jobo is enlarged (both full round actions)--Then we clear the way to the bridge with a sleep. ![]()
Male Human Barbarian 3
![]() Jobo whispers, "Great plan Conner, but parley with folks that killed some soldiers is not something I want to do. I want to smash them. If there is space for Jobo to get big, I can smash the shaman from 20 feet away. A rampaging, raging giant tends to send people scurrying." Satyr plus big Jobo and big Drakr would be fun. ![]()
Male Human Barbarian 3
![]() You mean given our great history of stealthy entrances, do we want to continue with them. I still laugh when I think of Pedro sneaking in with a clumsy barbarian and a light on his glaive next to him. That imagery is burned in my mind. Jobo votes for the Drakr and Jobo up front to bring out the baddies and hope the rest of the group continue to be ready to save the day plan. ![]()
Male Human Barbarian 3
![]() "Drakr, you look much better and I feel much better. Let's engage the chanters as soon as possible and end them. How about some light on my ranseur, we know how well it worked last time."
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Male Human Barbarian 3
![]() 16/46 hp definitely felt better
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Male Human Barbarian 3
![]() Grobnar took a CLW wand that we were given at the beginning that has never been used. I remember making the comment that two of them for the huge numbers of our starting party was about right. Anyway, I'll make sure we replace your wand first thing with my share of the loot. We should probably make sure we drain them both equally to keep double healing an option. I think without someone to channel positive energy we will go through them quickly. ![]()
Male Human Barbarian 3
![]() GM post wrote: Jobo, how is it that you are attacking Kobold 1 with a ranseur when he is adjacent to you? I thought that placed him outside your threatened squares. Read the description and thought spears were a reach weapon. Sorry about that--no AoO. Just checked the PRD--pathfinder has spear and longspear--3.5 called them spear and short spear--sorry for confusion. ![]()
Male Human Barbarian 3
![]() Jobo tries to retaliate with ranseur and prevent the trip
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Male Human Barbarian 3
![]() The healing is awesome, don't stop or move back Conner. That definitely deserves a place in the second row. I guess if Lorelei can operate just as effectively from the third row--that would open more options. I think we may be finally healing faster than we take damage. I never thought Jobo would even consider moving Lorelei even 5 feet farther away, even to kill more kobolds.
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