Jalros

Jobo's page

234 posts. Alias of Chainmail.


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Well the wizard is not good at fighting. I don't think we are fixing that.


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First, I believe in the specialized party. I do not want fighters to be more like other classes, I just want them to be the best martial class there is. Second, I do not want to make a difficult change that messes with more than one thing.

I propose making the fighter a greater than full BaB class. Make him 3/2 or double Bab so he has more BaB than any other class which makes his combat maneuveres and CMD better, makes him hit more, and make him get his iteratives faster. As much as fighters have been gimped, I think they deserve a major boost in BaB.

How high? It should be high enough that people complain about the fighter being too good for a while. 3/2 progression (Bab jumping by two at odd levels) would give him his first iterative at level 4) is a good start.

So my solution is to up the BaB progression of the fighter until people complain he is broken then stop. Let the fighter be the best fighter.

Then when you have fixed the fighter, you can make the rogue be the best at something important.

Oh, and higher Bab progression makes the fighter better at all weapons, unarmed combat, combat maneuvres, combat defense. It makes the fighter the better at fighting. To quote a good movie, the fighters Bab should be able to 'go to 11'. When the party needs it the most, the barbarian, ranger, paladin, and yes even the gunslinger are at full Bab, but the fighter can 'go to 11'


Dwarven fighter with war axe and tower shield planned. Party tank and grumpy drinker with a tendency to insult others.

Consider me Tolkien literate. Why did Tom bombadil not make the movies?
16 str 16 con 14 dex 6 cha 14 Wis 10 Int. -- shield focus + dodge feats.

Skills= profession soldier and profession miner

Also hoping to see 'the pass' restarted now that I see Drake posting. :-)


Don't like the idea of dipping in cleric.

Dipping in fighter is a good idea if you will wear heavy armor or to wear an armored kilt with your medium armor.

I think STR should always be maxed for a fighter or barbarian. Can't have STR too high.


stats: 4d6 ⇒ (6, 2, 2, 6) = 16
stats: 4d6 ⇒ (1, 1, 3, 4) = 9
stats: 4d6 ⇒ (1, 5, 6, 3) = 15
stats: 4d6 ⇒ (3, 4, 1, 1) = 9
stats: 4d6 ⇒ (1, 6, 6, 1) = 14
stats: 4d6 ⇒ (3, 4, 6, 1) = 14


Male Human Barbarian 3

I don't know if you can be replaced. Maybe we should 'take a break' rather than 'end it'.


Male Human Barbarian 3

Jobo has his saves on his character sheet now. He is even thinking of putting all those foo foo skills he never plans on using like knowledge nobility on his sheet too.

We'll be here when you are ready.


Male Human Barbarian 3

ditto


Male Human Barbarian 3

Aren't dwarves so tough their immune to cdg's?


Male Human Barbarian 3

One save a round, that is not as bad as I thought.


Male Human Barbarian 3

The tentacles would create some havoc too.


Male Human Barbarian 3

I have a feeling Drakr is effectively out of this combat (paralyzed for 1 round per level) as we have no dispel magic--I may have to rage just to get the bonus to will save.


Male Human Barbarian 3

"Lorelei, if you can, enlarge me so I can get to the casters faster."


Male Human Barbarian 3

Conner is doing great. Imagine how things work without satyr.


Male Human Barbarian 3

I have to assume anyone with a k designator will have an AoO if I move past them. According to the rules you cannot enter a hostile square, so there is no way to force our way through active kobolds.

I guess the sleep the noncombatants so we can quickly force our way across a bridge was one of those plans that works well in theory, but not in practice. It shows why counter terrorism operations are hard with no well defined 'bad guys'. I also wasn't planning on mass kobold genocide.


Male Human Barbarian 3

"Conner, sleep those guys in front of me."
Jobo isn't raging for kobolds.


Male Human Barbarian 3

AoO for Jobo. Then he will move left 2 and cleave the ones in front k20 and k21.
AoO/ATT1/ATT2 1d20 + 10 ⇒ (11) + 10 = 211d20 + 10 ⇒ (10) + 10 = 201d20 + 10 ⇒ (16) + 10 = 26
Only problem with moving kobolds forward is my plan to threaten the sleeping soldier on the bridge is now not possible.
"Please put kobolds asleep, at this rate it will take 2 minutes to get to the bridges."


Male Human Barbarian 3

Well, this plan fell apart quickly. Only one round of precasting prior to engaging instead of two. No crowd control on the kobolds, so no access to the bridges. No enlarge so I can't jump across or dispatch the obvious threat on the left bridge. And the satyr is countered by one kobold beating a drum that we can't seem to get at range. Not as bad as the lighted glaive incident at least.
Maybe I need some cheese to go with my 'wine'


Male Human Barbarian 3

Jobo would normally howl and warcry, but he is savvy enough to let sleeping kobolds lie.


Male Human Barbarian 3

Jobo ministats:
AC=17; HP=35/46; rage 4/10;
FORT=+6 REF=+2 WILL=+2 CMD=19

I moved Jobo one back and one left on map. Don't want to close yet.


Male Human Barbarian 3

Jobo adjusted his position on the map back and left. Also improved my ministats with a tab on my character sheet.

Jobo ministats:

AC=17; HP=35/46; rage 4/10;
FORT=+6 REF=+2 WILL=+2 CMD=19


Male Human Barbarian 3

Jobo will rush to O19 for a move - move with the ranseur in hand unless something makes this dangerous. The plan to enlarge him will take too long.

"Lorelei, can't just let sleeping kobolds lie, you got to smash them."


Male Human Barbarian 3

I hope we were able to discreetly summon the satyr. We all know how easy it is to hide a satyr in your pocket.


Male Human Barbarian 3

Init 1d20 + 1 ⇒ (8) + 1 = 9


Male Human Barbarian 3

No plan survives contact with the enemy. The default plan put forth by Jobo is Lorelei enlarges Drakr while Connor simultaneously summons the Satyr outside of the sight of the kobolds. The satyr casts sleep to clear the way to a bridge while Lorelei enlarges Jobo. When Jobo is big and the sleep spell hits (both taking a full round to happen), we rush in. The satyr can move and play after his sleep. Jobo and Drakr will put wadding in their ears if needed to avoid the song (possibly a torn corner of the winter blanket Grobnar has as a gift from Jobo). Never having seen a satyr or heard pan pipes Jobo is curious to know what they sound like, but does not want a fancy, magic song to distract him from smashing a shaman.


Male Human Barbarian 3

Drakr enlarged first while Conner summons the satyr in the back hall. Then Jobo while the Satyr starts the sleep.
Then we rush in after that.
I think that is a plan of a complexity level any barbarian would be proud of.


Male Human Barbarian 3

Conner is the expert here, so Jobo defers to his judgement on the timing issues. The sleep is at will, but I assume a full round action.


Male Human Barbarian 3

Then the satyr begins a sleep spell(full round action) while the second enlarge is performed. Then we rush out. Glad to see summons can't summon again.


Male Human Barbarian 3

By the way, if the satyr can immediately summon an air elemental (CR 3 from summon nature's ally 3) to attack the shaman; that would mix things up.

Enlarge Drakr and Summon Satyr in back hallway (2 full round actions), then enlarge Jobo have satyr summon air elemental (2 full round actions), the following round we rush out. Standard subtle barbarian plan except the satyr can sleep and pipe our way to the bridge while the air elemental can swoop down from above.


Male Human Barbarian 3

Enlarged we are double height, the 15 ft jump would be the same as a 7.5 ft jump in normal size. So I know Jobo could make it easy. If we pop the creature 40' in the room in front of the hall at the same time Jobo is enlarged (both full round actions)--Then we clear the way to the bridge with a sleep.


Male Human Barbarian 3

Jobo does want to be enlarged for this battle. Maybe Drakr too.


Male Human Barbarian 3

"Connor, just let me know what you want us to do."


Male Human Barbarian 3

Jobo whispers, "Great plan Conner, but parley with folks that killed some soldiers is not something I want to do. I want to smash them. If there is space for Jobo to get big, I can smash the shaman from 20 feet away. A rampaging, raging giant tends to send people scurrying."

Satyr plus big Jobo and big Drakr would be fun.


Male Human Barbarian 3

Jobo whispers, "Right behind you Drakr."


Male Human Barbarian 3

Jobo whispers, "Shaman must die."


Male Human Barbarian 3

You mean given our great history of stealthy entrances, do we want to continue with them. I still laugh when I think of Pedro sneaking in with a clumsy barbarian and a light on his glaive next to him. That imagery is burned in my mind.

Jobo votes for the Drakr and Jobo up front to bring out the baddies and hope the rest of the group continue to be ready to save the day plan.


Male Human Barbarian 3

"Great idea--Drakr has done this before. I left my rope back at the log bridge."


Male Human Barbarian 3

Living on the beach - Melbourne Florida (the smaller Melbourne) makes me take it for granted. I should probably go more--have fun.


Male Human Barbarian 3

45/46 AC 17
Right behind Drakr.


Male Human Barbarian 3

"Drakr, you look much better and I feel much better. Let's engage the chanters as soon as possible and end them. How about some light on my ranseur, we know how well it worked last time."
Jobo follows Drakr to the right (unless Drakr picks a different direction, then he goes there).


Male Human Barbarian 3

16/46 hp definitely felt better
"Thank for saving me Lorelei, I am sure it won't be the last time. No need for any distance now."
Jobo will give Lorelei a big hug making sure the blood from any of his many wounds don't get on her clothes.
"Let me walk behind Drakr again. He definitely knows how to avoid hits while I know how to take hits."


Male Human Barbarian 3

Grobnar took a CLW wand that we were given at the beginning that has never been used. I remember making the comment that two of them for the huge numbers of our starting party was about right. Anyway, I'll make sure we replace your wand first thing with my share of the loot. We should probably make sure we drain them both equally to keep double healing an option. I think without someone to channel positive energy we will go through them quickly.


Male Human Barbarian 3

Jobo will get up and attack even if it provokes attacks. Hopefully the hurt kobold is no longer up. With no cleave no -2 AC (may still be in effect for AoOs, I'm not sure).
Didn't we have two healing wands?
1d20 + 10 ⇒ (13) + 10 = 232d4 + 7 ⇒ (2, 4) + 7 = 13


Male Human Barbarian 3
GM post wrote:
Jobo, how is it that you are attacking Kobold 1 with a ranseur when he is adjacent to you? I thought that placed him outside your threatened squares.

Read the description and thought spears were a reach weapon. Sorry about that--no AoO. Just checked the PRD--pathfinder has spear and longspear--3.5 called them spear and short spear--sorry for confusion.


Male Human Barbarian 3

Jobo tries to retaliate with ranseur and prevent the trip
1d20 + 10 ⇒ (20) + 10 = 302d4 + 7 ⇒ (2, 4) + 7 = 13
ranseur in hand, AC=15 (-2 cleave); hp=25/46 (w/ Connor heal)
Confirm critical (if not needed maybe give it to kobold 2 :-}
1d20 + 10 ⇒ (18) + 10 = 282d4 + 7 ⇒ (4, 1) + 7 = 12


Male Human Barbarian 3

Killing more kobolds, having Lorelei five feet closer--definitely a tough choice. Poor barbarians should not have to make these decisions.


Male Human Barbarian 3

The healing is awesome, don't stop or move back Conner. That definitely deserves a place in the second row. I guess if Lorelei can operate just as effectively from the third row--that would open more options. I think we may be finally healing faster than we take damage. I never thought Jobo would even consider moving Lorelei even 5 feet farther away, even to kill more kobolds.


Male Human Barbarian 3

In the future, leaving Jobo and Drakr a five foot step back to at least one space will increase their options. Right now if there is a full first row and an empty second row I can't step back.


Male Human Barbarian 3

"Please leave Drakr and I room to step back."
Jobo cleaves into the second row again.
1d20 + 10 ⇒ (16) + 10 = 261d20 + 10 ⇒ (18) + 10 = 282d4 + 7 ⇒ (1, 3) + 7 = 112d4 + 7 ⇒ (3, 3) + 7 = 13
AC=15 (cleave -2) HP=22/46


Male Human Barbarian 3

AC 17 - 26/46hp - mwork ranseur in hand
cleaving second row 1d20 + 9 ⇒ (9) + 9 = 181d20 + 9 ⇒ (12) + 9 = 212d4 + 7 ⇒ (2, 4) + 7 = 132d4 + 7 ⇒ (4, 3) + 7 = 14

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