Gauging interest - Solaria modified e6


Recruitment


So I'm looking at two possible campaigns in a universe of my own creation, and I wanted to throw my rule ideas out there to see if it is worth writing.

Basic homebrew rules:
-no alignment except as needed for classes and abilities. You earn your alignment. This applies to creatures as well, as there may be entire cities of traditionally 'evil' creatures.
-I have no qualms about haveing a 'alignment' diverse group so long as people aren't stupid and role play their reasons for being in the party should they be lonely in their choice.
-contemplating a mana system to differentiate sorcerers from wizards further.
(more to come)

Modidifed e6 thoughts:
-Level 6 will be the soft level cap for all standard species. Ony by accomplishing great feats, hard training in battle, and aquiring artifacts of immense power can you level further.
-Contemplating using the mythic rules as far as advancement past 6. Instead of a new mythic tier, you gain either a mythic tier or another class level. This still needs to be thought out.

I welcome thoughts and opinions, and this thread will be evolving over time as I work on this campaign.

Dark Archive

How are the attributes (Strength, Dexterity etc.) determined?

What sources are allowed - just Paizo or Open Design/Kobold Press as well (for instance)?

What races are allowed?


Good questions!
-Attributes will be point buy to avoid griping among players.
-I will allow all paizo content and I'll approve 3rd party case by case.
-All races will be allowed, with exotic races encouraged. I'll even allow custom races with a point buy tbd.

I will encourage role play and creative combat more than just hack and slash, and due to the open world element of these campaigns they will primarily be written as we go, other than specific events and things. This style will hopefully encourage creativity in both me and the party.


Put me down as interested -- I really like the idea of e6 in general, and would like to give it a try. I'd also likely play a druid or a martial character, so the mana system wouldn't affect me I don't think.

Dark Archive

Okay, how much point buy? 15? 20? 25?

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Potentially interested


For those interested, ask questions! As a DM, my goal is to have fun, and I do that by my players having fun. I may be somewhat inexperienced in this position, but I've been a player enough to know how to craft a fun game.

Point buy will most likely be 25 as the adventure will require it I'm sure.

ALSO not currently accepting characters as of yet, but I expect to begin the recruitment in a week or two.

The Exchange

Definitely interested, though I have one quick question: Psionics (specifically Dreamscarred Press's Psionics Unleashed and Psionics Expanded); yay or nay?


I honestly haven't had any experience with psionics, so I'd have to find a copy and look it over. How set on that character idea are you?


Tag me as interested as well. Can you say more about the mana system?

I am also interested in any campaign or world background you care to share.


Freak Show factor? Party of a Titan, Troll, Minatour and a Grippli?

Silver Crusade

1 person marked this as a favorite.

Interested! Never heard of E6, but I've recently been contemplating something similar, so I'd love to give it a try!


@PWO,
My intention is to have a mana pool that refreshes daily. At certain percentages of your total mana, you gain a condition. In any sort of fiction involving spellcasters, they grow more and more tired as they go on, eventually not being able to function well. The amount of mana a spell will cost will depend on it's spell level and the class attempting to cast it. To compensate for this seeming nerf I'll be adding certain benefits to counteract and flavor this system.

@Black Thom,
I would allow this depending on the 'alignment goals' of the party. If you choose to be overall good, certain creatures will be off limits until later in the campaign, at which point I will allow remakes and template additions, further compensating for the lack of level progression past 6 (save through potential methods described above) Should you choose evil, most creatures and templates will be allowed.

@Michael New,
I haven't yet played e6, but I discovered it after coming up with my own idea for a sort of e8 game and doing research. If you google it you can look over the established rules people have, keeping in mind that this campaign will be most likely high magic with an increase in player power level.

Keep the questions coming! They are helping me figure some things out that I'd not yet thought of.


Never played in a PbP game, but fan of E6. I have been watching this thread and look forward to reading about your play if/when you do start.

Greg


Started working on an albino human fighting Rogue. You know, just in case..


I really like the mana system you described. Having the spells draw off of the casters life force or something along those lines, you can only cast as much as your body can handle. I don't know much about E6, but I'm liking what you're saying so far.


I like the E6 concept, a lot. I definitely like the idea of a mana system. Or some way of tracking spell use.
As I typed that first sentence, I thought about a Will save with every spell. DC=10+spell level, failure = 1d3xspell level nonlethal damage. It lets luck be a factor, but eventually, if you keep throwing spells, you're really going to hurt yourself. This is probably too harsh, and should be ignored. Especially since I'm thinking of playing a wizard.

Silver Crusade

My current (vague, hand wavy, quarter-baked) idea for a level-less and classless system also includes magic as a skill, with higher DCs foe added power, complexity, and options. And failure means damage (how much you failed by), possibly lethal or nonlethal or some combination.

Magic is a tough business!


I kinda like the E6 concept.

Interested!

...smurf.

I knew it.


@greg,
Why not try playing? Jump in head first and see what it's like?

@jigs,
Thanks! This will be my own homebrew version of e6 so whoever plays will be glorified test monkeys! No matter what I'll be sure everyone has fun.

@Nylissa,
That seems potentially harsh! My general idea is to have high level spells and casting of lots of minor things feel like they really take a toll on your body if you do too much too quickly, while not being a hamper if you are careful.

@Michael,
That sounds interesting! Not quite what I'm going for but it did give me an idea for my own system...

Personally I've never been fond of wizards 'forgetting' spells after casting them as well as the whole needing to prep them thing. It seems antiquated to me. I'm contemplating having wizards be spontaneous casters (using the mana system to balance this out) while having sorcerers use the words of power system (also balanced using mana) to really separate them in terms of flavor and capabilities. Thoughts on this?


Nylissa wrote:

I like the E6 concept, a lot. I definitely like the idea of a mana system. Or some way of tracking spell use.

As I typed that first sentence, I thought about a Will save with every spell. DC=10+spell level, failure = 1d3xspell level nonlethal damage. It lets luck be a factor, but eventually, if you keep throwing spells, you're really going to hurt yourself. This is probably too harsh, and should be ignored. Especially since I'm thinking of playing a wizard.

How about this. Instead of WILL, make it a concentration check. Success spend mana normally. Failure, take nonlethal damage OR spend mana at that time on a point for point basis to remove damage. Not to exceed amount from this particular failure and cannot be done at a later time.

Elondor wrote:
@greg,Why not try playing? Jump in head first and see what it's like?
Elondor wrote:
Personally I've never been fond of wizards 'forgetting' spells after casting them as well as the whole needing to prep them thing. It seems antiquated to me. I'm contemplating having wizards be spontaneous casters (using the mana system to balance this out) while having sorcerers use the words of power system (also balanced using mana) to really separate them in terms of flavor and capabilities. Thoughts on this?

My thoughts. Give psionics a look. I think you will be very pleasantly surprised and will avoid reinventing the wheel. Basics. Casters are given points and list of powers known. Certain powers cost a base amount of points. If one wishes to boost the power, more points are expended. One could blow all their points on using one very powerful enhanced power, or nickel and dime it with several lesser powers as needed.

And if I do apply, it will be a Grippli Musket master :P

Greg

EDIT fixed some crazy post format weirdness.


Or you could give wizards words of power and sorcerers mana. I've run a sorcerer with mana and it was okay except I didn't like the really small number of spells known at low levels (true for RAW sorcerers anyways).

Silver Crusade

Sorry, multiple personalities here....

(Michael New = Revery)


DM, you mentioned two possible campaigns. Can you give more details?


@Mana suggestions,
I'll be sure to take all of this into account when making my system! Great ideas everyone!

@Camris,
Was thinking a sort of 2 part saga separated by many thousands of years, not sure which to do first but you'll all know eventually!


Due to life, and the fact that this campaign will require more set-up then I thought an improvised campaign would take, I'll have to postpone recruitment till early-mid January. During this waiting period I'll be updating this thread with information, as I'll be writing off and on until the game starts. If anything this will give some people a chance to get acquainted with their Christmas Pathfinder books =D


Well more life is happening and I'll be moving 1500 miles around the end of January. Sorry for the delay, but this campaign will have to wait till February.


March?


Late Smurf march?

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