Serpent's Skull - AP (DM-JungleLord)

Game Master EnWorld's HolyMan

A short trip to see if a group of thrown together heroes can survive long enough to take their place in history.


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The Exchange

Jungle Lord:

Would you please take a look at this and tell me what you think? Trophy Hunter Errata

Right now there's a issue with the Trophy Hunter Archetype for rangers. In its current the Trophy Hunter does not gain proficiency with firearms NOR the gunsmithing feat, or even a starting gun. I understand that I could offset this via Heirloom weapon, but there are multiple posts that indicate this is a error in the class rather then what was intended. What are your thoughts?


I believe I have Monty up to your requirements. Please let me know if there is anything I missed.

Thanks,

Lantern Lodge

"Horatio Durmont is my name. I live to travel and discover things. These things can be secrets, knowledge, treasure - it is all worth something to someone, and the price is always negotiable."

Horatio:

Eventually I plan this character to prestige into a shadow dancer and utilize those abilities to aid in his search for things. But he will also be no slouch in combat. I plan to build him to gain whirlwind attack.

Horatio Durmont
Human Fighter 1
CN Medium Humanoid (human)
Init +2; Senses Perception +1
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +2 Dex, +1 dodge)
hp 10 (1d10)
Fort +2, Ref +2, Will +0; +2 vs. electricity
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger +5 (1d4+4/19-20/x2) and
Morningstar +5 (1d8+4/x2) and
Scythe +6 (2d4+6/x4)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 10, Int 14, Wis 10, Cha 10
Base Atk +1; CMB +5; CMD 18
Feats Combat Expertise +/-1, Dodge, Storm-Lashed, Weapon Focus (Scythe)
Skills Acrobatics +1, Bluff +1, Climb +2, Escape Artist +0, Fly +0, Knowledge (engineering) +6, Perception +1, Ride +0, Stealth +1, Swim +6
Languages Common, Osiriani, Varisian
Other Gear Lamellar (leather) armor, Dagger, Morningstar, Scythe, Backpack, masterwork (empty), Bedroll, Belt pouch (empty), Blanket, winter, Flint and steel, Hammer, Piton (6), Rope, Scroll case (empty), Signal whistle, Waterproof bag (empty), Wrist sheath, spring loaded (empty), You have no money!
--------------------
Special Abilities
--------------------
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Storm-Lashed Ignore many of the effects of bad weather


damn internet ate my post...

At first glance, the small figure before you resembles any other street urchin who might have snuck on board a ship in the hopes of a better life elsewhere. Something about the 'boy's' economy of movement & clarity of gaze indicates there is more to him than first meets the eye however...

"Captain din't know I'm aboard... Please din't tell im?! I'll keep yer berth clean & tidy I will. Please?!"

The more I think about it the more I'm imagining a Kipling-esque 'Kim meets Ben 10' kind of vibe with Grey. Assuming he survives to second level the skill point that went into Profession: servant will go into Survival from then on & I will be picking up the Skilled Evolution for a racial bonus on Survival skill checks as well.


Greetings, I have travelled from the North to bring the light of Iomodae to the savage lands.....sit, talk with me and I will tell you the tale of my journey so far....."

Kirridell is a young cleric of Iomodae sent by the church to share the glory of their god to the civilisations who have yet to convert..... He has previously spent a very trying year in the Shackles but, having made no progress and having been robbed a multitude of times, has decided to preach his message in the Mwangi Expanse.


Hnh? This is the boat to the Halls of the Granite Hierophant, yes?

(Just saying hi to HolyMan! I've got Tan lined up, but I could stat out Kanli again for this AP...)


Here's my entrant for Serpent's Skull. Quacraybool the gnome.

background and hat:
Quacraybool grew up wandering off and on with one or the other parent (and sometimes both) around the Inner Sea. When his family settled temporarily in a place, Augustana was the city. Their extended family owned a tenement. The population of the building ebbed and flowed at any given time as cousins, grandparents, siblings, and children came to Augustana.

Quacraybool had nimble fingers, soft footfalls, more curiosity than his three older brothers combined, and loved “put-pocketing” as he called it -- putting a small token or trifle into an unsuspecting person’s pocket. Nowadays it is more of a “secret trade” between him and a person who catches his eye.

One of his main obsessions is fabric. He loves the different textures, patterns, and materials. He designs and makes coats, vests, breeches, and shirts. He even designed his own hat. Wooden matchsticks (fortified with a little magic) make a cubic framework that he fits with square pieces of cloth in various configurations and patterns. Sometimes he will leave part of the frame work visible so the inside cubes can be seen.

Uncle Diblan is a milliner who specializes in rare plumage. In Sargava, he has a supplier of tropical bird feathers. Unfortunately months have passed without any feathers or messages. Diblan convinced Quarcraybool to travel to Sargava to find out what the problem is and fix it. Quacraybool was given sufficient funds to buy a ticket, but he spent that money on fabric and made himself some nice clothes. He has stowed away in various ships to reach Sargava. He snuck aboard the Jenivere in Ollo.

Here's the character sheet with all the necessary information. If I've overlooked an item or something doesn't make sense, please let know.

character sheet:
Quacraybool
Gnome Rogue 1
Neutral S
Init +5 Senses low-light vision, perception +6
------------
DEFENSE
-------------
AC 17 touch 14 flat-footed 13
hp 9
Fort +1 Ref +6 Will +0
------------
OFFENSE
------------
Speed 20
Melee +0 Light mace 1d4 x2
Ranged +4 Short bow 1d4 x3 (+1 to attack and damage within 30 feet)
Special Attacks
------------
Abilities
------------
Str 10 (+0) Dex 18 (+4) Con 13 (+1) Int 12 (+1) Wis 10 (+0) Cha 16 (+3)
Base Attack +0 CMB -1 CMD 13
Racial Small, Slow, Low-light vision, Defensive Training, Gnome magic (Prestidigitation 1/day), Hatred, Illusion resistance, Keen senses, Obsessive (Profession), Weapon Proficiency, Languages: Gnome, Common, Sylvan, Goblin
Traits Rapscallion, Dangerously Curious, Stowaway (Campaign)
Feats Point Blank Shot, Self-Sufficient
Skills Appraise +4, Bluff +7, Climb +4, Disable Device +8, Escape Artist +9, Heal +2, Perception +6, Profession (tailor) +6, Sleight of Hand +8, Stealth +13, Survival +3, Use Magic Device +4


I've got the things you stated as 'needs' up on Kaylee's character sheet. I should get some background up later today.


Updated Variel's character sheet. Fleshed out his background a bit as well.

Variel Tathos' Background:
Variel is the youngest of three brothers, and while growing up, his two older brothers always overshadowed him. They were always better than him at everything he tried, except when it came to his schooling. But considering his family was very proud of their physical abilities, Variel was never really praised for his intelligence. His father, seeing that his son was very bright, but lacking in physical ability, tasked the young Variel with the mastering of the use of a weapon that had been his father's and the arcane arts. Variel saw this as a chance to finally make his parents proud and decided that he would find a way to fuse mastery of this weapon with the use of magic. Initially there were issues, considering that the sword was actually bigger than Variel at the time, but every day he would try to lift it, once he lifted it, he would try to swing it, and eventually he was able to wield it, and his father began to train him. Over the next decade Variel grew very skilled with the sword, and was beginning to find ways to combine his magical prowess with the use of the weapon. He began to travel to increase his skills by taking on challenge after challenge, never turning down an offer or a job that would require him to test his body or mind.


Unfortunatly I need to leave for a job interview right now but I will get Faunra updated to specs tonight and throw an updated alias up by noon tomorrow.


Yossarin's submission here. Still some character sheet tweaking (just feat selection, now that I see there is an additional one), but the background is there.


I have an elven Wizard (diviner) that may work here: Azrael. It's all in the alias.

He's actually more of an archer that uses his spells to enhance his bow use. Plan 1 level dip into fighter next level and eventually (in the distant future) work into Arcane Archer (after Eldritch Knight).


Loup here again, recruitment sure has blown up!

How would you feel about a gnome Experimental Gunsmith, GM? It's an archetype of the gunslinger class. Failing that, I'm thinking I may go for a rogue on this one!


Quote:

Jungle Lord:

Would you please take a look at this and tell me what you think? Trophy Hunter Errata

Right now there's a issue with the Trophy Hunter Archetype for rangers. In its current the Trophy Hunter does not gain proficiency with firearms NOR the gunsmithing feat, or even a starting gun. I understand that I could offset this via Heirloom weapon, but there are multiple posts that indicate this is a error in the class rather then what was intended. What are your thoughts?

Looks like they are right. The descriptor talks about rangers using black powder to bring down big game and starting combat with the "crack of black powder fire."

Yet there is no way they would want them to spend their own regular feats for Exotic weapon Prof - if you can't even use the weapon without a -4 to hit why would you try.

I think that you should add Exotic Weapon Prof with the weapon of their firearm of choice, as part of the firearm style.

Hi IVV! - I thought you might have been the same player I know from the LPF and EnWorld but wasn't willing to look like a fool if not. LOL


Experimental Gunsmith is an ok archetype - so approved.

Have fun designing your character


DM-JungleLord wrote:


Hi IVV! - I thought you might have been the same player I know from the LPF and EnWorld but wasn't willing to look like a fool if not. LOL

"Why, never worry! Fools are grand people, fools change the world! I've been called a fool many a time, and what has come from it? Greatness! The devotion of the Blood Goddess! Terror of the Shadow Denizens! I am the Red Hand!"


thanks IVV - I don't see a profile for Kanli to look over will he be like his LPF counterpart?


DM-JungleLord: Comments/opinions regarding my submission? Obviously his background is not well fleshed out, but are there any particular areas of concern or interest? The sheet also includes a link to his Eidolon form if you hadn't already looked that over.


DM-JungleLord wrote:
thanks IVV - I don't see a profile for Kanli to look over will he be like his LPF counterpart?

I just made the alias to announce myself. Haven't built the PC yet, but I'd be glad to do so. But I won't be able to complete it tonight, unfortunately.


NP -IVV sorry to hear - put Kanli on an alt list?? (maybe he's stranded and if we lose a player he could be found as a long castaway? up to you)

I have looked over Grey and to me he seems a good face - I'm not sure about the Charming/Childlike combo though. Seems to me not to many people would be "sexual attracted" to the character and if they were... well they wouldn't be people that you'd call friends.


That does seem like a disturbing combo choice.

Sczarni

Well I can hope that Noro fits the bill to be a part of this adventure/
I still need to pick a non-combat feat and another trait.

Grand Lodge

"Sharan does not like this house. There is water, and it moves. And the water is not good for drink."

(Feral halfling survivor. The kid from Road Warrior, if he had lines. :) She's a tank. Really.)

Built for PFS now, would tweak to fit.

Arean, following, also mine.


Would rebuild to suit, but here's another pitch. Arean gets all the lines for a 'science officer', and at night her navigation is impressive. She's got a strong day/night variability in her abilities, so if that annoys, she's not for you.


I am interested and will put something together by 6.


well this is the bump for those who still haven't submitted yet -

Here is the updated list of interest...

....

Arduino the Lesser - sorcerer(fey)
Tan Jianguo - inquisitor(infiltrator)
Kirridell Jinae - cleric(Iomedae)
Monty Hail - cleric(Cayden Cailean)
Grymblade - rogue(knife master)
Noro Kasuri - barbarian(brutal pugilist, drunken brute)
randall793 - no character submitted yet
Fish Bol - fighter(corsair)
Timor En'Anlaven - bard(daredevil)
Miikka Yrjo - no character submitted yet
Krokod Firetongue - oracle(fire mystery)
Loup Blanc - no character submitted yet
Faunra Variel - bard(arcane duelist) needs to be re-stated out for 1st lvl
Devastation Bob - no character submitted yet
Hawkwen Agricola - no character submitted yet
Camris - no character submitted yet
Kaylee Veridian - cleric(Gozreh)
Horatio - fighter
Celeador - no character submitted yet
Grey, The Lady's Dog - summoner(synthesist)
Jariiath - no character submitted yet
Variel - magus(kensai)
Mobius Jegarre - wizard(illusionist) - no stats, feats, skills, etc. plz stat out
Azrael - wizard(diviner)
Tyrel - rogue(burglar)
Quacraybool - rogue
Arean - oracle(lore, stargazer)
Sharan - fighter
MPCampbell - no character submitted yet


MPCampbell - the deadline is noon and then the party will be posted at 6pm

just to give you a heads up


Evening JungleLord,

This is Celeador! After doing a 180 I have chosen to roll up a Mwagani Sorcerer with the (Wildblooded: Sylvan) Bloodline. I felt that the Mwagani "Animal Shaman" would fit in well with the jungle theme. The Sylvan bloodline would unlock a animal companion, and I would be taking a tiger. Mechanically I would function is a pseudo "summoner" by using my self only spells to buff my animal companion.

I'll be rolling him up later tonight and tomorrow and I'll try to turn out a solid back story before your deadline.

For my one non-combat feat I would like to take Boon Companion. This would allow my Tiger Samkha to progress at the same level as I would.

My traits would be Valashmai Veteran, Boarded in the Shackles, and Know the Land.


NP Celeador I have others I'm looking at and you have plenty of time.

Boon Companion is an ok fit but I don't think you would qualify for it until you reached 4th lvl. As you won't have that class ability till then.

The Exchange

Evening Junglelord,

I am putting Kamal together as we speak. The Sylvan bloodline actually gives the animal companion at 1st level, but treats my druid level at -3, so the feat offsets the difference.


Ahh nice then that is acceptable long as you have the pre req I don't have a problem with Boon Companion


Evening Junglelord!

Man, I had to stay up for this one, but I am really happy with how Kamal turned out. I have adjusted a few things, but I feel that Kamal stays very true to how I initially imagined him.

Mechanically Kamal fills several roles. Between his pet tiger Samkha and his ability to cast spells on him via Share Spells, Samkha can deal significant damage. Kamal can also provide additional damage via ranged attacks, while simultaneously providing battlefield control and attacks of opportunity via his Magic Missile, Toppling Spell and Magical Lineage combo. Outside of combat Kamal can provide some face skills and can assist with tracking via the Survival class skill. He also has Knowledge (nature) and (arcane) as well as Spellcraft and Use Magic Device. All in all, I tried to make a very balanced character that could provide a good mix of roleplay, combat and utility. Backstory has been included. Thank you for your consideration.

Kamal Stormcaller:

I am Kamal Stormcaller. Favored son of the Shazuku and servant of Gozreh the Lord of Lightning. I come from the Zenj-Shazkuk, and my blood is from a noble people who were shaped by strife and are bound together by honor and heroism. I was born twenty two years along the slopes of the Red Door Ruins, during a fierce monsoon. My tribes elder said that my birth cries seemed to echo in beat with the pounding of the lightning and the roaring of the thunder Magical Lineage. I was named Kamal after my father and Stormcaller after the day of my auspicious birth. I was raised as all children of the Zenj are raised, with hard discipline and the expectation that the very stones would fail before I was allowed to. Determination was not a choice. In the Mwangi Expanse you either survived or you did not, there is no other option.

I was six years old when the changes began. At first I could feel a spark in my fingers, as if I had run too long though grass. Then the power seemed to rise around me where ever I went, protecting me. Mage Armor As I grew older the changes became even more pronounced; When I would become angry, objects would seemingly fly away from me with a violent force Magic Missle / Toppling Spell and my eyes turned a vibrant green. I was different than the rest of my clan, but thankfully I was accepted, not shunned. The Zenj-Shazuku are known as the Tiger tribe, and though it had been many years, the legend of "spirit children" were known among my people and I was considered blessed. Sorcerer My peoples totems are the thunder cloud, tiger and claw. Rather than just being trained as a warrior for my tribe, I was challenged by my elders to learn to call upon my powers and embrace the blessings of the lightning lord.

And so for the next five years traveled I have from Tribe to Tribe, learning the secrets from the Mwangi Spirit Callers. I have tread upon the Ruins of Kho and sailed upon the seas of the Shackles. Each time, I felt the animal spirit pushing me, driving me. I do not know what I am seeking, but I listen to my heart, and the call of the beast inside of me. I trust and I wait. May the Lord of Lightning guide my feet.


DM-JungleLord wrote:

I have looked over Grey and to me he seems a good face - I'm not sure about the Charming/Childlike combo though. Seems to me not too many people would be "sexual attracted" to the character and if they were... well they wouldn't be people that you'd call friends.

Read that way is kind of squick-ish isn't it. I just viewed it as people who were attracted to your gender. I originally chose that trait with a somewhat different concept in mind then the 'Kim meets Ben 10' idea he is now sparking in my head. Did a quick look-through in the PRD & the Starchild Religious (Desna) trait looks like it would fit nicely. Automatically determine where true North is & gain a +4 trait bonus to Survival checks to avoid becoming lost.


I was just wondering if you'd be able to extend the deadline till 4pm EST today (Thursday)?

I'm at work and I can't really work on my character, I have a few more things to sort out. I get off at 3pm, which means that there's no way I can meet the deadline.

Today's a busy day at work and I can't spend it making a Pathfinder character.

Sczarni

character updated with the bonus feat and last trait should be fully complete now.

all in the alias profile


Sorry Miikka I wish I could - plz work on your character when you get home, as I will put them on the alt list should I lose a player

I too hate how work gets in the way of my pbp fun.


Ahh, I don't think I'm getting a character done. Sorry, but I'll drop this game.


NP Loup Blanc

Success to you in all you do


Nisroch Slave-Acolyte: Zith Darkstep
NE Female Elf Magus 1
Init +4; Senses Perception +1; Darkvision
------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 18
hp 9
Fort +3, Ref +4, Will +2
------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------
Spd 30'
Melee +5 scimitar (1d6+1)
Ranged +5 short bow (1d6)
Space 5'; Reach 5'
------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------
Str 13, Dex 19, Con 12, Int 16, Wis 8, Cha 7
BAB +1; CMB +1; CMD 15
Feats (2) Weapon Finesse, Scribe Scroll
Skills Acrobatics 2, escape artist 2, Knowledge arcana 7, perception 1, perform dance 2, ride 2, spellcraft 7, stealth 2, swim 3
Spells/Day (3/2)
0th level: all
1st level: color spray, shocking grasp, true strike
Traits: boarded in shackles, indomitable faith, reactionary
Language Common, Elven
Possessions Chain Shirt, scimitar, short bow, 20 arrows

Alt class features: spell dancer, blade bound, hexcrafter
Alt race features: silent hunter, arcane focus, darkvision

Twokiller (I may change name as I fully flesh out story) was a wild elf child in the Mwangi expanse, enslaved by Bekyar as an infant. Raised in their society, she was later sold to the church of Zon-Kuthon. She was sent as a youth to Nidal where she has been indoctrinated in their ways and is being sent back to the Mwangi Expanse as missionary to the Bekyar.

She knows very little of life outside her programming and indoctrination. Freedom away from the church, and interaction with others, will most likely change her views and probably alter her alignment as the character progresses. Right now, she is brainwashed, though ultimately a blank slate.

Grand Lodge

Hey it's Hawkwen. Here is my Jungle Druid submission. Will have background up in an hour.


Well here are the submissions and sorry to all those who didn't have time to submit but with the great number I felt it slightly unfair if those who were done having a long wait for just a few others

Now as to these characters (all good btw) I will be going over a lot of factors - but the main ones are how do they fit into a group and how do they fit into this AP. I'm also looking to have a few "fish out of water" types who might not fit to well but could become great heroes.

Arduino the Lesser - sorcerer(fey)
Tan Jianguo - inquisitor(infiltrator)
Kirridell Jinae - cleric(Iomedae)
Monty Hail - cleric(Cayden Cailean)
Grymblade - rogue(knife master)
Noro Kasuri - barbarian(brutal pugilist, drunken brute)
Fish Bol - fighter(corsair)
Timor En'Anlaven - bard(daredevil)
Krokod Firetongue - oracle(fire mystery)
Faunra Variel - bard(arcane duelist) needs to be re-stated out for 1st lvl
Alkazare - druid(jungle)
Kaylee Veridian - cleric(Gozreh)
Horatio - fighter
Kamal Stormcaller - sylvan sorcerer(wildblooded)
Grey, The Lady's Dog - summoner(synthesist)
Variel - magus(kensai)
Mobius Jegarre - wizard(illusionist) - no stats, feats, skills, etc. plz stat out
Azrael - wizard(diviner)
Tyrel - rogue(burglar)
Quacraybool - rogue
Arean - oracle(lore, stargazer)
Sharan - fighter
Twokiller - magus

Grand Lodge

GM Jungle Lord:
Hey I got called away and won't be able to post my background until sometime this evening.
Quick Synopsis
-Grew up in the desert
-Heard stories and dreamed of the jungle
-Left home and traveled overland to the Mwangi
-Spent a year wandering among the local tribes
-Boarded the Jenivere to travel to Sargava to send letters home and spend a little time in "civilization"

Thanks, hope that is enough until tonight.


I thought you said noon PST

I am just finishing up my alias and adding gear, the character is done for the most part

This is Jariath's submission


Though I have already submitted my character, I fleshed out her background and want to post it. Good luck with your decision. I've certainly had a good time developing this character.
____________________________________________________________________

Standing near the bowsprit, Ilyndra looked out over the water as the Jenivere sat becalmed in the early hours before dawn. If she tilted her head up slightly, the rail before her disappeared from view, leaving only the vision of black water meeting black sky in a line as thin and inconsequential as life itself.

The other passengers feared her, though she meant them no harm. Her passage had been bought and paid for in good silver and she had been given no orders to kill them or the crew. She had been given no orders at all until arriving in Sargava and so here she sat – motionless, blank and confused.

Her Ekujae village on the banks of the Dzimmi River had been razed by the Bunyar and she taken into slavery as an infant. She fell ill on the return journey, succumbing to the fever of a thousand lashes, yet she was kept alive by the older children though none knew whether it was a mercy or not. Once separated upon arrival, her condition was noted and she tossed aside, where she lay until snatched up by thin, dark hands.

The Story of Durkava

Spoiler:

The witch awoke gasping for air from a sweat-soaked nightmare. Her vivid dream sat in the forefront of her mind, a fat, pale spider spinning webs to entangle her and draw her in. Unclasping her bony fingers from around her own neck, she gazed around the room uncomprehendingly, the spiders image superimposed over everything. Following a twitching claw, she scuttled to the door, pulling aside the drape of human skin. A stinging pain in her back drove her on, down the path and to the right, until she arrived at a pile of refuse beside the pens, a swaddled babe lying on top.

The witch brought the child through her fever and then fed it table scraps while deciding what to do. Gazing down on it, she briefly considered selling it before hastily returning to the fire, gripped by a sudden chill. She watched the child grow over the next four years, fed on table scraps and while never abused, neither was it acknowledged. As the years passed, thoughts of selling the toddler came more frequently as it consumed more food. Initially, the chills were sufficient to drive those thoughts from her head, yet as she became accustomed to them, she suffered numerous stings, bites and spasms whenever approaching the slave pens by the docks.

Durkava’s quandary was finally settled when a man arrived on her doorstep, his bald head crisscrossed with wounds, both scarred over and fresh. The witch, bent almost double from age, fell to the side as he brushed past her, blood blossoming on her arm where he bumped her. Tiny needles, woven into his robe, snagged and cut everything they brushed yet he took great care to pick up the elven child unharmed. Turning back to the door, his hand dropped exactly thirteen shining silver coins and then he was gone.

The unnamed emissary boarded a ship and returned to Nidal, the land of his birth and his god. Arriving in the city of Nisroch with the last ship before the great winter storms, he handed the girl, now a silent child of six, to Zith, a young woman, perhaps twenty, standing beside a carriage at the end of the dock. The Weaver of Flesh, identified by her long habit and the markings on the coach, turned south, arriving at the Tower of Slant Shadows before the rise of the morning sun.

The Story of Zith

Spoiler:

The elven child was awoken at nightfall to begin training twelve hours after being brought to the Tower. Deep in its basements, she learned the Way of Pain, that which can only be learned through flesh. Zith patiently instructed the child in the first lesson, having the child first kneel on the hard stone floor and then handing her a stone tablet containing the first passages of the Umbral Leaves. As she left the room, Zith fought down the urge to rub her knees, aching from the cold Nidalese night.

Delivering the second tablet an hour later, Zith’s pain intensified, continuing to multiply each time the young girl added a heavy stone tablet to her stack. The Weaver brought the last four tablets crawling, unable to return with a new tablet on the hour. Together, the two acolytes sat through the night, each meditating on the words engraved on the tablets.

Zith rose far in the following years, both because of the importance of her charge and her increasing tolerance of pain. Welts appeared on her own thighs while the young girl balanced on the pads of her toes while learning the Dance of Burning Boughs, though Zith never touched the molten bars hemming in the dancer. She felt each strike of the lash herself when teaching the spins required of the Dance of Flowing Blood, thanking her god for his beneficence after each. It was in this year that Zith died, an old woman at the age of 42, her body broken by years of training the young girl, now 28.

The young elven girl slowly grew into a young woman, although never into a pretty one, despite her elven features. Her years in the dark twisted her sight just as her dancing twisted her flesh and the Leaves twisted her soul. Six more young Weavers would pass through her life, each burning out more quickly than the one before, including Elansera, who died after only four years, her heart giving out during the Dance of Loving Daggers.

The story of Mother Marthenis

Spoiler:

The ancient Mother leaned back in her soft padded chair, her chin resting exhaustedly on the tips of her fingers, folded into a steeple before her. The Weavers before her cowered, all save one – Relanya. The seventh Weaver tasked with training the elven girl, like those before her, she had become so inured to nightmares and pain that her waking moments passed almost in a daze. Clutching her chest, Ravel knew that her own time was not far off.

She had determined to send the child north into Varissia, there to work with Scarzi practitioners of Thassilonian magic developing Hepatomancy – the bolstering of magical spells by piercing one’s organs with long needles. A large map lay spread out on her desk as the young elven girl entered the room, accompanied by her second Arbaleth and the ship’s captain.

“You are ready to leave us, beginning your next level of training,” she stated, her deep voice a mere wisp in the cold night air. Pausing for a moment to catch her breath, she leaned a little further back into the chair, her jaw set against sudden pain.

“As you step from the life of an acolyte into that of a Weaver, you must bear a name, as your actions will affect more than just yourself.” Her words came haltingly as each breath came harder than the last.

“You are to be called Ilyndra, the previous bearer of that name having been killed fighting Golden Lions a month past.” Crushing pain hit her chest like a hammer, driving the air from her lungs again. Ignoring it, her eyes rose sharply, boring into the young elven girl, for whom so much had been given.

“This name comes with great burden for she was a most accomplished Weaver and you will surpass her if your soul is to find safe passage to Pharasma’s Throne, and after.” Clutching weakly at her chest, the Mother’s eyes dulled as her last breath drifted away on the breeze.

Rising from the chair behind the desk….something….stetched one arm out across the map, guiding Mother’s finger southward to the Mwangi Expanse. Her aged lips parted and Mother Mathenis spoke her last words, though they were not her own, “You will journey to the land of your birth to introduce my name. Your people will learn of my will through you and you will guide the heathen into my arms.”

With his orders given, the captain turned to the door, Ilyndra following silently. The mother stood at her desk, one arm outstretch, her followers cowering with heads bowed around her. The cold night air of Nidal froze this single moment in time before the Mother’s lifeless body fell limp to the floor and absolute pandemonium broke out in the Tower of Slanted Shadows.

Ilyndra did not know how long she stood at the bow of the ship, staring off into the sky. She regained her senses at the first hint of the sun rising above the waves. Turning her back to it, she began walking toward the cabins as the wind finally picked up.

Another week and the Eye of Abendago would be in sight. Mere days after that and the ship would sail into Port Peril and then south a few more days to Eleder where she would leave it. A different young woman would either be excited or afraid, possibly both. Ilyndra simply waited patiently for a future no more in her control than had been her past.

PS: Okay, it's a bit melodramatic but I literally wrote it over the course of two hours so you'll have to forgive me. It could use some subtlety, but then it would be a lot longer. 8(


Ok, so a time zone was not specified, just stated "noon" which leaves the question of "noon" where? Apparently it was not pacific or even mountain time. So you said it was not fair to the people that were already finished, but how is this fair to the people who were finishing up and finalizing their character concepts? To those who had other things to do and needed all that time? Seeming as I was in the process of writing a paper for class and had a couple of interviews this week I was looking forward to working on my character all morning today.

At least next time give a realistic definition of "noon" like maybe adding the timezone part so people at least know. I was under the impression that at least all of the Continental US had till noon, not just half of us, and even then I think you only gave it to the east coast.


Offering Japheeth Embenda, Human Summoner.

Japheeth is a Bekyar Mwangi, former member of a family of slave traders. His Eidolon is an aquatic base form. He has skill in Craft, Knowledge: Nature, Survival, Spellcraft, and Use Magic Device.


Totally my vault Arak - I posted TUE night that I would be deciding in 48 hrs which set this for THU 6pm

But then had to give myself some time to look over and compare everyone, thus I said by noon THU.

And all could have been solved with a little post of EST

I am sorry about that.


Can my post be in for consideration, it is 100%, only consideration would be the Amateur Gunslinger feat for the non combat as it fits the background.


I m looking it over with the others.


I would like to submit my finished character sheet with background story. It can be found at www (dot) matthewcampbell (dot) com/ilyandradarkstep.pdf

Sorry, but I can't seem to make a direct link to it. Keeps bringing me back here. Oh well. 8)

It's got pictures of the character, the complete background story, etc.

I wish I'd have seen the recruiting post earlier. Everything's been a bit hurried and I don't work at my best when hurried unfortunately. My fault.

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