Clever Jack that Hunts with Great Skill
The Tachyron launched itself past Jetto its whip like tail lashed out and caught him across the his thigh. Devils Jetto, using his shield, body checked the next incoming tachyron attempting to throw it to the ground, he really threw his shoulder behind the blow thinking about the rest of the pack moving past him. use another effort im not sure might or speed??
Clever Jack that Hunts with Great Skill
Jetto bellowed as he let loose the bola attempting to take down the beast behind the one just hit by Dreithik's mental onslaught. Ill use effort on that roll. should put me at 10 speed pool Success:
Jetto's bellow became a whoop as the bola wrapped around the creatures legs. But the clever hunter was already moving, drawing his sword and leaping to intercept the lead creature shield front and center. Failure: looking worriedly at the pack Jetto draws his sword and leaps to intercept the lead creature shield leading the way.
Clever Jack that Hunts with Great Skill
helllo Altha. Action one: Laughing gruffly at Dreithik "No, no it didn't help." in town Jetto hastily searches out a arms dealer "Ill meet you in the tavern!' he dashed off in an attempt to snag something a bit sturdier, perhaps a suit of chain armor. He had ready to trade his own well kept armor and some fascinating slippers. Well worth a shirt of chain and a few water skins..perhaps pursuasion: 1d20 ⇒ 17
success:
Jetto returned to the group lugging a new back pack full of water and and hefting a new layer of chainmail. failure:
frustrated Jetto tries again offering his anchor stone up with the armor as well. Getting back to the tavern Jetto hangs his equipment on a chair next to himself and gets a meal.
Looking up he sees the others clearly they were ready too. Hefting the pack he got ready to go. As we leave Jetto turns to Agia, "did you ever take apart that panel? I mean we are pursuing and probably rescuing them, it seems appropriate we should collect an advance, doesn't it?" Action Two: leaning down Jetto inspected the mounts tracks looking to identify the creature Tracking: 1d20 ⇒ 13 trained
Clever Jack that Hunts with Great Skill
"At least they didn't go rogue." Jetto idly lifted the canned veggies and rolled them between his hands. Setting one down in the light as he received the powder Agia handed him. "Yea, lets secure a guide or at least a look at a map then head out this evening. After a respite" His eyes fell onto the guard. "When will she wake up Dreithik, she will wake up won't she? Does she ever get what you took back?" Whats the status of the guard.... I mean she got a spear pretty hard?
Clever Jack that Hunts with Great Skill
Action one:
with a bit of prying with from his sword he levered one of the boxes open. Action two:
Clever Jack that Hunts with Great Skill
sorry! Oh jeez, Seeing his companions slumped forms. Jetto holds still and looks around for any sort of projectors. Then he neatly steps off the yellow path and drags his companions to the shaded side of the compound. There he checks their pulse affirming their life. well whatever that was seemed effective...
Action two: Upon seeing an emitter:
I saw an emitter I'm sure we could take it apart through force if need be. I'd rather deal with machines then that ornery being. Not seeing an emitter:
"You can look but I didn't see anything. Does it affect you again? Gah I wouldn't want to wake this ornery being up but... Unless you can speak to the unconscious mind too Dreithik." Jetto looked over at Dreithik suspiciously. that cypher levels are just like npc levels they are just an abstracted assement as to how it should interact with things a lvl 2 object might not be able to affect a lvl 5 creature, a lvl 5 cypher could destroy a lvl 3 cypher or a lvl 4 material.
Clever Jack that Hunts with Great Skill
Finding himself much to close so such an alien power Jetto scrambles off the mindless woman... good truth, what was that.
Action two: let's go in for sure Jetto looks over the locking mechanism an the door as a whole for wards and other such protections.
Clever Jack that Hunts with Great Skill
ooc: I'm still pretty optimistic for the combat. It's just so simple improvise the rolls for some cinematic stuff. Im trying to think like that at least. also I don't think you'll fall behind in the fighting.. Just about ever now. You start so proficient. I do hope you can explore the dervish stuff a bit though if the margr were to raid though .. :D. I'm quite pumped on this group and our little quirks. I'm curious to see how we progress.i think we can really play up jetto and the nano tension, like was said: agia and jetto the tribal brutality / steadfast medieval codes(I'm curious were Antar sits on that scale too) and then Jetto and Dreithiks crazy powers I'm still try to think up a good reaction to that.
Clever Jack that Hunts with Great Skill
is she Mad! Four armed individuals and still she holds out against us! "How dense are you!?" Jetto runs forward tackling the guard, attempting to bring her to the ground.
Success:
Jetto smashes into Hataniah around the waist and the two of them go careening into the earth Jetto, with luck not grace, ending up on top, he glances over fearing the blade of her spear and instead seeing the weapon had been knocked from her grasp. Failure: "WOOUUF" Jetto gasped as the air was knocked from him, Hataniah skillfully ducked his tackle and lifted him over herself throwing him to the ground.
Clever Jack that Hunts with Great Skill
Fabian Benavente wrote:
Whoops I misunderstood: Ill choose the Clever Jack who crafts illusions.
Clever Jack that Hunts with Great Skill
Quote:
fair enough. on my turn I use that cypher on the three of us. booooom! Jetto pulls a wipfruit sized sphere, seemingly of metal, out of a pouch on his belt. He speaks a few words for luck and protection from misfortune then throws it to the ground. It shatters like a ceramic pot and with a vertigo inducing twang the three of us are blinked forward suddenly surrounding the lone guard.
Clever Jack that Hunts with Great Skill
Side notE: I like Agia summation of the use of intrusions. Im super pro intrusion, I think its a fun way to spice up the story.
I'm going to have to look up FATE, sounds cool, I'm coming from Dnd3.5 and Pathfinder primarily and am quite tired of the number crunching metagaming and am Vastly preferring these story/rp oriented systems combat feels sooo much more alive when you can break a chair over someone with out suffering a -4 and costs you two moves and a social interaction is much more fluid.
Clever Jack that Hunts with Great Skill
"Agia wait, I got this one" when my turn comes i got a fancy cypher that can get us past the gate. Fabian, would it be possible to use this cypher and get the guard in the blast radius thus putting us on the inner side of the fence and her on the outter? basically teleporting us in and her out? hehe
Clever Jack that Hunts with Great Skill
As to your other questions fabian: Id be saving up for "leveling" stuff like antar es. I want ta see what this toon can do! As to combat and what not I say we go for it, no need to make onetime/pregens characters, lets see what these guys can do, throw a margr raid at us! haha ;). Though I'm not against some one timers either I got a pyromancer in mind haha. But, that said, looking over the system it seems reallly hard for a pc to actually die, the system is so story oriented that Jetto could be down might and speed pools and its like hes limping along barely conscious kind thing. So As a GM I wouldn't worry to much about overpowered foes. Thats one of the reasons I like it so much. Also I didn't feel like the book stats out everything. To me it looks like the game has abstracted npc creation in a really flexible way so that a GM only has to worry about describing the creature in a fascinating way then decide, oh yea its a level three, now its really easy to manage the creature's stats on the fly. That and Cyphers seem to be able to come from anything, oh that viper beast spits acid, alright I snag its acid glands, oh look their biomechanical in nature, blammo, cyper! The book just gives a lot of examples to base this improvisation off seems to just try to gt the Imagination flowing, like, theoretically its pretty easy to add metal shamans riding spirits, they just need a level, motivations, and a few special abilites. Whereas doing that in dnd or whitewolf can require a lot more balancing out in stat and canon. Though i see what you mean about the setting having some standard story tropes. but i mean, ya gotta have a crusade right!
Clever Jack that Hunts with Great Skill
Jetto joins the group under the canvas and takes a drink. action one:
on the way over to the strange furnace like contraption Jetto stops by the brittle section of the mine and taps the wall with Agia listening for hollow spaces. Is this section, like, a section of redstone that is brittle that can't be harvested properly or a section of natural rock thats brittle so it can't be dug through to reveal more redstone?
Action two:
Clever Jack that Hunts with Great Skill
Action One: "Madame?" Jetto called out just to make sure she was truly catatonic. Perception to see her hands: perception: 1d20 + 3 ⇒ (11) + 3 = 14
Action two:
Clever Jack that Hunts with Great Skill
Antar Es wrote: Let's not split the party. Im RL games, it makes sense to conserve RL time. In PbP we do not achieve anything. Let's all go see the mother, then the mines and finally break in the tower. hear hear! though i still say we all take a couple hour nap through the heat of the day and see what these dreams are like for ourselves :]
Clever Jack that Hunts with Great Skill
Conversation with the siblings (cont) "Tell me more about the priests? In what ways were they so strange?" Jetto shifts in his chair "And lets pretend the rumors are true, what have people been saying about the ghost? And what are these dreams like to you? Finishing his drink and standing up "Can you tell me more about the source of the Redstones." Picking back up his shield and hat the hunter looks to Antar Es "I agree I think we should speak to our little friend's mother and try to meet this ghost then go see the mine. Though I worry, Agia, will you be okay? Perhaps we could nap through the heat of the day and visit this dream world ourselves. Then tackle the ghost and mine in the late afternoon/evening when the workers are gone."
Clever Jack that Hunts with Great Skill
Action one:
Action Two
The Hunter looked to Antar Es, concern creased his face, We're in trouble a community that won't sleep followed by a shipment of coma inducing powders and hypnotic worm! Sweet Truth" Action Three:
Clever Jack that Hunts with Great Skill
Action one (cont):
hearing the boys word with Dreithik [b]"I agree we will need to see these mines." Fabian wrote:
OOC: Antar Es and Jetto can loiter or talk to the couple in the tavern while Dreithik and Agia do the ritual, seems a good reason to wait for a few minutes. Then we could go talk to the mother for a few while the heat of the day passes and see the mines come afternoon, thoughts? around the table Jetto follows up on Antar Es' question about the glowing larvae, looking to Agia and Dreithik "Do those...things... seem familiar to either of you?"
When the boy comes in Jetto offers the rest of his meal and tell him "Not to worry, instead we will go to your mother shortly." while the boy finishes the meal Jetto turns to the man and woman.
Clever Jack that Hunts with Great Skill
Action one:
Jetto watched the others move off and reminded himself that life was harsh in the Beyond, not everyone had lived a life full of Steadfast luxuries. Looking to the child he found such luxuries had created space in his heart for the helpless.
Action two is based on the child's mother being able to get to the tavern herself if the child says she can't or something Jetto goes to help her.
Clever Jack that Hunts with Great Skill
Dreithik Sangius wrote: I say we wait on breaking in till we know the guards schedule,Deymish isn't going to leave without payment, so we wont lose our ride. ooc I agree, lets wait, maybe we can get elriel up here and use his authority. "Perhaps a meal is in order... shooting a glare at the guard "you had better let your patrons know we are here and get some new directions from them." Jetto absentmindedly picks up one side of the box with Agia and takes another glance at the town (perception roll?) Perhaps a nap, I think I should see this nightmare for myself, Elriel's description sounded disturbing but didn't sound horrifying...
Clever Jack that Hunts with Great Skill
Jetto's jaw drops staring shocked at the stubborn guard... (ooc: dammmmmnnnn yououuu dice gods lol) this is why I left Ghan, such stubborn ignorance, why listen to reason when a Knight can listen to his orders.
turning to the others and lowering his voice: "well is this an issue to force? I have a, unique, tool to get us past this, buuuuttt, well, like Antar Es said..."
Clever Jack that Hunts with Great Skill
"Sweet Truth!, I hate you letter of the law people, Elriel sent us up here! Can't you see we have medicine to help this doomed town!" Jetto, calms a bit "You haven't been down there in a bit have you... its getting worse quickly. DAYdreams are happening people are just slipping into the nightmare, two more suicides have occurred, and here we are the cure wasting away in the heat and the sun, all because of a stubborn guard... Dammit woman, we bring salvation!" ooc: I'd like to roll again this time with an effort as my lie gets more elaborate and I push the safety of the town onto her shoulders. (Lies/trickery: trained, effort -1 step)
Clever Jack that Hunts with Great Skill
Action one:
Action two:
Siezing upon the potential opportunity, Jetto spoke up again "Shes right" Jetto makes a pointed glance at Antar Es " Plus, the Priests ARE expecting us in a timely fashion this cargo will expire if left in the sun." Lies: 1d20 ⇒ 11 trained
Clever Jack that Hunts with Great Skill
Action 1
Action 2 Madame, I don't think you heard us right. We've brought help for the Priests and their research."
Clever Jack that Hunts with Great Skill
" Jetto, Jetto Kull of Ghan, The pleasure is mine and my sword is yours should the need arise... and the pay be promised. From the south you say? Your skin seemed so crystalline, I thought for sure you were a refugee of the crusades come from the north." Jetto smiled, here two polar opposites of the world perfectly contrasted in their brief exchange. Jetto's Truth was accented with a Ghan twang common to the nobility of the northern Steadfasts, while Agia's Truth was smattered with shin-chat her strange accent a sibilant hiss, like snow over a glacial rift.
Clever Jack that Hunts with Great Skill
Jetto's eyes wander over the crew.. Lingering on Agia a mutant? he wonders a mutant, a masked man, and a hired sword... how typical for the Beyond, secrets, disguises and outcasts, ha. By the Truth, why the Angulans seek to homoginize the world, I'll never understand . His eyes dart back to the masked figure in the dark robes I wonder what chased him out here... a man like me perhaps...
Clever Jack that Hunts with Great Skill
Fabian Benavente wrote:
"Well, I was headed that way until I heard the commotion. Seeing your sail I wanted to make contact in case you left in a hurry. Though I see you're hear to trade, I've had experience negotiating with the Priests before perhaps, I could trade passage on the ship for such skills?" Jetto greets the crew casually then looks at the retreating towns-people with clear nervousness. "something is very wrong here, they're...cornered creatures, I sure would appreciate the company." ooc: sorry didnt mean to jump the gun! :) also thanks for the corrections I'll add them right now. ooc: as to the plan I say we start with the priests work out from there.
Clever Jack that Hunts with Great Skill
Action 1 Aha! voices, finally, this place had seemed so strangely quiet Jetto, briskly walked back the way he had come, If that's another ship I had better secure passage before I talk to the Aeon Priests. No sense getting stuck here for any length of time. He picked up the pace the shouts having died down. Action 2 walking through the crowd Jetto laughed inwardly, what had happened here!? to tiny for a riot but to bloody for a greeting Seeing a tall lithe man carrying an unconscious figure off the boat Jetto moved to intercept and assist his way down the dock.
Clever Jack that Hunts with Great Skill
Hi everyone! Still unsure how to add the tag line. I don't see a space for 'class' might be because my account is so new though? I was thinking to make a Clever Jack that Hunts with great skill. Jetto was the second son of a family that earned its titles serving as Knights of the Angulan Order. Jetto, to clever for his own good, constantly was at odds with the strict Knightly Hierarchy. He was picked up by the Aeon order though and began an employment under the priests as a bounty hunter, hunting down dangerous mutants and heretical priests in the Steadfast. Now He's been sent to Seshar looking for an individual. Being in the Beyond has driven him undercover so to speak. He is posing as a common merchant guard/sellsword. The Aeon's authority not being nearly as appreciated out here, he worries that if word got out that an Order's hunter was in Seshar it might cause his mark to go to ground. I thought my connections could be with Dreithik and Zion. Drethik recognizes Jetto, and his loyalties, from Rathscor Fortress; The last place in the Steadfast that he was chased from. Could this hunter be here for him!? has the Aeon order finally put a bounty on his head? Jetto however doesn't recognize him, because they haven't.. or have they???... but Jetto seaks to maintain his cover. Will Drethik blow the lid off my ruse? Or use it to his advantage!? How will the other feel about a trained hunter in their midst? (Im looking at you mr. Cyborg! ;) I have however been sent out to find a individual name Zion, he being one of the few individuals who can assuredly recognize my mark. I have a vague description but no images or drawings. (this one can wait indefinitely too being zions current status. :{ sorry for your loss) If this gets approved from all involved and the GM I'll send in the toon w/ pools, tricks, and equipment! Thoughts? Concerns? hiccups? |