Mystic Theurge

Jazzlvraz's page

Goblin Squad Member. Organized Play Member. 957 posts (3,377 including aliases). No reviews. No lists. 1 wishlist. 1 alias.


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Midnight of Golgotha wrote:
"Reputation is a currency; it should be spent".

"Money, pardon the expression, is like manure. It's not worth a thing unless it's spread around, encouraging young things to grow." - Ephraim Levi

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Kobold Cleaver wrote:
...you promised us free microwaves.

Recalibrate your detector; microwaves are everywhere. Delivered as promised! ;-p

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Thank you for all you did for us, Bonny. We'll miss you.

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Wheat and maize are both grasses, and we all know about the grass in PFO...

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Gol Phyllain wrote:
...kill mails...

Is there any way to avoid these becoming the e-peen-comparing tools they seem to be in EVE? "Bragging rights" can come uncomfortably close to griefing in the hands of some folk.

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Jakaal wrote:
I wish it allowed for multiple keys. I'd like both [Enter] and [/] to start chat...

It does. A bit of my player_settings.ini:

.

return = chat
slash = chat

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- Caldeathe discovered the search-code for posters on the Goblinworks forums a while back:

https://goblinworks.com/forum/users/Ryan%20Dancey/posts/

Just substitute the name of the poster you're looking for.

- You know you have un-read posts in the thread when it's bold-faced, and you can click on the arrow at the right of the thread-name to take you to the first un-read post

- At the bottom of the forums' main page, click on "Last updates in topics", and you'll go to one page that has all the threads where you've not read something

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atl01.mainvoice.net:7183. :-)

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We need your permission to continue occupying your Settlement with our grubby crafting activities :-).

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Also, it sounds as if the DT-specific instructions are not warning against an absolute permanent loss of the Twin, but represent the best way to keep customer service (Bonny and Ryan), from "oh, I broke my account, fix it nao, kthxbye" calls and emails.

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Savage Grace wrote:
From what I've seen, they can simply BUY better (but more expensive) models.

For reference, here's some of what Ryan's told us about Goblinworks and Unity:

Ryan Dancey wrote:

We chose Unity because it was the best available client-side solution. The asset store was not a factor.

For the most part, the stuff in the asset store isn't going to work with our tech without so much re-work that we would end up spending about as much time configuring it to work in our toolchain as making it ourselves. We were able to get a large package of weapons which we're using rather than spend time modelling "Pathfinder Specific" stuff (although we'll get to that eventually).

We are, in addition to using Unity, using an off-the-shelf animation package (which we had to integrate with Unity because Unity's built-in system is too slow for an MMO), we're using Havok Physics, we're using Grome, we're using an off-the-shelf content management system for the website, and an off-the-shell forum system that integrates with that CMS.

The two parts of the system where we have invested the most time are the art assets and the server and networking code. Those are essentially "the hard parts" of making an MMO.

We have also spent a lot of time working with Unity itself to determine how to maximize its visual performance. There's a lot of under-the-hood tech in Unity that has to be carefully tweaked and configured and we're using it in a nonstandard way. Our objective is to find a mixture of good quality and a large number of moving entities (usually games are either/or). We have a full-time staff position called a Tech Artist who works almost exclusively on that kind of thing.

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I'd love to know the difference in headcount between PFO's art team and those of games with "better" graphics. Goblinworks had, last we heard, about 21 people total, including Ryan and Lisa; the art-team--however many of those 21 they are--has done yeoman's work to get us so far so fast.

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Congratulations, Goblinworks!

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Probitas wrote:
It should work fully from within the game.

Ryan agrees:

Megatroid wrote:


Pathfinder's take on sandbox economics sounds interesting, and very much like Eve, at first glance. Perhaps too much like Eve in the sense of the speed and miraculous availability of information the description implies to me.

Information will propagate instantly, whether it is done in-game or out-of-game. It's trivially easy to ensure that you have up-to-the-second pricing and availability info anywhere that you care about by using alts.

So rather than put players who don't understand that at a disadvantage, we'll just provide those tools to everyone automatically.

RyanD

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Schedim wrote:
...I'm not sure such tool would be popular among the settlement leaders...
Ryan Dancey wrote:
Megatroid wrote:


Pathfinder's take on sandbox economics sounds interesting, and very much like Eve, at first glance. Perhaps too much like Eve in the sense of the speed and miraculous availability of information the description implies to me.

Information will propagate instantly, whether it is done in-game or out-of-game. It's trivially easy to ensure that you have up-to-the-second pricing and availability info anywhere that you care about by using alts.

So rather than put players who don't understand that at a disadvantage, we'll just provide those tools to everyone automatically.

RyanD

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Urman wrote:
Perhaps GW should go with a straight movement penalty to medium and heavy armors rather than the % reduction to carry cap.

Unfortunately, it was immediately obvious, during Adventure Time With Bonny [RIP], that this was another area where the MMO and tabletop games require a divergence. Groups weren't able to keep up with one another when travelling, resulting in the player-population being smeared across the landscape; when battles happened, the monsters were dead before the heavily-armoured arrived.

Tabletop groups can just hand-wave this away. MMO groups, often consisting of random folk, find it much more difficult to have the discipline to wait until everyone's in place, often because the lightly-armoured aren't depending on the heavies to keep them alive.

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Nihimon wrote:
..."everybody wants to rule the world", or if you prefer "everyone wants to be the king".

"Better to reign in Hell, than serve in Heaven." - John Milton

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Bluddwolf wrote:
WE had plenty of alpha invites, we could not give them away.

I've said it before: I can't imagine a universe in which someone with your opinion of this game could convince someone to take a free invitation to it.

Congratulations to TEO, and many thanks to Caldeathe for putting up the Prize!

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Saiph wrote:
...I just purchased my first home...

Congratulations! Prepare for Lowe's, Home Depot, and their ilk to become your best friends; you'll have a lovely--but short--period where projects will seem great fun.

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Neadenil Edam wrote:
..." ... restoring WWII aircraft is one of the best ways known to mankind for turning large fortunes into much smaller ones and making small fortunes disappear entirely."

"How do you make a small fortune?"

"Start with a large one."

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Kadere wrote:
...(Braccas ad Libitum)...

Been a long time since Latin in middle school; is that "Trousers Are Optional"? What a great name.

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TEO Pino wrote:
...Pinoeer...

Sometimes, I love typos...or is it a typo? :-)

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galderon wrote:
..."PFO for Dummies"...

Best so far...and it's quite good: Cheatle's Guide

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Shaibes wrote:
Neither gains nor loses much from the interaction.

I'm hoping to role-play and avoid min-max, thus I--and perhaps no one else--feel dying is, in itself, losing something valuable and material.

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Schedim wrote:
Becaus if it dont...

Once it does, it's going to be hard to convince myself to go anywhere un-sneaking, which is how I play Fallout and Skyrim, anyway :-).

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Under Feats you list "17 Armor", and then, under Gear, "55 Suits of Armor". It's not clear to a stranger what they're learning from the Feat-listing.

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KarlBob wrote:
...treadmill desk.

Don't forget to order a generator to drive whilst you walk, too. Power your own game! :-)

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Schedim wrote:
...I have the hand-eye coordination of a MBT driven by a drunk sloth... that suffers from dementia

My long-lost twin!

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Neadenil Edam wrote:
...there is no role play...

I'm certainly hoping we'll have a significant crowd planning to ignore min/maxing in favour of hunting for characters we enjoy *being*. No plan survives contact with the enemy, of course, but it's still a pleasant dream, for a time, to look forward to buying Feats and skills that seem interesting, more so than vital.

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Wow, that feels like a lot of weapons once Encumbrance arrives full-strength.

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Congratulations, Thod, Theodum, Snorter, Lito, and all of the Emerald Lodge! You had a very specific reason for your site-pick, you stuck with it for all 10 weeks, and you now get to see the beginnings of the pay-off :-).

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Being wrote:

The ability to honestly question one's own self is an uncommon and worthy skill.

To do so appropriately is even more valuable.

"The unexamined life is not worth living" - Socrates

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T7V Avari wrote:
...I will not feel cheated from what I invested in the Kickstarter.

I've several hundred dollars contributed to PFO, and I'm still hoping to upgrade to true-Alpha status next year. I already feel that the last two-plus years of entertainment and involvement here on the boards with all of you--yes, I do think all--has more than paid me back; the future'll just be gravy.

Even though I'm not running a piece of software called "PFO" every day, I'm still playing the game. I learned that particular trick from Traveller, the best game I've ever run into for "playing even when you're not playing".

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Doc || Allegiant Gemstone Co. wrote:
..."it works on my computer"...

I was thinking of your mention of Zog. Perhaps, because he's not been angered in some time by our presence, towers are working beautifully in his realm; All Hail Zog!

I'm sure it's more likely that all capable Goblin-hands are chasing the desync bugs until the last one's smashed, before much effort can be spared on the poor towers, but that's somewhat less entertaining than thinking about Zog chugging along happily.

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Being wrote:
...my options are more limited than I would prefer.

I'm glad Blackwood Glade is close to Phaeros, making it easy to train there. It could've been much worse.

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Gaskon wrote:
...allow characters to thread their primary armor and weapon.

It'll be interesting to see at what point the rob-Peter-to-pay-Paul game of balancing equipment and threads available begins.

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I'm waiting for EE simply because almost nothing non-persistent matters to me. Others are accomplishing far more test-wise than I can block out time for, and advancing my character doesn't really matter that much when I don't yet know what direction(s) Phaeros'll need me to go.

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Lifedragn wrote:
...stop us from sharing a pint!

Asterix Chez Les Helvètes had a nice joke about the Swiss fighting Romans, and then--neutrally--bandaging them after. Same thing.

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Andius the Afflicted wrote:
...PFO has done a great job...

You so obviously don't enjoy this game, and your commentary, at times, borders on actual contempt; others will probably argue it crosses the border and keeps accelerating down the highway. I've lost the ability to come up with a story for why you continue to be here, if it's this unpleasant.

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Neadenil Edam wrote:
Could we possibly have crafted goods sent to the local vault at the settlement you started the job instead of in inventory when this gets enabled.

I hope they do this as a matter of course; it feels "exploity" to be able to queue up armour in Keeper's Pass for delivery in Ozem's Vigil, and have it magically appear in your inventory after you travel there during the build-time.

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Will we also gain the ability to drop stuff, and to select what loot to take from our kills, so as to avoid over-loading?

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Can anyone see whom they picked as Shieldmate? I also don't remember selecting, but I don't always trust my memory for this sort of thing.

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Leithlen wrote:
...and isn't really fun.

You need to append "to me" to that. There are players having fun, so it's not a universal statement of fact.

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Adding to the "they might be skins" idea: by Open Enrollment, they'll have had that much more time to do the coding for skinning existing items.

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Bluddwolf wrote:
We already have proof positive that the population is too small to cope with the escalation system.

We may be talking to different populations of players. The ones I'm familiar with aren't clearing escalations because--in general order of how often I hear a reason--1) I'm not playing much until EE begins, 2) I'm playing, but clearing escalations doesn't matter until EE, and 3) one can run through even a 100% escalated hex without "too much" dodging, so who cares?

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If the answer isn't a solid "yes" by now, they should just go with "no", in order to maintain their transparency with the community. I've no doubt their recent--and unusual--silence is due to extreme crunch aimed at tomorrow, but I'm not certain they're helping themselves by both crunching and remaining silent.

Atheory wrote:
Just stay tune for the next 24 hours and we'll see what unfolds.

The difficulty is that there are plenty of folks who're trying to decide whether to take tomorrow off; some have scheduling-requirements that've already blown that plan.

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Andius the Afflicted wrote:
...when they show people this game the vast majority are left completely unimpressed...

Ryan's said often that he doesn't expect this to be a game for everyone from Moment One. Perhaps you've simply proven his point, and you might want to invite people to evaluate PFO at some later point down the road, instead of giving them their first impressions when you yourself don't believe in the product enough to give it a solid sales-job.

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Andius the Afflicted wrote:
...there would soon be one of every item on the AH...

It feels as if there's plenty of room for your definition of "soon" not to be in agreement with his.

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Bluddwolf wrote:
If only they had melee staffs in the game!!

Perhaps begin with a spear? Hong Kong has shown us it's a perfectly-acceptable martial-arts weapon :-).

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Saiph wrote:
...how does the UI differentiate secondary attacks from main ones?

Pre-purchase, there's no in-game way: off to the spreadsheets! Post-purchase, when one begins to drag to the hotbar, either slots 1-3 or 4-6 will light up, so one'll know where one can legitimately drop.

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