Jarred Henninger's page

Organized Play Member. 314 posts (1,624 including aliases). No reviews. 1 list. No wishlists. 13 Organized Play characters. 14 aliases.

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"Fall in soldiers!"

your awakened before dawn with your orders to report to Phoenix battalion, training is over and the true tests are about to begin.

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Welcome to Phoenix Battalion.

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I'm just looking for some feedback on the build. only Core, APG and AA are allowed. and the stalwart feat from UC.


Barb 1 (Invulnerable Rager)
Human (Heart of the Wilderness)
STR-20 (18+2)

AC-17 (+4 Armor, +1 Shield, +2 dex)
HP-15 (12+2+1)


Threatening Defender-Reduce combat expertise penalty by 1
Rich Parents-900 starting gold
Sword Scion-+1 to hit with longsword

MW Cold Iron Longsword +8 (1d8+5)19-20x2
MW Madu (Shield)fight defensively with a –2 penalty instead of the normal–4, reduce Combat Expertise by 1 (minimum –1)

The plan is to take combat expertise at 3 and stalwart at 5. That would give me DR 7/- at lvl 5, doubled vs nonlethal.


Prerequisite: Diehard, Endurance, base attack bonus +4.

Benefit: While using the total defense action, fighting defensively action, or Combat Expertise, you can forgo the dodge bonus to AC you would normally gain to instead gain an equivalent amount of DR, to a maximum of DR 5/—, until the start of your next turn. This damage reduction stacks with DR you gain from class features, such as the barbarian's, but not with DR from any other source. If you are denied your Dexterity bonus to AC, you are also denied this DR.

Dark Archive

Other class abilities have this line of text.

][b wrote:
Bleeding Attack* (Ex):[/b] A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.

However the gunslinger does not.

][b wrote:
Bleeding Wound (Ex):[/b] At 11th level, when a gunslinger hits a living creature with a firearm attack, she can spend 1 grit point as a free action to have that attack deal extra bleed damage. The amount of bleed damage is equal to the gunslinger’s Dexterity modifier. Alternatively, the gunslinger can spend 2 grit points to deal 1 point of Strength, Dexterity, or Constitution bleed damage (gunslinger’s choice) instead. Creatures that are immune to sneak attacks are also immune to either type of bleed damage.

Does this mean the gunslingers bleed damage stacks with itself?