Bleed Question


Gunslinger Discussion: Round 1

Dark Archive

Other class abilities have this line of text.

][b wrote:
Bleeding Attack* (Ex):[/b] A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.

However the gunslinger does not.

][b wrote:
Bleeding Wound (Ex):[/b] At 11th level, when a gunslinger hits a living creature with a firearm attack, she can spend 1 grit point as a free action to have that attack deal extra bleed damage. The amount of bleed damage is equal to the gunslinger’s Dexterity modifier. Alternatively, the gunslinger can spend 2 grit points to deal 1 point of Strength, Dexterity, or Constitution bleed damage (gunslinger’s choice) instead. Creatures that are immune to sneak attacks are also immune to either type of bleed damage.

Does this mean the gunslingers bleed damage stacks with itself?

The Exchange Owner - D20 Hobbies

Sarcon wrote:

Bleeding damage from this ability does not stack with itself.

Does this mean the gunslingers bleed damage stacks with itself?

No because that line isn't required. The core page 565 will override anything except "This bleed damage stacks with itself and other bleed damage."

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Ultimate Combat Playtest / Gunslinger Discussion: Round 1 / Bleed Question All Messageboards
Recent threads in Gunslinger Discussion: Round 1