Sarcon
Half-Orc Barbarian (Invulnerable Rager) 11
CN Medium Humanoid (human, orc)
Init +2; Senses darkvision; Perception +18
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Defense
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AC 16, touch 10, flat-footed 16 (+6 armor)
hp 137 (11d12+44)
Fort +11 (+4 vs. hot or cold environments and to resist damage from suffocation, +2 Resistance bonus vs. poison and disease), Ref +3, Will +2; +4 and one size larger to resist effects of wind
DR 11/—, 22/lethal; Resist fire 2, extreme endurance (fire)
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Offense
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Speed 40 ft.
Melee +2 Keen Furious Silversheen Falchion +13/+8/+3 (2d4+21/15-20/x2) and
. . Adamantine Earth breaker +12/+7/+2 (2d6+19/x3) and
. . Masterwork Cold Iron Scythe +12/+7/+2 (2d4+19/x4)
Ranged Stingchuck +11/+6/+1 (1d4+7/x2)
Special Attacks rage (28 rounds/day)
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Statistics
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Str 25, Dex 10, Con 18, Int 7, Wis 8, Cha 7
Base Atk +11; CMB +18; CMD 25
Feats Deathless Initiate, Diehard, Endurance (Shaman's Apprentice), Fast Healer +2, Improved Stalwart, Power Attack -3/+6, Stalwart
Traits Reactionary, Soul-Drinker (1/day)
Skills Acrobatics +9 (+13 jump), Climb +10, Craft (weapons) +0, Escape Artist -1, Fly -1, Perception +18, Ride +3, Stealth -1, Survival -1 (+1 to avoid becoming lost), Swim +10 (+14 to resist nonlethal damage from exhaustion)
Languages Common, Orc
SQ fast movement +10, rage powers (guarded life, guarded life, greater, increase damage reduction, increase damage reduction, reckless abandon [+/-3])
Combat Gear Hand of glory, Oil of bless weapon, Potion of blur, Potion of cure light wounds, Potion of cure moderate wounds, Potion of resist fire 10, Potion of restoration, lesser, Potion of Silence, Wand of Infernal Healing, Wand of Lead Blades; Other Gear Mithral Mountain pattern armor, +2 Keen Furious Silversheen Falchion, Adamantine Earth breaker, Masterwork Cold Iron Scythe, Stingchuck (5), Bag of holding I (21 @ 13.66 lbs), Belt of giant strength +4, Boots of the mire, Campfire bead, Eyes of the eagle, Goz mask (60 minutes/day), Ioun stone (clear spindle), Ioun stone (Vibrant purple prism, cracked)Ring of feather falling, Wayfinder (1 @ 0 lbs), Belt pouch (1 @ 0 lbs), Flint and steel, Rope, Vial, Weapon cord, Wrist sheath, spring loaded (1 @ 0 lbs), Wrist sheath, spring loaded (2 @ 0 lbs), 674 GP, 9 SP
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Special Abilities
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Boots of the mire +2 to resist poison or disease, ignore movement penalties in swamps.
Campfire bead On command bead becomes 2 ft tall fire for up to 8 hrs.
Damage Reduction (11/-) You have Damage Reduction against all attacks.
Damage Reduction (22/lethal) You have Damage Reduction against non-lethal damage
Damage Resistance, Fire (2) You have the specified Damage Resistance against Fire attacks.
Darkvision (90 feet) (Acute Darkvision) You can see in the dark (black and white vision only).
Deathless Initiate Not staggered while using Diehard; gain +2 on melee damage rolls
Diehard You are stable and can choose how to act when at negative Hp.
Endurance (Shaman's Apprentice) +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Fast Healer +2 Add your CON mod to all HP gains due to healing.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Guarded Life (22 hp) (Ex) If reduced below 0 hp, convert some damage to non-lethal and auto-stabilize.
Improved Stalwart Double DR gained from Stalwart
Increase Damage Reduction (Ex) While raging, your DR increases by 1.
Increase Damage Reduction (Ex) While raging, your DR increases by 1.
Ioun stone (clear spindle) Sustains bearer without food or water.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (28 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Reckless Abandon (+/-3) (Ex) Trade AC penalty for to hit bonus while raging.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Soul-Drinker (1/day) 1/day, gain temporary HP equal to the HD of a defeated foe for 1 minute.
Stalwart Forgo dodge AC bonus for equivalent DR
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Note: This item costs only 250gp for members of the Pathfinder Society
Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
Weapon cord Attached weapon can be recovered as a swift action.
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Rage:
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Defense
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AC 11, touch 5, flat-footed 11 (+6 armor)
hp 170 (11d12+77)
Fort +14 (+4 vs. hot or cold environments and to resist damage from suffocation, +2 Resistance bonus vs. poison and disease), Ref +3, Will +5; +4 and one size larger to resist effects of wind
DR 13/—, 26/lethal; Resist fire 2, extreme endurance (fire)
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Offense
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Speed 40 ft.
Melee +2 Keen Furious Silversheen Falchion +21/+16/+11 (2d4+28/15-20/x2) and
. . Adamantine Earth breaker +18/+13/+8 (2d6+24/x3) and
. . Masterwork Cold Iron Scythe +18/+13/+8 (2d4+24/x4)
Ranged Stingchuck +17/+12/+7 (1d4+10/x2)
Special Attacks rage (31 rounds/day)
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Statistics
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Str 31, Dex 10, Con 24, Int 7, Wis 8, Cha 7
Base Atk +11; CMB +21; CMD 26