Why do you think there aren't any stat minimums in 5e? Why do you think this is a good/bad thing?
Personally I think its not a good thing mainly because it doesn't make since to me. Lets take wizard for example. I don't think any master would take on an apprentice who doesn't have the potential to be at least as good as he is, there are exceptions of course but (my opinion) extremely rare (everyone else is dead and he needs help so he training the int 4 surviving person. Collages would be close to the same thing.
The wizard example would work for most classes I think.
At least this is my opinion on why I think no minimums is not good.
Now I had a question on this and was hoping that the learned and experienced people of this forum could help.
What is role assumption and how is it different from role play?
Also wanted to see what peoples opinions on this article were.
It says 'regains additional hit points equal to 2+ the spells level.'
Is it talking about the spells actual level or the spell slot used?
Cure wounds is 1st, prayer of healing is 2nd, mass cure wounds is 3rd, etc or cure wounds cast at 3rd lv?
Is what I'm asking clear enough or should I explain more?
So what was the inspiration for each class in the D&D/PF games. If you know, think you might know, have a guess on what/who/where each class got its inspiration I'd like to hear about it.
Lets start with the "Standard" classes....
I think these are them....
Need freash eyes for this to make usre I'm not missing anything.
How many could he cast in a day? And at caster level?
Int 20 Elf or Half-Elf
Sorcerer (Sage) 1/ Wizard (Evocation) (Spellbinder) 4
Trait: Magical Knack (Sorcerer) Benefit: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.
Feat: Spell Specialization (Magic Missile) Benefit: Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for all level-variable effects of the spell.
Spell Bond (Magic Missile)
No 1st level wizard spells memorized as magic missile.
Bare bones info…..you need more info to help let me know.
When did being able to Act become damn near a requirement to play an RPG?
This is just the the impression I've been getting from alot of the threads and posts I've seen over the last couple years.
"How do I my player role-play more?'
"....will reward role-play and creativity...."
"We sometimes go entire sessions with out rolling dice."
Edit: How much RP is required in your groups? Not everyone is comfortable RPing, is the game going to be unaviable to so people in the near future?
Looking for a mature group to join for weds/thurs. Pathfinder is absolutely necessary but its the game I've been playing for the last few years. Personally I'm not a very heavy RPer since I'm pretty introverted. PM me and I'll send my email so we can chat...
For more info, I live in El Cajon and my days off are weds and thurs. I have my own transportation but dont want to have to travel more then 20 miles to a game.
I heard this person talking about a character he wanted to play. It was an alchemist who had a Jekyl and Hyde personality. His Hyde personality was an opposite alignment and opposite general personality then the Jekyl personality. Would you want a character in your party who, under stressful situations (combat), could become a total unknown quality at the worst possible time?
While I understand this might seem like a cool RP character to some, to me it seems more like a time bomb waiting to screw over the group.
But like I said thats just the way I see something like this.
Not sure if this is best place for this thread but here goes....
I'm going to try running a PF World of Grethawk and run T, A, G, D, and Q, if we even get that far.
What I'm looking for are suggestions for good campaign feats and trait for this 'AP'.
I've like the idea of a bonus campaign feat for the players suggested in the APs and I also think campaign specific stuff helps with immursion(sp?).
Has anyone coverted the ToEE to the PF system? I've seen threads where someone was coverting it to Golarian but thats not what I'm looking for. I plan on using the Greyhawk world but updated to PF. If anyone has already done the work on anything GH it would really help me alot since I dont have lots of time to do the covertions myself.
I was looking at doing the T series followed by the A series, then the G series and then finally of course by the D series.
If anyone can help it would be much appreciated.
I already got Silke's G3 Hall of the Fire Giant King, That was an awesome find Thanks again to Silke!!!
I think I'll call it 'adjustable'. What it does is this.
Normal weapon enhancements gives the weapon a plus to attack and a plus to damage, so say we use a +2 weapon, what adjustable does is allow the weilder of the weapon to move the attack and damage bonuses around. meaning that as a move action you can have a +3/+1 weapon or a +4/+0 or +1/+3 etc. even if you make it +0/+4 it is still considered a magic bonus to attack so you can bypass DR/Magic.
So what do you think? Overpowered, underpowered, useless and not worth the time, useful if the cost is right, etc...
When you do a background for a character and say that you have a mentor for the class you decided on, how long to use for the training in that class? I havent seen anything on this as optional/suggestion in anything I read....maybe I've missed it in one of the books.
I'm trying to build a background for the mentor of a dead character, who I'm now brining in to replace said dead character, and need some thoughts on how long it take to train the dead character to first level.