Male Logics Wizard 5/ Gamer 20+
@GM Drake I am experienced with 2E from the other side of the screen but limited as a player. And Thaumaturge is not a class I have played before. With that said though, yeah, I was already considering Tome. It is the perfect implement for the character concept. I also should clarify one thing. I didn't mean all combat, I was specifically referring to thaumaturge being more focused on "weapon" combat more. Strikes vs. Spells mostly. But looking into it more, while I still feel that the build isn't perfect, it is more like what I was envisioning. Using Recall Knowledge (and similar information based things) to help in fighting monsters. Also, the idea of the focus was specifically monsters, and that is entirely what thaumaturge does. Bard is very similar, but less focused. As for secondary implements, I was thinking wand for the second one but not sold on that. There is time to see what works for the build as well as what works for the group. I should have the build posted later tonight. My brain was a little fried last night. Being sick and living in my office (to keep from catching Covid from my wife), I got burned out. I have a lot of the details down, just need to type them up.
Male Logics Wizard 5/ Gamer 20+
The more I look at it, the more it does seem to work out better with Thaumaturge as the main, and keeping Pathfinder Agent into Scrollmaster for the FA. Scrollmaster doesn't really have much to do with scrolls, so I won't likely go down that road. I likely will take Trick Magic Item as a feat at some point but not at first level obviously. Still working on it though, for now.
Male Logics Wizard 5/ Gamer 20+
GM-Lia wrote:
So, there is some wiggle room in the build for Chishik and if we feel it is needed, I could take Hymn of Healing at level 2. And I could take the Soothe spell instead of Runic Weapon. I could also rebalance things a little and take medicine for a little more out of combat healing, but it will never be that great unless I refocus on it more.
Male Logics Wizard 5/ Gamer 20+
Shi Xin Wang wrote:
I was more intending that people could start with their weapon poisoned to add a bit to the first attack. The poison should remain as long as it's one of the infused or crafted ones (not really if it's made with quick alchemy). I was also planning on taking magical crafting at level 6, but alchemical will be the main focus I think. Especially since I am taking specialty crafting at level 2.
Male Logics Wizard 5/ Gamer 20+
I have worked out some of the backstory now, but while working on it I have found a few things didn't fit mechanically with the story. The main change was the Occult Librarian background. The name fit, but it seemed more fitting for someone focused on cults and not on creatures. Then it dawned on me, that I didn't look at anything related to the Society. I found the Pathfinder Hopeful background. So I switched that, and rebalanced some skills because of it. Also, now he has Additional Lore as his skill feat. This meant I had to figure out what lore to take. I settled on Serpent lore for now. It seemed fitting since bird and snakes are often seen as enemies (they do often predate each other). Add that with the Ghol-gan empire being opposed to the Serpentfolk empires, it seemed kind of fitting. And maybe, it will inspire Lia in some ways. So, still working on the story and will add more later tonight or tomorrow.
Male Logics Wizard 5/ Gamer 20+
GM-Lia wrote: Dobu, you are aware that Sure Strike is a once-per-10-minute spell now, right? You probably are, but I want to make sure in advance just to prevent any surprises later. Thanks. I wasn't aware but I also didn't choose that spell. It came automatically with the muse.
Male Logics Wizard 5/ Gamer 20+
GM_Drake wrote:
This could definitely work. I was already looking down the line of him being from Tian Xia at birth and coming to Absalom with family. Likely could have a stop in the Shackles, and have the family be part of the sailors who found the settlement. Obviously not his parents (he's not that old) but sometime the 200 or so years. Interestingly enough, given the connection you were establishing with a "dragon" I was figuring my nephilim heritage actually comes from an ancient imperial dragon (as they are connected to the Celestial Court). Explains the distortion in appearance to be more like a predatory bird (dragons being ultimate predators). I wasn't thinking it would be the same dragon nor was I intending this to be a presence in the characters story, just it explains his backstory and provides a connection to you.
Male Logics Wizard 5/ Gamer 20+
So, starting Absalom works. Given that, unless there is a conflict in the group, I was think of making him a member of the Pathfinder Society. The Scrollmaster archetype fits well and his thirst for knowledge fits as well. Yeah, he is either naive of or ignoring all the issues in the group's history, he just wants to learn. Here is the image that inspired this character.
Male Logics Wizard 5/ Gamer 20+
Hilde Forgedottir wrote: Without a feat to modify it, using Intimidate to demoralize an enemy is a standard action. Hilde is correct here, keep it in mind for the future. Still, the threat will work to end combat, not necessarily to mechanically Demoralize. Ranhild tries to end the combat as the remaining thug flees, but the heavy hammer falls just after the thug is away. Ranhild charges after them and brings them to the ground with a mighty swing. The thug rolls onto his back, conscious but hurt. They drop their blade as they cry out. ”I give up. Please don’t kill me.” The battle is winding down. Most of the thugs remain unconscious, only one having died. Omast also remains unconscious. Or perhaps he is sleeping, it is unclear. The party can now dress their wounds and question the thug. Combat has now ended. We can continue with RP from here. I will present loot below in spoiler. It requires some kind of alchemical knowledge to figure out the two unknown things. And last, I need to set up a loot sheet. I should have that done tomorrow night. Loot:
Male Logics Wizard 5/ Gamer 20+
OK< now to chime in on the rest. All of the options are great and I feel like they are workable. And I also 100% agree with the themes that people wish to be left out. I have nothing else to add to those personally, but I respect those requests. As for Ancestral Paragon, I have only seen it once and that was very short lived. I have never used it as a GM but I am interested in seeing it out more. Count me in as a yes for it. Obviously, I also give a thumbs up to the Free Archetype. And I get your concerns about the restrictions and the removing of them. I don't want to derail the thread here but perhaps I can explain it at a later date better. Needless to say, I respect the decision 100%. (Also, as I mentioned, my concept has no need for multiple archetypes as of now.) Speaking of the concept, the idea I have is for basically a bookworm bard. He is a Nephilim Tengu Enigma Bard. He's a monster nerd basically who focuses on what he knows about the various monsters he's encountering, and making notes on things he learns. I plan on sharing a document I make of all his notes (a simple doctored up word file basically) as an in character prop of sorts. Mechanically, he's likely a good support. Might have some healing, definitely some magic, but other than that not much weapon attachs. A lot of his strength will come from making recall knowledge checks I hope. This isn't set in stone as I haven't done anything to actually fill it out, but it's a character I am excited for.
Male Logics Wizard 5/ Gamer 20+
GM-Lia wrote: FA is a good system. It allows for more character flexibility, and that is good, but it takes that hard decision-making and tosses it out the window. On top of that, many players use it just for Multi-class dedications, or one of a select few Core rulebook ones (Blessed One, Medic, Sentinel, Wrestler, etc). I am working, so I will need to post more later, but I wanted to chime in on this one first. I also am a fan of FA and I have often used it with and without limits. One limit I have used is just multiclass but I have never thought of limiting the opposite. I am intrigued but the concept and I hadn't considered it. I will present one other thing that I have found limiting when adding these restrictions, and that is the limit of taking additional dedication feats. I have said that if someone wants to use their class levels to take a second dedication, that restriction is waved. As I said, I've never limited to non-multiclass, so that may not be an issue at all (and to be honest, it's usually not an issue anyways). Just my two cents. Nothing in my concepts should present a problem either way.
Male Logics Wizard 5/ Gamer 20+
scranford wrote:
Building on this a bit. What if some kind of fiendish cult found a gate in one of these out of the way areas and were working towards corrupting it to bring some kind of apocalypse to Golarion. I’m partial to daemons right now and plan to work an idea I had into one of my own campaigns, but I feel any of them would work well. This would be “big arc” level stuff I feel, and not the initial point. It also could build off some of the story beats from other APs involving the portals. scranford wrote: I'm in favor of a "Good" aligned group... though one of the things I like about PF2e is the elimination of alignment. I would think as a group we could come up with Edicts and Anathemas that fit what we're trying to accomplish. As for organizations, I feel leaning into a more “good” or “neutral” aligned one would be better. Depending on the character idea, I feel both Aspis and Hellknights could work. I will also point out as a patron organization, the Lion Blades could be a very interesting concept. I’m about to finish a War for the Crown campaign and I’ve had some interesting connections develop there. Just don’t drink the tea! Plastic Dragon wrote: I'm more than ok with us being a good-aligned group, personally. I usually require "No Evil Characters" when I DM. With limited exceptions, I tend to avoid “evil” characters in general for PCs. I prefer my fantasies to be more traditionally heroic than villainous. So far, most of my ideas have been “good” or at least opposed to “evil” in theory. And speaking of ideas, I have an idea for a bard or thaumaturge that is basically a book worm/”naturalist” who wants to learn about all the monsters and constantly makes notes. I’d have questions for Lia about how she plans to handle recall knowledge checks for this build.
Male Logics Wizard 5/ Gamer 20+
I haven't thought of much in the way of big arcs but one thought just struck me. A "borderlands" area with LOTS of unexplored places? Sounds like the Darklands to me. While I don't necessarily think it's a good idea to start the game exploring the darklands, as I agree with DoctorEvil that small scale works best for the first few levels. Perhaps lost village or town is discovered, a small location to be explored and studied, but it becomes more and more clear the party isn't necessarily alone. And after the first mystery is solved it leads the party to a newly discovered entrance to the Darklands. While typing this out, it struck me with an idea about what could be the big plot. Deep in the ground a egg is found. Maybe large (like massive, so what is inside is massive) or maybe small (but not like chicken egg small, like large flightless bird large egg). One of the many Darkland societies has a legend about the egg and it's hatching. Also, sorry, this is how my ideas sometime come. As I type things dawn on me and I put them down for later. Since this is a group thing, maybe something here will spark something in someone else.
Male Logics Wizard 5/ Gamer 20+
Plastic Dragon wrote: Question for Lia: Is there anything that you specifically DON'T want to play or use? Species you would rather not see as characters, or storylines you dislike or are bored with seeing? Lia, I definite feel this is an important question? While the sandbox idea is a great one, it is also important that we all consider your views as well. A GM should never have to run a game they won't enjoy. Plastic Dragon wrote: Odd thought, not related to anything listed above: Does Pathfinder have anything akin to Spell Jammer? (Not counting Starfinder, by the way. Fantasy spellships rather than tech stuff is what I'm asking about) I know there are the portals, but has there been anything official about non-sci-fi ships? Travelling via the portals could be a fun element of a game.
Male Logics Wizard 5/ Gamer 20+
Thank you for the invite Lia, I appreciate the chance to give this a go. Exploration of a newly opened (or found) location could be an interesting time. Both northern and southern edges of the map could be a lot of fun to explore. The idea I had originally had, a kholo wizard, would fit better in the south but ironically, kholo have been found near Sandpoint according to at least one source. Personally, I have love of the Varisian area and I know there are a bunch of ruins there but it is more populace than the other extremes. Both Hollow Mountain and Viperwall have potential. A lost village or city in the Mwangi could also be a great location to look into. Possibly previously discovered but the old manuscript showing it’s location was lost for years, and just now rediscovered by some organization. Within the jungle there have been so many threats it would be hard to say if it was wiped out by demons or what. Perhaps the explorer who wrote the manuscript dies from some unknown curse (or it was made to look like a curse). Sorry, just building on the previous idea. I also want to put it to the group about if we want to be members of an actual organization. The Pathfinders first come to mind since it is starting in Absalom. The Aspis as well (could be fun being the darker side of that coin). A few others I think would be fitting as patron organizations (not necessarily with all PCs being actual members) are Aldori Swordlords, Cyphermages, and the Lantern Bearers. Last, while the idea I have had for a kholo wizard, that is just a rough thought at this point. I like the idea but haven’t invested much more into it at this point. I definitely could come up with something else.
Archpaladin Zousha wrote: While I greatly enjoy the possibility of "city-building" a la Kingmaker, watching a small, scrappy town grow into a prosperous city because you're making the land safe, I have no actual experience with that style of play, and understand that it's a big ask for any potential GM. Besides, such a style of play would necessitate staying in one place for a long time, perhaps the whole campaign, and that seems antithetical to the kind of game GM-Lia wishes to run. I agree with you that the "sit in one place" campaign doesn't feel right in this concept. I was mentioning it more for the Hex-ploration aspect of that AP. That concept also is done well in Mummy's Mask. Personally, I am open to a lot of different things.
Above NotEspi mentioned "planes" and it has been running around in my head since. I have a concept for a "conjurer" that would be interested in exploring planar travel. Not necessarily actually travelling (though that would be cool) but a wizard/conjurer who wishes to learn about the planes and how they impact each other. And the magical theory around planar travel and summoning. It's at the early stages, but I think there is some potential here.
Plastic Dragon wrote: Whether we all end up playing together or not, howsabout we turn this thread into a conversation to get to know one another while we await decisions from our GM Hostess, eh? While I think this is a good idea, I'd rather see what Lia thinks on this before posting too much more. Don't want to bury her in posts if she's not cool with it. But, whether it is done here and now or after selection, this is exactly the thing this group should do.
I am not sure if GM-Lia intended for those submitting to answer the questions we each proposed, but following the example of Drake, here are mine. Answers: GM_Drake wrote: 5) The one question would be, "Do you think that whenever a player asks the GM how they handle a specific game rule, that the player asking the question is attempting to be a rules lawyer and trying to get the GM to use their (the player's) interpretation of the rule?" Short answer, Nope. Long Answer, as a player and GM, I try my hardest to balance the concept of RAW and RAI. I do tend to lean towards RAW but the spirit of 2E seems to have clicked for me to embrace RAI a lot more. I welcome people to ask things in advance as I too want to know what issues I may need to rule on, and I feel it is best to encourage communications between players and the GM. Also, rules lawyering is not always a bad thing, if it’s used to make things better for all.NotEspi wrote:
The PBP format means you have to be a little less reactionary as a player when someone says something IC. I do believe I can separate this in most cases and I also welcome anyone asking me if, maybe, I am going to far. And I tend to do the same. A lot can be said for being up front about how you intend to play something before posting it. And anyone who knows where their towel is clearly with it. (Also, awesome reference.)scranford wrote: 5)… I'm a storyteller GM and Player, but I thrive on clear and concise rulings...(Again, a strength of PF2e) so what comes first? The Story or the rules? [/ooc] The story should always come first, but ignoring the rules just because it tells a more favorable (not necessarily better) story tends to lead to unbalanced play. If some players (or GMs) are less creative in their storytelling overall, they should not be penalized by letting more creative players get away with breaking the rules. In other words, the Rule of Cool is great but only to a point. Seth86 wrote: … This is a bit hard, as people differ in quite a few ways. So, "Are you willing to make a character that is going to be part of the team and willing to try and stay part of the team?" Not only willing to be a part of the team, I actively encourage it from my players when I run games and I honestly dislike the behavior of players that tend to try to build characters that can do it all. If you can do everything yourself, why do you need the other people to accompany you? Matt Morris wrote: 5)… How do you plan to help move the story forward and maintain momentum without the support of an over-arching plot? I feel this was more intended for the GM but I think there is something to be said for thinking how the players will also work towards this. Personally, in this type of game, I feel it is honestly best for the Players and GM to have a session Negative 1. Meaning that the players should first discuss the ideas they have for what they would like to pursue. Do the players want to explore the wilderness, perhaps Kingmaker style? Do they want to be a team of Pathfinders or maybe Hellknights? Do they want to be on a grand quest to destroy a mighty ring that is carried by some inexperienced halfling farmer? All this should be discussed before characters are built. I know it is my tendency to think of what character I want to play, but that is part of the fun and challenge of this style of campaign. I’ve been focusing on that idea for the moment rather than what character I would like to play.
Some of these were easy to express as they are things I tend to think about anyways. Others though were a fresh way to look at things. Thanks for the opportunity. 1) What draws you to this game, with all of its potential pitfalls, in particular?
2) Do you feel that you will have the time and energy to come up with hooks for the group?
3) Do you feel that you will be able to eagerly engage with others' hooks if yours is not the one that the group chooses to change at any given time?
4) What are the characteristics you think make a good PBP partner, whether DM/GM or PC? What do you do to encourage these characteristics in others?
5) What one question would you ask me, or other players, to determine if they were a good fit with you?
Adding my late opinion here, but I have felt conflicted on paid games. Seeing that Paizo is planning on throwing official endorsement of them is slightly troubling to me but as mentioned earlier, by a fellow "old" person, it's their business and their decision. When I first noticed Paid threads, I was afraid they would take over but that really hasn't happened (in my opinion). Personally, I would never pay a GM to run a game but I am lucky to have a pretty good circle of friends to play with. There is a decent Organized Play community both on the forums and in person near me, so I have options. Some others do not and perhaps this is a solution for them. I do think one positive of Paid GMs is that it allows people who are great GMs (subjective, I know) to support themselves by doing something they love and for the community to support. I am glad Paizo welcomes them as part of the community, but welcoming and endorse are two very different things. Providing them space and defending their right to participate in the community free from harassment is a good thing. What is not a good thing is if the product swings to focusing on servicing the paid GMs, or if Paizo begins to model their business towards taking their cut of it. This is what I truly fear this could mean. I acknowledge Paizo is a business first, and I will stand by that. They are free to do what they want with their products, but if the trends leans into paid GMing and pushing the community to pay to play the games, then I will regrettably have to say goodbye to their product lines and move on to another game community. One more thought on this, regrettably, long post. While I no longer actively participate in the Organized Play system, I feel that it would be a massive failure and an actual barrier to the community for Paizo and their Organized Play to endorse monetary pay to GMs for participation in Organized Play. Individual stores taking minor table fees and even sharing store credit to GMs to encourage patronage is one thing, but for Paizo to actually endorse charging players to pay GMs directly for Society Play games would be a horrible idea and a massive failure on the part of Paizo. That would signal a shift where paying to play this game is the norm, and possibly a step to far for myself.
I try to make sure I post at least once per day and tend to on weekends as well. As for the Discord vs. Forum debate/questions, I am not opposed to Discord but when I was attempting it I found it was less user friendly as opposed to the forums. I admit, it may have been my own issues and biases, and it also might be a lack of experience with the format. If that is the way it would end up going, I may have a few newbie type questions. One last note, I have always been curious to see the Core concept in action, which is why I am interested in this. Thanks.
Thank you to everyone who submitted to the recruitment. This was a tough one with a lot to review and consider. I was able to do a bunch of work last night and this morning, and I have come to a decision. Given the number of submissions I liked, I have decided to go with a 6th character and will make adjustments to that end. So, without further delay here is the list of characters I would like to join me in the game. For those selected above, please dot and delete to the Gameplay thread which I will be beginning shortly. I will be individually sending each of you a private message with the invite link to the Roll20 game. I have also started the discussion thread for people to begin getting to know each other as both players and characters. To those not selected, thank you for submitting. You made it more of a challenge to decide. Perhaps someone with take up the list and start their own table. I hope so for several of the characters. Good luck as always in future games and I hope to see you around on the forums.
Storyteller Shadow wrote: I don't selection will be completed until Sunday night/Monday morning as the DM has new submission to review and their submissions need the same level of consideration as the ones submitted at the beginning :-) Lots to consider now. Thank you all for the submissions. I am going to take time today and tomorrow to review the submissions. I should have the group selected no later than Monday night. Here is the final list as I see it. Characters Submitted
Coming down to it here folks. Last two days for the submission. Given the volume of submissions and a slight personal hiccup, it may take an extra day or two for me to make my decisions. I hope to have the list by Monday or Tuesday though and then begin getting things started after that. Lots of good options. Here is the latest summary and a response below. Thanks. Characters Submitted
Concepts In Progress
Others Who Have Shown Interest
Rolthvar wrote:
I can't say I will be taking a 6th character but I have thought of it as a possibility. Sorry I can't be more clear here but honestly I am undecided.
A lot of good submissions folks. I am working on gathering more info and my thoughts. A few more days to submit for anyone still thinking about it. Here is the latest. Thanks. Characters Submitted
Concepts In Progress
Others Who Have Shown Interest
Brand the Bold wrote:
Sorry, those sources were not on the list and I am avoiding allowing things not on the list as special exceptions.
Time for another update. At this point I am sending out some follow up questions to help me decide. These are coming in private messages as they are sometimes specific questions. Keep an eye out in the next week in case. Characters Submitted
Concepts In Progress
Others Who Have Shown Interest
Sasha Crask wrote: I've been selected for another Giantslayer game so I'm going to withdraw Sasha from this one thanks. Baerothad Anvilson wrote: Likewise, I was selected for the other Giantslayer game, and I'll be withdrawing Kahldek from this one as well. Have fun, folks! Understood and good luck to the other game!
Hey folks, just wanted to post another update here. Lot's of submissions, more than I would have expected. I wish I could take more than the one table worth but I know my limits. So a big thanks to everyone so far and I look forward to seeing more come in. Characters Submitted
Concepts In Progress
Others Who Have Shown Interest
And to respond to a few posts. Ouachitonian wrote: I’m busy enough that I don’t think I’ll finish out my idea here. Might change my mind in the next ten days, but don’t expect me unless you see me submit a finished character. I get it but please know you are more than welcome to submit even down to the wire. I hope you can. Veniir wrote: So, it has come to my attention that the Phoenix bloodline is not in the allowed sources, which means that my sorcerer needs to undergo some changes. He is now a Deep Earth Sorcerer (from APG). Thanks for catching it and resubmitting.
Glad to see people still seem to be putting in more submissions. I think that means people are excited for this one. Here is the updated submissions. Again, if I overlooked something, please let me know. Thanks. Characters Submitted
Concepts In Progress
Others Who Have Shown Interest
Hilde Forgedottir wrote: Hilde's appearance, background, and a few things about her personality are now in her profile. FYI, she's a cleric of Bolka. (Since Bolka appears in Inner Sea Gods, I figured she was fair game.) Thanks. I meant to update that since I found it after the first summary, but it looks like I missed it again on the second.
Thank you to everyone who has posted since the last update. Here is the current Summary. As before, if I am missing anyone please speak up so I don't overlook anything. I also address a few things below in response to posts. Characters Submitted
Concepts In Progress
Others Who Have Shown Interest
DeathQuaker wrote: PS: A disclaimer I've felt it necessary to share due to a couple of past incidents--amid my participation in dozens of PBPs that went just fine: I can respect this. Thank you. The Magician, Zomeraand wrote: I believe I have everything in order, but please let me know if I missed anything or miscalculated. A quick glance looks good but I will dig into it tonight and tomorrow and let you know as soon as I can. Peachbottom wrote:
Not at all. You've got your drunk dwarf, your angry dwarf, your sweaty dwarf... wait, that does describe one dwarf. Sorry.
Hilde Forgedottir wrote: I should point out that I'm currently running a Giantslayer campaign. (The party there is early in Book 3.) I think I'll be able to separate player knowledge from character knowledge, though I'll understand if you don't want me to apply because of that. Not necessarily a deal breaker. If knowing an AP disqualified people from a game here, I'd likely never play. Still, thank you for the heads up. LandSwordBear wrote: My Dwarf Synthesist Summoner was posited in jest. For you own benefit, kindly remove it from your list! No worries. I figured it was an interesting concept. FairyGM wrote: Add me to that list. Probably a wizard of some sort. Will do!
Lots of interesting concepts and submissions. Great first day and a half. Looking forward to seeing more. Not looking forward to have to decide between all of them. I am putting a summary below of things so far. If I am missing anyone, sorry, just let me know and I can update the list. Thanks. Characters Submitted
Concepts In Progress
Others Who Have Shown Interest
Violant wrote: Wow, first time seeing PAck Lord mentioned. May I ask for the reason for the ban there since this is PbP, and the player can roll the monstrosity that is everything at once? Fair question, and Mark Thomas has it completely correct. I do understand in PBP it's less problematic but I also have much experience with this aspect from playing a conjurer way back. I understand the draw of these archetypes but I'd rather not deal with that situation.
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