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Pathfinder Rulebook Subscriber

Ok as mentioned in the subject I've been doing TTRPG from back when the hobby started etc etc but have relatively recently come back to it and I have been running an online campaign using Foundry and using Pathfinder2e (running AV with mixed opinions of the AP but the foundry module itself is great I've been running for about 1 year to a 1 1/2 years) and I've just curious on other GM's ideas and opinions on somethings.

I've been using Free Archetype and Ancestry Paragon rules and it seems to be fine but I have noticed something in the interpretation of gaining Class and Archetype feats as they are written. To my understanding a player can use a Class Feat to take either a Class feat or an Archetype Feat(or a Dedication Feats) but when they gain a slot for an Archetype Feat they can only choose an Archetype Feat(or a Dedication Feat). That at least is my understanding as the RAW or at least the common usage, now what if you have a player that in their idea for the character doesn't want to take an Archetype for whatever reason how would you address that imbalance? In my own situation it was a player running a Monk so he picked a Martial Artist and the more that I ran the game the I looked at his character the more I wondered how would I have addressed it if it hadn't been an easy fix class like the Monk/Martial Artist like lets say it had been a Champion which conceptually lends itself to the idea of a singularly focus character that might follow that same concept.

My possible tentative solution is to allow the Archetype Feat gain to also allow the character to choose a Class Feat instead of only being Archetype or Dedication Feats I'm aware that this could be viewed as a possible balance issue but it doesn't appear to be and as everyone is fully aware there many points in a character development that the available Feats are seriously lacking. I haven't implemented this in my game yet and I'm curious on other GM's on if they ran into this and if so in what ways did they choose to address it.

Second question is in regards to creature or monster development, in running Abominations Vault I've been running into old rule "A Megadungeon is a Megadungeon is a Megadungeon" so I was looking something to fill in what I felt were holes in the AP and add some life and depth to areas that were lacking. I found Tianze's Modules for Guantlight and Otari which thought were very useful and decided to use them at the Arena with the Shaitan(now called a Jabali) wizard but thought that all Genie should at least of the Kineticist styling to them and tried to do that and can't seem to apply in any way in Foundry. You add a Wizard, Cleric or Sorcerer etc but I can't seem give him any type of Kineticist. Does anyone have any experience with this?

Thank you for any feedback.


Pathfinder Rulebook Subscriber

I have question on the upcoming Dark Archive book and if or how I'm going to be charged considering I also have a Subscription(it was originally for the Remastered editions) and I also already own the original and it is shown on my Digital Content.

I'm asking this because when they released the Guns & Gear (Remastered) version there was no charge for the new Remastered PDF file because I already owned the original version but I also neither requested nor was charged for a physical copy but presently when check My Subscriptions it shows that I'm being charged for the Hardcover and the only options are Skip the Product or Cancel Subscription.

I'm just curious if anybody has seen anything in regard to this. I'm not sure if I really want to rebuy the book particularly considering the Guns & Gear books changes were not so large as to warrant rebuying.


Pathfinder Rulebook Subscriber

This was posted on Pathfinder 2e Reddit yesterday.
https://www.barnesandnoble.com/w/pathfinder-dark-archive-paizo-inc/11476384 09?ean=9781640787551

and

https://www.amazon.com/Pathfinder-Dark-Archive-Remastered-Special/dp/164078 7569/ref=sr_1_2?dib=eyJ2IjoiMSJ9.vIg-ANQiK6FxSIszpTTAz0zAUzh_2hVjyiRok45RMc LcsYZHk9RPgspG6NJbdNamfM1KMwn7te0AK7wM-W_yyZ7O-uETW2PNiXQ7ZqQeNEV-SYCNnxD60 doJPSdCLxAJoYZbj2-0D22FqXvY8hRJfkCedPEPF7lom3O9MpcafZst2E61Dk66iIfAczxQpL4c Tdpo9MtCKhhlaQcnvhgl7cPn1mG2cVy75iIkQjIPnURi-uHDqUwiuXr-_owpMe9Gcb4UnzgUZLU ARGpE8vpO6RLMVi4MoPk8oDPAAMqRdOI.a4fHtCQMdtfeFqJs3j8gwTXcO0Ep4AJoak4AOHCN9- I&dib_tag=se&fst=as%3Aoff&keywords=pathfinder&qid=175057194 7&s=books&sr=1-2


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Pathfinder Rulebook Subscriber

My question is with all of the restrictions on the Summoner and Eidolon (same health pool, limit on actions, limit of spells) how is it any better than a normal full caster with an Animal Companion. Please bear in mind I haven't run a Summoner but I have been in groups with them but again I fail to see a huge benefit overall.


Pathfinder Rulebook Subscriber

I have a subscription to the Remaster books and I started it back with the first Remaster book and I haven't had any problems prior to this but now with the Player Core 2 book , I received the email on Monday July 15 but I haven't been billed and it's still listed as pending status which I thought was odd being as I would usually get billed and within 5 to 6 days.

Is anyone else having the same thing happen? I figured I'd give them till this Wednesday before I contact support.


Pathfinder Rulebook Subscriber

Ok preface here I was looking at the Staff of the Spellstriker and looking to adjust the spells on the staff to be more in line with the Remaster. Produce Flame to Ignition no problem, True Strike to Sure Strike again that was fine. Then I look at Acid Arrow which it's direct replacement is Acid Grip which works fine although the whole forced movement seems a little odd a staff that is primarily geared towards a Magus using SpellStrike and I would argue that you could reasonably change that to Splinter Volley but hey that's just my opinion. And then I came to Echoing Weapon granted this all just my opinion but lets look a the spell. You build up a resonance in the weapon that at the end of your turn releasing that energy as sonic damage to "ONE" adjacent creature damage equal to "ONE" point for every successful strike up to a maximum of 4.

Hmm what can say ok it lasts for a minute, no to hit or AC issue PLUS
downside 1 to 4 points maximum after successfully striking "4" times in a round unless to cast from a high rank slot and only effects one extra target, and it's still a two action to cast.

Ok this is my personal opinion this should be a Cantrip not a leveled spell it would then auto level and while during its duration at the end of your round it would giving a nice little bump of damage if you have multiple foes, you could even go so far a to have it just be one round duration with one action to cast but sustainable up to a minute so its a trade off of losing one action

As an alternative I thought Conductive Weapon made more sense granted there is redundancy with +1 Strike Weapon part on the Staff and in the spell but you pick up the Effect of having Shock Rune for one minute so not a bad trade off.
Telekinetic Maneuver just works as is.

Opinions , Comments
I just curious what GM's and players take on this are.


Pathfinder Rulebook Subscriber

I looked in the various books and on AoN and I haven't been able find anything on the cost and the time to craft, does anyone have ideas or suggestions?


Pathfinder Rulebook Subscriber

Just curious has anybody has seen any official or homebrew feats for the different Wizard schools like they did with Necromancy in Book of Dead?
I keep thinking it would be a great option to differentiate builds a little more or maybe more in the way some additional theses(yes that is plural for thesis at least per Merriam-Webster) could make a decent Pathfinder Infinite supplement. I'm just wondering if there is any material I haven't found or if anybody is working on a project.
Thank you for any feedback.