J R 528 |
Ok preface here I was looking at the Staff of the Spellstriker and looking to adjust the spells on the staff to be more in line with the Remaster. Produce Flame to Ignition no problem, True Strike to Sure Strike again that was fine. Then I look at Acid Arrow which it's direct replacement is Acid Grip which works fine although the whole forced movement seems a little odd a staff that is primarily geared towards a Magus using SpellStrike and I would argue that you could reasonably change that to Splinter Volley but hey that's just my opinion. And then I came to Echoing Weapon granted this all just my opinion but lets look a the spell. You build up a resonance in the weapon that at the end of your turn releasing that energy as sonic damage to "ONE" adjacent creature damage equal to "ONE" point for every successful strike up to a maximum of 4.
Hmm what can say ok it lasts for a minute, no to hit or AC issue PLUS
downside 1 to 4 points maximum after successfully striking "4" times in a round unless to cast from a high rank slot and only effects one extra target, and it's still a two action to cast.
Ok this is my personal opinion this should be a Cantrip not a leveled spell it would then auto level and while during its duration at the end of your round it would giving a nice little bump of damage if you have multiple foes, you could even go so far a to have it just be one round duration with one action to cast but sustainable up to a minute so its a trade off of losing one action
As an alternative I thought Conductive Weapon made more sense granted there is redundancy with +1 Strike Weapon part on the Staff and in the spell but you pick up the Effect of having Shock Rune for one minute so not a bad trade off.
Telekinetic Maneuver just works as is.
Opinions , Comments
I just curious what GM's and players take on this are.