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Ok as mentioned in the subject I've been doing TTRPG from back when the hobby started etc etc but have relatively recently come back to it and I have been running an online campaign using Foundry and using Pathfinder2e (running AV with mixed opinions of the AP but the foundry module itself is great I've been running for about 1 year to a 1 1/2 years) and I've just curious on other GM's ideas and opinions on somethings.
I've been using Free Archetype and Ancestry Paragon rules and it seems to be fine but I have noticed something in the interpretation of gaining Class and Archetype feats as they are written. To my understanding a player can use a Class Feat to take either a Class feat or an Archetype Feat(or a Dedication Feats) but when they gain a slot for an Archetype Feat they can only choose an Archetype Feat(or a Dedication Feat). That at least is my understanding as the RAW or at least the common usage, now what if you have a player that in their idea for the character doesn't want to take an Archetype for whatever reason how would you address that imbalance? In my own situation it was a player running a Monk so he picked a Martial Artist and the more that I ran the game the I looked at his character the more I wondered how would I have addressed it if it hadn't been an easy fix class like the Monk/Martial Artist like lets say it had been a Champion which conceptually lends itself to the idea of a singularly focus character that might follow that same concept.
My possible tentative solution is to allow the Archetype Feat gain to also allow the character to choose a Class Feat instead of only being Archetype or Dedication Feats I'm aware that this could be viewed as a possible balance issue but it doesn't appear to be and as everyone is fully aware there many points in a character development that the available Feats are seriously lacking. I haven't implemented this in my game yet and I'm curious on other GM's on if they ran into this and if so in what ways did they choose to address it.
Second question is in regards to creature or monster development, in running Abominations Vault I've been running into old rule "A Megadungeon is a Megadungeon is a Megadungeon" so I was looking something to fill in what I felt were holes in the AP and add some life and depth to areas that were lacking. I found Tianze's Modules for Guantlight and Otari which thought were very useful and decided to use them at the Arena with the Shaitan(now called a Jabali) wizard but thought that all Genie should at least of the Kineticist styling to them and tried to do that and can't seem to apply in any way in Foundry. You add a Wizard, Cleric or Sorcerer etc but I can't seem give him any type of Kineticist. Does anyone have any experience with this?
Thank you for any feedback.