Faxon

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Pathfinder Rulebook Subscriber. 23 posts. No reviews. No lists. No wishlists.



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Can't wait to get off of work and get this book


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I would happily read short stories of this characters activities if you were to put some out there on Pathfinder Infinite.


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Personally while I can see what alot of individuals are talking about with regard to the ReMasters impact on the Wizard I feel that what could've been done but wasn't was bring more to allow for indivdualaztion between the wizards which was lacking with the old school divisions and is still lacking with the new ones.

Looking at either version of the schools why would someone look to hire a wizard from any particular school over another. The system never addressed anything that differentiated schools in a significant way and please bear in mind I'm not talking about over powering I'm just talking reasonable differences between them. For example under the old the system if your were person dealing with a missing or lost person you would think that it would make sense to go to hire someone from the Divination School or under the present system a similar school might be called the Seekers but the game still has is next nothing that makes a wizard from either of these schools any better at doing the job than a Universalist with the various Clairvoyance or similar spells. There are no feats tied to schools except for Necromancy which I think is now sort of related to the Boundary school but I'm not clear on that and honestly the focus spells are seriously lacking.

Just to be clear I had hoped for this but I really didn't expect it considering the time frame they had for releasing the books and the amount of additional work that would be required but still some sort of suggestions or guidelines would have helpful and I at thought there could have been a little improvement on the feats and focus spells without hurting the page count or time for production to much.

Unfortunately this wasn't the case and we are still left with a class that outside few things and must of them were already part of the game when PF2 first came one wizard is pretty much interchangeable with another with very little to make unique.


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A very minor typo on the Arcane spell list, it shows the Grease spell as being both shown as a 1st Rank and 3rd Rank spell but only in the short list, when go the detailed descriptions it is clearly shown as 1st Rank only.


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I feel that much of the tabletop and video game examples have lost the feel for what I see as a wizard was shown to be in the older literature. They were varying parts scientist, engineer, philosopher, and artist. Some worked towards mastering magic to understand the how and the why of the world around them worked, while others did it to impose order on what they viewed as a disordered world but for whatever reason it is often a compulsion at least on an intellectual level that was impossible to ignore and that they understand and control this force and it's under laying rules in the world around them.

Where this differs from a Sorcerer is that while a wizard is studying and learning about magic a Sorcerer has it in their blood and bones either through birth and heritage or from strange accident, they can no more get away from it than they can get away from themselves. The side effect of this is it tints and bias their interaction with it and limits breadth or range in how they can interact but this gives them the advantage in that while they lack breadth they more than make up for that in their depth of understanding because of their natural intuitive understanding.

On the interpretation of the Wizard schools, what I would like to see, but I'm not really expecting it to have schools more refined the character than entirely define the character.
Such that possibly a School on Battle Magic might give some training in a limited number of martial weapons or something in that vein. Note Battle Magic, in my opinion, should not be defined by one school anyway, being as a conflict has many sides that could be supported with magic (seige craft, troop movement, espionage, control of terrain, etc)

This is just my take on


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I'm on a wait and see viewpoint but I am worried that they could start shutting down or limiting access to new game info or rules to existing products thru a exclusivity of licensing approach. I really wouldn't want to see products like Pathbuilder , Wander's Guide or Foundry VTT get handicapped just so Pathfinder Nexus can be promoted, while they might not do this it is a very common business practice to increase revenue streams.

Hopefully Paizo continues follow their open community-based support and doesn't go the way of walled off garden approach but time will tell.