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Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() The bridge is made out of pizza. Enjoy! -Posted with Wayfinder ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() Iris sighs and says, "Fine, I suppose that will have to do." She enters the tent, searches the lockbox for any traps, tries disabling one if she finds it, then attempts to open the lock. Perception: 1d20 + 9 ⇒ (16) + 9 = 25 (check for traps)
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Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() Iris looks inexplicably disappointed when Bran shrinks down to size. "So much for a foot race." As the non-combatant freed prisoners approach the party and introduce themselves, she waves and says hi to them. "Hi, Alice. I'm Iris. Pleased to meet you." Noticing the bald man's fine apparel, she steps toward him saying, "That's a fine outfit, Greg. You look like you've got some money. I wouldn't say 'no' to a generous reward for your rescue." ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() Iris is unused to such high praise. She bows low to Zelligar, her smile threatening to engulf her whole face. "Thanks for that. I didn't think anyone would notice. Sorry about sending the dragon your way. I thought the gorge would provide you with some cover. Bran sure fought impressively. I saw his exploits from the tower." "Is the dragon dead? We may get some use from its hide, if we skin it carefully, and its blood, teeth, and claws may be valuable." Since Zelligar is healing us, I'll put a couple of charges "back in the wand". Iris and Lavinia should be at full hp. ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() Iris dips her shoulder to one side as Dai's arrows whizzes past her and kills the last hobgoblin. "Good shot, whoever you are." She still looks very much like a goblin, though she may have forgotten about this tiny detail in the heat of battle. The halfling rogue cleans and sheathes her blade. She draws her wand and begins using it to heal herself, Lavinia, and Dai before looting the nearest corpses. "You fought well. What are your names? Mine's Iris. Come, I will heal your wounds." Perception: 1d20 + 9 ⇒ (3) + 9 = 12 (DM's request)
CLW: 1d8 + 1 ⇒ (6) + 1 = 7 (self)
CLW: 1d8 + 1 ⇒ (3) + 1 = 4 (Lavinia)
How many hit points do you need, Dai? ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() Iris charges toward the last, sole survivor. "Hurry up and die so I can loot your corpse!" Rapier: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 251d4 + 5 ⇒ (4) + 5 = 9 Protection from Arrows 30/30
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Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() Iris winks at Lavinia, then delivers a coup de grace to the next sleeping hobgoblin. She then steps diagonally toward her final victim. Coup de Grace: 2d4 + 10 + 3d6 ⇒ (4, 4) + 10 + (4, 3, 5) = 30 Protection from Arrows 30/30 ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() If Iris and Dai are able to fell their opponent, please have her tumble to the other side of the hobgoblin to her right. +4 AC vs AoO thanks to Mobility. Acrobatics: 1d20 + 15 ⇒ (2) + 15 = 17 Avoid AoO. ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() Iris strikes once more at the hobgoblin who stands between her and Dai, hitting him in such a way that he becomes disoriented. Rapier: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 271d4 + 5 + 3d6 ⇒ (3) + 5 + (1, 4, 6) = 19
Protection from Evil: expired
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Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() If Iris miraculously strikes her opponent, please apply the disoriented debilitating injury to him: -2 to attack rolls in general, plus an additional -2 on attack rolls made against Iris. ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() "Thanks!" Iris tries to gut the hobgoblin. Rapier: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 171d4 + 5 + 3d6 ⇒ (4) + 5 + (4, 5, 2) = 20 Protection from Evil: 9/10 rounds in effect
Frack! The dice reset while waiting for Dai. That had been a critical. ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() "You there, escaped prisoner! Help me send this hobgoblin to his grave!" Iris waits for Dai (or Lavinia) to move into position before using the distraction to gut their opponent. Dai, please 5-foot step into flanking position. ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() When she notices one of the escaped prisoners trying to taunt the hobgoblins into attacking him, she shouts at them, "Kill me if you can, you sons of motherless goats. I am the traitor who got all of your comrades killed." I appreciate the effort, but try to live through this, Dai. ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() Iris drinks another potion, then moves in for the attack. Draw Potion (free action), drink potion (standard action), 5-foot step Protection from Evil: 8/10 rounds in effect
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Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() Iris has a potion of CMW that you could use. We could make a break for the tower with Iris taking up a rearguard position so no one could get at you. We could make a break for the bridge. You could follow Iris in a mighty leap across the gorge. Or we can stand and fight. ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() "So be it. To the last." Iris steps past the body of the hobgoblin she just slaughtered and delivers a coup de grace to the sergeant. Coup de Grace: 2d4 + 10 + 3d6 ⇒ (1, 2) + 10 + (3, 6, 6) = 28 5-foot step; full round action (coup de grace) ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() Iris stabs her hobgoblin in the other armpit, and continues doing so until he falls. She tries disguising her voice as the sergeant's and bluffing the remaining hobgoblins into surrendering their arms. Goblin:
"We're done for, lads. We've lost. Drop your weapons. We surrender." Rapier: 1d20 + 9 ⇒ (10) + 9 = 191d4 + 5 + 3d6 ⇒ (2) + 5 + (4, 4, 3) = 18
Protection from Evil: 6/10 rounds in effect ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() At long last, Iris charges into the fray. She strikes at the rightmost archer (north of her new position). Perception: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 161d4 + 5 + 3d6 ⇒ (2) + 5 + (4, 6, 2) = 19 Charge Attack, AC penalty already factored in
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Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() Iris stands up and drinks from the vial containing the opaque milky liquid that she stole from the dragon's lair. She takes a step toward the archers. Move Action: rise from prone, Standard Action: drink potion, 5-foot step NW.
About to attack, then remembered Iris was prone. In retrospect, it might have been quicker, though much less exciting, to use the stairs. ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() This reminds me of the old saying, "It's as easy as taking arrows from a glitter-blinded hobgoblin." The spell that covers them in rainbow and unicorn stickers should finish them off. If you do not find any arrows, being a flanking buddy to a rogue could prove just as rewarding as practicing archery. ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() Lavinia Batharoy wrote: If the way stays clear of friendlies, they are lined up rather nicely for burninghands. We go at the same time. I will wait and let you post first, then stab the flaming survivors. ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() Do any range increments apply vs Zelligar? -Posted with Wayfinder ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() Zelligar the Mystic wrote:
Well worth the sixty foot plunge. Hopefully we can slaughter these hobgobs in a timely fashion and come to your aid. I'll need a flanking buddy. How long will it take you to arm yourself, Dai? Will you be using Burning Hands next, Lavinia? ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() Iris grabs all of the potions. Noticing the commotion around the slave pens and remembering her core mission, she decides to wait to drink them, instead hurling herself from the tower. The landing knocks the wind out of her and she suffers a light scratch, but as soon as she stands up, she will be ready for action. Acrobatics: 1d20 + 15 ⇒ (13) + 15 = 28 (Expert Leaper: This result will allow her to ignore the first 40 feet of falling damage.)
Move Action: Grab Potions, Move Action: Move 30 ft horizontally, -60 ft vertically.
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Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() I figured Quick Draw and/or a special use of Sleight of Hand might enable her to grab the potions in the same round. So she needs a wand of Expeditious Retreat and the Quick Sheath feat and maybe a time stop item. ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() Seeing no quick and easy victory vs. this hobgoblin, Iris decides to waste no more time with him. She leaps across the gap to the other tower. Along the way to help the prisoners escape, she uses her quick hands to stash three of the potions on her person. She drinks the fourth, the clear potion. Acrobatics: 1d20 + 19 ⇒ (4) + 19 = 23 jump across the gap DC 20 Mobility: AC 29 vs AoO
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Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() Iris steps away from her assailant and draws a potion with such godlike speed that is seems to appear in her hand as if by magic. She gulps down the contents of the vial, then smashes it on the floor between them. "Haha!" Sleight of Hand: 1d20 + 13 ⇒ (20) + 13 = 33 plus Quick Draw Protection from Evil: 0/10 rounds ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() Iris takes note of the potions and the horn for her return trip. First she plans on taking out the archer in the adjacent tower. She runs and leaps across the gap stopping right next to the archer so as to corner him. Goblin:
"I'm here to help. I've got a bow. Where's your target?" Acrobatics: 1d20 + 19 ⇒ (4) + 19 = 23 (long jump, DC to clear 20 feet is 20)
Iris is still holding her rapier and is ready to take an AOO on the archer. ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() Sorry about sending the dragon your way. I thought you might try to hide. Leading it away would be perfect. Divide and conquer. -Posted with Wayfinder ![]()
Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9
![]() Iris peeks as the dragon takes to the air. She prays that the others have hidden themselves well enough. When it reaches her party, while the guards are distracted, she rises and approaches the nearest guard to strike up a conversation with him. Goblin:
"Is he always that gruff? Got any meat?" Without waiting for a reply, in a blur of motion, she draws her rapier and stabs him in the chest. If this is enough to kill him, she swiftly moves to his side and holds him up as if nothing just happened. If he lives, she bewilders him debilitating injury. Surprise attack: 1d20 + 9 ⇒ (20) + 9 = 291d4 + 5 + 3d6 ⇒ (3) + 5 + (2, 1, 6) = 17
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