Red Hand of Doom [E6] (Inactive)

Game Master Aldizog

Invasion Plan map
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Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

The Glitter dust lasts 5 rounds. I went back and counted 5 total saves now for it I think. So they should be able to see again when they start their next turn.

Lavinia takes a 5 foot step to the north to take a swipe at one of the hobgoblins.

melee: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d4 + 1 ⇒ (1) + 1 = 2


Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9

"So be it. To the last."

Iris steps past the body of the hobgoblin she just slaughtered and delivers a coup de grace to the sergeant.

Coup de Grace: 2d4 + 10 + 3d6 ⇒ (1, 2) + 10 + (3, 6, 6) = 28

5-foot step; full round action (coup de grace)


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

An arrow gets stuck in Bran and he instinctively pratfalls, still in a stance that suits combat from the floor Drops prone and grabs at the hobgoblin's ankles.

Grapple: 1d20 + 13 ⇒ (12) + 13 = 25
Raging Grappler (Nonlethal): 1d6 + 2d6 + 7 ⇒ (1) + (4, 4) + 7 = 16

"Your leader is dead, don't make me do the same to you!"

Conditions

Spoiler:

Prone
Rage, +4 Str, +4 Con, -2 AC, +2 Will (8 Rounds)
Fly
Martial Flexibility, Monkey Style, 6/10 Rounds
Barkskin, +2 AC
Protection From Energy (Acid), 30/60
Bless (+1 to attack rolls)
Enlarge Person


Male Human Monk (Zen Archer) 5 | HP 55, AC 19, Touch 19, FF 15, CMD 23 | Fort +6, Ref +7, Will +8 | Init +3 | Perception +12

Seeing the halfling woman slay the downed hobgoblin sergeant, Dai attempts to draw the other guards attention to himself while allowing the halfling the opportunity to strike unhindered.

Hey! Over here! That's right try and hit me...not so good without your bows and me in a cage huh!"

Attack: 1d20 + 3 ⇒ (5) + 3 = 8

Fighting defensively -4 to hit, +2 on AC


Dai has already acted. Page breaks can be confusing; You rolled a 1 on your to hit, and the round hasn't progressed since then.

Zelligar makes it to the base of the stairs. He can get to the top of the stairs with another double move.

The archers drop their swords, step back to create a little bit of room before shooting at the party.

Arrow vs Iris: 1d20 + 7 ⇒ (1) + 7 = 8
Arrow vs Iris: 1d20 + 7 ⇒ (20) + 7 = 27 Crit! 1d8 + 7 ⇒ (4) + 7 = 11
Arrow vs Lavinia: 1d20 + 7 ⇒ (5) + 7 = 12

Bran grabs onto a hobgoblin, who tries to wriggle his way free.

CMB to reverse grapple: 1d20 + 7 ⇒ (14) + 7 = 21

With Bran lying flat on the rooftop, the archer still on the north-western tower decides to shoot at Lavinia instead.

Arrow vs Lavinia: 1d20 + 6 ⇒ (10) + 6 = 16

Crit Confirm vs Iris: 1d20 + 7 ⇒ (17) + 7 = 24 Damn.

There we go. Now people can act again.


M Halfling Cleric 5

Zelligar climbs the stairs to the top of the tower.


Male Human Monk (Zen Archer) 5 | HP 55, AC 19, Touch 19, FF 15, CMD 23 | Fort +6, Ref +7, Will +8 | Init +3 | Perception +12

Oops..sorry..well I guess just use that one for this turn, if that is ok?


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Maintain: 1d20 + 18 ⇒ (20) + 18 = 38 Not including the Flank from Dirty Fighter/Strangler until we sort it out. Choosing option, damage.

Bran's mighty grip causes the opponent to topple over inflicting Prone with Raging Grappler and he continues to press the onslaught while his opponent lies on the floor, vulnerable.

Nonlethal Grapple Damage: 1d6 + 2d6 + 7 ⇒ (1) + (5, 1) + 7 = 14

Conditions

Spoiler:

Prone
Rage, +4 Str, +4 Con, -2 AC, +2 Will (9 Rounds)
Fly
Martial Flexibility, Monkey Style, 7/10 Rounds
Barkskin, +2 AC
Protection From Energy (Acid), 30/60
Bless (+1 to attack rolls)
Enlarge Person


M Halfling Cleric 5

Can you crit on a Grapple check?


No. Yes. You autosucceed on maneuvers when you roll a 20. You don't however get to roll to confirm for more damage.


Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9

Iris drinks another potion, then moves in for the attack.

Draw Potion (free action), drink potion (standard action), 5-foot step

Protection from Evil: 8/10 rounds in effect
Protection from Arrows, 30/30 hp remaining


Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9

When she notices one of the escaped prisoners trying to taunt the hobgoblins into attacking him, she shouts at them, "Kill me if you can, you sons of motherless goats. I am the traitor who got all of your comrades killed."

I appreciate the effort, but try to live through this, Dai.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Lavinia will move up next to Dai and us her healing hex upon him, wanting to make sure that her fellow escaped prisoner stays up to fight.

heal hex on Dai: 2d8 + 5 ⇒ (1, 1) + 5 = 7

stupid dice


Unable to back up further, two of the hobgoblins snarl and go for their backup daggers to stab at Iris.

Dagger vs Iris: 1d20 + 9 ⇒ (10) + 9 = 19
Dagger vs Iris: 1d20 + 9 ⇒ (20) + 9 = 29, 1d4 + 2 ⇒ (1) + 2 = 3

The one hobgoblin who has room to maneuver circles around the battle, and tries to shoot Lavinia.

1d20 + 7 ⇒ (11) + 7 = 18, 1d8 + 7 ⇒ (1) + 7 = 8

Meanwhile, Zelligar presents a new target for the archer on the northeastern tower, while the last hobgoblin tries to escape Bran's grasp.

Arrow vs Zelligar: 1d20 + 6 ⇒ (19) + 6 = 25, 1d8 + 6 ⇒ (2) + 6 = 8
CMB: 1d20 + 3 ⇒ (20) + 3 = 23 - Woo!

Crit confirm vs Iris: 1d20 + 9 ⇒ (7) + 9 = 16


Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9

"You there, escaped prisoner! Help me send this hobgoblin to his grave!" Iris waits for Dai (or Lavinia) to move into position before using the distraction to gut their opponent.

Dai, please 5-foot step into flanking position.


M Halfling Cleric 5

Zelligar uses his staff to hopefully finish off Bran's opponent - who had the temerity to break the wrestler's grip - then drops prone next to Tal'ariel.
Magic Missile: 2d4 + 2 ⇒ (3, 1) + 2 = 6


The hobgoblin had actually managed to get Bran into a headlock, as much to his own surprise as anything, but collapses unconscious to Zelligar's magic missiles.


M Halfling Cleric 5

"I know you had him Bran! Just speeding things along!"


Male Human Monk (Zen Archer) 5 | HP 55, AC 19, Touch 19, FF 15, CMD 23 | Fort +6, Ref +7, Will +8 | Init +3 | Perception +12

Dai moves into position with the halfling to flank the hobgoblin and tries to strike the beast.

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9

"Thanks!" Iris tries to gut the hobgoblin.

Rapier: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 171d4 + 5 + 3d6 ⇒ (4) + 5 + (4, 5, 2) = 20

Protection from Evil: 9/10 rounds in effect
Protection from Arrows, 30/30 hp remaining

Frack! The dice reset while waiting for Dai. That had been a critical.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

"No time for displays of prowess anyway, people are dying!"
Acrobatics: 1d20 + 12 ⇒ (6) + 12 = 18
He tries to kip up but he has to shove the hobgoblin off, and instead gets up normally; the adrenaline taking its toll on his system. When Bran spots the final archer taking potshots at the people below he immediately sets his sights on him.

Move to stand up, standard to move toward the final archer

Conditions

Spoiler:

Rage, +4 Str, +4 Con, -2 AC, +2 Will (10 Rounds)
Fly
Martial Flexibility, Monkey Style, 8/10 Rounds
Barkskin, +2 AC
Protection From Energy (Acid), 30/60
Bless (+1 to attack rolls)
Enlarge Person


Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9

If Iris miraculously strikes her opponent, please apply the disoriented debilitating injury to him: -2 to attack rolls in general, plus an additional -2 on attack rolls made against Iris.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Lavinia pulls out this latest arrow and casts a healing spell on herself.

clw: 1d8 + 5 ⇒ (8) + 5 = 13


The pair continue stabbing at Iris, while the opportunitist sends another arrow towards Lovinia.

Dagger vs Iris: 1d20 + 9 ⇒ (4) + 9 = 13
Dagger vs Iris: 1d20 + 9 ⇒ (16) + 9 = 25, 1d4 + 2 ⇒ (1) + 2 = 3
Arrow vs Lavinia: 1d20 + 7 ⇒ (19) + 7 = 26, 1d8 + 7 ⇒ (2) + 7 = 9

The last hobgoblin still on the tower tries to shoot Zelligar, to keep him from getting the elf back on her feet again.

Arrow vs Zelligar: 1d20 + 6 ⇒ (3) + 6 = 9


M Halfling Cleric 5

Zelligar will draw his wand and heal Tal'ariel.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Aww... Sorry.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran flies toward the final archer and uses the extra reach of his new limbs to grab him and stymie the shots coming toward his friends and the prisoners below.

Grapple: 1d20 + 13 ⇒ (17) + 13 = 30
Savage Grapple: 1d6 + 2d6 + 7 ⇒ (6) + (1, 6) + 7 = 20

Conditions

Spoiler:

Rage, +4 Str, +4 Con, -2 AC, +2 Will (11 Rounds)
Fly
Martial Flexibility, Monkey Style, 9/10 Rounds
Barkskin, +2 AC
Protection From Energy (Acid), 30/60
Bless (+1 to attack rolls)
Enlarge Person

That 12 spaces of Fly is a godsend here Zelligar; saving me from the charge AC.


Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9

Iris strikes once more at the hobgoblin who stands between her and Dai, hitting him in such a way that he becomes disoriented.

Rapier: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 271d4 + 5 + 3d6 ⇒ (3) + 5 + (1, 4, 6) = 19
Please apply the disoriented debilitating injury to Iris's target: -2 to attack rolls in general, plus an additional -2 on attack rolls made against Iris.

Protection from Evil: expired
Protection from Arrows, 30/30 hp remaining


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor
Zelligar the Mystic wrote:

Zelligar will draw his wand and heal Tal'ariel.

[Dice=CLW]1d8+1
Aww... Sorry.

Haha, don't worry about it. Feel free to blast the hobgoblins from range.


Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9

If Iris and Dai are able to fell their opponent, please have her tumble to the other side of the hobgoblin to her right. +4 AC vs AoO thanks to Mobility.

Acrobatics: 1d20 + 15 ⇒ (2) + 15 = 17 Avoid AoO.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

HAve I slumbered the opportunist earlier?


You've slumbered two of the archers, and the leader. I can't quite recall which archers in particular though, so through the infinite wisdom of rolling dice to decide, I've determined that that one has not yet been exposed to the slumber curse, and so is an eligible target.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

In that case, I will attempt to slumber him then for my action.


Willpower: 1d20 + 0 ⇒ (16) + 0 = 16

Just need an action from Dai.


Male Human Monk (Zen Archer) 5 | HP 55, AC 19, Touch 19, FF 15, CMD 23 | Fort +6, Ref +7, Will +8 | Init +3 | Perception +12

Well lets see what happens this time..lol

Still trying to distract the hobgoblin, Dai again strikes at the creature.

Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Dai finally manages to land a solid blow, striking the hobgoblin's nose with the heel of his hand, driving a shard of bone up into the hobgoblin's brain.

Lavinia puts her target to sleep, leaving only one hobgoblin standing. He growls, sending another arrow at the witch. It might well turn out to be his last.

Arrow vs Lavinia: 1d20 + 7 ⇒ (18) + 7 = 25, 1d8 + 7 ⇒ (2) + 7 = 9

Meanwhile, on top of the tower, an archer tries to wriggle its way out of Bran's grip.

CMB: 1d20 + 7 ⇒ (1) + 7 = 8

End of the round.


Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9

Iris winks at Lavinia, then delivers a coup de grace to the next sleeping hobgoblin. She then steps diagonally toward her final victim.

Coup de Grace: 2d4 + 10 + 3d6 ⇒ (4, 4) + 10 + (4, 3, 5) = 30

Protection from Arrows 30/30


M Halfling Cleric 5

Zelligar fires another volley into the downed hobgoblin near Tal'ariel, to make sure he won't revive when Zelligar channels.
Magic Missile: 2d4 + 2 ⇒ (2, 4) + 2 = 8


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran moves a single monstrous leg behind the hobgoblin and pushes him down to the floor, his lengthy arm pulling the hobgoblins up from the floor.

Grapple: 1d20 + 18 ⇒ (17) + 18 = 35 Choose to damage
Knocking enemy prone for free from Raging Grappler
Nonlethal Damage: 1d6 + 2d6 + 7 ⇒ (2) + (4, 3) + 7 = 16

Conditions

Spoiler:

Rage, +4 Str, +4 Con, -2 AC, +2 Will (12 Rounds)
Fly
Martial Flexibility, Monkey Style, 10/10 Rounds
Barkskin, +2 AC
Protection From Energy (Acid), 30/60
Bless (+1 to attack rolls)
Enlarge Person

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Unable to slumber the remaining archer, Lavinia will brandish the dagger in her hand and move up to him to flank with Iris.

melee attack: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d4 + 1 ⇒ (2) + 1 = 3


Male Human Monk (Zen Archer) 5 | HP 55, AC 19, Touch 19, FF 15, CMD 23 | Fort +6, Ref +7, Will +8 | Init +3 | Perception +12

Whoops..sorry yesterday got away from me!

Reaching down to the dead Hobgoblin, Dai takes a handful of arrows from the creature's quiver and turns and fires at the remaining hobgoblin.

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Our archer has arrows! Huzzah!


You drop all but the last hobgoblin. He sneers at you, and lets loose an arrow towards Lavinia.

1d20 + 7 ⇒ (18) + 7 = 25, 1d8 + 7 ⇒ (4) + 7 = 11


M Halfling Cleric 5

I'm pretty sure Zelligar can't see what's going on, but even if he could he's too far away to help.
Channel to heal himself and Tal'ariel.
Channel: 3d6 ⇒ (6, 1, 3) = 10


Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9

Iris charges toward the last, sole survivor.

"Hurry up and die so I can loot your corpse!"

Rapier: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 251d4 + 5 ⇒ (4) + 5 = 9

Protection from Arrows 30/30
Please subtract another 2 from AC due to charging.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Lavinia will move to attack the same foe that Iris is with her purloined dagger.

1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d4 + 1 ⇒ (4) + 1 = 5


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran releases the hobgoblin and lets go of his combat stance, his body heaving and starting to slow down. With that he begins to casually come down toward the rest of them, thinking the rest of the combat is cleared.

He takes a look around for any hiding allies or prisoners and calls out, "The dragon is dead." Hoping to ease some of their fear.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27

Double move, dropping Rage

Conditions

Spoiler:

Fatigued, 24 Rounds
Fly
Barkskin, +2 AC
Protection From Energy (Acid), 30/60
Bless (+1 to attack rolls)
Enlarge Person


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

"Zelligar!" Tal'ariel wakes up to see the now familiar halfling. She quickly stands up and picks up her sword, looking around to see quite a few dead hobgoblins. "Did we win?"


M Halfling Cleric 5

"Almost, Tal'ariel. One archer left, with Iris in his face and Bran closing in. Two of the prisoners seem to be helping but they have taken many arrows.
The dragon is dead. Bran's plummet hurt them both, and seemed to break his grip, but he re-established it. I kept him conscious, though it was a near thing.
Iris was apparently inspired by Bran and jumped off a tower in a free-fall of her own. She seems okay."


Male Human Monk (Zen Archer) 5 | HP 55, AC 19, Touch 19, FF 15, CMD 23 | Fort +6, Ref +7, Will +8 | Init +3 | Perception +12

Dai takes aim and fires at the last foe.

Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm Crit: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Dai's arrow takes the last hobgoblin in the eye, and he falls dead on the ground.

No reason to drag this on.

You're left standing in relative silence, the battle over.

Iris and Zelligar only, perception DC 25:
You notice a large crack on the eastern outside of the bridge, near where the base connects to the cliff's edge.

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