Red Hand of Doom [E6] (Inactive)

Game Master Aldizog

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Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Lavinia tries to cast Glitterdust at the group of archers and heads after Dai, towards the tent that holds her belongings. will save dc 17 negates blinding

I don't know what is going on what now, but I hope I can escape this place with my life...


h1 willpower: 1d20 + 0 ⇒ (13) + 0 = 13
h1 willpower: 1d20 + 0 ⇒ (11) + 0 = 11
h1 willpower: 1d20 + 0 ⇒ (13) + 0 = 13
h1 willpower: 1d20 + 0 ⇒ (13) + 0 = 13
Sergeant willpower: 1d20 + 0 ⇒ (13) + 0 = 13

The hobgoblins rub at their eyes, blinded by the clingy magic.


Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9

Iris grabs all of the potions. Noticing the commotion around the slave pens and remembering her core mission, she decides to wait to drink them, instead hurling herself from the tower. The landing knocks the wind out of her and she suffers a light scratch, but as soon as she stands up, she will be ready for action.

Acrobatics: 1d20 + 15 ⇒ (13) + 15 = 28 (Expert Leaper: This result will allow her to ignore the first 40 feet of falling damage.)
Fall Damage: 2d6 ⇒ (6, 2) = 8 6 nonlethal, 2 lethal

Move Action: Grab Potions, Move Action: Move 30 ft horizontally, -60 ft vertically.
Protection from Evil: 2/10 rounds in effect
Prone


The prisoners seeing the cage open, and as they're about to be the closest thing to a bunch of armed savages, they make for the exit, and scatter over the rough terrain behind the tents.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Rolling 13 four times in five rolls for the Glitterdust will save. This is the most consistent set of rolls I've ever seen.

Despite being singed by the hellhounds, Tal'ariel presses a counterattack as she swings her sword wildly.
Cleave vs former running hound, Bless: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14; Damage: 1d10 + 10 ⇒ (3) + 10 = 13.

Unfortunately, her swing is not very accurate.

I'm assuming that's a miss. If it hits, she gets another attack. If she happens to kill a hound, she gets another attack.

AC=21

*Edit* - Tal'ariel then tries to move away from the combat. Acrobatics: 1d20 + 13 ⇒ (18) + 13 = 31. And moves away at half her speed (half of 60 feet due to Expeditous Retreat).


Goblin: "Swords out! Keep the pinkskins in there!" the sergeant roars at his soldiers. They fumble at their sword belts, drawing swords in the hand they're not holding their bows in. They stumble into a rough line, plugging the hole in the cage so no-one can pass through, not realising that the prisoners are already gone.

With Bran prone on the ground, the archers go for Zelligar instead.

Arrow vs Zelligar: 1d20 + 4 ⇒ (14) + 4 = 18
Arrow vs Zelligar: 1d20 + 6 ⇒ (20) + 6 = 26, 3d8 + 18 ⇒ (1, 1, 5) + 18 = 25
Arrow vs Zelligar: 1d20 + 4 ⇒ (19) + 4 = 23, 1d8 + 6 ⇒ (5) + 6 = 11

Meanwhile, the hounds catch up to Tal'ariel.

Charge bite: 1d20 + 7 ⇒ (12) + 7 = 19
Charge bite: 1d20 + 7 ⇒ (8) + 7 = 15

Crit Confirm vs Zelligar: 1d20 + 6 ⇒ (19) + 6 = 25


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

"Stay down Zelligar! Use me as cover!" Another volley of arrows flies through the tree line, but his focus is on his quarry. "Can't give up now... Here it goes!"

He heaves and begins to launch an attack on the dragon from the floor, the spiked cestus hoping to crunch bone from a grounded uppercut.

Full round attack from the floor

Attack: 1d20 + 13 ⇒ (4) + 13 = 17 Against Prone target
(Possible) Damage: 1d6 + 8 ⇒ (5) + 8 = 13

He follows up the attack with an attempt to grapple the dragon again, the large man moving on the floor like a python.

Order of the Hammer, Grapple: 1d20 + 13 ⇒ (17) + 13 = 30 Against Prone target
Raging Grappler: 1d6 + 2d6 + 8 ⇒ (4) + (2, 5) + 8 = 19

Conditions

Spoiler:

Rage, +4 Str, +4 Con, -2 AC, +2 Will (4 Rounds)
Challenging Ozzy (+1 Damage, can Grapple after a Full Round)
Fly
Martial Flexibility, Monkey Style, 2/10 Rounds
Barkskin, +2 AC
Protection From Energy (Acid), 30/60
Bless (+1 to attack rolls)
Aura of Protection (+2 Deflection)
Enlarge Person


Male Human Monk (Zen Archer) 5 | HP 55, AC 19, Touch 19, FF 15, CMD 23 | Fort +6, Ref +7, Will +8 | Init +3 | Perception +12

What do I see in this tent? Is my bow close at hand?


Dai spots his bow laying on top of a small wooden trunk with an iron lock - apparently, the bow was too large to fit in there.

There's no arrows on hand to use it with though. Next to the bed there's a light crossbow without bolts, a backpack, two blankets, a bedroll, a silken rope, a hempen rope, four torches and a hooded lantern.

Aside from the trunk and the pile of gear next to it, the tent is spartan. There's an empty taveler's backpack and a field bunk, made up with a blanket.


Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9

This reminds me of the old saying, "It's as easy as taking arrows from a glitter-blinded hobgoblin." The spell that covers them in rainbow and unicorn stickers should finish them off. If you do not find any arrows, being a flanking buddy to a rogue could prove just as rewarding as practicing archery.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Now I wanna go to a NERO type larp with bags full of rainbow glitter and run around yelling "Glitterdust!" and throw them at people.


Male Human Monk (Zen Archer) 5 | HP 55, AC 19, Touch 19, FF 15, CMD 23 | Fort +6, Ref +7, Will +8 | Init +3 | Perception +12

Taking the bow, Dai moves back out of the tent. Seeing the hobgoblins fumbling about, he moves forward and strikes at one of the blinded creatures.

Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 + 2 ⇒ (7) + 2 = 9


Bran grabs onto the dragon, and wraps his arm as tightly around its throat as he can manage. After a few seconds of trashing, the dragon collapses onto the ground.

Ooh, I forgot to roll the new save to clear the blindness.

hobgoblin willpower: 1d20 ⇒ 5
hobgoblin willpower: 1d20 ⇒ 14
hobgoblin willpower: 1d20 ⇒ 13
hobgoblin willpower: 1d20 ⇒ 13
Sergeant willpower: 1d20 ⇒ 13

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Wow, they really like 13s for all these saving throws.

Lavinia will move if needed to get the best possible spread for a casting of Burning Hands and lets loose on the hobgoblins.

damage: 5d4 ⇒ (1, 1, 1, 3, 1) = 7
Reflex save dc 16 for half damage.


You can hit 3 of them from there. It seems fairly optimal.

1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 3 ⇒ (9) + 3 = 12
1d20 + 3 ⇒ (2) + 3 = 5


M Halfling Cleric 5

The archers' aim was exceptional, and two arrows sink into Zelligar's chest. Somehow, perhaps through his magic, he remains alive.

"You've done it, Bran! Praise Kurgess. Now stay down and drink your potion before tackling the archers."
Zelligar gives up Murderous Command to heal Bran, then drops prone. Round 4 of deflection aura.
CLW: 1d8 + 5 ⇒ (2) + 5 = 7


Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9

Iris stands up and drinks from the vial containing the opaque milky liquid that she stole from the dragon's lair. She takes a step toward the archers.

Move Action: rise from prone, Standard Action: drink potion, 5-foot step NW.
Protection from Evil: 3/10 rounds in effect

About to attack, then remembered Iris was prone. In retrospect, it might have been quicker, though much less exciting, to use the stairs.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Tal'ariel is stunned as Zelligar shouts in triumph. "You beat the dragon? You beat the dragon!"

She continues the fight against the hounds.

Cleave vs more injured, charging hound: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17; Damage: 1d10 + 10 ⇒ (9) + 10 = 19
If that hits. . .
Cleave vs the other charging hound: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25; Damage: 1d10 + 10 ⇒ (10) + 10 = 20
And if one of the hounds falls unconscious/dies, Cleaving Finish
Cleaving Finish: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15; Damage: 1d10 + 10 ⇒ (8) + 10 = 18

If she's lucky enough to defeat both hounds, she moves north toward the tower. Otherwise she tumbles north.
Acrobatics: 1d20 + 12 ⇒ (14) + 12 = 26. Won't move on the map yet until I know what happened.


Iris' wounds close as she drinks the potion. 3d8 + 5 ⇒ (3, 1, 3) + 5 = 12

The prisoners scatter further across the plains behind the gorge. One of them finds a bush to hide in, and the others follow suit.

Tal'ariel takes off the heads of both hounds with a clean strike.

Arrows come flyin down from the towers to kill her.

Arrow vs Tal'ariel: 1d20 + 6 ⇒ (9) + 6 = 15
Arrow vs Tal'ariel: 1d20 + 6 ⇒ (19) + 6 = 25, 1d8 + 6 ⇒ (5) + 6 = 11

From the back, one of the archers tries to shoot zelligar, while at the cages, the blinded hobgoblins do their best to take up defensive positions.

Arrow vs Zelligar: 1d20 + 4 ⇒ (6) + 4 = 10


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran lets out a howl and finishes the dragon off.
Maintain: 1d20 ⇒ 15 Just to make sure I don't roll a 1 for posterity
Strangle: 1d6 + 2d6 + 8 ⇒ (1) + (1, 4) + 8 = 14

He lies on his back and his hand slips into his pocket, pulling out a potion CMW that seems ten sizes too small for him. Will drink next turn

"Zelligar... We did it..." He coughs, accepts the healing and stares at the canopy for a few moments of respite.

Conditions

Spoiler:

Rage, +4 Str, +4 Con, -2 AC, +2 Will (5 Rounds)
Fly
Martial Flexibility, Monkey Style, 3/10 Rounds
Barkskin, +2 AC
Protection From Energy (Acid), 30/60
Bless (+1 to attack rolls)
Aura of Protection (+2 Deflection)
Enlarge Person


M Halfling Cleric 5

"Might and Magic; a potent combination."
Zelligar channels the power of Nethys.
Channel: 3d6 ⇒ (6, 6, 4) = 16
"Let's go save the day some more. Go help Iris, I'll take these guys."
He crawls 5' towards the towers.
5th and last round of deflection aura starts now.


Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9

At long last, Iris charges into the fray. She strikes at the rightmost archer (north of her new position).

Perception: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 161d4 + 5 + 3d6 ⇒ (2) + 5 + (4, 6, 2) = 19

Charge Attack, AC penalty already factored in
Protection from Evil: 4/10 rounds in effect

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Lavinia takes advantage of no one currently shooting at her to take the time to heal herself of some of her wounds.

heal hex: 2d8 + 5 ⇒ (5, 4) + 5 = 14


Male Human Monk (Zen Archer) 5 | HP 55, AC 19, Touch 19, FF 15, CMD 23 | Fort +6, Ref +7, Will +8 | Init +3 | Perception +12

Dai continues to kick and punch at the hobgoblins before him in hopes of dropping one of then and using his arrows.

Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Just for future reference, you can do a steal combat maneuver to take losely secured objects from an enemy, such as a fistful(let's say 10) of arrows.

Bran breaks the dragon's neck for good measure, before healing washes over him.

On the other side of the bridge, a hobgoblin manages to bat Iris' blade aside with his own, his blind eyes staring wildly ahead from under his helmet.

Dai hits the hobgoblin in front of him in his armored chest. He takes a half-step back, but suffers little actual harm from the blow.

Out on the plains, the prisoners continue to hide in the bushes, watching the fight.

Tal'ariel


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Tal'ariel races up the stairs empowered by her magics. She then attacks with her sword as she presses the goblin toward the edge of the tower. Curve Blade: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22; Damage: 1d10 + 10 ⇒ (9) + 10 = 19

Given where Tal'ariel moved, probably draws an AOO if the goblin is able to take one?


The hobgoblin is currently using a longbow.

Tal'ariel deals the hobgoblin a pretty nasty-looking gash on his cheek. He circles around her, whipping out a longsword in one hand and slashing at her.

1d20 + 7 ⇒ (20) + 7 = 27, 1d8 + 2 ⇒ (1) + 2 = 3

Arrows come flying at her from nearby towers.

1d20 + 6 ⇒ (14) + 6 = 20
1d20 + 6 ⇒ (15) + 6 = 21

Meanwhile, the hobgoblins near the cages do their best to defend themselves, forming up in a square-ish formation, back to back.

Woo Longsword Crit!: 1d20 + 7 ⇒ (7) + 7 = 14

Willpower 1: 1d20 ⇒ 14
Willpower 2: 1d20 ⇒ 9
Willpower 3: 1d20 ⇒ 16
Willpower 4: 1d20 ⇒ 13
Willpower S: 1d20 ⇒ 17

The sergeant's eyes clear, and he starts fumbling at his belt for the crossbow that's hooked on there.

Everyone else can go now.


M Halfling Cleric 5

Zelligar stands and fires another volley at the hobgoblin fighting Tal'ariel.
Magic Missile: 2d4 + 2 ⇒ (1, 4) + 2 = 7


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Acrobatics (Monkey Style): 1d20 + 12 ⇒ (16) + 12 = 28 Swift Action
Bran kicks up off the floor and drinks the potion in his hand before starting to fly toward the tower.
CMW: 2d8 + 3 ⇒ (4, 8) + 3 = 15

Moving at probably more than 45 degrees, so half speed

"I'm coming! Lets clean them up and move to help the others!"

Conditions

Spoiler:

Rage, +4 Str, +4 Con, -2 AC, +2 Will (6 Rounds)
Fly
Martial Flexibility, Monkey Style, 4/10 Rounds
Barkskin, +2 AC
Protection From Energy (Acid), 30/60
Bless (+1 to attack rolls)
Enlarge Person


Male Human Monk (Zen Archer) 5 | HP 55, AC 19, Touch 19, FF 15, CMD 23 | Fort +6, Ref +7, Will +8 | Init +3 | Perception +12

Seeing the arrows just dangling from the hobgoblin's quiver, Dai attempts to grab some to use in his bow.

Steal CBM: 1d20 + 5 ⇒ (7) + 5 = 12

My rolls, to date, have been bad..lol I hope they pick up before I get killed!


Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9

Iris strikes at the same blinded archer.

Rapier: 1d20 + 9 ⇒ (9) + 9 = 181d4 + 5 + 3d6 ⇒ (2) + 5 + (6, 3, 2) = 18

Protection from Evil: 5/10 rounds in effect


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Posting ahead for next round.

Emboldened by her success, Tal'ariel tries to finish the job with her blade, slicing toward the hobgoblin.
Curve Blade: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13; Damage: 1d10 + 10 ⇒ (4) + 10 = 14

But her attack fails. She then sidesteps.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Lavinia attempts to slumber hex the Sergent. will save dc 17

I wonder who these other people are?


Dai doesn't quite manage to snatch arrows out of a hobgoblin's quiver

Iris stabs one hobgoblin in the armpit.

S willpower: 1d20 + 0 ⇒ (15) + 0 = 15

Atop the southeastern tower, a hobgoblin ducks under Tal'ariel's blade, and comes at her with his longsword

Longsword: 1d20 + 7 ⇒ (20) + 7 = 27, 2d8 + 4 ⇒ (1, 7) + 4 = 12

From the other towers, arrows come flying towards the elf.

1d20 + 6 ⇒ (19) + 6 = 25, 1d8 + 6 ⇒ (8) + 6 = 14
1d20 + 6 ⇒ (4) + 6 = 10

Near the cages, the hobgoblins continue to try to defend themselves.

Will vs Blindness: 1d20 + 0 ⇒ (3) + 0 = 3
Will vs Blindness: 1d20 + 0 ⇒ (13) + 0 = 13
Will vs Blindness: 1d20 + 0 ⇒ (14) + 0 = 14
Will vs Blindness: 1d20 + 0 ⇒ (11) + 0 = 11

We've accounted for Tal'ariel's actions, so everyone can go again.

Woo longsword crit!: 1d20 + 7 ⇒ (17) + 7 = 24


M Halfling Cleric 5

Zelligar takes a single move (I believe this puts him immediately SE of Bran) and fires a third volley of Magic Missiles at the archer in the SE tower.
MM: 2d4 + 2 ⇒ (1, 1) + 2 = 4
Can edit Google Slides on my phone but not Google Drawings


I'll see if I can get google slides to work to my satisfaction.

The magic missiles take him in the head, and he collapses next to Tal'ariel.


Male Human Monk (Zen Archer) 5 | HP 55, AC 19, Touch 19, FF 15, CMD 23 | Fort +6, Ref +7, Will +8 | Init +3 | Perception +12

Does the sleeping sergeant have any arrows on him? If so Dai will take them and fire on the hobgoblin right in front of him. If not, he will attempt to snatch some from the nearest hobgoblin.


He's carrying only bolts for his crossbow, sadly.


Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9

Iris stabs her hobgoblin in the other armpit, and continues doing so until he falls. She tries disguising her voice as the sergeant's and bluffing the remaining hobgoblins into surrendering their arms.

Goblin:
"We're done for, lads. We've lost. Drop your weapons. We surrender."

Rapier: 1d20 + 9 ⇒ (10) + 9 = 191d4 + 5 + 3d6 ⇒ (2) + 5 + (4, 4, 3) = 18
Bluff: 1d20 + 10 ⇒ (12) + 10 = 22
Disguise: 1d20 + 7 ⇒ (18) + 7 = 25

Protection from Evil: 6/10 rounds in effect


Male Human Monk (Zen Archer) 5 | HP 55, AC 19, Touch 19, FF 15, CMD 23 | Fort +6, Ref +7, Will +8 | Init +3 | Perception +12

Darn, ok I will try and snatch some from the cloest hobgoblin..

Quickly stepping close to his foe, Dai once again attempts to swipe a number of arrows from the still blinded foe.

Steal CBM: 1d20 + 5 ⇒ (2) + 5 = 7

Oh, for the love of.....!

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Does the sleeping sergeant have any kind of dagger on him?

Lavinia looks over the sleep hobgoblin, looking for some kind of dagger or any weapon that she is capable of using.


He has a dagger and a longsword, both masterwork.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran sees the Hobgoblin succumb to the magic from Zelligar's wand and he proceeds to move toward the next one, his hulking form shadowing the bowman.

Conditions

Spoiler:

Rage, +4 Str, +4 Con, -2 AC, +2 Will (7 Rounds)
Fly
Martial Flexibility, Monkey Style, 5/10 Rounds
Barkskin, +2 AC
Protection From Energy (Acid), 30/60
Bless (+1 to attack rolls)
Enlarge Person


M Halfling Cleric 5

Zelligar dropped the guy that was fighting Tal'ariel.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Fixing. I guess I'll double move over to the other.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

*Edit to fix math*

The elf collapses, pierced by one too many arrows and sword strikes.
Stabilize DC10: 1d20 + 2 - 5 ⇒ (13) + 2 - 5 = 10

It is a close thing, but the immediate bleeding stops. Thankfully the hobgoblin threatening her has also fallen due to Zelligar's attacks.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Lavinia will just grab the dagger then, since she can't use the longsword.


Let's see.

1d20 ⇒ 19
1d20 ⇒ 17
1d20 ⇒ 2

Goblin: "It's a trick! Fight to the last!"

Bran forces the archer up close, and so he draws his longsword and hacks at the oversize warrior. An arrow comes flying at him from the northern tower, as well.

Longsword vs Bran: 1d20 + 7 ⇒ (4) + 7 = 11
Arrow vs Bran: 1d20 + 6 ⇒ (20) + 6 = 26, 1d8 + 6 ⇒ (2) + 6 = 8

Willpower: 1d20 + 0 ⇒ (13) + 0 = 13
Willpower: 1d20 + 0 ⇒ (4) + 0 = 4
Willpower: 1d20 + 0 ⇒ (13) + 0 = 13

None of the hobgoblins manage to clear their blindness this time around either.

Woo crit! vs Bran: 1d20 + 6 ⇒ (3) + 6 = 9

Everyone goes again.)


M Halfling Cleric 5

Think the Glitterdust has worn off by now, right?
Zelligar double moves to get to the tower and start up the stairs. How far can he get?


Male Human Monk (Zen Archer) 5 | HP 55, AC 19, Touch 19, FF 15, CMD 23 | Fort +6, Ref +7, Will +8 | Init +3 | Perception +12

Tiring of attempting to gain ammunition for his bow, Dai strikes out at the hobgoblin before him.

Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Why oh why do you hate me so RDG!!..lol

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