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| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Iqu keeps a close eye on the kitsune as they travel and in the village, determined to ensure he doesn't get up to anymore trouble. She watches Loola and the children play and laughs at the antics of her fellow Pathfinders. Mostly, she visits with the village elders, curious what she can learn from these people and their history. ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Iqu strides up between Loola and Tess, raises her borrowed battleaxe high, and swings it at the tree. Power Attack: 1d20 + 9 ⇒ (7) + 9 = 16
If that attack misses she'll reroll it with a hero point. Hiding it in a spoiler here in case its needed: Power Attack: 1d20 + 9 ⇒ (9) + 9 = 18
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| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Sorry for the delays on my end. I've had power outages this week and the bit of time it's been working I've maniacally charged my devices and worked on a few wonderful freelance projects I'm on. I think it's all sorted now. And congrats, Hmm! I wish you luck on your project! ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Iqu hustles up to the stone dog and brings her club down on its head. Power Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Stride, Power Attack ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Iqu turns down the villager's offer of clothing, pulling out her own thick furs instead. Hood up and mitts on, she sets off with the others down the road the villagers suggested. "This way," she says, beckoning her companions on through the snow. "Stay close. It's easy to get lost in heavy snow." ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Reflex: 1d20 + 6 ⇒ (6) + 6 = 12
Entangled in the tree's sticky sap, Iqusteps forward and swings her club as hard as she can. Power Attack: 1d20 + 9 ⇒ (1) + 9 = 10
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| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Oh, no! My condolences Scratch. Take your time. Yes, I've updated my PFS tracker. I don't really like playing pre-gens, so I don't want to play 1-00. Other than that, for ones for Hmm to run, I'd vote: #1-01, #1-11, or #1-18. I'm up for playing a scenario run by Jacob concurrently with this one. #1-14 would be awesome. ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() I've already played the following:
Q1 Sandstone Secret
So I'm good for anything else low level. ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Iqu reaches behind her back and pulls out her greatclub, as she dashes across the plaza at the red pine tree. She brings her club down on the tree, suddenly wishing she had an axe like Grams. Sudden Charge: 1d20 + 9 ⇒ (7) + 9 = 16
Interact to draw greatclub (1A), Sudden Charge (2A) ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() I apologize; swamped. I'm rolling the checks but don't have time to RP it right now. Gotta run. Should be able to catch up properly tomorrow. Diplomacy: 1d20 ⇒ 4
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| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Player: meloriel
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| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Iqu selects a navy kimono with white-capped waves that remind her of home. After a few tight little steps she raises an unimpressed eyebrow and spreads her kimonos skirt layers until she can walk properly. Admittedly showing more leg than is probably proper for this place, she sidles up to the table and introduces herself. An adventurous eater, Iqu tries a bit of everything, then eats seconds, and thirds, and fourths of sushi, impressed with how tasty the raw fish tastes here. "You say the kami are mostly benevolent if paid proper respect? I'm a stranger to kami. What is the proper respect?" ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Iqu looks around with interest, spinning this way and that in a mix of curiosity and awe. "What an interesting place! My kin are distantly descended from the people of Tian Xia, among others. But I've never seen a place like this. It's beautiful." She stops to look at the kiosks and buys a bracelet, tying it around her wrist. ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Iqu hurries closer to the exit and tries to scare the patrons into clearing the way. Intimidation: 1d20 ⇒ 14 ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Iqu heads over to the still rowdy (6th) section and tries to scare them into calming down. Intimidate: 1d20 ⇒ 4 Seeing her presence has no effect she sighs and raises her club high... Stride, Stride, Intimidation. ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() "Well, that was rude," Iqu remarks, a little dumbfounded. "Bloody pirates." Iqu draws her club and clobbers the tengu with it, being careful to aim for places that won't deal the pirate lasting harm. Taking a penalty to deal non-lethal damage. Power Attack: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
Interact to draw great club (1A), Power Attack (2A). ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Iqu raises her glass. Having no idea what constitutes a good pirate toast, she adds, "To the future." Iqu tosses back her shot of rum, considers it.... then nods. "That's good rum." Then she digs into the oysters, clearly familiar with seafood. ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Iqu shrugs and takes her share of the rum. Then she heads over to the harbourmaster. "Hi there. We're looking to get in touch with Captain Fane. Do you know where she went? Or perhaps where she likes to drink?" ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() I'm just getting around to applying Iqu's chronicle now. I'll post in gameplay soon. Player: meloriel
My training is Swords 3, with two minor healing potions She's slotting the boon Valais's Assurance ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() GM Hmm wrote: Did you tell her about this game? I did! She really wants to play this one. Maybe next PBP convention she'll manage to get in on a game. I doubt I'll have time to GM it for the family at home anytime soon. GM Hmm wrote: Everyone, this kid has written Starfinder Rabbit material for Wayfinder! Twice! Haha. She's already plotting ways she can make a different rabbit-creature next year, without actually calling it rabbit-like. ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() GM Hmm wrote:
Haha. I used to be pretty indifferent to rabbits, but my daughter loves them so much, that they're grown on me. Even if its not for her, if somethings got a rabbit on it, I pick that over the alternative. It's automatic. I swear, she hasn't gone a day without wearing a bunny on her clothes somewhere in over five years. ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() "I like rabbits." Iqu replies, apparently considering this the only explanation needed. Once Marcon is safely turned over to Drandle Dreng, she gives the undead a nod of farewell. "I look forward to seeing you speak in court. Be patient. I've found life moves fast in this city, but bureaucracy moves slow." Later, she gets to work sewing a new bunny costume for the goblins, not wanting to return them the one soiled by undeath. Crafting: 1d20 + 5 ⇒ (11) + 5 = 16 She brings it with her to help out at the theatre, where she works on improving the seating area and balconies. ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Iqu shoves the bunny costume through the hole. "Put this on. I'll get to work on breaking down this wall. Alright?" Iqu directs the others in helping her safely knock down the wall. Not sure if you need me to roll another Craft check to do it.
Edit: Ninja'd! Haha. As the goblins get close, Iqu holds out an arm. "Yes, we slayed the monster. We also found someone trapped down there -- trapped in the walls. We're taking him back with us, but keep your distance, alright?" She gestures at her companions that have the deed to the theatre as she keeps leading the ghoul out and away from the goblins. "They've got something for you. Something wonderful. Pardon me, I'll just slip past here...." Iqu tries to weave her way to the theatre entrance with Marcon (and hopefully someone else strong just in case) while leaving the others to deal with wrapping things up with the goblins. ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() @ GM: Do I still have the bunny costume? I assumed the goblins would have taken it back. Iqu takes a few steps away from the wall and tells her companions quietly. "He'll free himself in a few more weeks if we don't help him, but we could do it in fifteen minutes. Maybe less." She considers the undead, then adds, "We should bring him back to the Grand Lodge. Better than letting him find his way in Absalom alone. Safer." I vote we take him to the Grand Lodge. ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Iqu opens her mouth, then closes it, more than a little stunned. "You're the living dead?" she eventually asks. "Do you hunger?" She taps the wall once, curious at its sturdiness. She couldn't leave anyone -- even the dead -- trapped for eternity in a wall. Crafting to see how sturdy the wall is, and if she thinks she could break it down.
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| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Iqu checks on Grams. "You alright?" (I've got some minor healing potions if you need. You're welcome to use one). Iqu eyes the artwork. Crafting: 1d20 + 5 ⇒ (6) + 5 = 11 ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Iqu hustles forward, raises her club, and swings it at the zombie's swinging-arm!
Stride (1A), Power Attack (2A). ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Iqu adjusts her grip, redirects her club and tries to whack the zombie in the other leg. Power Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Power Attack (2A). If the zombie dies, she'll use her third action to Stride into an empty space adjacent to the red zombie. ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Iqu hurries up to the blue-ish zombie and swings her greatclub at the its hip. Power Attack: 1d20 + 9 ⇒ (5) + 9 = 14
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| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Sure, Iqu can go for another game after this. I've only had a chance to play:
So I'm down for anything other than those three. ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Iqu gets everyone to pile into the boat, then grabs onto it. She takes a bit of a running start, pushes the boat, and hops into it, sending it gliding down the mini canal. Athletics: 1d20 + 7 ⇒ (11) + 7 = 18 ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() "No reason to tear each other down," Iqu adds. "These sewer tunnels are big enough for all of us." She lends Loola and Sandstone a hand with their map-in-progress. Survival: 1d20 + 5 ⇒ (20) + 5 = 25 "It's a start, but there's plenty more to see." ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Iqu turns to the strangers and raises an eyebrow. "Do you show such disrespect to your parents and grandparents? Your mentors and leaders?" She seems genuinely curious. ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Sorry for the delay. Yes, Iqu will take a Medicine check from someone.
Iqu tries to pry the chest open.
If she can retry:
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| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Unless I misread, Iqu's no longer grabbed. Happy to be back on her own feet, Iqu spares Sandstone a passing nod. "My thanks!" She winds up and swings at the green crocodile, hoping to repay the favour by helping Sandstone. Power Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Having missed the crocodile again, she pivots, hoists her club high, and tries to bring it down on its snout. Strike: 1d20 + 9 - 5 + 1 ⇒ (1) + 9 - 5 + 1 = 6 (+1 is from backswing)
Curses! ![]()
| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7 | Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5 | Active Conditions: None
![]() Iqu tries to escape! Athletics: 1d20 + 7 ⇒ (13) + 7 = 20 Whether or not it works, she winds up and swings her club at the crocodile. Attack: 1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 18
Escape, Powerful Swing
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