Loola "Blue" Berrythwaite
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Once Tess manages to get Loola into a kimono, the little goblin beams at how pretty and silky smooth her new clothing is. She twirls into the teahouse after her friends, giggling the whole way. "Me wearing flowers AND dragons!"
Scratch Steeltoe
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Guys where those funny dresses too?!? Scratch gets a nervous look on his face and cranes his neck a bit more to check he isn't having his chain pulled.
"Umm, ya got a changin' room or somethin? Maybe some bushes 3 foot high out back?" He sticks his finger through a couple holes in his pants thanks to stray branches n the like. "Could use a few patches..." Once his demands are met for modesty and a lack of a swindling in his dignity, Scratch acquiesces to the geisha's suggestion.
"Got any with a hammer or shield or somethin' on it? Or maybe a nice bird pattern?" He shuffles off with the woman, pointing out various motifs he likes on other patrons.
| GM Hmm |
Those who agree to the loan of clothing are whisked into dressing rooms where a few geishas offer you your choice of comfortable but lovely robes in different silk patterns. Scratch is pleased to find several with manly designs.
Feel free to dream up and describe any pattern or color to your borrowed Kimono that you wish.
The tea house is fascinating... a mixture of delicate interior rooms and lovely gardens. Even the interior rooms have skylights and water falls, making the distinction between inside and outside spaces moot. Then you are escorted to one of the gardens of the Kiniro Kyomai teahouse where Amara Li herself has clearly been working. She has a variety of papers before her, which she whisks away. “Welcome! You must be famished from your journey. Let us order refeshments, and after you’ve had a chance to eat and drink, we’ll talk. First, tell me about yourselves. Where are each of you from? Did you have a good journey coming here? Perhaps you have stories to share?”
Feel free to make your own food orders: flights of tea, sea food dishes, noodle soups and yes, oysters, are available here.
You can hear samisen music lilting over from one of the other gardens, and a variety of dainty dishes appear before you. Some of it is sushi, but there are also some cooked poultry in a teriyaki sauce, and a variety of fresh vegetables carved into the semblance of tiny animals or flowers. There is an excellent white tea as well, and some seasoned rice balls for snacking. After you have eaten your fill, Amara Li finally broaches the subject.
“I fear that misfortune may have struck some of your fellow agents. I hope that you can help them return here to safety, but I fear the task I have to request of you may instead center around recovering what you can from your fallen allies and, if it is safe to do so, completing the mission in their stead. Are you up for this?”
Tess Montgomery
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Before we get down to business:
Tess gratefully accepts a midnight blue garment with a bird motif (slightly oversized to avoid hindering her movement, just in case).
When everyone is seated with Amara Li, she breaks her policy against paying for her own food and eagerly orders several sushi options to share, as well as a tea flight for herself and Sandstone. Filled with enthusiasm, she's chattier than usual, eagerly sharing highlights from their voyage with the Venture Captain. Though out of habit she's not particularly forthcoming with personal details, Tess does mention she's employed as a legal clerk in Absalom and comes from a family of brewers. "And yes, perhaps someday we can visit and I'll get you samples," she adds wryly.
Tess is so blissed out from the great food and tea that her attention wanders momentarily, but she snaps back when Amara Li mentions possible misfortune to other agents. Somberly, she asks, "Do you have any idea what might have befallen them, Captain?"
Loola "Blue" Berrythwaite
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"She is so pretty." Loola whispers to Tess before sitting for tea and lunch. She bows to Amara Li, "Me Bloo Berrythwaite -- er, mean Me Loola Berrythwaite, you call me Bloo." Blue blushes after flubbing her intro to the beautiful and charming Tien venture captain. "Me was goblin, but now Me halfling." She grins adorably from cheek to cheek.
When the food arrives, our goblin in the dragon kimono eagerly scarfs one of each type of sushi presented to her, and subsequently orders another plate of each of those she likes, which turns out to be all of them. She finds the roe garnish especially exciting and giggles when they pop in her mouth. Though she is unable to master the delicate Tien sticks that the other patrons are using as eating utensils, Loola manages to eat everything by finger without spilling the dark black fermented soy sauce onto her beautiful cobalt kimono. "Dis nummy!" she proclaims with a mouth full of yellowtail.
I am so in the mood for sushi right now, dammit!
Like Tess, Loola also snaps back to her attention on the radiant Amara Li... but only after her friend elbows her. "Yeah, you have any idea, Captain?"
"Also what their mission?"
| GM Hmm |
"Good question, Bloo!"
“Last year, I received a donation of relics from Taldor. The route is lengthy and complicated, so I will spare you unnecessary details. A caravan carrying the relics safely arrived in Hongal to the north, where it met up with a pair of Pathfinder agents, Lin Po and Ti Lan. These agents inspected the cargo, sent me a missive indicating that all was in order, and joined a second caravan to take the Spirit Road through the Forest of Spirits. The journey is understandably long, taking over two months to complete. Still, the caravan is late, and I fear that they may have run into trouble along the way. They were supposed to reach Sakakabe two weeks ago.” She pauses to drink some tea before speaking again. “As junior agents with a couple of successful missions, I was going to employ you to help me open our new lodge in Minkai. You’re all from Avistan, and would have helped promote the cosmopolitan image of the society to possible local recruits. It does not hurt to show off how much the Society encourages travel.”
“But now I need you for this investigation instead.” She sighs. “While it's possible that they were waylaid in the northernmost parts of Minkai, I believe it's far more likely that they ran into trouble in the Forest of Spirits, a mystical place that shelters departed souls and most of the world's kami. Kami are spiritual guardians with a deep connection to certain living locations or living things. The locals pay great respect to the kami, never intruding further into the forest than their one coastal road, the Spirit Road, and a number of small settlements built around shrines. This should make tracking the caravan simple, since there's only a single road along which they should have had to rest or resupply at some point. I need you to check each of the roadside settlements until you find the last one to have seen the caravan, then track it from there and figure out what happened.“
“Be sure to respect the kami and the local traditions honoring them; I don't want you to come to harm in your journey. The kami are mostly benevolent, so long as they receive the proper respect, but there are some dangers that might have harried the caravan. Bandits, hobgoblins, and giants, among other creatures, dwell within the forest. The forest also hosts some aggressive plants and animals, not to mention malign spirits such as the oni, the sworn enemies of the kami. The locals will know more than I of what perils to expect.”
Iqu
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Iqu selects a navy kimono with white-capped waves that remind her of home. After a few tight little steps she raises an unimpressed eyebrow and spreads her kimonos skirt layers until she can walk properly. Admittedly showing more leg than is probably proper for this place, she sidles up to the table and introduces herself.
An adventurous eater, Iqu tries a bit of everything, then eats seconds, and thirds, and fourths of sushi, impressed with how tasty the raw fish tastes here.
"You say the kami are mostly benevolent if paid proper respect? I'm a stranger to kami. What is the proper respect?"
Sandstone
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haven't had sushi since March for Obvious Reasons and now feeling a certain way about it
Sandstone was delighted to find a kimono in precisely the color of the red rocks he calls home, simply but beautifully embroidered in gold thread. He leans back in his chair, deeply relaxed by the delicious food, the calming tea, and Tess's conviviality.
Despite his relaxed posture, though, he listens to Venture Captain Li's report with hawklike focus. "The kami sound like the desert spirits. Particular, devoted, intensely and incomprehensibly wild. They will not go out of their way to start trouble -- they seem to have other concerns that they find more important. But if they are provoked, or if trouble is started, they will not hesitate to finish it. Iqu is right: we would do well to seek out those who know best how to honor these spirits."
Realizing that this is perhaps the most words he has spoken in one go in perhaps his entire life, and feeling the surprised eyes of his friends on him, Sandstone flushes a little and busies himself with another rice ball.
Brynsil "Grams" Lustershale
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Grams joins the others in changing her garb, emerging from the changing room in a deep-wine-colored silk, with a heron stitched in gold thread up along the back. She moves awkwardly, but seems game for the experience -- though she winces as she inadvertently rips the fabric while trying to get settled. "I can probably stitch that right up," she says, to no one in particular.
She's about to ask about how to best pay respects when Iqu beats her to it, and she waits to hear the answer.
"Lin Po and Ti Lan," she asks instead, "can you tell us anything about them? Do they have family?"
She knows that if they do, she's going to make sure the two agents are found -- dead or alive -- and returned home, regardless of what happens with the trinkets.
Scratch Steeltoe
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Scratch makes his way back to the table walking awkwardly as he tries to figure out just HOW they wear clothes like this everyday. Eventually he just loosens up the robe a tad and lets it flow a bit more like a billowy skirt than anything. Either way, the old fella looks sharp in his earthen hues of reddish brown with grey and green accents. A red capped woodpecker sewn into the back panel.
"Eh, least these things give ya plenty of space ta grow a food baby right?" He drops down onto the floor, seated on a pillow between his legs and a slew of food set out in front of him. "More seafood? Works for me. Got any of that Saki stuff I've heard of? Need somethin' to chase that tea with!" Scratch eats with gusto and reckless abandon. At his age you never know what's going to be your last good meal.
With a kimono/beard muffled burp the backwoodsman announces the end of his meal, only a bit later than the others. He knows how to catch up in a race: Never finish first, and never finish last. But always finish.
"Best we hold out hope those two are ok. No sense assumin' the worst just yet." He wipes his mouth on a napkin and picks a stray sesame seed out of his receding gums. "What can ya tell us about these relics... they aren't magical are they? Long lost demon portals in disguise?" He raises a bushy eyebrow, half kidding and half not.
Perception Expert: Sense Motive... Don't be slidin' anythin' tween our ears lady!: 1d20 + 7 ⇒ (16) + 7 = 23
| GM Hmm |
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Nature, Grams (untrained): 1d20 + 2 ⇒ (15) + 2 = 17
Nature, Iqu (trained): 1d20 + 5 ⇒ (16) + 5 = 21
Nature, Sandstone (trained): 1d20 + 7 ⇒ (15) + 7 = 22
Nature, Scratch (trained): 1d20 + 6 ⇒ (18) + 6 = 24
"You say the kami are mostly benevolent if paid proper respect? I'm a stranger to kami. What is the proper respect?"
“How would you treat the respected elders of a village? How would you treat an unknown fey creature doing its own dance in the middle of a forest? How would you treat a lost wolf cub, growling and scared?” Amara Li sighs. “From what I understand, all kami are different, but they should respond well to politeness and respect.”
Despite his relaxed posture, though, he listens to Venture Captain Li's report with hawklike focus. "The kami sound like the desert spirits. Particular, devoted, intensely and incomprehensibly wild. They will not go out of their way to start trouble -- they seem to have other concerns that they find more important. But if they are provoked, or if trouble is started, they will not hesitate to finish it. Iqu is right: we would do well to seek out those who know best how to honor these spirits."
Amara bites her lip. “Because they are all different, sometimes it is best to listen to what they are trying to tell you. From what I understand, the Forest of Spirits has a dense and often curious population of kami. One thing you should know: they can have an... odd way of communicating. A kami can possess living creatures to share its own memories but exert little control over their hosts.”
"Lin Po and Ti Lan," she asks instead, "can you tell us anything about them? Do they have family?"
“Lin Po is a short, heavyset Tian man with a round, clean-shaven face and an irrepressible sense of humor, affable even under stressful conditions. He has never married, but he has a gentleman in Goka that he’s been courting. His partner Ti Lan is an athletic woman who stands a few inches taller than Lin Po, with broad shoulders and a stern demeanor. She is all business, but I know that she has a host of nieces and nephews -- her sister’s children -- for whom she likes to play the role of adventurous aunt.”
"What can ya tell us about these relics... they aren't magical are they? Long lost demon portals in disguise?"
Amara Li pauses. “I did not have the opportunity to examine the relic myself, though if it were magic, I would be unsurprised. From what I understand, it was the jade statue of wild bonsai -- a tiny, twisted and beautiful little tree.”
| GM Hmm |
| GM Hmm |
Any last minute purchases or questions before I fast-forward you to just outside the Forest of Spirits?
Brynsil "Grams" Lustershale
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Grams nods, her curiosity satisfied and sense of family activated.
"Well, let's get going. We have people to try to get these agents home to and that won't happen if we're just sitting here drinking tea!"
Loola "Blue" Berrythwaite
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"Me ready go Grams!" Loola puts her small blue hand into the dwarf matron's hand.
| GM Hmm |
And so, meal completed and pretty kimonos returned, you take off on your mission to the Forest of Spirits to find out what happened to the caravan.
If any of you absolutely needed to make a purchase in Sakabe, note it in discussion!
★ --- ★ --- ★ --- ★
Although Sakakabe is the closest city to the forest of Spirits, it still takes several weeks of travel on a road that winds through the Osogen Grasslands to reach the Forest of Spirits. Along the way, you cross paths with travelers heading south into Minkai, as well as the nomadic herders who call the rolling plains home. No one that you meet in the grasslands has seen the caravan you are looking for.
When you enter the Forest of Spirits, the atmosphere changes. The forest is cool and damp, and profoundly alive. Snow blankets the ground and clings to branches of towering pine and spruce trees. Birds, rodents, foxes, deer, bears, and numerous other creatures roam through the woods, keeping their distance from the road. The density of the trees suggests that logging is almost unheard of in this forest.
Animals are not the only creatures moving out in the woods; you occasionally see unexplained movement in the trees and rocks or feel like someone is watching them. As you progress through the forest, you visit several small villages, none of which have seen the caravan you are looking for -- though they happily describe other caravans to you.
As you travel, you can find signs of passage from several caravans and groups that travelled on foot, and the remains of campsites right next to the trail. However, there are no indications that any of these groups came to harm. Eventually, fresh snow begins to fall, which hampers your attempts at further tracking. The flurries are coming down fast, but you can hear the sounds of laughter and faint lights up ahead. There's a village nestled deeper in the forest's outskirts, and you can see lumpy snow men and small human children pelting each other with snow.
One of the kids squeaks, and the children scatter, shouting excitedly in Tien. A woman comes out, speaks in tien for a few minutes, and then when she gets no reaction, shifts to taldan. "Hello strangers. Are you lost? Do you need food? A place to rest?" She calls back to the other villagers, and many of them come out of their houses, children in tow. "Tell us, how may we help you today?"
Scratch Steeltoe
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Scratch spends his days helping track down the lost caravan. He's old but he's good in the woods. You'd almost call him wise if his mouth and the follow up toothy grin didn't make you think otherwise. Once they arrive and the first snow starts to fall he reminds himself, and the group "Oh ya, I heard this place gets snow. And its got lots of foxy kitsune shape changers, and of course humans."
------
Scratch takes off his helm and bows to the woman, a small bow considering his already short stature and his less than perfect knees "How could a bunch of foreign raggamuffins turn down an offer like that!" He flips his metal cap back on top and sniffs the air, curious what could be lingering.
"Name's Scratch. We're lookerin' fer a missing caravan that come through here at least a few weeks ago? Man n woman on it. Lin Po and Ti Lan were the names." He ducks an errant snowball before bending over to gather some of his own and return fire.
Pew Pew!: 1d20 + 6 ⇒ (14) + 6 = 20
Tess Montgomery
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Tess spends much of the early part of the journey in quiet wonder, appreciating the lush forest and browsing her book on Absalom by night, hunting for useful loopholes. As the weeks wear on with no sight of the agents, she grows more discouraged, but still immensely reverent when interacting with the landscape.
-------
Grinning at Scratch's antics, Tess looks at Blue and holds a finger to her lips, then gathers her own handful of snow and tries to sneak up behind the hardy dwarf.
Stealth: 1d20 + 6 ⇒ (6) + 6 = 12
| GM Hmm |
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"Caravan? There've been a number of caravans through Avistan through here. Can you describe it?" The woman asks?
A bunch of kids, both human and ones with fox tails and ears, delighfully join in with the attacks on Scratch and Tess.
Snowball Attacks: 6d20 ⇒ (1, 10, 20, 11, 6, 16) = 64
One hits Scratch right on his nose, and another gets Tess on the shoulder!
The woman looks embarrassed. "Children, these are guests!"
One of the kids says, "But they started it! They did!"
One little girl with fox ears shyly comes up to Bloo, and whispers, "Hey will your parents let you play?"
Loola "Blue" Berrythwaite
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Blue glaces back at Grams and Scratch, then giggles and shrugs. She replies to the little girl, "Me never ask," before skipping along behind the other child.
The goblin watches the others and quickly learns the art of making snowballs. She tries her first throw at Scratch.
snowball, improvised: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16
Scratch Steeltoe
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Scratch watches Tess out of the corner of his eye as she tries to ambush the old Dwarf. Clearly a distraction as another snowball smashes him in the face from one of the local kids "Gah, Dwarf down, Dwarf down!" He crashes to the ground and flops about like a fish, finally laying still and continuing his conversation with the local woman.
"Eh, the wagon itself? No idea. But I do know what the pair looks like hrm..." He wipes the snow out of his face and recalls the details he can remember from the briefing, as Bloo's snow ball flies dangerously close to the prone Dwarf.
Brynsil "Grams" Lustershale
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Grams laughs at the antics, though she keeps a close eye on Bloo as the halfgobling runs off. She's heard stories about fey stealing children, and while the young woman may be old enough to be a Pathfinder, Grams is pretty sure she's has had some preserved vegetables that have been older than her.
Still, she tries to pay attention to the older villager as well. She adds to Scratch's recollection that the caravan likely had a number of relics and other trinkets, and would have been passing through on its way to Sakabe.
She adds, "We've heard that there are forest spirits here, though, and though they might be able to help us as well. But we're not familiar with them -- I'm from the mountains, myself -- and if you know anything about them, we'd be happy to learn."
Sandstone
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As the party travels through the forest, Sandstone, like Tess, is lost in wonder at the natural surroundings. A child of the desert, he's never seen anything so lush, so thickly covered with such immense trees. He often pauses to place a reverent hand on a particularly venerable pine, gazing rapt up into its branches, then rushing to catch up with his friends.
-----
Sandstone bows deeply to the woman, coming back up just in time to catch an errant snowball directly in the face. He laughs and shakes his head like a dog, sending slush flying in all directions.
Keeping an ear toward Grams's conversation -- as he's fascinated by the prospect of meeting the forest spirits -- he peers more closely at the animated snow men. Recalling the many wonders he's carefully observed in the forest during their travel, he wonders if they're a natural phenomenon or something more arcane.
Nature: 1d20 + 7 ⇒ (16) + 7 = 23
| GM Hmm |
Sandstone thinks that someone had been animating the snowmen, because as soon as the children had more targets to fight, the lumpy snowmen slumped and became still again. Indeed, as he watches, one of the villagers, a young man with a fox face, grins, shrugs and disappears back into the snow storm.
"Great, let's play! I'm Yenel!" Bloo's playmate says, as she deftly leads Bloo over to a barricade built out of snow, and with a whole bunch of snowballs premade behind it. "Whom should we target next?"
The woman up front asks you more questions about the caravan, while forming snowballs and handing them to Scratch and Tess to use as ammo against the juvenile assault. "By the way, I'm Betano and this is Basuro village!" After she grills you on what you know, she says, "This trail may be a bit cold for you. I think that caravan came through here six weeks ago and --"
What she says breaks off as suddenly one of the children who was running through the snow slips and falls and starts screaming. As you come to look closely, you can see that the little boy's leg is swelling, and seems twisted or broken at a very bad angle.
"Yanu, are you alright?" The small child is screaming his head off, inconsolable. Many of the other kids start crying as well, whether in sympathy or to just not be left out.
★ ---- ★ ---- ★ ---- ★
Here's a chance to influence this village!
Everyone may roll Diplomacy, Medicine and Performance in order to help this calm or treat his friends. Yep, all three skills from everyone. As always, I will grant bonuses for roleplay, and allow relevant lores if appropriate.
Brynsil "Grams" Lustershale
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Did all of us see the man with the fox face? And just making sure, it's not just fox-like features, but actual fox head (i.e. presumably a kitsune)?
"Oh no!" Grams lets out with a sigh as the children start to cry. But she's a very old pro at this, and knows just what to do.
"OK, children, calm down," she says authoritatively, even if she's not sure they can even understand her. "Yanu is fine, they're fine. Everyone is fine. It's just a little accident and we'll have it taken care of in no time."
She moves purposefully toward the boy, pulling out her healing kit. "Here, now, that's hardly a scratch there, isn't it?" she says.
"Look, over there," she continues, as she starts trying to realign the limb (it's actually worse than she expected, but she's sure she can handle it). "Did you see that snowman move. All it needs is a silly hat and it would be something right out of a song I heard growing up." She starts singing the tune about a jolly happy soul with a corncob pipe and a button nose and two eyes made out of coal -- slightly off-key, as always -- but the sentiment is there.
Diplomacy (trained): 1d20 + 3 ⇒ (17) + 3 = 20
Medicine (trained): 1d20 + 5 ⇒ (12) + 5 = 17
Performance (untrained): 1d20 + 0 ⇒ (17) + 0 = 17
| GM Hmm |
Yes, it was an actual fox face. It's quite clear from the mix of human and fox features in this group of villagers that at least half of them are kitsune. The young man in question was on the outskirts of the village when Sandstone spotted him.
Loola "Blue" Berrythwaite
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"Hi Yenel! Me Bloo Berrythwaite!" The goblin follows the child over the barricade and the fresh supply of ammo. "Let's get Sandstone. Him my friend." She takes one of the snowballs and throws it at the half-orc.
snowball, improvised: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22
Upon hearing the commotion, Loola rushes to the scene and stares slack-jawed at the boy's injury, but she has no medical knowledge. She does, however, try to help distract the other children through a round of goblin song.
♫ ♬
Ez zaitut inoiz amore emango
Inoiz ez zaitut utziko
Inoiz ez duzu korrika egin eta desertatuko zaitu
Ez zaitu negar egiteak sekula egingo
Ez dio sekula agurrik emango
Inoiz ez diozu gezurrik esan eta minik egingo
...
♫ ♬
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
...
♫ ♬
Performance, untrained: 1d20 + 4 ⇒ (11) + 4 = 15
Loola giggles at her song.
Tess Montgomery
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Damn it, Blue, you got me! :D
Tess had been fully neglecting her Pathfinder duties and not really following the conversation, lost in the glee of the snowball fight even if she hadn't successfully snuck up on Scratch. She was just taking aim at Sandstone when Yanu fell and began to scream.
Dropping the snowball at once, Tess rushes over to the scene a half-step behind Grams, following the experienced woman's lead. She kneels down in the snow next to the other worried children and smiles encouragingly. "Not fear," she says in her best broken Tien, "Grams is help! Problem small."
Diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8
(Tess doesn't think she got the pronunciation right.)
Tess doesn't have medical training, but closely observes Grams and stays ready to assist if she can be useful.
Though she doesn't speak goblin, Tess grins at Blue's rollicking rendition and hums along with Grams's familiar tune. Fishing in her pouch, she pulls out a seashell and shows it to the worried children, launching into a tale of a courageous mermaid explorer and hoping that her tone and pantomimes will help fill in the gaps from her broken Tien (which is starting to come back to her).
Performance (Oratory): 1d20 + 6 ⇒ (11) + 6 = 17
Sandstone
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Sandstone gasps as the shock of Yanu's injury hits him, cold and sharp as an icy snowball to the face. He runs immediately to the child's side and begins pulling healing herbs from various pockets of his bandolier. He makes as soothing of noises as he possibly can as he quickly works to splint the child's leg.
Natural Medicine: 1d20 + 7 ⇒ (18) + 7 = 25
Diplomacy (untrained): 1d20 + 0 ⇒ (11) + 0 = 11
He breathes a sigh of relief as he finds that it's just a simple fracture that will probably knit well together.
Just at this moment, Sandstone is plastered by a sudden barrage of snowballs from Bloo's new gang of friends. He falls over as comically as he can, doing a big flail of his arms and implanting himself headfirst into the nearest snowbank.
Performance (untrained): 1d20 + 0 ⇒ (19) + 0 = 19
Iqu
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I apologize; swamped. I'm rolling the checks but don't have time to RP it right now. Gotta run. Should be able to catch up properly tomorrow.
Diplomacy: 1d20 ⇒ 4
Medicine: 1d20 + 2 ⇒ (19) + 2 = 21
Performance: 1d20 ⇒ 13
Scratch Steeltoe
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Scratch struggles mightily against the unseen force that moves his arms, legs, and mouth against his will. Finally he just relents and gives in. "I think one of them spirits just climbed in my brain. Good thing they know how ta set a break. Heh." He shrugs nervously as he wrings out his wet sleeves.
Thanks for the bot.
| GM Hmm |
Scratch does know how to set a break!
The villagers are overjoyed at all the top-notch medical care that Yanu received, and the parents are especially happy that all their offspring are calm and not howling anymore. They ply you with hot tea and miso soup, the whole group chatting contentedly around you.
After a bit, you all step outside, still clutching tea cups, ready to stretch in the brisk and cool night air. Just as you are returning your empty cups to your hosts, you hear:
CRASH THUMP-THUMP!
Three highly agitated and very mobile pine trees have wandered in from the forest, and appear to beating the poor villagers in their way! One tree, a blue spruce, appears to have one of its branches stuck in a young teenage girl's hair, and is pulling her roughly along as she is shrieking at it and trying to hit it back -- to little avail!
If you wish to spend one of your actions identifying the angsty pines, roll Nature under a spoiler.
Grams, Perception (expert): 1d20 + 7 ⇒ (14) + 7 = 21
Iqu, Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Loola, Stealth: 1d20 + 6 ⇒ (19) + 6 = 25
Sandstone, Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Scratch, Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Tess, Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Angsty Pines, Perception: 1d20 + 7 ⇒ (13) + 7 = 20
★ --- ★ --- ★ --- ★
Round 1
Active conditions:
Loola
Sandstone
Grams
================================
Angsty Pines
Blue
Green
Red
================================
Scratch
Iqu
Tess
================================
MAP ON SLIDE ONE
Loola "Blue" Berrythwaite
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Just when I decide to swap out burning hands. lol
"Eep!" squawks Loola. "You let go of little girl, you nasty tree!"
With a word in draconic, "පලිහ," Loola casts a spell on herself. She raises a shield of force, and blue dragon scales ripple across her body. She then rushes toward the frightened child.
◈ Cast shield. That triggers her Dragon Scales. Total: +2 to AC.
◈ Stride
◈ Stride
If she is hit by an attack: ⤾ Raise Shield.
Otherwise, if Scratch, Iqu, or Tess end up moving into a space adjacent to her: ⤾ Goblin Scuttle.
Sandstone
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"Meant to tell you all that the trees felt strange here!" Sandstone yells, and runs toward the tree holding the Tien teen.
◈ Nature check
◈ Stride
◈ Stride
| GM Hmm |
Sandstone and Loola both run towards the blue tree and its trapped teenage victim.
Sandstone realizes that pine brutes like these are normally guardians who protect the forest from harm... but these seem hyped up and out of control. He also realizes that being trees they have a vulnerability to axes. Also their sap makes them sticky!
Brynsil "Grams" Lustershale
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HP 23/23
AC 18 (20 with shield raised)
Fort +8, Ref +6, Will +5
Hero points: 1
Effects:
"Hold on, I'm coming!" Grams yells as she pulls her ax at the sight of the trees. Unfortunately, she realizes the girl is too far away for her to get to straight off, so she makes a beeline for the nearest tree on the way.
Her focus is still drawn to the other threat, and it looks like she's about to miss horribly but at the last second she draws her attention back to the immediate threat and brings the axe down in a tree-splitting chop. Used a hero point
Action 1: ◈ Interact to draw battleaxe
Action 2: Sudden Charge [◈◈] (flourish, open) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Battleaxe Strike: 1d20 + 8 ⇒ (2) + 8 = 10
1d8 + 3 ⇒ (4) + 3 = 7
Battleaxe Strike (hero point): 1d20 + 8 ⇒ (18) + 8 = 26
| GM Hmm |
Grams does indeed bring that axe down in a tree-splitting chop! Her axe crits, and with the tree's vulnerability to axe cuts, she chops 21 damage into that tree!
★ --- ★ --- ★ --- ★
It is the trees' turn! The stunned green pine, practically split down the middle, flees back to the forest! Scared villagers cheer!
THUMP-THUMP-THUMPITY-THUMP!
Meanwhile, the blue and red pines converge on Loola and Sandstone, the blue pine dragging the screaming, kicking teenage girl with it.
Red pine (vs Sandstone) branch: 1d20 + 8 ⇒ (5) + 8 = 13
Piercing Damage plus sap: 1d6 + 3 ⇒ (3) + 3 = 6
Blue pine (vs Loola) branch: 1d20 + 8 ⇒ (17) + 8 = 25
Piercing Damage plus sap: 1d6 + 3 ⇒ (3) + 3 = 6
The Red pin misses Sandstone. Just as the Blue pine is about to whomp Loola, she scuttles!
★ --- ★ --- ★ --- ★
Round 1 / 2
Active conditions:
Loola
Sandstone
Grams
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Angsty Pines
Blue
Green (-21, fleeing for the forest!)
Red
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Scratch
Iqu
Tess
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MAP ON SLIDE ONE
Scratch Steeltoe
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Scratch steps out of the house with tea cup in hand and a smile on his face. The cup falls in slow motion and lands softly and still mostly full in the snow as memories flood painfully back from his past.
"Look at all those trees Silas! They're attackin' our flank. Throwin' our shock troops around like kittens! We gotta help man, we gotta... we gotta..."
It takes a few screams to snap the old Dwarf back to his senses. "Focus fire, focus fire!" He snaps out an order at everyone and nobody at the same time. He quickly draws out his trusty crossbow and takes a steady aim at Pinus resinosa then switches off the trigger and fires.
Crossbow: 1d20 + 6 ⇒ (10) + 6 = 16
Damage (P), Precision: 1d10 + 2 + 1d8 ⇒ (9) + 2 + (6) = 17
Interact Draw Crossbow, Hunt Prey: Red, FIRE!
Loola "Blue" Berrythwaite
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@GM: Did you mean to say that Loola raised her shield? Scuttle wouldn't apply here. Only asking because if she used Shield Block, she can't cast the spell again for 10 minutes.
Loola climbs up on top of the fountain (I can't imagine it is that difficult) to where she has a better view of the unfolding melee.
◈ Athletics to climb
Athletics: 1d20 + 0 ⇒ (8) + 0 = 8
She then casts a spell on the two trees. "විදුලි චාපය."
◈◈ Cast electric arc
electric arc: 1d4 + 4 ⇒ (2) + 4 = 6 basic Reflex DC 17
"Me not think trees like lightning."
| GM Hmm |
Ah the scuttle won't work? Then you got hit, since the shield would not block that shot.
The pine branch hit Loola!
Meanwhile, Scratch shoots the Red pine, but not all of the crossbolt damage goes through!
Loola, I think you can still cast Electric Arc when entangled. Do you shoot it at the tree that just whomped you in the face?
★ --- ★ --- ★ --- ★
Round 1 / 2
Active conditions:
Loola (-6, Need to make DC 17 reflex save)
Sandstone
Grams
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Angsty Pines
Blue
Green (-21, fleeing for the forest!)
Red
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Scratch
Iqu
Tess
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MAP ON SLIDE ONE
Loola "Blue" Berrythwaite
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Reflex: 1d20 + 6 ⇒ (13) + 6 = 19
So not entangled, right?
The Shield Block still prevents 5 damage, though, correct? And then the spell ends, and I can't cast it again for 10 minutes.
| GM Hmm |
Yes, my bad. I am clearly distracted by GenCon.
Loola makes her save and is not entangled!
★ --- ★ --- ★ --- ★
Round 1 / 2
Active conditions:
Loola (-1)
Sandstone
Grams
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Angsty Pines
Blue
Green (-21, fleeing for the forest!)
Red
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Scratch
Iqu
Tess
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MAP ON SLIDE ONE
Tess Montgomery
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Tess stares in shock at the wild trees' approach, thinking helplessly that her rapier is unlikely to do much damage. Still, she has to do something! She rushes up to flank the tree menacing Sandstone, hoping it won't notice her.
draw weapon? (or can I do this while moving?)
Stride, Stride
Crouching behind the tree with her rapier drawn, Tess prepares to Strike at the next opportunity!
Have fun with GenCon things, Hmm!
Iqu
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Iqu reaches behind her back and pulls out her greatclub, as she dashes across the plaza at the red pine tree. She brings her club down on the tree, suddenly wishing she had an axe like Grams.
Sudden Charge: 1d20 + 9 ⇒ (7) + 9 = 16
Bludgeoning Damage: 1d10 + 4 ⇒ (3) + 4 = 7
Interact to draw greatclub (1A), Sudden Charge (2A)
Brynsil "Grams" Lustershale
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Unfortunately, Tess, drawing your weapon takes one of your three actions -- there may be a feat that lets you combine that with an action, though: I know my ranger has a Quick Draw feat that lets her draw and Strike with a single action, and there's a Running Reload feat that lets her combine a Stride/Step with a reload.
Also, the map link seems to have broken.
HP 23/23
AC 18 (20 with shield raised)
Fort +8, Ref +6, Will +5
Hero points: 0
Effects:
Gram hesitates for a moment, trying to decide whether these are more threat than guardian at this point, but makes the split-second decision to let the tree escape not taking my AoO, which is ironic since I took fighter specifically so I *could* get AoOs. If Sandstone were right, hopefully it was just something affecting the trees that they could figure out. I'm assuming he told us what he knows.
Seeing Loola in trouble, she spins and charges for the foe. "Get away from them, Bloo!"
I'm assuming I can Stride once and then Sudden Charge, which would let me Stride twice more and attack, to reach another tree. If not, disregard the attack roll. If I didn't need three Strides, I'll change my first action to Interact to draw my shield.
Action 1: ◈ Stride
Action 2: Sudden Charge [◈◈] (flourish, open) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy.
Battleaxe Strike: 1d20 + 8 ⇒ (13) + 8 = 21
1d8 + 3 ⇒ (2) + 3 = 5
| GM Hmm |
Something is going on with TinyUrl. A number of my links have suddenly broken. I am not amused.
Sandstone
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Sandstone focuses and grows claws, thinking wistfully about the knapped-flint hatchet he used in the desert, and takes a couple of big swipes at the blue pine.
◈ wild morph
◈ Strike
◈ Strike
Claw attack: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
slashing damage: 1d6 ⇒ 1
Claw attack: 1d20 + 4 + 2 - 4 ⇒ (4) + 4 + 2 - 4 = 6
slashing damage: 1d6 ⇒ 3
lol of course I roll 1 damage on the hit I crit on
Loola "Blue" Berrythwaite
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@Sandstone: Add another die to your crit. Also, add your Strength bonus to your damage (twice for the crit). Also, also, you are adjacent to the Red pine (and flanking with Tess), not the Blue pine.
Loola "Blue" Berrythwaite
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@GM: Here is a summary of what is unresolved for you. I hope it is helpful, given that you have a lot on your plate.
Tess moved into position and drew a weapon.
Iqu drew a weapon and charged, possibly hitting for 7 bludgeoning vs Red.
Grams donned her shield and charged, probably hitting for 5 slashing with an axe vs Blue.
Sandstone had a critical hit, slashing, with his claws.