Simulacrum of Vraxeris the Illusionist

Instrument's page

183 posts. Organized Play character for Andrew Trexler.


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Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Got mine -- thanks GM! Thanks, all!

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Thanks for the game, GM! We posted our PFS info over in Discussion.

I have been trying to wind down my PbP bandwidth as it has gotten really busy for me at work as well -- I do appreciate the offer of another game though. Good luck with the move!

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

PFS # 21019-6
Faction: Silver Crusade
Day Job: Craft (alchemy): 1d20 + 12 ⇒ (14) + 12 = 26

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

"This Instrument found great evidence of foul play, including ironflame powder bombs placed strategically around the City. This Instrument also questions Tsomo's foolish alliance with the sahuagin," the Instrument adds.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Sorry guys. Last couple of days have been bonkers at work. Thanks Ord.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

"The Herald of Aroden will burn you for your sins!" the Instrument screeches. Indeed, the eyes of the raven atop his shoulder newly grow with a crimson fire, and the toothy assistant is subjected to their withering gaze...

Fire Damage: 1d6 ⇒ 2 DC 17 Fortitude negates. If the Fort fails, DC 17 Reflex or catch fire.

Instrument himself rummages on his person for his canteen...

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

The Instrument stalks imperiously after Darvik, absentmindedly flinging a magical spider's net to cover the shark pool and prevent the beasts from leaping out of the water near the quarry.

Web over the pool nearest the real fight. DC 18 Reflex.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Neither Darvik nor Siival have posted in days... does anybody mind if I bot them?

Siival attempts to discern the plant-of-origin of each spice, and directs Darvik to the most intense. Know Nature: 1d20 + 9 ⇒ (14) + 9 = 23

Darvik attempts to chuck a handful of spice right up the quarry's nostrils. Throw: 1d20 + 8 ⇒ (12) + 8 = 20 or +3 if Dex-only

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

"Use those spices! No, not those! THOSE!"

Appraise: 1d20 + 9 ⇒ (8) + 9 = 17

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

The Instrument is guided by divine grace to ably steer one of the contraptions. Or so he assumes.

Knowledge (Engineering): 1d20 + 6 ⇒ (16) + 6 = 22

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

The Instrument determines it to be his birthright to ride dolphins to victory. He leaps onto the back of one such animal.

Ride?: 1d20 + 2 ⇒ (17) + 2 = 19

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

The Instrument calls upon his magical reserves to convince the squid to embrace the friendship of Aroden.

Cast Charm Person, and ask its help. DC 16 Will, if needed.

"A service to Aroden, even so small as this, shall be repaid a thousand-fold."

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

The Instruments seizes upon his instinct for control and heads for the levers. Knowledge (Engineering): 1d20 + 6 ⇒ (2) + 6 = 8

His instincts often lead him poorly.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

The Instrument attempts to seize his moment.
Initiative!: 1d20 + 8 ⇒ (10) + 8 = 18

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

The Instrument affixes Tsomo with a ruthless, withering look of disapproval, as though backed by haughty divinity itself.

If allowed, using a class ability to give a -2 penalty to AC as an attempt to help Darvik's CMB.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Following Ord's lead, I'll post Hour 2 as well.

The Instrument crosses paths with the wild Ulfen man on the way to location 3, so he turns and heads after location 4 instead.

Perception Hour 2 @ Location 4: 1d20 + 7 ⇒ (12) + 7 = 19

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

"This Instrument shall investigate the next location." The Instrument hurries off to Location 2, keeping peeled the keen eyes that his patron has granted him.

Perception @ Location 2: 1d20 + 7 ⇒ (15) + 7 = 22

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

The Instrument looks from the maps to the empty crates and back again. "Whoever attacked the caravan is planning to attack Vialesk next. We must hurry!"

He heads for the door, studying the map on the way to determine which of the 8 marked areas is nearest...

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

The Instrument hands a potion of cure moderate wounds each to Blodgett and Ordvaben. "Drink these." He then joins Siival in thoroughly combing the place.

Taking 20, if possible, for 27.

Returning to the pile of collected items, the Instrument begins sorting out the maps and documents, and turning over the curious metal tubes in his hands. Iron? Detect Magic for good measure on the lot.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Ordvåben leaves Darvik to his duel and seeks out the sahaugin with his battleaxe.

Skullsplitter: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

I don't think S2 ever made the save against my gaze last round. DC 17 Will or the penalty persists for another 7 rounds.

The Instrument continues his ambling ups the stairs, finally coming into eye contact again with the first gold-splattered toothy. The Instrument points menacingly around his better-armored colleagues. "Feel the displeasure of the Last Azlanti!"

-2 penalty to AC for S1 for 8 rounds. DC 17 Will reduces to 1 round.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Botting Siival:

The hawk continues to harry the fish, and Siival provides back-up via his wand.

Hawk @ Fish 2: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Magic Missile @ Fish 2: 1d4 + 1 ⇒ (1) + 1 = 2

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Instrument again offers himself as a target. "Dare you to assault Aroden's own Instrument?!" -2 to attacks again for #2 for 8 rounds, DC 17 Will reduces to 1 round.

After a moment, he makes his ways to the stairs.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

The Instrument does not much like the tactical circumstances, and so puts himself in the open to relieve pressure on the skald. He stares intently at the fish on the crates, daring it to shoot him.

-2 to Attack rolls for 8 rounds for #2, DC 17 Will reduces this to 1 round.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Unable to see either of the other sahuagin, the Instrument strides purposefully over to the wounded Blodgett. "Blessing of Aroden be upon you."

Healing: 1d8 + 4 ⇒ (4) + 4 = 8

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Hey folks --

I may be AWOL for a couple of days. A Category 4 hurricane will be arriving at my location in a few hours and I will be helping manage evacuees. I may also lose power and, therefore, internet. Please bot as needed.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Instrument weaves his way through the warehouse with the grace of a stork. Arriving at a defensible position, he points violently at the blood-enraged sahuagin nearest and shouts the Will, "Aroden commands you to OBEY!"

The threads of magic reach the fish's ear, and it begins to doubt. -2 to attack roles for #3, for 8 rounds. DC 17 Will reduces this to 1 round.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Ahhh, that makes sense. Ouch.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Ooof. Is that sneak damage somehow? That bites.

Instrument quickly fires off a burst of golden particles to hinder the archer's aim, then reverses course and follows the skald towards the melee. He motions to the wounded Blodgett to follow and take cover behind the crates. "Won't last forever!"

DC 18 Will negates the blindness.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Ordvaben comes back online tomorrow, I believe. We have all had a very successful GenCon.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

That I cannot do. I'll move instead.

The Instrument follows the others into the warehouse.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

The Instrument wracks his mind for what wisdom Aroden may have granted him this day...

Any ability or trait best known about sahuagin. In absence of anything particular, special attacks please.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Duly noted! My Knowledge (Nature) modifier is the same as my Knowledge (Planes).

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Knowledge (Planes?): 1d20 + 9 ⇒ (11) + 9 = 20

Eager to make good use of the well-spent gold, the Instrument summons some gilding of his own so that the party can further press their advantage.

Glitterdust, DC 18 Will negates.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

A scroll each of silence and invisibility would be 300gp, or 60gp apiece. I'm good with that. Darvik can just do his Strength thing without issue until the door is busted.

Instrument harumphs and hops down off his box, following the others in the direction of a magic shop.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

I have pretty nothing that will help here. Not my forte.

Instrument sets himself up on the opposite street corner, finds a soapbox, and begins preaching the word of Aroden to passersby. Not exactly Bluff, but I'll roll it if it's necessary: Bluff: 1d20 - 1 ⇒ (7) - 1 = 6.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

"The Last Azlanti struck down the Whispering Tyrant Tar-Baphon himself," the Instrument intones imperiously. "The Instrument of His Will shall protect you. If you hand that over." The raven snaps its beak for emphasis.

I got a 23 on an Intimidate check earlier, otherwise I'm looking at Ordvaben. I will resort to magic if necessary.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

I am assuming ironflame has iron in it, of course.

Wasting not a moment, the Instrument begins combing through the log rapidly, searching for every entry marked "NW" and looking for anything out of place. Linguistics? Perception?

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

"Ironflame powder!" The Instrument rounds on Yuka with a fire in his gaze. "A substance that would purposefully attract the Scourge algae?! You must tell this Instrument everything you know of this unwholesome client, or this Instrument will bring the displeasure of the Last Azlanti upon you! At once, friend, at once!"

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

I don't want to make everybody ditch. I'll leave this character locked and find somebody else to play at GenCon.

I take it we've already missed 75% of our opportunities?

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Noting that the workshop is generally a mess, the Instrument surveys the area for anything that is particularly neat or well-kept.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

"Not a friend of yours, then?" The Instrument frowns. He fixes the Selkie with an intent stare, clearly waiting for the engineer to spill.

Intimidate: 1d20 + 3 ⇒ (20) + 3 = 23

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Sense Motive (Asleep): 1d20 + 3 ⇒ (7) + 3 = 10
Sense Motive (Business): 1d20 + 3 ⇒ (13) + 3 = 16
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Bluff: 1d20 - 1 ⇒ (13) - 1 = 12

"Never been better, you say?" the Instrument monotones. "This Instrument is surprised you have craft available for rent then. Perhaps this Instrument could take advantage of the opportunity."

Instrument invites the raven perched on his shoulder to perch on his arm instead. He speaks to it in a strange tongue that he hopes at least on or two of his companions will understand.

Azlanti:
"There is an aquatic creature snooping in one of the windows."

The bird flaps to his shoulder and the Instrument turns his attention suddenly back to the engineer. "This Instrument has seen a finned fellow skulking about this shop. Do you know this creature? A friend of yours, perhaps, or an employee?"

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Know (Engineering): 1d20 + 6 ⇒ (18) + 6 = 24

Instrument strides over to inspect on of the vessels. "They do look very comfortable -- and exquisitely clean! But this Instrument wonders about their sturdiness -- more padding than frame! Do you reinforce the exterior, somehow? Perhaps a ferrum iron compound?"

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Hey folks, new message from the GM:

"I am now getting an error page trying to access any of my PBP games as well as other PFS forum threads. I contacted the Paizo webmaster but nothing yet. Looking into alternatives and if worse comes to worse I will see about getting a temp GM for you guys. Thanks for your patience!"

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

@GM I know it's a lot to ask, but I was planning on using this character at GenCon. That's less than 3 weeks away. Is that even a remote possibility?

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Sense Motive: 1d20 + 3 ⇒ (2) + 3 = 5

Quiet for once, Instrument waits for the dragon's reply.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

FYI, message from GM:

"I have been unable to access the Campaign pages and thus my PbP games since Saturday. I've contacted Paizo about it, but for the mean time I will be unable to post."

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

The Instrument cuts to the chase. "Tragedy, this Instrument fears. The Carmine Scourge has struck the reefs, and the reefs now die. This Instrument would hear what you know of how this came to be, and how you may help reverse it."

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

"The audience chamber is much more appropriate in which to receive the Instrument of Aroden's Will," the eponymous Taldan agrees. He listens intently to the sounds of preparation, with half an ear dedicated to Blodgett's prattle.

Sense Motive: 1d20 + 7 ⇒ (9) + 7 = 16

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

"Very well," the Instrument says, and turns on the spot for the door.

Well that was nigh useless. Next on the list is Razethka the Scarred, I suppose.

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