GM Black Powder Chocobo's PbP Case of Missing Persons (Inactive)

Game Master Black Powder Chocobo

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Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

I have pretty nothing that will help here. Not my forte.

Instrument sets himself up on the opposite street corner, finds a soapbox, and begins preaching the word of Aroden to passersby. Not exactly Bluff, but I'll roll it if it's necessary: Bluff: 1d20 - 1 ⇒ (7) - 1 = 6.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Invisibility and/or silence would be good here. Blodgett has neither, but maybe we can buy scrolls?

Dark Archive

Vault Map

You can certainly find a place to buy some scrolls if so inclined. It will just take a little bit of time and money, but it's a big enough city.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Could be easier to simply buy a scroll of knock if we go that way.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

I don't mind spending the coin. However, the spells aren't on Blodgett's spell list. Don't believe they're on the Instrument's list either.

Invisibility and silence are on Ordvåben's list, if we want to go that route. Otherwise, we can just take our chances.

Silver Crusade

Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4

I don't have DD. Not sure if anyone does? I don't mind spending the money either

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

A scroll each of silence and invisibility would be 300gp, or 60gp apiece. I'm good with that. Darvik can just do his Strength thing without issue until the door is busted.

Instrument harumphs and hops down off his box, following the others in the direction of a magic shop.

Sovereign Court

Ulfen Skald 3 (HP: 30/30), Init: +3, AC: 18 T: 11, FF: 17, Perception +5, F: +5, R: +2, W: +3 (+4 v. bardic, LD, or sonic effects), CMB: +3, CMD: 17
Per Diem:
  • Raging Song 12/16: +2 STR/CON, +1 Will, -1 AC
  • DM Reroll @ +5
  • Timelost Chronicler 1/1
  • silence has a 20' radius. One should be plenty.im okay with this. Will post in character tonight once I get back to NH

    -Posted with Wayfinder

    Grand Lodge

    Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

    Blodgett will procure the scrolls, then hand them to Ordvåben as the party returns to the warehouse. He helpfully suggests to the Instrument that he try proselyting again. You might get a different mix of persons this time, more susceptible to the story of your dead god.

    Dark Archive

    Vault Map

    One thing to consider is the duration of silence. A scroll will last 3 rounds, so I will definitely need Strength checks.

    Dark Archive

    Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

    If this is the path we decided to take,

    Strength: 1d20 + 5 ⇒ (5) + 5 = 10
    Strength: 1d20 + 5 ⇒ (11) + 5 = 16
    Strength: 1d20 + 5 ⇒ (11) + 5 = 16

    Defiantly average, but if a crowbar can be used I do have one so +2 can go to those rolls.

    Dark Archive

    Vault Map

    It takes a few tries, but Darvik is able to open the door while still silent and invisible.

    You spot a creature on the platform above, he appears to be supervising something as he watches a corner of the warehouse. He has the same finned head that you saw peeking in the window of Yuka's shop. A stripe of pink runs down the back of his otherwise blue skin.

    Since you had a round left on the silence, and the creature on top would not have been looking at that door, I will give you all a surprise round. His gaze was focused in the direction of the arrow.

    Silver Crusade

    Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4

    Siival will cast barkskin on Darvik.

    "This will strengthen your defenses!"

    Silver Crusade

    Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
    Per Diem:
    Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

    Knowledge (Planes?): 1d20 + 9 ⇒ (11) + 9 = 20

    Eager to make good use of the well-spent gold, the Instrument summons some gilding of his own so that the party can further press their advantage.

    Glitterdust, DC 18 Will negates.

    Sovereign Court

    Ulfen Skald 3 (HP: 30/30), Init: +3, AC: 18 T: 11, FF: 17, Perception +5, F: +5, R: +2, W: +3 (+4 v. bardic, LD, or sonic effects), CMB: +3, CMD: 17
    Per Diem:
  • Raging Song 12/16: +2 STR/CON, +1 Will, -1 AC
  • DM Reroll @ +5
  • Timelost Chronicler 1/1
  • And the Skald will begin his SONG OF RAGE

    Dark Archive

    Vault Map

    Just remember that you are in an area of silence. (I'm assuming it is centered on the now open door, orange cirlce.) Until Ordvaben is outside the 20 foot radius or when the spell ends at the start of Ordvaben's turn during the first full round, you cannot benefit from song of rage as it requires being able to hear the skald.

    Identifying these creatures required a DC 12 Knowledge (nature) check they are not outsiders.

    Will: 1d20 + 4 ⇒ (13) + 4 = 17

    The creature on the top level is blinded by the glowing particles.

    Silver Crusade

    Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
    Per Diem:
    Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

    Duly noted! My Knowledge (Nature) modifier is the same as my Knowledge (Planes).

    Dark Archive

    Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

    Darvik will double move toward the enemy! I can't target my pog without destroying the circles on the map.

    Dark Archive

    Vault Map

    I fixed the map and moved you. It's a surprise round, so only a single move.

    Instrument knows that the creature he sees is an aquatic monstrous humanoid known as a sahuagin. Sometimes called the "orcs of the sea" due to their large numbers and bloodthirsty natures, they are known to have a special rapport with sharks.

    Instrument gets 1 additional piece of information.

    Dark Archive

    Vault Map
    Siival Skyreaper wrote:

    Siival will cast barkskin on Darvik.

    "This will strengthen your defenses!"

    Sival is currently in an area of silence.

    Grand Lodge

    Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

    Blodgett single moves into the warehouse.

    Silver Crusade

    Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4

    @GM Mike - ok.

    Siival moves into the warehouse and tries to identify the creatures.

    knowledge planes: 1d20 + 8 ⇒ (2) + 8 = 10

    Silver Crusade

    Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
    Per Diem:
    Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

    The Instrument wracks his mind for what wisdom Aroden may have granted him this day...

    Any ability or trait best known about sahuagin. In absence of anything particular, special attacks please.

    Dark Archive

    Vault Map

    So I guess I need a redo on Instrument's turn as well unless he's able to cast a silent glitterdust as a standard action.

    Instrument knows their rapport with sharks goes beyond a skill with animals. Sahuagin can communicate telepathically with them. He also knows when they are wounded, they can enter a blood frenzy which is much like a barbarian's rage.

    Silver Crusade

    Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
    Per Diem:
    Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

    That I cannot do. I'll move instead.

    The Instrument follows the others into the warehouse.

    Dark Archive

    Vault Map

    Instrument knows that the rapport that sahuagin have with sharks goes beyond simple skill with animals. They can communicate telepathically with them. He also knows that they enter a frenzy when wounded, like a barbarian's rage.

    Since Ordvåben is first, the silence spell ends at the beginning of his turn, meaning you can all choose to accept his song of rage on your turn.

    GM Screen:
    Instrument: 1d20 + 8 ⇒ (2) + 8 = 10
    Blodgett: 1d20 + 1 ⇒ (8) + 1 = 9
    Darvik: 1d20 + 5 ⇒ (16) + 5 = 21
    Siival: 1d20 + 1 ⇒ (17) + 1 = 18
    Ordvåben: 1d20 + 3 ⇒ (19) + 3 = 22
    S1: 1d20 + 3 ⇒ (4) + 3 = 7
    S2: 1d20 + 3 ⇒ (14) + 3 = 17
    S3: 1d20 + 2 ⇒ (12) + 2 = 14

    Ordvåben
    Darvik
    Siival

    S2
    S3
    Instrument
    Blodgett
    S1

    Dark Archive

    Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

    Darvik double moves toward the stairs.

    Dark Archive

    Vault Map

    Darkvik comes face-to-face with another sahuagin. He hears at least one more in the corner of the warehouse he is approaching, behind a stack of boxes.

    You could have noticed in a square or two before you got to your final location, so feel free to move back a step or two if you want to stop short.

    Silver Crusade

    Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4

    Siival will hurry and move up close to Darkvik. double move

    Sovereign Court

    Ulfen Skald 3 (HP: 30/30), Init: +3, AC: 18 T: 11, FF: 17, Perception +5, F: +5, R: +2, W: +3 (+4 v. bardic, LD, or sonic effects), CMB: +3, CMD: 17
    Per Diem:
  • Raging Song 12/16: +2 STR/CON, +1 Will, -1 AC
  • DM Reroll @ +5
  • Timelost Chronicler 1/1
  • The skald song erupts from the silence as he enters the warehouse. Once in about ten yards he weaves a spell and vanishes.

    Dark Archive

    Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

    I'll move back one square since technically I wouldn't have wanted to provoke an AoO during my double move.

    Dark Archive

    Vault Map

    The sahuagin up top shouts a warning and then moves toward the entrance.

    Seeing Blodgett, he levels his heavy crossbow at him and fires a bolt.

    Attack: 1d20 + 7 + 2 - 4 ⇒ (13) + 7 + 2 - 4 = 18
    Damage: 1d10 + 1 + 2 + 2d6 ⇒ (9) + 1 + 2 + (5, 6) = 23

    Despite the cover of the crates, the bolt just manages to strike him hard, biting into his flesh with an unusual amount of impact. Another shot like that might prove lethal.

    Another sahuagin comes around the corner, seeing Darvik, this one flies into a rage without being injured and tries to harpoon the fighter.

    Attack: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
    Damage: 1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14

    Despite the expert defenses of the trained warrior, the brute manages to land a lucky blow.

    Ordvåben (invisible but singing)
    Darvik (35/49 hp)
    Siival
    S2
    S3 (raging)
    Instrument
    Blodgett (10/33 hp)

    S1

    Silver Crusade

    Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
    Per Diem:
    Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

    Ooof. Is that sneak damage somehow? That bites.

    Instrument quickly fires off a burst of golden particles to hinder the archer's aim, then reverses course and follows the skald towards the melee. He motions to the wounded Blodgett to follow and take cover behind the crates. "Won't last forever!"

    DC 18 Will negates the blindness.

    Dark Archive

    Vault Map

    Nope, human bane crossbow bolt. Somehow they must have been tipped off that the people snooping around were mostly human and prepared accordingly. :)

    I'll use the failed save from the retconned surprise round action, the archer is now blind.

    Silver Crusade

    Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
    Per Diem:
    Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

    Ahhh, that makes sense. Ouch.

    Grand Lodge

    Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

    As a free action, Blodgett coughs up blood. A lot of it.

    As a standard, Blodgett lets fly a pair of force bolts at the caster.
    magic missile: 2d4 + 2 ⇒ (1, 1) + 2 = 4

    As a move, he puts several crates between the bedazzled archer and himself.

    Dark Archive

    Vault Map

    The remaining sahuagin moves to the stairs while getting his crossbow ready.

    Ordvåben (invisible but singing)
    Darvik (35/49 hp)
    Siival

    S2 (-4hp, blind)
    S3 (raging)
    Instrument
    Blodgett (10/33 hp)
    S1

    Sovereign Court

    Ulfen Skald 3 (HP: 30/30), Init: +3, AC: 18 T: 11, FF: 17, Perception +5, F: +5, R: +2, W: +3 (+4 v. bardic, LD, or sonic effects), CMB: +3, CMD: 17
    Per Diem:
  • Raging Song 12/16: +2 STR/CON, +1 Will, -1 AC
  • DM Reroll @ +5
  • Timelost Chronicler 1/1
  • The skald's voice continues to echoe through the building. The doppler shift keys everyone into the fact that he's on the move.

    Double move.

    Silver Crusade

    Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4

    Siival touches Darvik with his wand of cure light wounds

    clw: 1d8 + 1 ⇒ (6) + 1 = 7

    "That should help" he says and glares at the sea devil.

    Dark Archive

    Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

    Darvik embraces both the sounds of rage and the warmth of healing. He then attacks his new opponent! So it looks like I'll gain +1 to hit and damage but -1 to AC, correct?

    Scimitar: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 for Damage: 1d6 + 12 + 1 ⇒ (3) + 12 + 1 = 16
    Shield: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 for Damage: 1d3 + 4 + 1 ⇒ (3) + 4 + 1 = 8

    Do to Defensive Flurry my AC holds at 25. I'll take a 5' step to the north of the creature if that is not considered a hard corner, otherwise I'll just naturally stay put.

    Dark Archive

    Vault Map

    Darvik slices into the brute and bashes him with a shield, but still, it stands. Its rage amplified by the smell of its own blood.

    The blind sahuagin feels his way around the desk and takes cover.

    Will: 1d20 + 4 ⇒ (1) + 4 = 5

    He remains blind.

    The brute tries to stab and bite Darvik.

    Harpoon: 1d20 + 8 + 2 + 1 ⇒ (1) + 8 + 2 + 1 = 12
    Bite: 1d20 + 2 + 2 + 1 ⇒ (7) + 2 + 2 + 1 = 12

    But it only manages to swing wildly at the air.

    Ordvåben (invisible but singing)
    Darvik (35/49 hp)
    Siival
    S2 (-4 hp, blind, taking cover)
    S3 (-24 hp, raging, frenzy)
    Instrument
    Blodgett (10/33 hp)

    S1

    Silver Crusade

    Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
    Per Diem:
    Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

    Instrument weaves his way through the warehouse with the grace of a stork. Arriving at a defensible position, he points violently at the blood-enraged sahuagin nearest and shouts the Will, "Aroden commands you to OBEY!"

    The threads of magic reach the fish's ear, and it begins to doubt. -2 to attack roles for #3, for 8 rounds. DC 17 Will reduces this to 1 round.

    Grand Lodge

    Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

    Blodgett holds in his spleen as he moves nearer the fight. If he can see #1 from where he is, he will glitterdust that one (DC 16 Will). If not, he will retrieve a wand from his haversack.

    Dark Archive

    Vault Map

    Will: 1d20 + 7 ⇒ (18) + 7 = 25

    Instrument's commands lead only a brief moment of doubt.

    Blodgett moves and retrieves a wand.

    The sahuagin #1 moves behind the crates and you hear the sound of a crossbow being loaded.

    Ordvåben (invisible but singing)
    Darvik (35/49 hp)
    Siival

    S2 (-4 hp, blind, taking cover)
    S3 (-24 hp, raging, frenzy, -2 attack for 1 round)
    Instrument
    Blodgett (10/33 hp)
    S1

    Sovereign Court

    Ulfen Skald 3 (HP: 30/30), Init: +3, AC: 18 T: 11, FF: 17, Perception +5, F: +5, R: +2, W: +3 (+4 v. bardic, LD, or sonic effects), CMB: +3, CMD: 17
    Per Diem:
  • Raging Song 12/16: +2 STR/CON, +1 Will, -1 AC
  • DM Reroll @ +5
  • Timelost Chronicler 1/1
  • Even though the sound gives his rough position away, the skald continues to sing. He moves up the stairs and closes

    double move.

    Dark Archive

    Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

    Lets try this again! I forgot about Twin Blades, adding +1 to hit and damage on a full attack.

    Scimitar: 1d20 + 8 + 1 + 1 ⇒ (9) + 8 + 1 + 1 = 19 for Damage: 1d6 + 12 + 1 + 1 ⇒ (5) + 12 + 1 + 1 = 19
    Shield: 1d20 + 6 + 1 + 1 ⇒ (20) + 6 + 1 + 1 = 28 for Damage: 1d3 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
    Confirm?: 1d20 + 6 + 1 + 1 ⇒ (14) + 6 + 1 + 1 = 22 for Damage: 1d3 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9

    Dark Archive

    Vault Map

    The brute crumples to the ground, dead.

    Silver Crusade

    Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4

    Siival heals Darvik again with his wand.

    clw: 1d8 + 1 ⇒ (5) + 1 = 6

    Dark Archive

    Vault Map

    Siival heals the most of Darvik's wounds.

    The blind sahuagin continues to take cover.

    Will: 1d20 + 4 ⇒ (16) + 4 = 20

    Its vision finally clears.

    Ordvåben (invisible but singing)
    Darvik (48/49 hp)
    Siival
    S2 (-4 hp, taking cover)
    Instrument
    Blodgett (10/33 hp)

    S1

    Silver Crusade

    Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
    Per Diem:
    Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

    Unable to see either of the other sahuagin, the Instrument strides purposefully over to the wounded Blodgett. "Blessing of Aroden be upon you."

    Healing: 1d8 + 4 ⇒ (4) + 4 = 8

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