GM Black Powder Chocobo's PbP Case of Missing Persons (Inactive)

Game Master Black Powder Chocobo

Missing maps
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Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Aroden? Isn't he dead? Blodgett says, thoroughly oblivious to the idea that such a comment might be offensive. He nods in gratitude, however.

He readies an action to let a missile from his wand fly at the first for he sees.

readied action:
1d4 + 1 ⇒ (4) + 1 = 5

Dark Archive

Sahuagin 1 will be moving away from Ordvåben. Will he be taking an AoO?

Sovereign Court

Ulfen Skald 3 (HP: 30/30), Init: +3, AC: 18 T: 11, FF: 17, Perception +5, F: +5, R: +2, W: +3 (+4 v. bardic, LD, or sonic effects), CMB: +3, CMD: 17
Per Diem:
  • Raging Song 12/16: +2 STR/CON, +1 Will, -1 AC
  • DM Reroll @ +5
  • Timelost Chronicler 1/1
  • KNowing the spell is about to end anyway, Ordvåben swings his axe hard: AoO: 1d20 + 5 + 6 ⇒ (2) + 5 + 6 = 13 but in his excitement aims wide.

    Dark Archive

    Having a new target the sahuagin turns and fires a shot at the skald.

    Attack: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
    Damage: 1d10 + 2 + 2d6 ⇒ (10) + 2 + (2, 2) = 16

    The bolt bites deeply, enchanted against human-kind.

    Ordvåben (14/30 hp, singing)
    Darvik (48/49 hp)
    Siival

    S2 (-4 hp, taking cover)
    Instrument
    Blodgett (10/33 hp)
    S1

    Silver Crusade

    Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4

    Siival tries his sling on the last sea devil.

    attack: 1d20 + 4 ⇒ (19) + 4 = 23

    damage: 1d4 + 1 ⇒ (2) + 1 = 3

    Sovereign Court

    Ulfen Skald 3 (HP: 30/30), Init: +3, AC: 18 T: 11, FF: 17, Perception +5, F: +5, R: +2, W: +3 (+4 v. bardic, LD, or sonic effects), CMB: +3, CMD: 17
    Per Diem:
  • Raging Song 12/16: +2 STR/CON, +1 Will, -1 AC
  • DM Reroll @ +5
  • Timelost Chronicler 1/1
  • The skald grunts at the pain the bolt brings. He brings his axe to bear with a charge and battlecry!: 1d20 + 5 + 1 + 2 ⇒ (11) + 5 + 1 + 2 = 19 for DMG: 1d8 + 3 ⇒ (1) + 3 = 4

    Dark Archive

    Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

    Nooding a thank you for the healing, Darvik heads for the stairs. Double Move, and I'll do it again next turn if we get that far.

    Dark Archive

    Ordvaben delivers a small slash. The sahuagin taking cover behind the desk emerges from hiding.

    Climb: 1d20 + 11 + 1 - 5 ⇒ (20) + 11 + 1 - 5 = 27

    He easily scales the crates.

    Ordvåben (14/30 hp, singing)
    Darvik (48/49 hp)
    Siival
    S2 (-4 hp)
    Instrument
    Blodgett (10/33 hp)

    S1 (-4 hp)

    Grand Lodge

    Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

    Does that trigger Blodgett's readied action?

    Dark Archive

    Yes, but you can choose not to take it and take a new action instead since it would now be your turn.

    Silver Crusade

    Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
    Per Diem:
    Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

    The Instrument does not much like the tactical circumstances, and so puts himself in the open to relieve pressure on the skald. He stares intently at the fish on the crates, daring it to shoot him.

    -2 to Attack rolls for 8 rounds for #2, DC 17 Will reduces this to 1 round.

    Grand Lodge

    Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

    In that case, Blodgett will give foot behind Siival and drop a glitterdust on the two baddies. It should be able to miss Ord. DC 16 Will.


    Magma Vault map

    Hey guys! I see you found a backup, awesome! I finally decided to create a new account after lack of response from Paizo higher ups. If you want to keep your current GM, I'll let it be. Otherwise, I am willing to take over again if you wish!

    Sincerely, Dave

    Dark Archive

    Please, feel free to take it back. I've actually been very busy the last week or so and struggling to keep up.

    Dark Archive

    Will: 1d20 + 4 ⇒ (12) + 4 = 16

    Will (1): 1d20 + 4 ⇒ (12) + 4 = 16
    Will (2): 1d20 + 4 ⇒ (15) + 4 = 19

    The sahuagin feels somewhat distracted, but besides being shiny, neither seems to be blind.

    The sahuagin next to Ordvåben drops his crossbow and tears into the skald with claws and teeth.

    Claw: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
    Claw: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
    Bite: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
    Damage: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8

    One claw connects drawing rivulets of blood down the Ulfen's arm.

    Ordvåben (6/30 hp, singing)
    Darvik (48/49 hp)
    Siival

    S2 (-4 hp, -2 to attack)
    Instrument
    Blodgett (10/33 hp)
    S1 (-4 hp)

    Silver Crusade

    Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4

    Siival moves towards the stairs and signals for his hawk to attack. double move, hawk attacks #2

    bite: 1d20 + 6 ⇒ (17) + 6 = 23

    damage: 1d4 + 2 ⇒ (1) + 2 = 3

    Dark Archive

    Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

    Darvik hustles up the stairs.

    Sovereign Court

    Ulfen Skald 3 (HP: 30/30), Init: +3, AC: 18 T: 11, FF: 17, Perception +5, F: +5, R: +2, W: +3 (+4 v. bardic, LD, or sonic effects), CMB: +3, CMD: 17
    Per Diem:
  • Raging Song 12/16: +2 STR/CON, +1 Will, -1 AC
  • DM Reroll @ +5
  • Timelost Chronicler 1/1
  • Seriously wounded, Ordvåben steps back to cast a spell of curing on himself
    1d8 + 3 ⇒ (2) + 3 = 5


    Magma Vault map

    @GM Mike: Okay, if you can cover it until tomorrow so I can see what the party has gotten themselves into (and finish creating my profiles for my other PbP, I can take care of it for there. And if you're ever in South Dakota, I'll owe you a beer or something!


    Treacherous Waves map

    Siival's faithful pet sinks a talon into sahaugin flesh while Darvik hustles up to bring the battle to the foes. Meanwhile, Blodgett continues his song and heals himself of some of his injuries.

    The eyes of the bird-plagued sahaugin turn almost blood as he drops his crossbow and tries to maul the hawk with tooth and claw!

    S2 Bite @ Hawk: 1d20 + 7 - 2 + 1 ⇒ (1) + 7 - 2 + 1 = 7
    Damage on hit: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6
    S2 Claw @ Hawk: 1d20 + 7 - 2 + 1 ⇒ (6) + 7 - 2 + 1 = 12
    Damage on hit: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9
    S2 Claw @ Hawk: 1d20 + 7 - 2 + 1 ⇒ (11) + 7 - 2 + 1 = 17
    Damage on hit: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6

    The frenzy seems to have affected his prowess as only a single claw manages to land on the bird!

    Ordvåben (11/30 hp, singing)
    Darvik (48/49 hp)
    Siival
    Hawk (24/30 hp)
    S2 (-7 hp, -2 to attack, frenzy)
    Instrument
    Blodgett (10/33 hp)

    S1 (-4 hp)

    Silver Crusade

    Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
    Per Diem:
    Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

    Instrument again offers himself as a target. "Dare you to assault Aroden's own Instrument?!" -2 to attacks again for #2 for 8 rounds, DC 17 Will reduces to 1 round.

    After a moment, he makes his ways to the stairs.

    Grand Lodge

    Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

    Blodgett can see #2 now as it flails at the bird, and moves up for a clear shot with his wand.
    magic missile: 1d4 + 1 ⇒ (1) + 1 = 2


    Magma Vault map

    Blodgett sends another missile towards the wounded sahaugin, causing it to growl furiously in its rage. Instrument continues to provide himself as a distraction as he moves around the battlefield.

    The sahaugin, looking for blood, continues its assault on the wounded Ordvaben!

    S1 Claw @ Ord: 1d20 + 7 ⇒ (2) + 7 = 9
    Damage on hit: 1d4 + 4 ⇒ (1) + 4 = 5
    S1 Claw @ Ord: 1d20 + 7 ⇒ (6) + 7 = 13
    Damage on hit: 1d4 + 4 ⇒ (4) + 4 = 8
    S1 Bite @ Ord: 1d20 + 7 ⇒ (5) + 7 = 12
    Damage on hit: 1d4 + 4 ⇒ (1) + 4 = 5

    Just like his ally, a growing ferocious rage causes his attacks to go wide, giving the singing man a wide area to escape the lethal strikes!

    My dice are kind to you right now :P

    Ordvåben (11/30 hp, singing)
    Darvik (48/49 hp)
    Siival
    Hawk (24/30 hp)

    S2 (-9 hp, -2 to attack, frenzy)
    Instrument
    Blodgett (10/33 hp)
    S1 (-4 hp)

    Sovereign Court

    Ulfen Skald 3 (HP: 30/30), Init: +3, AC: 18 T: 11, FF: 17, Perception +5, F: +5, R: +2, W: +3 (+4 v. bardic, LD, or sonic effects), CMB: +3, CMD: 17
    Per Diem:
  • Raging Song 12/16: +2 STR/CON, +1 Will, -1 AC
  • DM Reroll @ +5
  • Timelost Chronicler 1/1
  • Ordvåben locks eyes, ready to end this. He stares HARD at the monster Inimidate: 1d20 + 7 ⇒ (17) + 7 = 24 Base Duration if successful: 1d4 ⇒ 1

    He then swings his axe as a follow up.
    ATK: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 DMG: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

    Dark Archive

    Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

    Where exactly is #2 at? Is he on top of the boxes? Can I get to him?

    Sovereign Court

    Ulfen Skald 3 (HP: 30/30), Init: +3, AC: 18 T: 11, FF: 17, Perception +5, F: +5, R: +2, W: +3 (+4 v. bardic, LD, or sonic effects), CMB: +3, CMD: 17
    Per Diem:
  • Raging Song 12/16: +2 STR/CON, +1 Will, -1 AC
  • DM Reroll @ +5
  • Timelost Chronicler 1/1
  • I meant to also step back 5' It's adjusted on the map

    Dark Archive

    Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

    Darvik sees Ord back away from his foe. The fighter decides to step in, allowing the skald to take a breather!

    Scimitar: 1d20 + 10 ⇒ (16) + 10 = 26 for Damage: 1d6 + 12 ⇒ (3) + 12 = 15

    Silver Crusade

    Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
    Per Diem:
    Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

    Botting Siival:

    The hawk continues to harry the fish, and Siival provides back-up via his wand.

    Hawk @ Fish 2: 1d20 + 6 ⇒ (7) + 6 = 13
    Damage: 1d4 + 2 ⇒ (1) + 2 = 3

    Magic Missile @ Fish 2: 1d4 + 1 ⇒ (1) + 1 = 2


    Treacherous Waves map

    #2 is on the boxes; he is reachable directly north of it

    Ordvaben stares down his opponent, and the sahaugin's frenzy allows the Ulfen's blade to wound it.

    Darvik's blade strikes true, severely wounding the foe further!

    Hawk fails to scratch the fish-man, and the magic missile batters it some more.

    The sahaugin counterattacks Darvik!

    S2 claw @ Darvin: 1d20 + 7 + 1 - 2 - 2 ⇒ (8) + 7 + 1 - 2 - 2 = 12
    Damage on hit: 1d4 + 4 ⇒ (1) + 4 = 5
    S2 claw @ Darvin: 1d20 + 7 + 1 - 2 - 2 ⇒ (10) + 7 + 1 - 2 - 2 = 14
    Damage on hit: 1d4 + 4 ⇒ (1) + 4 = 5
    S2 bite @ Darvin: 1d20 + 7 + 1 - 2 - 2 ⇒ (4) + 7 + 1 - 2 - 2 = 8
    Damage on hit: 1d4 + 4 ⇒ (3) + 4 = 7

    The sahaugin fails to once again land a blow!

    Ordvåben (11/30 hp, singing)
    Darvik (48/49 hp)
    Siival
    Hawk (24/30 hp)
    S2 (-31 hp, -2 to attack, frenzy, demoralized 1 more round)
    Instrument
    Blodgett (10/33 hp)

    S1 (-4 hp)

    Grand Lodge

    Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

    Blodgett casts his last glitterdust on both 1 and 2, catching both and the unfortunate bird in its area of effect! DC 16 Will save

    Silver Crusade

    Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
    Per Diem:
    Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

    I don't think S2 ever made the save against my gaze last round. DC 17 Will or the penalty persists for another 7 rounds.

    The Instrument continues his ambling ups the stairs, finally coming into eye contact again with the first gold-splattered toothy. The Instrument points menacingly around his better-armored colleagues. "Feel the displeasure of the Last Azlanti!"

    -2 penalty to AC for S1 for 8 rounds. DC 17 Will reduces to 1 round.


    Treacherous Waves map

    @Instrument: My bad!

    S2 save: 1d20 + 4 ⇒ (4) + 4 = 8

    S1 save: 1d20 + 4 ⇒ (12) + 4 = 16

    Instrument's staredown of Aroden further downtroddens the beleaguered sahaugins!

    S1 Will: 1d20 + 4 ⇒ (9) + 4 = 13
    S2 Will: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8

    Both sahaugin are blinded by Blodgett's blast of sparkles!

    The blinded sahaugin angrily swipes Darvik with blind fury!

    S1 Claw @ Darvik: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
    Miss chance > 50 is hit: 1d100 ⇒ 66
    Damage on hit: 1d4 + 4 ⇒ (2) + 4 = 6
    S1 Claw @ Darvik: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
    Miss chance > 50 is hit: 1d100 ⇒ 57
    Damage on hit: 1d4 + 4 ⇒ (1) + 4 = 5
    S1 Bite @ Darvik: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
    Miss chance > 50 is hit: 1d100 ⇒ 82
    Damage on hit: 1d4 + 4 ⇒ (1) + 4 = 5

    A lucky blow is struck against Darvik!

    S1 Will: 1d20 + 4 ⇒ (12) + 4 = 16

    The fury is not enough to end the blindness!

    Ordvåben (11/30 hp, singing)
    Darvik (43/49 hp)
    Siival
    Hawk (24/30 hp)

    S2 (-31 hp, -2 to attack, -2 to will, blinded, frenzy, demoralized 1 more round)
    Instrument
    Blodgett (10/33 hp)
    S1 (-4 hp, 2 to AC, blinded)

    Silver Crusade

    Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4

    Siival casts Flaming sphere on the closest sea devil. Reflex save DC 16

    His hawk lays into the sea devil.

    attack: 1d20 + 6 ⇒ (13) + 6 = 19

    damage: 1d4 + 2 ⇒ (4) + 2 = 6

    attack: 1d20 + 6 ⇒ (5) + 6 = 11

    damage: 1d4 + 2 ⇒ (2) + 2 = 4

    Dark Archive

    Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

    Darvik grunts in disappointment as he realizes he allowed his guard to drop for a moment. He then continues the fight!

    AC 26 now that I can make a full attack.

    Scimitar: 1d20 + 9 ⇒ (18) + 9 = 27 for Damage: 1d6 + 13 ⇒ (3) + 13 = 16
    Shield: 1d20 + 7 ⇒ (15) + 7 = 22 for Damage: 1d3 + 5 ⇒ (1) + 5 = 6

    Confirm Scimitar?: 1d20 + 9 ⇒ (9) + 9 = 18 for Damage: 1d6 + 13 ⇒ (1) + 13 = 14

    Silver Crusade

    Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
    Per Diem:
    Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

    Ordvåben leaves Darvik to his duel and seeks out the sahaugin with his battleaxe.

    Skullsplitter: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
    Damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10


    Treacherous Waves map

    @Siival: You ALMOST did something that would have awkwardly ended combat. :P

    Also, ending combat anyway

    Siival's eagle and the flaming sphere fell the severely wounded sahaugin, while Darvik steps over to the other and cleaves into it painfully, causing it to double over unconsciously on the ground.

    Looting the bodies, the party finds a total of 4 elfbane +1 bolts, 2 potions of cure moderate wounds, 3 potions of air breathing, a cloak of resistance +1, a masterwork harpoon, two heavy crossbows, as well as a set of maps and several hollow metal tubes.

    More later, gotta leave to meet family, but please post anything else you want to do.

    Silver Crusade

    Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4

    Siival looks for evidence of anything shady.

    perception: 1d20 + 10 ⇒ (10) + 10 = 20

    Silver Crusade

    Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
    Per Diem:
    Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

    The Instrument hands a potion of cure moderate wounds each to Blodgett and Ordvaben. "Drink these." He then joins Siival in thoroughly combing the place.

    Taking 20, if possible, for 27.

    Returning to the pile of collected items, the Instrument begins sorting out the maps and documents, and turning over the curious metal tubes in his hands. Iron? Detect Magic for good measure on the lot.


    Treacherous Waves map

    @Instrument: The tubes are made out of hollow iron. Not magical, but Ordvaben can let you know that they are rhythmic tubes used for making an echoing clanging sound.

    And sorry for the delay... next part is a doozy and don't have enough time quite yet to get it all entered. Trying to before the end of the day

    Sovereign Court

    Ulfen Skald 3 (HP: 30/30), Init: +3, AC: 18 T: 11, FF: 17, Perception +5, F: +5, R: +2, W: +3 (+4 v. bardic, LD, or sonic effects), CMB: +3, CMD: 17
    Per Diem:
  • Raging Song 12/16: +2 STR/CON, +1 Will, -1 AC
  • DM Reroll @ +5
  • Timelost Chronicler 1/1
  • GM, I recently ran this is in core, and came up with a reasonably solid method for PbP, feel free to crib from my table.

    -Posted with Wayfinder


    Treacherous Waves map

    I may take a peak! Sorry, busy weekend with family taking away from my PbP time/duties :P


    Treacherous Waves map

    The maps the party reviews look curiously disturbing. The maps detail the Glass Pit district of Vialesk with 8 checkmarks around the area.

    Instrument tests out the hollow tubes, and indeed, a clanging sound echoes through the warehouse. Afterwards, the Arodenite searches the warehouse, and finds LOTS and LOTS of ironflame powder, a highly volatile powder that explodes at the lightest flame and ironically making that flaming sphere near disastrous earlier!. However, Instrument also notices that several crates are empty...

    Silver Crusade

    Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4

    "I wonder where the goods in these empty crates went?"

    Silver Crusade

    Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
    Per Diem:
    Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

    The Instrument looks from the maps to the empty crates and back again. "Whoever attacked the caravan is planning to attack Vialesk next. We must hurry!"

    He heads for the door, studying the map on the way to determine which of the 8 marked areas is nearest...

    Sovereign Court

    Ulfen Skald 3 (HP: 30/30), Init: +3, AC: 18 T: 11, FF: 17, Perception +5, F: +5, R: +2, W: +3 (+4 v. bardic, LD, or sonic effects), CMB: +3, CMD: 17
    Per Diem:
  • Raging Song 12/16: +2 STR/CON, +1 Will, -1 AC
  • DM Reroll @ +5
  • Timelost Chronicler 1/1
  • "I hate to say this, but we should split up. I know they teach us NEVER to do that in Pathfinder school, but it's the only way."


    Treacherous Waves map

    With this... the adventure takes a new turn! There are 8 locations to check out... and a time limit to resolve things! So yes, as Ordvaben suggested, you can all split up, or team up and aid one another as well. The checks to look for the "packages" is Kn: Engineering, Perception, or Swim. You can also attempt a Diplomacy or Intimidate check to get the locals to aid you in searching a given location. Currently, the party has spent about 7 hours on the adventure... who knows how many more are left?

    Hour 8:
    Location 1: active
    Location 2: active
    Location 3: active
    Location 4: active
    Location 5: active
    Location 6: active
    Location 7: active
    Location 8: active

    Party to act for the hour
    Blodgett
    Davik
    Instrument
    Ordvaben
    Siival

    Sovereign Court

    Ulfen Skald 3 (HP: 30/30), Init: +3, AC: 18 T: 11, FF: 17, Perception +5, F: +5, R: +2, W: +3 (+4 v. bardic, LD, or sonic effects), CMB: +3, CMD: 17
    Per Diem:
  • Raging Song 12/16: +2 STR/CON, +1 Will, -1 AC
  • DM Reroll @ +5
  • Timelost Chronicler 1/1
  • "Pairs should work. I understand mechanics, but some back up would be nice." Ordvåben hustles off after pointing to Location 1 on the map. If someone follows to aid him, he doesn't wait. Knowledge (Engineering): 1d20 + 7 ⇒ (13) + 7 = 20

    Silver Crusade

    Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4

    Siival follows Ordvaben.

    "I don't know mechanics but I'll look around."

    Perception: 1d20 + 10 ⇒ (13) + 10 = 23

    Dark Archive

    Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

    Darvik decides to check out Location 8 and work his way back to the party.

    Swim: 1d20 + 8 ⇒ (9) + 8 = 17 +3 if I have time to remove my armor for all of this.

    Silver Crusade

    Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
    Per Diem:
    Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

    "This Instrument shall investigate the next location." The Instrument hurries off to Location 2, keeping peeled the keen eyes that his patron has granted him.

    Perception @ Location 2: 1d20 + 7 ⇒ (15) + 7 = 22

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