Blodgett Lomax |
Aroden? Isn't he dead? Blodgett says, thoroughly oblivious to the idea that such a comment might be offensive. He nods in gratitude, however.
He readies an action to let a missile from his wand fly at the first for he sees.
Ordvåben |
KNowing the spell is about to end anyway, Ordvåben swings his axe hard: AoO: 1d20 + 5 + 6 ⇒ (2) + 5 + 6 = 13 but in his excitement aims wide.
GM Mike Hallet |
Having a new target the sahuagin turns and fires a shot at the skald.
Attack: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage: 1d10 + 2 + 2d6 ⇒ (10) + 2 + (2, 2) = 16
The bolt bites deeply, enchanted against human-kind.
Ordvåben (14/30 hp, singing)
Darvik (48/49 hp)
Siival
S2 (-4 hp, taking cover)
Instrument
Blodgett (10/33 hp)
S1
Ordvåben |
The skald grunts at the pain the bolt brings. He brings his axe to bear with a charge and battlecry!: 1d20 + 5 + 1 + 2 ⇒ (11) + 5 + 1 + 2 = 19 for DMG: 1d8 + 3 ⇒ (1) + 3 = 4
Darvik Willowbrook |
Nooding a thank you for the healing, Darvik heads for the stairs. Double Move, and I'll do it again next turn if we get that far.
Instrument |
The Instrument does not much like the tactical circumstances, and so puts himself in the open to relieve pressure on the skald. He stares intently at the fish on the crates, daring it to shoot him.
-2 to Attack rolls for 8 rounds for #2, DC 17 Will reduces this to 1 round.
PlasmaRifleChocobo |
Hey guys! I see you found a backup, awesome! I finally decided to create a new account after lack of response from Paizo higher ups. If you want to keep your current GM, I'll let it be. Otherwise, I am willing to take over again if you wish!
Sincerely, Dave
GM Mike Hallet |
Will: 1d20 + 4 ⇒ (12) + 4 = 16
Will (1): 1d20 + 4 ⇒ (12) + 4 = 16
Will (2): 1d20 + 4 ⇒ (15) + 4 = 19
The sahuagin feels somewhat distracted, but besides being shiny, neither seems to be blind.
The sahuagin next to Ordvåben drops his crossbow and tears into the skald with claws and teeth.
Claw: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Claw: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Bite: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Damage: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8
One claw connects drawing rivulets of blood down the Ulfen's arm.
Ordvåben (6/30 hp, singing)
Darvik (48/49 hp)
Siival
S2 (-4 hp, -2 to attack)
Instrument
Blodgett (10/33 hp)
S1 (-4 hp)
Ordvåben |
Seriously wounded, Ordvåben steps back to cast a spell of curing on himself
1d8 + 3 ⇒ (2) + 3 = 5
PlasmaRifleChocobo |
@GM Mike: Okay, if you can cover it until tomorrow so I can see what the party has gotten themselves into (and finish creating my profiles for my other PbP, I can take care of it for there. And if you're ever in South Dakota, I'll owe you a beer or something!
Your GM, Plasma Rifle Chocobo |
Siival's faithful pet sinks a talon into sahaugin flesh while Darvik hustles up to bring the battle to the foes. Meanwhile, Blodgett continues his song and heals himself of some of his injuries.
The eyes of the bird-plagued sahaugin turn almost blood as he drops his crossbow and tries to maul the hawk with tooth and claw!
S2 Bite @ Hawk: 1d20 + 7 - 2 + 1 ⇒ (1) + 7 - 2 + 1 = 7
Damage on hit: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6
S2 Claw @ Hawk: 1d20 + 7 - 2 + 1 ⇒ (6) + 7 - 2 + 1 = 12
Damage on hit: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9
S2 Claw @ Hawk: 1d20 + 7 - 2 + 1 ⇒ (11) + 7 - 2 + 1 = 17
Damage on hit: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6
The frenzy seems to have affected his prowess as only a single claw manages to land on the bird!
Ordvåben (11/30 hp, singing)
Darvik (48/49 hp)
Siival
Hawk (24/30 hp)
S2 (-7 hp, -2 to attack, frenzy)
Instrument
Blodgett (10/33 hp)
S1 (-4 hp)
Instrument |
Instrument again offers himself as a target. "Dare you to assault Aroden's own Instrument?!" -2 to attacks again for #2 for 8 rounds, DC 17 Will reduces to 1 round.
After a moment, he makes his ways to the stairs.
PlasmaRifleChocobo |
Blodgett sends another missile towards the wounded sahaugin, causing it to growl furiously in its rage. Instrument continues to provide himself as a distraction as he moves around the battlefield.
The sahaugin, looking for blood, continues its assault on the wounded Ordvaben!
S1 Claw @ Ord: 1d20 + 7 ⇒ (2) + 7 = 9
Damage on hit: 1d4 + 4 ⇒ (1) + 4 = 5
S1 Claw @ Ord: 1d20 + 7 ⇒ (6) + 7 = 13
Damage on hit: 1d4 + 4 ⇒ (4) + 4 = 8
S1 Bite @ Ord: 1d20 + 7 ⇒ (5) + 7 = 12
Damage on hit: 1d4 + 4 ⇒ (1) + 4 = 5
Just like his ally, a growing ferocious rage causes his attacks to go wide, giving the singing man a wide area to escape the lethal strikes!
My dice are kind to you right now :P
Ordvåben (11/30 hp, singing)
Darvik (48/49 hp)
Siival
Hawk (24/30 hp)
S2 (-9 hp, -2 to attack, frenzy)
Instrument
Blodgett (10/33 hp)
S1 (-4 hp)
Ordvåben |
Ordvåben locks eyes, ready to end this. He stares HARD at the monster Inimidate: 1d20 + 7 ⇒ (17) + 7 = 24 Base Duration if successful: 1d4 ⇒ 1
He then swings his axe as a follow up.
ATK: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 DMG: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Darvik Willowbrook |
Darvik sees Ord back away from his foe. The fighter decides to step in, allowing the skald to take a breather!
Scimitar: 1d20 + 10 ⇒ (16) + 10 = 26 for Damage: 1d6 + 12 ⇒ (3) + 12 = 15
Instrument |
Botting Siival:
The hawk continues to harry the fish, and Siival provides back-up via his wand.
Hawk @ Fish 2: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Magic Missile @ Fish 2: 1d4 + 1 ⇒ (1) + 1 = 2
Your GM, Plasma Rifle Chocobo |
#2 is on the boxes; he is reachable directly north of it
Ordvaben stares down his opponent, and the sahaugin's frenzy allows the Ulfen's blade to wound it.
Darvik's blade strikes true, severely wounding the foe further!
Hawk fails to scratch the fish-man, and the magic missile batters it some more.
The sahaugin counterattacks Darvik!
S2 claw @ Darvin: 1d20 + 7 + 1 - 2 - 2 ⇒ (8) + 7 + 1 - 2 - 2 = 12
Damage on hit: 1d4 + 4 ⇒ (1) + 4 = 5
S2 claw @ Darvin: 1d20 + 7 + 1 - 2 - 2 ⇒ (10) + 7 + 1 - 2 - 2 = 14
Damage on hit: 1d4 + 4 ⇒ (1) + 4 = 5
S2 bite @ Darvin: 1d20 + 7 + 1 - 2 - 2 ⇒ (4) + 7 + 1 - 2 - 2 = 8
Damage on hit: 1d4 + 4 ⇒ (3) + 4 = 7
The sahaugin fails to once again land a blow!
Ordvåben (11/30 hp, singing)
Darvik (48/49 hp)
Siival
Hawk (24/30 hp)
S2 (-31 hp, -2 to attack, frenzy, demoralized 1 more round)
Instrument
Blodgett (10/33 hp)
S1 (-4 hp)
Instrument |
I don't think S2 ever made the save against my gaze last round. DC 17 Will or the penalty persists for another 7 rounds.
The Instrument continues his ambling ups the stairs, finally coming into eye contact again with the first gold-splattered toothy. The Instrument points menacingly around his better-armored colleagues. "Feel the displeasure of the Last Azlanti!"
-2 penalty to AC for S1 for 8 rounds. DC 17 Will reduces to 1 round.
Your GM, Plasma Rifle Chocobo |
@Instrument: My bad!
S2 save: 1d20 + 4 ⇒ (4) + 4 = 8
S1 save: 1d20 + 4 ⇒ (12) + 4 = 16
Instrument's staredown of Aroden further downtroddens the beleaguered sahaugins!
S1 Will: 1d20 + 4 ⇒ (9) + 4 = 13
S2 Will: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8
Both sahaugin are blinded by Blodgett's blast of sparkles!
The blinded sahaugin angrily swipes Darvik with blind fury!
S1 Claw @ Darvik: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Miss chance > 50 is hit: 1d100 ⇒ 66
Damage on hit: 1d4 + 4 ⇒ (2) + 4 = 6
S1 Claw @ Darvik: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Miss chance > 50 is hit: 1d100 ⇒ 57
Damage on hit: 1d4 + 4 ⇒ (1) + 4 = 5
S1 Bite @ Darvik: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Miss chance > 50 is hit: 1d100 ⇒ 82
Damage on hit: 1d4 + 4 ⇒ (1) + 4 = 5
A lucky blow is struck against Darvik!
S1 Will: 1d20 + 4 ⇒ (12) + 4 = 16
The fury is not enough to end the blindness!
Ordvåben (11/30 hp, singing)
Darvik (43/49 hp)
Siival
Hawk (24/30 hp)
S2 (-31 hp, -2 to attack, -2 to will, blinded, frenzy, demoralized 1 more round)
Instrument
Blodgett (10/33 hp)
S1 (-4 hp, 2 to AC, blinded)
Siival Skyreaper |
Siival casts Flaming sphere on the closest sea devil. Reflex save DC 16
His hawk lays into the sea devil.
attack: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d4 + 2 ⇒ (4) + 2 = 6
attack: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d4 + 2 ⇒ (2) + 2 = 4
Darvik Willowbrook |
Darvik grunts in disappointment as he realizes he allowed his guard to drop for a moment. He then continues the fight!
AC 26 now that I can make a full attack.
Scimitar: 1d20 + 9 ⇒ (18) + 9 = 27 for Damage: 1d6 + 13 ⇒ (3) + 13 = 16
Shield: 1d20 + 7 ⇒ (15) + 7 = 22 for Damage: 1d3 + 5 ⇒ (1) + 5 = 6
Confirm Scimitar?: 1d20 + 9 ⇒ (9) + 9 = 18 for Damage: 1d6 + 13 ⇒ (1) + 13 = 14
Instrument |
Ordvåben leaves Darvik to his duel and seeks out the sahaugin with his battleaxe.
Skullsplitter: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Your GM, Plasma Rifle Chocobo |
@Siival: You ALMOST did something that would have awkwardly ended combat. :P
Also, ending combat anyway
Siival's eagle and the flaming sphere fell the severely wounded sahaugin, while Darvik steps over to the other and cleaves into it painfully, causing it to double over unconsciously on the ground.
Looting the bodies, the party finds a total of 4 elfbane +1 bolts, 2 potions of cure moderate wounds, 3 potions of air breathing, a cloak of resistance +1, a masterwork harpoon, two heavy crossbows, as well as a set of maps and several hollow metal tubes.
More later, gotta leave to meet family, but please post anything else you want to do.
Instrument |
The Instrument hands a potion of cure moderate wounds each to Blodgett and Ordvaben. "Drink these." He then joins Siival in thoroughly combing the place.
Taking 20, if possible, for 27.
Returning to the pile of collected items, the Instrument begins sorting out the maps and documents, and turning over the curious metal tubes in his hands. Iron? Detect Magic for good measure on the lot.
Your GM, Plasma Rifle Chocobo |
@Instrument: The tubes are made out of hollow iron. Not magical, but Ordvaben can let you know that they are rhythmic tubes used for making an echoing clanging sound.
And sorry for the delay... next part is a doozy and don't have enough time quite yet to get it all entered. Trying to before the end of the day
Ordvåben |
GM, I recently ran this is in core, and came up with a reasonably solid method for PbP, feel free to crib from my table.
-Posted with Wayfinder
Your GM, Plasma Rifle Chocobo |
I may take a peak! Sorry, busy weekend with family taking away from my PbP time/duties :P
Your GM, Plasma Rifle Chocobo |
The maps the party reviews look curiously disturbing. The maps detail the Glass Pit district of Vialesk with 8 checkmarks around the area.
Instrument tests out the hollow tubes, and indeed, a clanging sound echoes through the warehouse. Afterwards, the Arodenite searches the warehouse, and finds LOTS and LOTS of ironflame powder, a highly volatile powder that explodes at the lightest flame and ironically making that flaming sphere near disastrous earlier!. However, Instrument also notices that several crates are empty...
Instrument |
The Instrument looks from the maps to the empty crates and back again. "Whoever attacked the caravan is planning to attack Vialesk next. We must hurry!"
He heads for the door, studying the map on the way to determine which of the 8 marked areas is nearest...
Ordvåben |
"I hate to say this, but we should split up. I know they teach us NEVER to do that in Pathfinder school, but it's the only way."
Your GM, Plasma Rifle Chocobo |
With this... the adventure takes a new turn! There are 8 locations to check out... and a time limit to resolve things! So yes, as Ordvaben suggested, you can all split up, or team up and aid one another as well. The checks to look for the "packages" is Kn: Engineering, Perception, or Swim. You can also attempt a Diplomacy or Intimidate check to get the locals to aid you in searching a given location. Currently, the party has spent about 7 hours on the adventure... who knows how many more are left?
Hour 8:
Location 1: active
Location 2: active
Location 3: active
Location 4: active
Location 5: active
Location 6: active
Location 7: active
Location 8: active
Party to act for the hour
Blodgett
Davik
Instrument
Ordvaben
Siival
Ordvåben |
"Pairs should work. I understand mechanics, but some back up would be nice." Ordvåben hustles off after pointing to Location 1 on the map. If someone follows to aid him, he doesn't wait. Knowledge (Engineering): 1d20 + 7 ⇒ (13) + 7 = 20
Darvik Willowbrook |
Darvik decides to check out Location 8 and work his way back to the party.
Swim: 1d20 + 8 ⇒ (9) + 8 = 17 +3 if I have time to remove my armor for all of this.
Instrument |
"This Instrument shall investigate the next location." The Instrument hurries off to Location 2, keeping peeled the keen eyes that his patron has granted him.
Perception @ Location 2: 1d20 + 7 ⇒ (15) + 7 = 22