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I felt the need to rewrite Way of the Spellshot. It's not a full rewrite, more a moving around of weird things that don't make sense. I'd love it if someone who's more familiar with the rules than I take it apart and see if it breaks anything.

Change #1: Its no longer a Class Archetype, because I can't figure out (and the various threads I read can't either) why its a Class Archetype.

Change #2: Remove the Class DC change. Not necessary.

Change #3: The Dedication benefit (which was a terrible feat tax) becomes the Slinger's Reload. That's listed below.

Quote:


Conjured Reload (1 action)
Flourish, Magical, Gunslinger
You conjure an ordinary level 0 bolt or bullet out of thin air and then immediately Interact to load it into your weapon. If you damage a creature with this conjured bullet, the damage is magical. If the bolt or bullet isn't fired before the end of your turn, the effect is wasted.

Change #4: Energy Shot gets the following appended to its text:

"At 9th level, the extra damage you deal increases by 1 to a total of 2, and at 18th level the extra damage increases to a total of 3."

Change #5: Call Gun becomes a 1st level feat.

Change #6: Thoughtful Reload becomes a feat!

Quote:


Thoughtful Reload (free action) Feat 2
Flourish, Gunslinger, Spellshot
As you sink deep into a state of analytical calm and focus on the foe before you, your hands reload a bullet instinctively. Whenever you Interact to load a bolt or bullet, you can attempt a Recall Knowledge check against an opponent you can see. You have a +2 circumstance bonus to the roll.


I've emailed a couple of times, but I figured I'd post here just for the sake of completeness.

I ordered some stuff on New Years Eve. The books I ordered arrived on the 13th of January; however, I did not receive some of the things I ordered. To make it more confusing, I got a few things I didn't order.

I know things are crazy and I'm not in a huge rush!


I'm currently DMing Rise of the Runelords, and we're going to finish up Chapter 2 tomorrow, most likely; if not tomorrow's session, than the next one.

Something I've really noticed to this point, however, is the players and their characters have enormous rage against the Skinsaw cult and desire to wipe them off the face of the earth completely. I've been looking into ways to do that, and was reading about The Forever Man and his shenanigans.

So, I thought: What better way to have some fun with the party than have them face something like that guy? IIRC (don't have my books right now), he's probably higher level than they are now, so I'll have to tone him down if I do use him, but I wondered if there were any modules that use him/deal with ending him--or a similar villain--or if I'll have to write my own (which I think is the case).

I wanted to ask the experts here if anyone else has dealt with this Bad Dude before, what they did, and especially if anyone has some suggestions for a plot to kill him that I can work with, as I'm fairly new to Pathfinder and Golarion so probably don't have all the lore down yet.

EDIT: I also have access to some older modules from previous editions, too, so I can mine those if someone has a suggestion.