Compilation of Pathfinder 2nd Edition Settlement stats


Homebrew and House Rules


7 people marked this as a favorite.

Greetings,

I'm going to compile all stated settlements here: Pathfinder 2nd edition stated settlement compilation

If you come across a stated settlement in an AP (I think Kintargo and Katapesh are in age of ashes, I'll have to go find them again) just link them here, please.

If you have yourself stated out a settlement, please dear lord link it in the thread bellow and I'll add it. This could solve a lot of uncertainty and work for GM's

Thanks to anyone who participates or comments!


1 person marked this as a favorite.

Mostly paraphrasing for these as no statblock was provided but information in text.

Breachill, Isger

Level 4. 1300 residents, mostly humans but also some dwarves, half-elves, half-orcs, goblins. Adventurer's Discount: Accomplishing a significant quest earns you a 5% discount of all items and services purchased in Breachill.

Source: Age of Ashes Player's Guide, Age of Ashes #1

Akrivel, Mwangi Expanse

Level 5. No merchants in the settlement but several clerics and healers. Citizens are mostly Ekujae elves.

Source: Age of Ashes #2

Cypress Point, Ravounel

Level 3. Small fishing town.

Source: Age of Ashes #3

Whiterock, Ravounel

Level 4. Small town near a quarry with 1500 people. The town’s center boasts little more than a general store, a farrier, a newly renovated shrine to Desna, a small civic building, and two taverns.

Source: Age of Ashes #3

Kintargo, Ravounel

Level 7. 12000 citizens. Lots of info in the gazetteer about various districts and points of interest.

Source: Age of Ashes #3


1 person marked this as a favorite.

Kovlar Settlement 5

LN|City|Dwarf
Government council
Population 4,620 (99% dwarves, 1% other ancestries)
Languages Common, Dwarven

Religions Torag, other dwarven deities
City of Artisans Items of up to 8th level can be found in Kovlar, and armor and weapons of up to 12th lvel.
Primary Imports Meat, iron, wood

Primary Exports Armor, artisanal goods, weapons
Forgemaster Kelda Halrig (LN female dwarf) leader of the Anviller's Guild and Chief Councilor of the Court of Regents
Commander Grokar Hammersong (LN male dwarf) leader of the Guild of Arms
Fortunate Algera Kord (CN female dwarf) leader of the Gamblers’ Guild
Sentinel Frastin Stoneborn (LG male dwarf) high priest of Torag

Source: Age of Ashes #4


Thank you !!

EDIT: Added to the compilation, will do proper formating.


1 person marked this as a favorite.

Proper formating has been done for all the above, with some added notes drawn from the AP and online ressources.

I've also home brewed some slight powers for some of these cities.

If someone could copy paste the cities detailed in the mwangi expanse book, that'd be great.

I also wonder if Absalom, city of wonders finally gave us stats for Absalom?


Also anything from the extinction curse AP.

I can't look them up right now cause i'm a player in that AP


1 person marked this as a favorite.

Added Kerrick from EC (thanks to Soup d'état)

Added Katapesh as a level 13 settlement, need to houserule some things in there, will be bolded in italic.


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Litran/NotGD:

LITRAN, Galt SETTLEMENT 12
CN | CITY
Agricultural hub and headquarters to a grim guild of
executioners Government civic administrators overseen by the Gray
Gardeners
Population 4,990 (84% humans, 8% halflings, 3% gnomes, 3% elves, 2% other)
Languages Common
Rampant Suspicion No one in Litran knows who might be a Gray Gardener in disguise. NPCs are reluctant to make deals openly and begin with an attitude one step worse than usual toward everyone.

Babry Wrenolus (N male human bureaucrat 9) Finance Minister
Keznin Nevarmo (NG male tengu herbalist 9) Proprietor of Soul Mother’s Herbs
Otvald Gharmino (LN male human judge 11) High Magistrate
Raina Carlezio (CN female human duchess 7) Patron of the arts
Zintaya Calbieste (NE female elf advocate 14) Secretary of the Farming Cooperative

Source Night of the Gray Death


Hope settlement blocks coming to us outside of specific AP are still in scope.


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

KIBWE/Slithering:

KIBWE, Mwangi SETTLEMENT 6
N CITY
Mercantile city-state where diverse interests rub shoulders
Population 3,885 (71% humans [predominantly Zenj], 8% elves [predominantly Mualijae], 5% orcs, 5% lizardfolk, 11% other)
Government representative council
Trade Hub Items of up to 11th level can be found in Kibwe with diligent searching. Items higher than 6th level, when found, are for sale at 90% + 2d10% of their normal price.
Languages Common, Mwangi

Abuyone Munme (LG female human) Council Representative for the Zenj Trading Alliance
Clatriani Orridik (LE male human) Bloodman of Bekyar Block and former slave-trader
Darvian Estabar (LN male human) Lord Magistrate of the East Mwangi Mining Company
Kosa Et (N agender elf) Council Representative for Whitemarks


1 person marked this as a favorite.

Added both settlements, thanks loreguard!

Added Absalom as a level 20 Settlement (sprinkled in some NPC's from AoE)

Added more info on Katapesh and some homebrewed special power


Made sure to forward to Nethys from AoN, they said they've had the skeleton for a while for settlements but data gathering has been a pain so this thread is a big help to them.

I'm still looking for the settlements from lost omens mwangi expanse if anyone has them !


2 people marked this as a favorite.

added Bloodcove, Jaha, Mzali, Nantambu, Osibu and Senghor tonight.

thanks to Soup d'État on Discord for the stats!


1 person marked this as a favorite.

Gotta say the list grew up a lot in less than a week.

Good Job there!


2 people marked this as a favorite.

Thanks !

Added Shraen Willowside, Vidrian and Usaro (thanks to soup d'état again!)


AFAIK can't find any settlement stats for any of the regions in book of the dead.

Please advise if you did.


Pathfinder Adventure, Adventure Path Subscriber

This is a project I did for First Edition, therefore it's frozen now, but have fun if it's helpful to you.


1 person marked this as a favorite.
VestOfHolding wrote:
This is a project I did for First Edition, therefore it's frozen now, but have fun if it's helpful to you.

Nice, thanks !

And damn... barely 9 Mill population worldwide? Thank aroden I usually just add zeros after populations to cities in my campaigns...


1 person marked this as a favorite.

^Well, that would explain how so many monsters could stay alive. On the other hand, I'm suspicious that the numbers may be too small across the board, because the count of Aquatic Elves is only 34, which is REALLY precarious for maintaining a population at all.


1 person marked this as a favorite.

Yeah exactly.

By comparison the black plague killed 20 million people just in medieval Europe.

In my campaigns I often take the population for metropolises and just add a zero at the end to make more sense.

A 310 000 population Absalom is nonsensical for such a big city. That's the population of a middling sized town at an advantageous positioning, not the city at the center of the world.

3 010 000 makes a lot more sense, specially when you consider how big it is.

9-10 million worldwide is near extinction levels. A much better, and more reasonable, count would be near a billion.


Pathfinder Adventure, Adventure Path Subscriber

For what it's worth, my project, and by extension yours, only looks at population areas that are defined in a published book. There are no doubt millions of people unaccounted for in other cities and settlements, or spread out in more nomadic or rural populations. Specifically I'm remembering one country in Tian Xia where the major populations are nomadic, and so not accounted for in settlement data. If I remember correctly an entire couple continents are barely accounted for as well.


AlastarOG wrote:

Yeah exactly.

By comparison the black plague killed 20 million people just in medieval Europe.

In my campaigns I often take the population for metropolises and just add a zero at the end to make more sense.

A 310 000 population Absalom is nonsensical for such a big city. That's the population of a middling sized town at an advantageous positioning, not the city at the center of the world.

3 010 000 makes a lot more sense, specially when you consider how big it is.

9-10 million worldwide is near extinction levels. A much better, and more reasonable, count would be near a billion.

A billion might be overdoing it the other way -- according to Wikipedia World Population Milestones and Wikipedia World Population (which approximately agree with what I have read elsewhere), Earth reached 1 billion Humans only in 1804, and was in the few hundred millions during the Middle Ages. So something around 100 million (which isn't too far off from what you would get by multiplying all the figures by 10, although Aquatic Elves would still be Critically Endangered) seems more likely to be right for Golarion.


2 people marked this as a favorite.

Indeed, however much of Golarion society, through the common use of magic, is much closer to 19th century in terms of emancipation and health as well as economic well being.

Nevertheless, for GM's reading this, a nice homebrew would be to put a bit more people in your metropolises, specially the ones considered to be cradles of civilisation (Katapesh, Absalom, etc.)


Added Korvosa, thanks to Soup D'état again!


1 person marked this as a favorite.

Good to have some free ongoing PF2e settlement Stat stuff available out there, AlastarOG and all of the various Contributors too. ;)


Lost Omens Impossible Lands added a handful of new settlements


Added Graydirge, Yled, Alkenstar City, Pagked, Sallowshore to the compendium.

Sorry it's been a while, was taking a break from forums and uploading my guides for mental health reasons.

Link me any towns you want me to add.

I might flag this to be repositionned to the advice forum, I don't think me adding Torch and Starfall in italics makes it homebrew.


1 person marked this as a favorite.

I did not add any settlements, but I did sort them by population and level.

Here's the results:

https://imgur.com/YD1068M


1 person marked this as a favorite.
AlastarOG wrote:

Yeah exactly.

By comparison the black plague killed 20 million people just in medieval Europe.

In my campaigns I often take the population for metropolises and just add a zero at the end to make more sense.

A 310 000 population Absalom is nonsensical for such a big city. That's the population of a middling sized town at an advantageous positioning, not the city at the center of the world.

3 010 000 makes a lot more sense, specially when you consider how big it is.

9-10 million worldwide is near extinction levels. A much better, and more reasonable, count would be near a billion.

Constantinople peaked at about half a million population, in 1000 and 1500 AD (considerably lower around the 1300s, both from plague and war.)

Paris in 1000 has about 20,000, climbs up to 300k before the Plague, drops to 200k after, and doesn't hit 500k until the 1700s.

Rome had a population of about a million during the Empire, which plummeted to 20,000 until the 1400s and didn't break 100,000 until the 1600s.

A 310,000 population Absalom makes sense, given that it's a medieval metropolis without an attached continent-spanning empire. A manorial economic system where 5 out of 9 people have to be agriculturalists to prevent mass famine simply can't support high population densities.

One thing to keep in mind is that the entire population of cities is supported by about an equivalent population of small villages surrounding it - that's where the food comes from. So while Paris in 1000 has about 20,000 residents, there's at least another 20,000 people in the surrounding countryside whose economic activity (i.e., farming) is required to support Paris. You can double the population of any given non-agricultural settlement in outlying farms, fishermen, huntsmen, and herders producing food.

https://en.wikipedia.org/wiki/List_of_largest_European_cities_in_history#Ti meline:_Roman_Empire%E2%80%93Modern_Age_(1%E2%80%931800_A.D.)


^That link doesn't work as directly copied and pasted, because it has a space inserted into Timeline -- try this.


PariahDog119 wrote:
AlastarOG wrote:

Yeah exactly.

By comparison the black plague killed 20 million people just in medieval Europe.

In my campaigns I often take the population for metropolises and just add a zero at the end to make more sense.

A 310 000 population Absalom is nonsensical for such a big city. That's the population of a middling sized town at an advantageous positioning, not the city at the center of the world.

3 010 000 makes a lot more sense, specially when you consider how big it is.

9-10 million worldwide is near extinction levels. A much better, and more reasonable, count would be near a billion.

Constantinople peaked at about half a million population, in 1000 and 1500 AD (considerably lower around the 1300s, both from plague and war.)

Paris in 1000 has about 20,000, climbs up to 300k before the Plague, drops to 200k after, and doesn't hit 500k until the 1700s.

Rome had a population of about a million during the Empire, which plummeted to 20,000 until the 1400s and didn't break 100,000 until the 1600s.

A 310,000 population Absalom makes sense, given that it's a medieval metropolis without an attached continent-spanning empire. A manorial economic system where 5 out of 9 people have to be agriculturalists to prevent mass famine simply can't support high population densities.

One thing to keep in mind is that the entire population of cities is supported by about an equivalent population of small villages surrounding it - that's where the food comes from. So while Paris in 1000 has about 20,000 residents, there's at least another 20,000 people in the surrounding countryside whose economic activity (i.e., farming) is required to support Paris. You can double the population of any given non-agricultural settlement in outlying farms, fishermen, huntsmen, and herders producing food.

https://en.wikipedia.org/wiki/List_of_largest_European_cities_in_history#Ti meline:_Roman_Empire%E2%80%93Modern_Age_(1%E2%80%931800_A.D.)

Thanks for the stats!

A small note is that to me settlement stats should account for those farming field populations around it ?

Another note would be that Absalom, at least as couched in the lore books, is a city that is much more developped than what a medieval city would be. Medicine is much more advanced (to the point where even deadly diseases like cancer and the plague can be simply erradicated) the terraforming that they can do is miles above even current engineering projects (for god's sake they redid an entire city district in under a year, this would be a decades long project in modern times) and their industry involves an abundance of high commodity items that is commonly being purchased by non traditional big buyers which helps to feed a thriving and varied bourgeois class (I,m talking about magic items and adventurers)

Considering all of that, I think comparing Absalom to Medieval era paris or antiquity rome would not be accurate, probly more to 19th century New york which would be around 2.6M


Added Jula from Hurricane's Howl

Community / Forums / Pathfinder / Pathfinder Second Edition / Homebrew and House Rules / Compilation of Pathfinder 2nd Edition Settlement stats All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules