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Perfect, thanks keith! Going to ask this next one once again so a kind soul here can help this nagging confusion:

For question # 4 does that mean that Imrijka, who's divine goes off of wisdom, can use non combat wisdom blessings against divine checks such as picking up a cure spell or a blessing.


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I have to agree with crasher as well. I have just finished receiving AP6 for Skulls and Shackles and I'm at a crossroads about Wrath of the righteous.

On the one hand I have thoroughly enjoyed our experiences, Pathfinder ACG is on the short list of funnest memories for our group, right up there with Risk Legacy and Battlestar Galactica.

On the other hand however every new release is a close to $200 Canadian commitment to get the full experience, which is really the only reason to play Pathfinder. Lets face it, theres not much game there if you're only buying the base as you miss out on the one true hook of PACG, the character development and boon acquisition.

Having a solid foundation of a base that has everything you need to get started supplemented by adventure expansion packs for each new path would be much more preferable than starting all over again. Even for a retailer perspective, once Iron Gods or whatever the 4th path is shows up, how much space are they going to devote to all these big game base boxes + adventure packs + class decks + unique character add on decks? Especially if there is a continued commitment to two paths a year?


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I have to agree - I find the concept of including iconics in each class deck to be unnecessary. I don't need to see merisiel again, I don't need 3 Lems. New characters exploring new facets of what it means to be a rogue or a bard are what's intriguing.


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Yeah the Man's Promise (and really most of the ships that burn deck blessings to do x) are interesting, but as a six player group we haven't used any of their powers at all- at 6 we have 5 turns each to complete the scenario, and the ROI on losing a turn completely better be enormous if we are going to use it.


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I think it depends. My group is appreciating armors more and more as damage prevention becomes important with the increased difficulty of S&S.

From what I gather OP is even harder than S&S, with character deaths becoming super common. Armor can go a looooooooong way towards mitigating that.


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I really really hope Mike and Tanis include another promo character for Wrath! Ranzak is a ton of fun.


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Joshua Birk 898 wrote:
JBiggs78 wrote:


I think this is correct, although I scoff at the "even Jirelle"... I think Jirelle is THE most underrated character in S&S. She can do anything, she may not have that one thing that makes everybody look at her, but she can do everything well.

I second this; Jirelle is a rock star. She gets stuff done. She has become the official captain of one my parties (why she chose Ranzak has her first mate, I may never understand).

Barely started the campaign but have been very surprised by just how competent Jirelle is at most of the important checks in the game, couple that with her reroll power and she just gets the job done. I think shes the true all star of our group right now.


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Thanks so much Hawkmoon. Any company or brand would be blessed to count on someone like you as their champion. No matter if its a rules query or organizational issue, you add insight, civility and diplomacy to the discussion without fail. And super quick to boot.

Paizo is lucky to have you as a fan.