Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24 Ijen watches in horror as Torsk drops, his torn and ravaged body bloody on the ground. Her lack of attention allows Ankana an opening to fire off several magic missiles at Ijen. Oh dear, this does not bode well.
channel PE: 3d6 ⇒ (6, 2, 3) = 11
Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24 My apologies for my lapse, we had a 6 week old placed with us and that required some rescheduling. Doesn't summon take a full round, allowing for attacks to disrupt, and then the summoned creature doesn't get an attack until the next round. Is there a map link someplace?
Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24 Now how in a sand flea's hind tit did she get here? Ijen moves into the room and stands to one side, allowing her companions to come in after her. She casts protection from evil on herself. Sorry, took longer than expected to recover from a trip to mexico.
Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24 Let's see how much crap that lift can haul and go back to the mummy. Unless I'm missing something, that was the only other exit. Ijen thinks for a moment, that does make one wonder where the other parties went...
Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24 Ijen heads for one of the alcoves that's still several feet up. If it also has rocks, she'll climb up into the alcove and see about shoving the rocks off the ledge. If possible, she'll brace herself against the back wall of the alcove or another rock to push one off the edge. STR: 1d20 ⇒ 6 Someone want to pull? Or play with pictures?
Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24 Ijen will walk close enough to figure out there is a force wall. Any indications in the room (pictures on the wall, lines on the floor, etc? If I understand this correctly, the room is divided in two by a force wall. Each room has an alcove full of rocks. The room is changing elevation based on the number of rocks stacked on the other side of the force wall. As the floor goes up, is it getting harder to get the rocks out of the alcove? (one side has the rocks too low, the other side too high) How high is the ceiling? How high is the roof of the alcove? Anything else in the alcoves or the room?
Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24 She's speaking an old version of Osirian. She wants to know why we are here and that we need to pass a test, strength and cunning. Oh, and she says she is Ankana, a Radiant Pharoah. Ijen stands up straight and bows her head to the mummy, looking sideways to Cooper, I'm not sure she understands you. Ijen repeats Cooper's introduction in Ancient Osirian. Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24 I know these games take a while, could we get a current quests log in the campaign page? I'm actually forgetting some of the details of why we are here, other than "to find something, before someone else, because it's bad for them to have it."
Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24 I don't recognize it either, a lost city? That might be something to hunt down later... She starts studying the images again, but now she's trying to take note of any landmarks, significant buildings, identifiable characteristics. Cooper! Take a look at this. You recognize it?
Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24 Magical pictures... interesting. Ijen studies the images a little longer. Looking at the magical effect itself, and the manners and dress of the people portrayed.
She is looking at the magical effect that is creating the images, and then trying to identify the time period and place by the clothing. intel: 1d20 + 3 ⇒ (19) + 3 = 22
Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24 These are truly amazing, the story that's revealed here! Cooper, copy these too! Ijen takes a moment to trace the ancient symbols, though she is searching for clues that might get them through this alive. Linguistics +9, east wall 1d20 + 9 ⇒ (11) + 9 = 20
Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24 You're going to have to hang in there until I can memorize new spells, tomorrow morning. Ijen looks at Cooper and gives a slight shrug, before realizing that he is engrossed in the pillars. Cooper? We don't have time!
Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24 Ijen walks over to Torsk, maybe hugging the undead not so good tactic, ehh? She gives him a once over, feeling a bit slow? She lays one hand on his chest and prays, casting lesser restore. I can't do this often, so let's be a bit more careful. heal check 1d20 + 12 ⇒ (12) + 12 = 24
Yeah, only memorized one of the two spells needed.
Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24 Ijen takes a look around, are there any other combatants? perc 1d20 + 11 ⇒ (6) + 11 = 17 If not, she'll head towards the mummy, ready to render assistance. If she can do so, she'll try and smack the mummy in the head with her mace. 1d20 + 5 ⇒ (13) + 5 = 18
Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24 Well that certainly helps, Ijen does a careful, cautious search to determine how many are left outside. We can sack their supplies and follow them in. We might want to keep a couple of summon spells handy to identify where any runes are and figure out a way to cover or obscure them before one of us sees too many. |