Lucrecia

Ijen Harper's page

142 posts. Alias of fnord72.


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Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Ijen grabs the arms of Arduino and Alistair and casts hide from undead. let's go! we need a better idea, and maybe some more help!

Dragging her companions back, she adds don't attack, they shouldn't be able to see us now.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Are we calling this dead? Any ideas to revitalize it?


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Ijen channels again, hoping to stave off the undead as they retreat.

channel positive: 3d6 ⇒ (5, 5, 4) = 14
will DC 17 for half

After channeling, she moves back 30', Let's go!


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Is the cloud undead? If not, what is it?


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Loosing track of where everyone is, can we get a recap?

We need to regroup! Ijen channels positive energy against the undead. By all the good gods! Be at rest!

3d6 ⇒ (6, 5, 4) = 15
will DC for half=17


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

still here


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

More porters wearing red shirts too.

Ijen backs up, following Alistair, channeling positive energy to heal, leaving out any obvious antagonists.

channel positive/heal: 3d6 ⇒ (2, 1, 2) = 5


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Ijen watches in horror as Torsk drops, his torn and ravaged body bloody on the ground. Her lack of attention allows Ankana an opening to fire off several magic missiles at Ijen.

Oh dear, this does not bode well.
Ijen channels positive energy against the undead.

channel PE: 3d6 ⇒ (6, 2, 3) = 11
Will DC for half=17


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Ijen healed Torsk for 9 from the channel energy...


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Ijen will try and 5' step and back out of direct range before channeling positive energy for her companions, excluding any living enemies.

Channel Positive: 3d6 ⇒ (1, 6, 2) = 9


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Why hello everyone!

I'm hoping we aren't getting lost with where we are and what we are upto.

Regards,

Your friendly neighborhood cleric.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

If both the undead are in range (or she can step into getting them in range), Ijen will channel positive energy against the undead.

channel positive energy vs undead: 3d6 ⇒ (4, 2, 4) = 10
will dc 17 for half


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

My apologies for my lapse, we had a 6 week old placed with us and that required some rescheduling.

Doesn't summon take a full round, allowing for attacks to disrupt, and then the summoned creature doesn't get an attack until the next round.

Is there a map link someplace?


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

evil will not prevail! By the gods of my friends, you will have your eternal rest! Ijen smiles as the creature dissipates against her defensive magics.

know:religion for creature: 1d20 + 12 ⇒ (12) + 12 = 24


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Now how in a sand flea's hind tit did she get here? Ijen moves into the room and stands to one side, allowing her companions to come in after her. She casts protection from evil on herself.

Sorry, took longer than expected to recover from a trip to mexico.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Oh hey, just noticed a door! Ali, should we open it?


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Let's see how much crap that lift can haul and go back to the mummy. Unless I'm missing something, that was the only other exit. Ijen thinks for a moment, that does make one wonder where the other parties went...


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

What did you see?

Ijen stands near Alistair, watching as he looks through the telescope.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Ijen watches, magical? She looks around the rest of the room while Arduino checks for magic.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Let's go back and try again! Othewise I'm good with continuing to go up.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

I'm hoping we aren't missing something obvious, cause this is dragging on.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Ijen casts guidance.

Next round she'll push more rocks.

str: 1d20 + 1 ⇒ (9) + 1 = 10


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Ijen continues to try and shove stones out of the alcove she climbed up into.

str: 1d20 ⇒ 4

feel free to roll for me to speed this up


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Ijen heads for one of the alcoves that's still several feet up. If it also has rocks, she'll climb up into the alcove and see about shoving the rocks off the ledge.

If possible, she'll brace herself against the back wall of the alcove or another rock to push one off the edge.

STR: 1d20 ⇒ 6

Someone want to pull? Or play with pictures?


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Ijen will walk close enough to figure out there is a force wall. Any indications in the room (pictures on the wall, lines on the floor, etc?

If I understand this correctly, the room is divided in two by a force wall. Each room has an alcove full of rocks.

The room is changing elevation based on the number of rocks stacked on the other side of the force wall.

As the floor goes up, is it getting harder to get the rocks out of the alcove? (one side has the rocks too low, the other side too high)

How high is the ceiling? How high is the roof of the alcove?

Anything else in the alcoves or the room?


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

I'm not sure how much help I'll be...

Ijen doesn't manage to find a grip that helps, though she does manage to stay out from underfoot.

STR check: 1d20 ⇒ 7


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Flirting with a centuries old mummy, he IS desperate. Have to see if Shiela is still shacked up with that merchant, she'd be perfect for Arduino...

Ijen smiles as she thinks quietly to herself.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

She's speaking an old version of Osirian. She wants to know why we are here and that we need to pass a test, strength and cunning. Oh, and she says she is Ankana, a Radiant Pharoah.

Ijen stands up straight and bows her head to the mummy, looking sideways to Cooper, I'm not sure she understands you. Ijen repeats Cooper's introduction in Ancient Osirian.

Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Know: History: 1d20 + 7 ⇒ (13) + 7 = 20


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

I know these games take a while, could we get a current quests log in the campaign page?

I'm actually forgetting some of the details of why we are here, other than "to find something, before someone else, because it's bad for them to have it."


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

I don't recognize it either, a lost city? That might be something to hunt down later...

She starts studying the images again, but now she's trying to take note of any landmarks, significant buildings, identifiable characteristics.

Cooper! Take a look at this. You recognize it?


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Magical pictures... interesting. Ijen studies the images a little longer. Looking at the magical effect itself, and the manners and dress of the people portrayed.
She will cast detect magic as well.

She is looking at the magical effect that is creating the images, and then trying to identify the time period and place by the clothing.

intel: 1d20 + 3 ⇒ (19) + 3 = 22
spellcraft: 1d20 + 12 ⇒ (18) + 12 = 30
perception: 1d20 + 11 ⇒ (9) + 11 = 20
know: history: 1d20 + 7 ⇒ (7) + 7 = 14


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

How'd we miss those windows from the outside?

Ijen takes a look at them, are they big enough to fit through? Maybe a way out if needed.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

know:history 1d20 + 7 ⇒ (10) + 7 = 17

Canopic jars. Used to store the internal organs of mummified pharoahs. Don't know if breaking them is good or bad.

Ijen looks at the platform, a ride?


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Ijen stands back, ready to support the meat shields.

ready.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

These are truly amazing, the story that's revealed here! Cooper, copy these too!

Ijen takes a moment to trace the ancient symbols, though she is searching for clues that might get them through this alive.

Linguistics +9, east wall 1d20 + 9 ⇒ (11) + 9 = 20
Linguistics +9, north wall 1d20 + 9 ⇒ (16) + 9 = 25
Linguistics +9, raised platform 1d20 + 9 ⇒ (7) + 9 = 16
Linguistics +9, south wall 1d20 + 9 ⇒ (9) + 9 = 18
Linguistics +9, west wall 1d20 + 9 ⇒ (9) + 9 = 18


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

You're going to have to hang in there until I can memorize new spells, tomorrow morning.

Ijen looks at Cooper and gives a slight shrug, before realizing that he is engrossed in the pillars. Cooper? We don't have time!


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Ijen walks over to Torsk, maybe hugging the undead not so good tactic, ehh?

She gives him a once over, feeling a bit slow? She lays one hand on his chest and prays, casting lesser restore. I can't do this often, so let's be a bit more careful.

heal check 1d20 + 12 ⇒ (12) + 12 = 24
L. restore 1d4 ⇒ 2

Yeah, only memorized one of the two spells needed.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Ijen takes a look around, are there any other combatants?

perc 1d20 + 11 ⇒ (6) + 11 = 17

If not, she'll head towards the mummy, ready to render assistance.

If she can do so, she'll try and smack the mummy in the head with her mace.

1d20 + 5 ⇒ (13) + 5 = 18
1d8 + 1 ⇒ (1) + 1 = 2


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

know:religion 1d20 + 12 ⇒ (5) + 12 = 17

A mummy is a __________ !

Ijen casts bless. +1 morale to attacks and saves vs fear

She also readies her crossbow.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

spellcraft 1d20 + 12 ⇒ (11) + 12 = 23

yeah, so that's gonna be a pain to deal with leaving, something about trapping those that live. So how do we see without seeing? I wonder if a scry effect would work?


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Joy!. Casting detect magic, to see if she can identify anything about the magical effect on Torsk.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

The lions are their mounts?

know:geology 1d20 + 3 ⇒ (12) + 3 = 15

The rock for that pyramid was hauled a long way to get here.

Can we get in the tents without getting within range of the lions?


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

looks like

Careful, wouldn't want you to get sandbushed.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Well that certainly helps, Ijen does a careful, cautious search to determine how many are left outside. We can sack their supplies and follow them in. We might want to keep a couple of summon spells handy to identify where any runes are and figure out a way to cover or obscure them before one of us sees too many.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

I still had spells to trade out for cures, and I had a couple of channels left. Since it was announced that we were advancing the story, I didn't see the need to roll anything.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

With a laugh, she inquires so these four runes, looking at them turns someone to a guardian? Seeing without seeing is going to be a problem if this pyramid be our goal.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Ijen will provide both mundane first aid and additional cures.

She plays dumb at Alistair's suggestion of memory jogging by smacking him upside the back of he head, Taht help? She does give him a grin after.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

significance? Ijen recalls how she only just recently joined the group on request from an old contact.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Where's the rogue?


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

remind me, what scroll case?