GMEdwin's The Pharoah's Race

Game Master Insnare

A motley group of adventurers fixing to find the pharoah's tomb first.


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Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Down!

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

down into the depths of hell, lol


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

I say up..per the statue directions


Shot Putter Funkmeister

You all get on the platform and due to the general indecision amongst you, golem pushes you upwards. After about 15 minutes you reach the next level, where you see a fifty-foot corridor extending beyond the archway.
A row of eleven large windows lines the wall on the left-hand side. A cool desert breeze flushes across the chamber.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

How'd we miss those windows from the outside?

Ijen takes a look at them, are they big enough to fit through? Maybe a way out if needed.


Shot Putter Funkmeister

Ijen looks out the window and sees a bustling city with various artisans, warriors, mages and street vendors hocking their wares.

DC 15 Intelligence

Spoiler:
You detect that the image about every minute or two keeps repeating itself.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Magical pictures... interesting. Ijen studies the images a little longer. Looking at the magical effect itself, and the manners and dress of the people portrayed.
She will cast detect magic as well.

She is looking at the magical effect that is creating the images, and then trying to identify the time period and place by the clothing.

intel: 1d20 + 3 ⇒ (19) + 3 = 22
spellcraft: 1d20 + 12 ⇒ (18) + 12 = 30
perception: 1d20 + 11 ⇒ (9) + 11 = 20
know: history: 1d20 + 7 ⇒ (7) + 7 = 14


Shot Putter Funkmeister

Ijen Spellcraft and Perception

Spoiler:
You can tell that you are way too deep withing the pyramid for there to actually be windows to see to the outside and you are able to discern that the pictures including the wind is a byproduct of a permanent image spell

Knowledge history

Spoiler:
You can also tell that the city is not that of Sothis or any other city in Osiron that you know of.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino runs further along and checks out another window.


Shot Putter Funkmeister

Arduino looks out the window and sees a bustling city with a large slave market and auction block.

DC 15 Intelligence

Spoiler:
You detect that the image about every minute or two keeps repeating itself.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Really that high a check to figure that out?

Arduino looks between the two pictures in wonderment. "Amazing..."


Shot Putter Funkmeister

Yup, the module says so... Ill push it forward this weekend... got some more fun adventuring coming up...


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

I don't recognize it either, a lost city? That might be something to hunt down later...

She starts studying the images again, but now she's trying to take note of any landmarks, significant buildings, identifiable characteristics.

Cooper! Take a look at this. You recognize it?


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

Cooper was busy looking for any dangers that may be more deadly than a window when Ijen calls.

sure thing, I guess. Cooper heads over to see what she wants to show him and being careful to not get pushed out the window.

intelligence check: 1d20 + 2 ⇒ (13) + 2 = 15
perception: 1d20 + 11 ⇒ (18) + 11 = 29
knowledge history: 1d20 + 9 ⇒ (19) + 9 = 28


Shot Putter Funkmeister

Cooper

Spoiler:
You can hardly believe your eyes but it is a moving picture of the slave-city of Tumen, once capital of Osirion and home to the Four Pharaohs of Ascension. Tumen was swallowed up by the desert within a century of the passing of the Four Pharaohs of Ascension, though its demise began earlier, during the twilight of their earthly reign. It looks so vivid but your memory from the school books almost seem to come alive.


Shot Putter Funkmeister

You follow the passage for 65 feet and turn right and then after 10 feet there is an opening to you right again and you see a magnificent chamber that is tiled throughout with a brilliant, rainbow-hued mosaic. A floating
sarcophagus, which appears to be composed of an indigo light, slowly rotates in the air in the back half of the room.


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

Cooper stares at the scene for a while. taking in the whole thing trying to find differences in what he has learned and what he sees.

this is the the slave-city of Tumen, once capital of Osirion and home to the Four Pharaohs of Ascension. Tumen was swallowed up by the desert within a century of the passing of the Four Pharaohs of Ascension.

Once they proceed further to the sarcophagus room, Cooper stops everyone before they enter. might be trapped we need to check.

trap search: 1d20 + 11 + 1 + 1 ⇒ (10) + 11 + 1 + 1 = 23

using 1 round of Archaeologist's Luck


Shot Putter Funkmeister

Cooper

Spoiler:
There is no trap on the entrance


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Presuming Cooper tells us so...

Arduino moves forward ahead and enters the chamber.


Shot Putter Funkmeister

As soon as the you begin to congregate inside the room, the lid on the sarcophagus disintegrates from top to bottom. Its occupant then slowly rises. As she stands to greet you she removes her translucent burial shroud, revealing a woman of striking beauty.

Ancient Osirion

Spoiler:
" Who are you that enter my last resting place?"

Perception DC 25

Spoiler:
You can spy a hairline slit bisecting the
center of the room running north and south. The line separates you from the resting place of the woman.

Knowledge History DC 15

Spoiler:
By your research you are able to deduce that the mummy before you is none other than The Radiant Pharaoh, Ankana.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino gives his best dazzling smile and walks forward to take the lady's hand. "Arduino, the Lesser, charmed."

Diplomacy: 1d20 + 16 ⇒ (11) + 16 = 27


Shot Putter Funkmeister

The beautiful mummy looks at Arduino and the rest of the party and says

Ancient Osirion

Spoiler:
"Does not any of you speak a civilized tongue? The language of my country, this country that of the Great Osirion, you cross tongues with Ankana, the Radiant Pharaoh, scrape before me!"


Shot Putter Funkmeister

Cooper introduces the group to Ankana the Radiant Pharaoh.

She then smiles at your group and says:

Ancient Osirion

Spoiler:
"If you wish to learn the secrets hidden in my chamber you must pass a test of strength and cunning"


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

She's speaking an old version of Osirian. She wants to know why we are here and that we need to pass a test, strength and cunning. Oh, and she says she is Ankana, a Radiant Pharoah.

Ijen stands up straight and bows her head to the mummy, looking sideways to Cooper, I'm not sure she understands you. Ijen repeats Cooper's introduction in Ancient Osirian.

Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Know: History: 1d20 + 7 ⇒ (13) + 7 = 20


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

hey all sorry about not posting last night got tired

Cooper looks to Ijen and smiles

you always seem to find new ways to peak my interest don't you.

Cooper responds in Ancient Osirian

we accept the tests

looking back to Ijen
lets get on with them after all


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino gives another charming smile. "As you have clearly passed the tests of beauty and intelligence, my lady, it would not be for us to falter in a test of bravery and cunning. We accept."


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Flirting with a centuries old mummy, he IS desperate. Have to see if Shiela is still shacked up with that merchant, she'd be perfect for Arduino...

Ijen smiles as she thinks quietly to herself.


Shot Putter Funkmeister

The mummy looks at Arduino, not understanding any word he says, shakes her head and then continues in Ancient Osiron

Spoiler:
Splendid! Panthereon, come!
she then claps twice and you hear a rumbling sound from the other side of the room.

The large cat-headed clay statue makes its way into the room. Ankana then walks behind to the wall behind her and presses a button. She then talks to the clay creature:

Ancient Osirion

Spoiler:
Show them how it is done.

The large clay golem goes into one of the many alcoves and picks up a small weight of 50 pounds and stacks it neatly on the floor. As it does this the your floor rises about half a foot.

She then sits on a throne in the next room depressing a lever causing a stone slab to shut over the entrance.

So how does this challenge work. The strongest member of the party will be having a physical challenge with the Panthereon. The others can assist by passing a DC 10 strength check to give him or her a +2 bonus or you can be creative in trying to assist. Just ask me a question and I will make up a mechanic for you to allow it to work.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Can be be offensive? Cast Obscuring Mist to block Panthereon's vision, cast Create Pit to throw his weights off balance?


Shot Putter Funkmeister

You wouldn't know this in character but there is a wall of force in place, which prevents spells from passing through. You could buff or try to destroy the wall of force first. Which of course would provoke combat by "cheating" or you could destroy the stone slab and go back the way you came


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

cooper was talking to Ijen not the mummy when he was flirting guess I didn't make that clear...


Shot Putter Funkmeister

I thought she was referring to Arduino..

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

At the mention of a physical challenge, Torsk cracks his knuckles. He then wonders if there's a catch since this temple is not what it appears.


Shot Putter Funkmeister

I assume you will take up the physical challenge, if not you can do something else, the wall of force you wouldn't know about unless you tried a spell or detect magiced it, I guess Torsk will be your champion

so round 1 No initiative necessary. To assist Tork by adding extra weight DC10 strength check to add a +2 to him

The panthereon lifts a large boulder from the alcove

Strength 1d20 + 7 ⇒ (20) + 7 = 27


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino concentrates, pressing his hands together and muttering a few syllables. Drawing them apart suddenly, Torsk suddenly expands in size.

Hit Torsk with Enlarge Person.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

dice don't fail me know lol

strength check: 1d20 + 8 ⇒ (16) + 8 = 24 +2 for anyone able to aid, EP already factored in to roll

Demoralize as a standard action before lifting stone? 1d20 + 7 ⇒ (5) + 7 = 12 vs DC 23


Shot Putter Funkmeister

EP doesnt come into affect until next round, it is a full round casting. But your strength is 20 which would mean it would be +5, everyone can help with adding +2/ not this round because Arduino is casting a spell.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

My strength is actually 22 due to my belt of giant strength :) it is 20 naturally :) my character sheets needs to he updated real quick


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

I'm not sure how much help I'll be...

Ijen doesn't manage to find a grip that helps, though she does manage to stay out from underfoot.

STR check: 1d20 ⇒ 7


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

Cooper moves to help Torsk

let me give you a hand there He says with a wink toward Ijen.

str check DC 10: 1d20 + 1 ⇒ (17) + 1 = 18


Shot Putter Funkmeister

At the end of the this round the floor has moved two feet closer to the ceiling.

Round 2

The Panthereon continues to do his mistresses bidding and

Strength 1d20 + 7 ⇒ (17) + 7 = 24

Do what you are going to do


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Torsk's strength bolstered, Arduino taps his hood and swiftly his appearance changes to that of the Osiron woman. Imitating her tones, her barks "Panthereon! Topple the stones!"

Hat of Disguise
Bluff: 1d20 + 16 ⇒ (10) + 16 = 26

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

intimidate the mistress...1d20 + 7 + 4 ⇒ (14) + 7 + 4 = 25 + 4 from from size difference if applicable

STR check with enlarge: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18


Shot Putter Funkmeister

I am still waiting on actions from Ijen and Cooper


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Ijen will walk close enough to figure out there is a force wall. Any indications in the room (pictures on the wall, lines on the floor, etc?

If I understand this correctly, the room is divided in two by a force wall. Each room has an alcove full of rocks.

The room is changing elevation based on the number of rocks stacked on the other side of the force wall.

As the floor goes up, is it getting harder to get the rocks out of the alcove? (one side has the rocks too low, the other side too high)

How high is the ceiling? How high is the roof of the alcove?

Anything else in the alcoves or the room?


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

oops

Cooper just continues to help Torsk move the rocks to meet the challenge.

str check: 1d20 + 1 ⇒ (8) + 1 = 9
if Archaeologist's Luck can be used then burn 1 round for another +1


Shot Putter Funkmeister

Now you can tell definitely that it isn't just separated by a forcewall. There are alcoves on either side and a varrying elevations. Ceiling was 30 feet up. but now no

The Panthereon continues to stack in spite of Arduino's order and The pharoah gasps a little and then scratches her nose. The ceiling is only 22 feet away.

Round 3

The Panthereon strength 1d20 + 7 ⇒ (13) + 7 = 20

The Pharoah looks at Adruino and laughs

Ancient Osirion

Spoiler:
You need this to control him, hahahahaha!!! But you do look much better now sorceress...

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Torsk will continue to stack boulders. strength: 1d20 + 8 ⇒ (20) + 8 = 28


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino gives a small smile and bows, dismissing the illusion.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Ijen heads for one of the alcoves that's still several feet up. If it also has rocks, she'll climb up into the alcove and see about shoving the rocks off the ledge.

If possible, she'll brace herself against the back wall of the alcove or another rock to push one off the edge.

STR: 1d20 ⇒ 6

Someone want to pull? Or play with pictures?

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