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About Ijen HarperIjen Harper
Combat Statistics:
DEFENSE AC 19 (touch 11, flat-footed 18) hp 24 (3d8) CMD 17 DR Immune Resist Vulnerable Fort +8, Ref +6, Will +11; +2 vs charm/compulsion -------------------------------------- OFFENSE Speed 30 ft. Melee Spiked Gauntlet +4 (1d4/X2) P +1 Morningstar +5 (1d8+1/X2) B/P Ranged Lt Crossbow +7 (1d6/x3) P 80’ Dart +3 (1d4/X2) P 20’ Base Atk +4; CMB +4 Atk Options Special Actions: Channel Positive Energy (3d6) selective restrict 4 targets 30’ Spells: 4/5+1/4+1/3+1 Cantrips: Detect Magic, Read Magic, Guidance, Stabilize Level 1: Bless, Command, Hide from Undead, Obscuring Mist, Remove Fear*, Shield of Faith Level 2: Protection from Evil, Communal, Remove Paralysis*, Restoration, Lesser, Sound Burst Level 3: Dispel Magic, Nap Stack, Remove Curse*, Searing Light -------------------------------------- Abilities:
Attributes Str 10, Dex 16, Con 14, Int 17, Wis 20, Cha 18
Feats: Craft Wondrous Item, Improved Initiative, Selective Channel, Weapon Proficiency (all simple, dart), Armor Proficiency (light, medium, shields-not tower) Traits:
Skills:
Equipment:
Worn/Equipped +1 Mithral Breastplate 5200g, 15lbs +7/+5/-1 15% 30ft +1 Cloak of Resistance 1000G, ~ Explorer’s Clothing 0g, Headband of Wisdom 4000g, ~ +2 Wisdom Spiked Gauntlet 5g, 1lb +1 Morningstar 2308g, 6lbs Crossbow, Lt 35g, 4lbs Quiver + 20 bolts 2g, 2lbs Handy Haversack 2000g, 5lbs Total 14550g 33lbs In Haversack
330g
Special Abilities:
Spells: DC 13+ spell level Spells per Day 4/3+1/2+1/0/0/0/0/0/0/0 2nd Lvl: Aid*, Aid, Align Weapon, Augury, Bear’s Endurance, Blessing of Courage and Life, Bull’s Strength, Calm Emotions, Consecrate, Cure Moderate Wounds, Darkness, Delay Poison, Eagle’s Splendor, Enthrall, Find Traps, Gentle Repose, Ghostbane Dirge, Grace, Heroic Fortune, Hold Person, Instant Armor, Locate Object*, Make Whole, Owl’s Wisdom, Remove Paralysis, Resist Energy, Restoration, Lesser, Share Language, Shatter, Shield Other, Silence, Sound Burst, Spiritual Weapon, Status, Summon Monster II, Undetectable Alignment, Weapon of Awe, Zone of Truth 1st Lvl: Ant Haul, Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Dancing Lantern, Deathwatch, Detect Chaos/Evil/Good/Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Hide from Undead, Longstrider*, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos/Good/Law, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I, True Strike* Cantrips: Bleed, Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food/Drink, Read Magic, Resistance, Spark, Stabilize, Virtue Aura (Ex) A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see detect evil for details).
Domains: Darkness, Liberation
Darkness: Touch of Darkness (Sp): As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had concealment, suffering a 20% miss chance on all attack rolls. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Liberation Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Background:
Growing up a street rat is never easy. A hard life that is lived not one day to the next, but from hour to hour, frequently minute to minute. She was lucky that she had managed to survive as long as she had without involuntary assignment to a brothel or slaver. She scurried about the markets, running errands where she could, 'borrowing' when she couldn't. She thought it was her twelfth year when she met Validk . He was a wizened older man, at first she thought he as after her body as so many had hoped before. Validk was different, he saw something in her and he gave her the training she needed to continue to survive, and even to start thriving. Now she found herself as something of a respected apprentice merchant. Buying and selling goods between various markets within Sothis, though she often found that information brought her the greatest coin. And yet she yearned for something more. As good as she was becoming, she didn't want to lead the life of a merchant and yearned for adventure. Especially when she heard the stories in the taverns of one adventuring group or another that had returned from the endless sands with bags of treasure. Finding that her passion delved into the currents of divine energy that flowed around people she studied how the priests of the various churches met the needs of their gods and their petitioners. Not finding a draw to anyone god, she did find that she had some innate ability to work with divine magic herself and has pursued a better understanding of how divine magic influences the world. |